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Removed SDL_FreeTemporaryMemory()
This was just causing confusion and anxiety. SDL temporary memory will be automatically freed on the main thread when processing events and on other threads when it ages out after a second. The application can free it directly by calling SDL_ClaimTemporaryMemory() to get ownership of the pointer, if necessary.
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@@ -130,7 +130,6 @@ SDL3_0.0.0 {
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SDL_FlushEvent;
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SDL_FlushEvents;
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SDL_FlushRenderer;
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SDL_FreeTemporaryMemory;
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SDL_GDKSuspendComplete;
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SDL_GL_CreateContext;
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SDL_GL_DestroyContext;
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