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Removed balls from the joystick API
They were only used by one joystick decades ago, so removing them for SDL3 Fixes https://github.com/libsdl-org/SDL/issues/6766
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@@ -746,7 +746,6 @@ SDL3_0.0.0 {
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SDL_JoystickGetAttached;
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SDL_JoystickInstanceID;
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SDL_JoystickNumAxes;
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SDL_JoystickNumBalls;
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SDL_JoystickNumHats;
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SDL_JoystickNumButtons;
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SDL_JoystickUpdate;
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@@ -754,7 +753,6 @@ SDL3_0.0.0 {
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SDL_JoystickGetAxis;
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SDL_JoystickGetAxisInitialState;
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SDL_JoystickGetHat;
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SDL_JoystickGetBall;
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SDL_JoystickGetButton;
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SDL_JoystickRumble;
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SDL_JoystickRumbleTriggers;
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@@ -202,14 +202,12 @@
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#define SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL
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#define SDL_JoystickInstanceID SDL_JoystickInstanceID_REAL
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#define SDL_JoystickNumAxes SDL_JoystickNumAxes_REAL
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#define SDL_JoystickNumBalls SDL_JoystickNumBalls_REAL
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#define SDL_JoystickNumHats SDL_JoystickNumHats_REAL
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#define SDL_JoystickNumButtons SDL_JoystickNumButtons_REAL
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#define SDL_JoystickUpdate SDL_JoystickUpdate_REAL
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#define SDL_JoystickEventState SDL_JoystickEventState_REAL
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#define SDL_JoystickGetAxis SDL_JoystickGetAxis_REAL
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#define SDL_JoystickGetHat SDL_JoystickGetHat_REAL
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#define SDL_JoystickGetBall SDL_JoystickGetBall_REAL
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#define SDL_JoystickGetButton SDL_JoystickGetButton_REAL
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#define SDL_JoystickClose SDL_JoystickClose_REAL
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#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
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@@ -229,14 +229,12 @@ SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_JoystickGetGUIDFromString,(const char *a),(
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SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickGetAttached,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_JoystickInstanceID,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickNumAxes,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickNumBalls,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickNumHats,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickNumButtons,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_JoystickUpdate,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_JoystickEventState,(int a),(a),return)
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SDL_DYNAPI_PROC(Sint16,SDL_JoystickGetAxis,(SDL_Joystick *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(Uint8,SDL_JoystickGetHat,(SDL_Joystick *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickGetBall,(SDL_Joystick *a, int b, int *c, int *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(Uint8,SDL_JoystickGetButton,(SDL_Joystick *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_JoystickClose,(SDL_Joystick *a),(a),)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
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