7 Commits

Author SHA1 Message Date
Michael Palomas
21c91d5535 examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 2024-10-23 07:28:33 -07:00
Ryan C. Gordon
659f2f4b04 examples: add basic app metadata to all existing examples. 2024-10-07 17:41:15 -04:00
Ryan C. Gordon
fca05fa754 examples: Use SDL_Log() instead of message boxes for errors.
Fixes #11094.
2024-10-06 22:38:04 -04:00
Ryan C. Gordon
1787d6ca5c main: SDL_AppQuit() now reports the result value.
Fixes #10994.
2024-09-29 23:24:04 -04:00
Ryan C. Gordon
e00ea27d25 examples/renderer/01-clear: No longer needs vsync.
This now chooses the next color based on time, so it won't go wild if the
framerate is unbounded.
2024-09-23 14:16:32 -04:00
Ryan C. Gordon
1828bde49f examples/renderer/01-clear: Use the color-cycle code from testvulkan.c
(and testgpu_simple_clear.c, of course!)
2024-09-22 16:10:57 -04:00
Ryan C. Gordon
66b92e95ac examples: renamed renderer sources to match other example directories. 2024-09-22 01:10:32 -04:00