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Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.
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@@ -592,5 +592,5 @@
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#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
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#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
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#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
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#define SDL_iPhoneGetViewRenderbuffer SDL_iPhoneGetViewRenderbuffer_REAL
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#define SDL_iPhoneGetViewFramebuffer SDL_iPhoneGetViewFramebuffer_REAL
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#define SDL_iOSGetViewRenderbuffer SDL_iOSGetViewRenderbuffer_REAL
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#define SDL_iOSGetViewFramebuffer SDL_iOSGetViewFramebuffer_REAL
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@@ -624,5 +624,7 @@ SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c
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SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
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SDL_DYNAPI_PROC(Uint32,SDL_iPhoneGetViewRenderbuffer,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(Uint32,SDL_iPhoneGetViewFramebuffer,(SDL_Window *a),(a),return)
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#if defined(__IPHONEOS__) && __IPHONEOS__
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SDL_DYNAPI_PROC(Uint32,SDL_iOSGetViewRenderbuffer,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(Uint32,SDL_iOSGetViewFramebuffer,(SDL_Window *a),(a),return)
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#endif
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