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Added the option for GameInput support to the Win32 SDL build
GameInput is designed to be used by Win32 C applications, so no need to restrict it to the GDK build.
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@@ -238,6 +238,7 @@ typedef unsigned int uintptr_t;
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/* Enable various input drivers */
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#define SDL_JOYSTICK_DINPUT 1
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/*#define SDL_JOYSTICK_GAMEINPUT 1*/
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#define SDL_JOYSTICK_HIDAPI 1
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#ifndef SDL_PLATFORM_WINRT
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#define SDL_JOYSTICK_RAWINPUT 1
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