diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 408492e0df..265ab10491 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -1331,6 +1331,11 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)` * NSView associated with the window, defaults to `[window contentView]` * + * These are additional supported properties on iOS, tvOS, and visionOS: + * + * - `SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER`: the `(__unsafe_unretained)` + * UIWindowScene associated with the window, defaults to the active window scene. + * * These are additional supported properties on Wayland: * * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if @@ -1439,6 +1444,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_Prop #define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y" #define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window" #define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view" +#define SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER "SDL.window.create.uikit.windowscene" #define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom" #define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window" #define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface" diff --git a/src/video/uikit/SDL_uikitwindow.m b/src/video/uikit/SDL_uikitwindow.m index b16319ef84..463f490ff5 100644 --- a/src/video/uikit/SDL_uikitwindow.m +++ b/src/video/uikit/SDL_uikitwindow.m @@ -173,7 +173,10 @@ bool UIKit_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Properti UIWindow *uiwindow = nil; if (@available(iOS 13.0, tvOS 13.0, *)) { - UIWindowScene *scene = UIKit_GetActiveWindowScene(); + UIWindowScene *scene = (__bridge UIWindowScene *)SDL_GetPointerProperty(create_props, SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER, NULL); + if (!scene) { + scene = UIKit_GetActiveWindowScene(); + } if (scene) { uiwindow = [[UIWindow alloc] initWithWindowScene:scene]; }