GPU D3D12: Fix indirect buffers not being refcounted

This commit is contained in:
cosmonaut
2024-10-29 10:34:54 -07:00
parent 149ecffd6f
commit ff14a1781f

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@@ -4827,6 +4827,8 @@ static void D3D12_DrawPrimitivesIndirect(
offset, offset,
NULL, NULL,
0); 0);
D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer);
} }
static void D3D12_DrawIndexedPrimitivesIndirect( static void D3D12_DrawIndexedPrimitivesIndirect(
@@ -4848,6 +4850,8 @@ static void D3D12_DrawIndexedPrimitivesIndirect(
offset, offset,
NULL, NULL,
0); 0);
D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer);
} }
static void D3D12_EndRenderPass( static void D3D12_EndRenderPass(
@@ -5303,6 +5307,8 @@ static void D3D12_DispatchComputeIndirect(
offset, offset,
NULL, NULL,
0); 0);
D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer);
} }
static void D3D12_EndComputePass( static void D3D12_EndComputePass(