Commit Graph

41 Commits

Author SHA1 Message Date
Evan Hemsley
05d0656bd6 GPU: Simultaneous compute pass read-write (#10965) 2024-09-27 12:49:37 -07:00
Caleb Cornett
5ff6e8d522 GPU: Add enable_depth_clip to RasterizerState (#10964) 2024-09-27 11:18:54 -05:00
Daniel Ludwig
e98cf3c870 Fix Xbox builds 2024-09-27 08:10:03 -07:00
Evan Hemsley
be401dd1e3 GPU: More robust error reporting (#10958)
---------

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
cosmonaut
557c6dfb18 GPU: call SDL_SetError where appropriate 2024-09-25 10:47:14 -07:00
Caleb Cornett
97d1056e16 GPU: MSAA fixes (#10917) 2024-09-21 17:38:10 -05:00
Sam Lantinga
bd04459cde Fix typos (thanks @qndel!)
Fix typos in comments and in one case in a returned error ("insuffient -> insufficient" fb273eb)
codespell src/ *.cpp *.h *.hpp --ignore-words-list unknwn,thid,algebric,statics,pixelX,pEvents,caf,ptd,parms,pEvent,parm,TextureRS,TE,HDA,LOD,datas,UE,xwindows,IIF
cd src; git checkout \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    libm \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    video/khronos \
    video/x11/edid.h \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
2024-09-18 08:18:26 -07:00
Sam Lantinga
8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention
This will also allow us to cleanly add atomic operations for other types in the future.
2024-09-17 08:53:27 -07:00
Caleb Cornett
9416917353 GPU: Rework MSAA (#10859) 2024-09-16 12:19:09 -05:00
Ethan Lee
96e147b2b9 gpu: Rework driver name queries, add GetGPUShaderFormats 2024-09-13 12:29:40 -04:00
Caleb Cornett
5771b502f8 GPU: Fix D3D11/D3D12 vertex strides for multiple vertex buffers (#10818) 2024-09-13 09:57:55 -05:00
Caleb Cornett
a45a2caf49 GPU: Rename VertexBinding to VertexBufferDescription (#10811) 2024-09-12 18:02:39 -05:00
Evan Hemsley
66489f91bb GPU: Cube Arrays (#10800)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-12 13:41:46 -07:00
Caleb Cornett
ddd5723e2e GPU: Remove pitch parameters from indirect draw calls (#10803) 2024-09-11 23:30:14 -07:00
Evan Hemsley
2b8a349b26 Add SDL_BindGPUComputeSamplers (#10778)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-10 19:20:14 -07:00
Evan Hemsley
0b6f993dea GPU: Zero-init handling (#10786) 2024-09-10 18:17:08 -07:00
cosmonaut
d3091b9538 Remove SDL_GPUDepthStencilValue struct 2024-09-09 10:55:05 -07:00
Evan Hemsley
668e2f82d2 Add load op and clear color to SDL_BlitGPUTexture (#10767) 2024-09-09 10:19:52 -07:00
Evan Hemsley
68a9991ec9 GPU: Document structs (#10742) 2024-09-07 08:29:14 -07:00
Daniel Ludwig
1849205733 Fix GDK builds after renames done in #10730 2024-09-07 11:50:40 +03:00
Daniel Ludwig
0a44ea1b0b Amend use of non-standard compiler syntax 2024-09-07 11:50:40 +03:00
Caleb Cornett
9730f62e8c GPU: Rename struct members and parameters for SDL3 naming conventions (#10730)
---------

Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Ryan C. Gordon
154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
Caleb Cornett
2d4eb29c37 Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 2024-09-05 17:41:23 -05:00
Ozkan Sezer
cb2919ac55 [GPU] MinGW build fixes:
- CreateEventEx() is guarded by _WIN32_WINNT >= 0x0600:
  In SDL_gpu_d3d12.c, include core/windows/SDL_windows.h
  that defines _WIN32_WINNT properly to account for that
- DXGIInfoQueue stuff is not available in all toolchains
  such as mingw-w64 version 8.0.3
- SDL_gpu_d3d11.c: _WIN32 is always defined by MinGW, as
  is the case for all windows-targeting compilers, so it
  doesn't guarantee absence of DXGIInfoQueue stuff:
  rely on __IDXGIInfoQueue_INTERFACE_DEFINED__, as it is
  done elsewhere.

Fixes: https://github.com/libsdl-org/SDL/issues/10705 .
2024-09-05 22:39:02 +03:00
Sam Lantinga
387774ab8a Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
Evan Hemsley
1788be8547 GPU: Add const to some function parameters (#10694) 2024-09-04 13:53:41 -07:00
Daniel Ludwig
b1b4a9cd1b GDK build: PFN_D3D12_XBOX_CREATE_DEVICE not defined for Xbox One (#10690) 2024-09-03 08:09:00 -05:00
Sam Lantinga
35dadda327 Fixed build warnings 2024-09-02 17:17:48 -07:00
Andrei Alexeyev
fb7245fb93 GPU: Add support for more texture formats (#10641) 2024-09-02 19:14:48 -05:00
Caleb Cornett
f405def691 Change GPU flag enums to defines (#10681) 2024-09-02 15:19:43 -07:00
Zero
2c0ffdc6d5 GPU: Pass the new window size when resizing the swapchain for d3d12 (#10665) 2024-09-01 08:48:29 -07:00
Sam Lantinga
b17ca32d8c Changed GPU driver names to match renderer driver names
Fixes https://github.com/libsdl-org/SDL/issues/10650
2024-08-31 10:06:27 -07:00
Evan Hemsley
12ecdb9dde GPU: Rename some awkwardly named functions (#10642) 2024-08-30 15:31:10 -07:00
cosmonaut
906044569d GPU D3D12: Fix command buffer leak 2024-08-30 10:46:41 -07:00
Evan Hemsley
4bbf0d45fd GPU D3D12: Fix teardown and leaks on device creation failure (#10639) 2024-08-30 10:24:02 -07:00
Sam Lantinga
5518aca054 Use stdbool internally in SDL 2024-08-29 18:54:05 -07:00
Sam Lantinga
683e5b8d52 Removed Unicode BOM 2024-08-29 17:33:52 -07:00
Sam Lantinga
b8e7ef27f3 Renamed GPU device creation properties 2024-08-29 17:33:52 -07:00
Sam Lantinga
d70578b9aa Renamed Gpu to GPU 2024-08-29 17:33:52 -07:00
cosmonaut
2e7d5bb429 Add the SDL_GPU API
Project Lead: Evan Hemsley <evan@moonside.games>

Co-designer, Metal Port, Console Ports:

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>

Production, QA, Debug:

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>

SDL_Render Driver, Bugfixes:

Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>

Additional D3D12 Programming, Bugfixes:

Co-authored-by: Bart van der Werf <bluelive@gmail.com>

Bugfixes and Feedback:

Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>

Original API Proposal:

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2024-08-29 15:57:29 -07:00