rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols.

This commit is contained in:
Ryan C. Gordon
2024-03-14 19:32:50 -04:00
parent fe33b2a81b
commit fc7afa9cbf
36 changed files with 1194 additions and 1132 deletions

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@@ -301,7 +301,7 @@ Your game probably has data files. Here's how to access them.
Filesystem access works like a Unix filesystem; you have a single directory
tree, possibly interpolated from several mounted locations, no drive letters,
'/' for a path separator. You can access them with standard file APIs like
open() or fopen() or SDL_RWops. You can read or write from the filesystem.
open() or fopen() or SDL_IOStream. You can read or write from the filesystem.
By default, you probably have a "MEMFS" filesystem (all files are stored in
memory, but access to them is immediate and doesn't need to block). There are