mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-11-03 17:24:34 +00:00 
			
		
		
		
	joystick: Add APIs to query rumble support
This commit is contained in:
		
				
					committed by
					
						
						Sam Lantinga
					
				
			
			
				
	
			
			
			
						parent
						
							afccabb881
						
					
				
				
					commit
					fe09a4930a
				
			@@ -857,6 +857,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *
 | 
			
		||||
 * \returns 0, or -1 if rumble isn't supported on this controller
 | 
			
		||||
 *
 | 
			
		||||
 * \since This function is available since SDL 2.0.9.
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_GameControllerHasRumble
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
 | 
			
		||||
 | 
			
		||||
@@ -879,6 +881,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecon
 | 
			
		||||
 * \returns 0, or -1 if trigger rumble isn't supported on this controller
 | 
			
		||||
 *
 | 
			
		||||
 * \since This function is available since SDL 2.0.14.
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_GameControllerHasRumbleTriggers
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
 | 
			
		||||
 | 
			
		||||
@@ -893,6 +897,32 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Query whether a game controller has rumble support.
 | 
			
		||||
 *
 | 
			
		||||
 * \param gamecontroller The controller to query
 | 
			
		||||
 * \returns SDL_TRUE, or SDL_FALSE if this controller does not have
 | 
			
		||||
 *          rumble support
 | 
			
		||||
 *
 | 
			
		||||
 * \since This function is available since SDL 2.0.18.
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_GameControllerRumble
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumble(SDL_GameController *gamecontroller);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Query whether a game controller has rumble support on triggers.
 | 
			
		||||
 *
 | 
			
		||||
 * \param gamecontroller The controller to query
 | 
			
		||||
 * \returns SDL_TRUE, or SDL_FALSE if this controller does not have
 | 
			
		||||
 *          trigger rumble support
 | 
			
		||||
 *
 | 
			
		||||
 * \since This function is available since SDL 2.0.18.
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_GameControllerRumbleTriggers
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Update a game controller's LED color.
 | 
			
		||||
 *
 | 
			
		||||
 
 | 
			
		||||
@@ -818,6 +818,8 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
 | 
			
		||||
 * \returns 0, or -1 if rumble isn't supported on this joystick
 | 
			
		||||
 *
 | 
			
		||||
 * \since This function is available since SDL 2.0.9.
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_JoystickHasRumble
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
 | 
			
		||||
 | 
			
		||||
@@ -841,6 +843,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo
 | 
			
		||||
 * \returns 0, or -1 if trigger rumble isn't supported on this joystick
 | 
			
		||||
 *
 | 
			
		||||
 * \since This function is available since SDL 2.0.14.
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_JoystickHasRumbleTriggers
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
 | 
			
		||||
 | 
			
		||||
@@ -857,6 +861,30 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, U
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Query whether a joystick has rumble support.
 | 
			
		||||
 *
 | 
			
		||||
 * \param joystick The joystick to query
 | 
			
		||||
 * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
 | 
			
		||||
 *
 | 
			
		||||
 * \since This function is available since SDL 2.0.18.
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_JoystickRumble
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Query whether a joystick has rumble support on triggers.
 | 
			
		||||
 *
 | 
			
		||||
 * \param joystick The joystick to query
 | 
			
		||||
 * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
 | 
			
		||||
 *
 | 
			
		||||
 * \since This function is available since SDL 2.0.18.
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_JoystickRumbleTriggers
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Update a joystick's LED color.
 | 
			
		||||
 *
 | 
			
		||||
 
 | 
			
		||||
@@ -849,3 +849,7 @@
 | 
			
		||||
#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL
 | 
			
		||||
#define SDL_hid_open SDL_hid_open_REAL
 | 
			
		||||
#define SDL_hid_open_path SDL_hid_open_path_REAL
 | 
			
		||||
#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
 | 
			
		||||
#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL
 | 
			
		||||
#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_REAL
 | 
			
		||||
#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_REAL
 | 
			
		||||
 
 | 
			
		||||
@@ -918,3 +918,7 @@ SDL_DYNAPI_PROC(void,SDL_RenderLogicalToWindow,(SDL_Renderer *a, float b, float
 | 
			
		||||
SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return)
 | 
			
		||||
SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return)
 | 
			
		||||
SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open_path,(const char *a, int b),(a,b),return)
 | 
			
		||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumble,(SDL_Joystick *a),(a),return)
 | 
			
		||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),return)
 | 
			
		||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasRumble,(SDL_GameController *a),(a),return)
 | 
			
		||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasRumbleTriggers,(SDL_GameController *a),(a),return)
 | 
			
		||||
 
 | 
			
		||||
@@ -2450,6 +2450,18 @@ SDL_GameControllerHasLED(SDL_GameController *gamecontroller)
 | 
			
		||||
    return SDL_JoystickHasLED(SDL_GameControllerGetJoystick(gamecontroller));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SDL_bool
 | 
			
		||||
SDL_GameControllerHasRumble(SDL_GameController *gamecontroller)
 | 
			
		||||
{
 | 
			
		||||
    return SDL_JoystickHasRumble(SDL_GameControllerGetJoystick(gamecontroller));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SDL_bool
 | 
			
		||||
SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller)
 | 
			
		||||
{
 | 
			
		||||
    return SDL_JoystickHasRumbleTriggers(SDL_GameControllerGetJoystick(gamecontroller));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int
 | 
			
		||||
SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -951,6 +951,42 @@ SDL_JoystickHasLED(SDL_Joystick *joystick)
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SDL_bool
 | 
			
		||||
SDL_JoystickHasRumble(SDL_Joystick *joystick)
 | 
			
		||||
{
 | 
			
		||||
    SDL_bool result;
 | 
			
		||||
 | 
			
		||||
    if (!SDL_PrivateJoystickValid(joystick)) {
 | 
			
		||||
        return SDL_FALSE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    SDL_LockJoysticks();
 | 
			
		||||
 | 
			
		||||
    result = (joystick->driver->GetCapabilities(joystick) & SDL_JOYCAP_RUMBLE) != 0;
 | 
			
		||||
 | 
			
		||||
    SDL_UnlockJoysticks();
 | 
			
		||||
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SDL_bool
 | 
			
		||||
SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick)
 | 
			
		||||
{
 | 
			
		||||
    SDL_bool result;
 | 
			
		||||
 | 
			
		||||
    if (!SDL_PrivateJoystickValid(joystick)) {
 | 
			
		||||
        return SDL_FALSE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    SDL_LockJoysticks();
 | 
			
		||||
 | 
			
		||||
    result = (joystick->driver->GetCapabilities(joystick) & SDL_JOYCAP_RUMBLE_TRIGGERS) != 0;
 | 
			
		||||
 | 
			
		||||
    SDL_UnlockJoysticks();
 | 
			
		||||
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int
 | 
			
		||||
SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -168,6 +168,14 @@ static void AddController(int device_index, SDL_bool verbose)
 | 
			
		||||
        SDL_GameControllerSetSensorEnabled(gamecontroller, SDL_SENSOR_GYRO, SDL_TRUE);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (SDL_GameControllerHasRumble(gamecontroller)) {
 | 
			
		||||
        SDL_Log("Rumble supported");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (SDL_GameControllerHasRumbleTriggers(gamecontroller)) {
 | 
			
		||||
        SDL_Log("Trigger rumble supported");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    UpdateWindowTitle();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -78,15 +78,18 @@ PrintJoystick(SDL_Joystick *joystick)
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    SDL_Log("Joystick\n");
 | 
			
		||||
    SDL_Log("       name: %s\n", SDL_JoystickName(joystick));
 | 
			
		||||
    SDL_Log("       type: %s\n", type);
 | 
			
		||||
    SDL_Log("       axes: %d\n", SDL_JoystickNumAxes(joystick));
 | 
			
		||||
    SDL_Log("      balls: %d\n", SDL_JoystickNumBalls(joystick));
 | 
			
		||||
    SDL_Log("       hats: %d\n", SDL_JoystickNumHats(joystick));
 | 
			
		||||
    SDL_Log("    buttons: %d\n", SDL_JoystickNumButtons(joystick));
 | 
			
		||||
    SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
 | 
			
		||||
    SDL_Log("       guid: %s\n", guid);
 | 
			
		||||
    SDL_Log("    VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
 | 
			
		||||
    SDL_Log("          name: %s\n", SDL_JoystickName(joystick));
 | 
			
		||||
    SDL_Log("          type: %s\n", type);
 | 
			
		||||
    SDL_Log("           LED: %s\n", SDL_JoystickHasLED(joystick) ? "yes" : "no");
 | 
			
		||||
    SDL_Log("        rumble: %s\n", SDL_JoystickHasRumble(joystick) ? "yes" : "no");
 | 
			
		||||
    SDL_Log("trigger rumble: %s\n", SDL_JoystickHasRumbleTriggers(joystick) ? "yes" : "no");
 | 
			
		||||
    SDL_Log("          axes: %d\n", SDL_JoystickNumAxes(joystick));
 | 
			
		||||
    SDL_Log("         balls: %d\n", SDL_JoystickNumBalls(joystick));
 | 
			
		||||
    SDL_Log("          hats: %d\n", SDL_JoystickNumHats(joystick));
 | 
			
		||||
    SDL_Log("       buttons: %d\n", SDL_JoystickNumButtons(joystick));
 | 
			
		||||
    SDL_Log("   instance id: %d\n", SDL_JoystickInstanceID(joystick));
 | 
			
		||||
    SDL_Log("          guid: %s\n", guid);
 | 
			
		||||
    SDL_Log("       VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user