Removed SDL_FreeTemporaryMemory()

This was just causing confusion and anxiety. SDL temporary memory will be automatically freed on the main thread when processing events and on other threads when it ages out after a second. The application can free it directly by calling SDL_ClaimTemporaryMemory() to get ownership of the pointer, if necessary.
This commit is contained in:
Sam Lantinga
2024-07-22 07:18:00 -07:00
parent 70c1012e8c
commit ff1d351390
6 changed files with 34 additions and 88 deletions

View File

@@ -130,7 +130,6 @@ SDL3_0.0.0 {
SDL_FlushEvent;
SDL_FlushEvents;
SDL_FlushRenderer;
SDL_FreeTemporaryMemory;
SDL_GDKSuspendComplete;
SDL_GL_CreateContext;
SDL_GL_DestroyContext;