These files are completely different from SDL2, and no clean merging
is likely to happen there anyhow, so there's really no harm in just
switching them over completely to SDL3's new policy of allowing `//`
comments and mixed variable declarations.
Feels deeply sacrilegious, though.
Now you open an audio device and attach streams, as planned, but each
open generates a new logical device. Each logical device has its own
streams that are managed as a group, but all streams on all logical
devices are mixed into a single buffer for a single OS-level open of
the physical device.
This allows multiple opens of a device that won't interfere with each
other and also clean up just what the opener assigned to their logical
device, so all their streams will go away on close but other opens will
continue to mix as they were.
More or less, this makes things work as expected at the app level, but
also gives them the power to group audio streams, and (once added) pause
them all at once, etc.
I don't think this can fail at the moment, but if WaveCheckFormat goes
out of sync with this switch statement at some point, this seems like
a good failsafe.
- Make sure the hotplug thread has hit its main loop before letting
DetectDevices continue.
- Don't unref the context subscription operation until it completes
(or we are shutting down).
I'm not sure which change fixed the problem, but at least one of them
appears to have done so.
Reference Issue #7971.
(cherry picked from commit b9d16dac4e)
Now the operation state change we're waiting on will signal the
threaded mainloop, so this doesn't wait longer than necessary.
This requires PulseAudio 4.0 or later, so don't merge this into SDL2,
which requires PulseAudio 0.9.15.
Fixes#7971.
This risks blocking the thread if disaster ensues, and we can wait in the
thread's main loop for subscription as well anywhere else.
Reference Issue #7971.
If SDL_HINT_APP_ID is set, pass it as the application.id to pipewire.
This gives any pipewire-based tools a hint to find an associated
.desktop file for icons, etc.
We weren't meant to have multiple contexts and mainloops, but we had one
for each opened device and the hotplug detection thread. Instead, use
pa_threaded_mainloop, which can be shared between threads and objects, and
a single context (which, according to the PulseAudio documentation, is
usually meant to be a singleton that represents a global server connection,
possibly with multiple streams hung on it).
Now instead of polling in a loop, threads will block until the
threaded_mainloop runs a callback, and the callback will fire a signal to
unblock the thread.
Prior to this, the code upset ThreadSanitizer, as Pulse has some unprotected
global resource that each mainloop/context would touch.
Reference Issue #7427.
SDL mutexes are always recursive in modern times, so no need to check this,
plus the test triggers a false-positive on ThreadSanitizer.
Reference Issue #7427.
In theory this is illegal, but legit wavefiles in the field do it, and
it's easy to bump it to 1 for general purposes.
Formats with more specific alignment requirements already check for them
separately.
Fixes#7714.
This was only including the resampling buffer needs if it was larger
the other allocation needs, but it needs to be included unconditionally.
For safety's sake, we also make sure the pre-resample buffer doesn't risk
overflow, too, but this might not be necessary in practice.
Before, as ConvertAudio might have expanded data in-place temporarily during
its work, this could blow up. Now if there's a chance of that, it'll
work out of an internal buffer and copy the final results to the output
buffer.
If the output format can handle the temporary expansion, we write directly
to the output buffer without the extra copy.
Fixes#7668.
Otherwise, a CoreAudio thread lingers forever, and coreaudiod eats CPU
until the SDL process terminates.
Fixes#7689.
(cherry picked from commit 86786ed544)
- SDL_AudioCVT is gone, even internally.
- libsamplerate is gone (I suspect our resampler is finally Good Enough).
- Cleanups and improvements to audio conversion interfaces.
- SDL_AudioStream can change its input/output format/rate/channels on the fly!