Initial merge of Emscripten port!

With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.

This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
This commit is contained in:
Ryan C. Gordon
2014-12-18 00:19:52 -05:00
parent a228b67d88
commit fe40a17224
61 changed files with 4047 additions and 600 deletions

View File

@@ -16,6 +16,10 @@
#include <stdio.h>
#include <time.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include "SDL_test_common.h"
#define NUM_OBJECTS 100
@@ -29,6 +33,8 @@ static int current_alpha = 255;
static int current_color = 255;
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
int done;
void
DrawPoints(SDL_Renderer * renderer)
{
@@ -169,11 +175,35 @@ DrawRects(SDL_Renderer * renderer)
}
}
void
loop()
{
int i;
SDL_Event event;
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
if (state->windows[i] == NULL)
continue;
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
DrawRects(renderer);
DrawLines(renderer);
DrawPoints(renderer);
SDL_RenderPresent(renderer);
}
}
int
main(int argc, char *argv[])
{
int i, done;
SDL_Event event;
int i;
Uint32 then, now, frames;
/* Enable standard application logging */
@@ -245,26 +275,16 @@ main(int argc, char *argv[])
frames = 0;
then = SDL_GetTicks();
done = 0;
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {
/* Check for events */
++frames;
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
loop();
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
if (state->windows[i] == NULL)
continue;
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
#endif
DrawRects(renderer);
DrawLines(renderer);
DrawPoints(renderer);
SDL_RenderPresent(renderer);
}
}
SDLTest_CommonQuit(state);