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https://github.com/libsdl-org/SDL.git
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Added SDL_GetWindowMouseRect()
Also guarantee that we won't get mouse movement outside the confining area, even if the OS implementation allows it (e.g. macOS)
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@@ -814,19 +814,10 @@ void WIN_UngrabKeyboard(SDL_Window *window)
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}
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}
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int
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WIN_SetWindowMouseRect(_THIS, SDL_Window * window, const SDL_Rect * rect)
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void
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WIN_SetWindowMouseRect(_THIS, SDL_Window * window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (rect) {
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SDL_memcpy(&data->mouse_rect, rect, sizeof(*rect));
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} else {
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SDL_zero(data->mouse_rect);
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}
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WIN_UpdateClipCursor(window);
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return 0;
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}
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void
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@@ -1014,7 +1005,7 @@ WIN_UpdateClipCursor(SDL_Window *window)
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}
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if ((mouse->relative_mode || (window->flags & SDL_WINDOW_MOUSE_GRABBED) ||
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(data->mouse_rect.w > 0 && data->mouse_rect.h > 0)) &&
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(window->mouse_rect.w > 0 && window->mouse_rect.h > 0)) &&
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(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
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if (mouse->relative_mode && !mouse->relative_mode_warp) {
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if (GetWindowRect(data->hwnd, &rect)) {
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@@ -1039,7 +1030,7 @@ WIN_UpdateClipCursor(SDL_Window *window)
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if (GetClientRect(data->hwnd, &rect)) {
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ClientToScreen(data->hwnd, (LPPOINT) & rect);
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ClientToScreen(data->hwnd, (LPPOINT) & rect + 1);
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if (data->mouse_rect.w > 0 && data->mouse_rect.h > 0) {
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if (window->mouse_rect.w > 0 && window->mouse_rect.h > 0) {
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RECT mouse_rect, intersection;
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mouse_rect.left = rect.left + data->mouse_rect.x;
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