Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()

Fixes https://github.com/libsdl-org/SDL/issues/11055
This commit is contained in:
Sam Lantinga
2024-10-04 08:57:03 -07:00
parent 69196ab30d
commit fe2880fcda
17 changed files with 30 additions and 22 deletions

View File

@@ -781,7 +781,7 @@ static void SDL_AudioFreeDeviceHandle_Default(SDL_AudioDevice *device) { /* no-o
static void SDL_AudioThreadInit_Default(SDL_AudioDevice *device)
{
SDL_SetThreadPriority(device->recording ? SDL_THREAD_PRIORITY_HIGH : SDL_THREAD_PRIORITY_TIME_CRITICAL);
SDL_SetCurrentThreadPriority(device->recording ? SDL_THREAD_PRIORITY_HIGH : SDL_THREAD_PRIORITY_TIME_CRITICAL);
}
static void SDL_AudioDetectDevices_Default(SDL_AudioDevice **default_playback, SDL_AudioDevice **default_recording)

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@@ -823,7 +823,7 @@ static SDL_Thread *ALSA_hotplug_thread;
static int SDLCALL ALSA_HotplugThread(void *arg)
{
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_LOW);
SDL_SetCurrentThreadPriority(SDL_THREAD_PRIORITY_LOW);
while (!SDL_GetAtomicInt(&ALSA_hotplug_shutdown)) {
// Block awhile before checking again, unless we're told to stop.

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@@ -892,7 +892,7 @@ static int SDLCALL HotplugThread(void *data)
{
pa_operation *op;
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_LOW);
SDL_SetCurrentThreadPriority(SDL_THREAD_PRIORITY_LOW);
PULSEAUDIO_pa_threaded_mainloop_lock(pulseaudio_threaded_mainloop);
PULSEAUDIO_pa_context_set_subscribe_callback(pulseaudio_context, HotplugCallback, NULL);

View File

@@ -143,7 +143,7 @@ void WASAPI_PlatformThreadInit(SDL_AudioDevice *device)
DWORD idx = 0;
device->hidden->task = pAvSetMmThreadCharacteristicsW(L"Pro Audio", &idx);
} else {
SDL_SetThreadPriority(device->recording ? SDL_THREAD_PRIORITY_HIGH : SDL_THREAD_PRIORITY_TIME_CRITICAL);
SDL_SetCurrentThreadPriority(device->recording ? SDL_THREAD_PRIORITY_HIGH : SDL_THREAD_PRIORITY_TIME_CRITICAL);
}
}