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Added the option for GameInput support to the Win32 SDL build
GameInput is designed to be used by Win32 C applications, so no need to restrict it to the GDK build.
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@@ -20,8 +20,6 @@
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*/
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#include "SDL_internal.h"
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#ifndef SDL_JOYSTICK_GAMEINPUT
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#include "SDL_xinput.h"
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/* Set up for C function definitions, even when using C++ */
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@@ -144,5 +142,3 @@ void WIN_UnloadXInputDLL(void)
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#ifdef __cplusplus
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}
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#endif
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#endif /* !SDL_JOYSTICK_GAMEINPUT */
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