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Sync SDL3 wiki -> header
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@@ -1028,8 +1028,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GamepadEventsEnabled(void);
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*
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*
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* \param gamepad a gamepad.
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* \param gamepad a gamepad.
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* \param count a pointer filled in with the number of bindings returned.
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* \param count a pointer filled in with the number of bindings returned.
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* \returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for
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* \returns a NULL terminated array of pointers to bindings or NULL on
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* more information.
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* failure; call SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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*/
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@@ -122,13 +122,14 @@ extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_Touch
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/**
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/**
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* Get a list of active fingers for a given touch device.
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* Get a list of active fingers for a given touch device.
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*
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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*
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* \param touchID the ID of a touch device.
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* \param touchID the ID of a touch device.
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* \param count a pointer filled in with the number of fingers returned, can
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* \param count a pointer filled in with the number of fingers returned, can
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* be NULL.
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* be NULL.
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* \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; call SDL_GetError() for
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* \returns a NULL terminated array of SDL_Finger pointers or NULL on failure;
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* more information.
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* call SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*/
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*/
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