Commit Graph

152 Commits

Author SHA1 Message Date
Anonymous Maarten
d81d986858 cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
Sylvain Becker
a14b948b6c [SDL2] pointer boolean (#8523) 2023-11-10 06:30:56 -08:00
Ryan C. Gordon
cba6090398 n3ds: Check that audio thread name starts with "SDLAudioP"
The string has a number after it, so a basic SDL_strcmp() will never match.

Reference PR #8346.
2023-10-24 23:58:00 -04:00
ds-sloth
3823ba1ded n3ds systhread - use 80kb thread stack size as default, remove hard cap 2023-10-24 16:42:44 -07:00
ds-sloth
301ee21f33 n3ds systhread - prefer to put audio thread on system core 2023-10-24 16:42:44 -07:00
Christopher Wellons
8231278817 Unaligned stacks on i686-w64-mingw32, may lead to crashes (#7607)
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2023-07-10 03:05:32 +03:00
Sam Lantinga
488a91eb40 Fixed crash if mutex functions are used before any mutex has been created
(cherry picked from commit cc49f1e279)
2023-07-05 10:17:19 -07:00
Sam Lantinga
3f1fd5abff Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
Sylvain
17515f4aef Backport simplify flags PR #7220 2023-02-09 17:19:46 -08:00
Ozkan Sezer
7bf3e28dc6 windows/SDL_systhread.c: remove some dead code. 2023-02-07 00:21:40 +03:00
Sam Lantinga
0479df53ca Updated copyright for 2023 2023-01-09 09:48:21 -08:00
Ozkan Sezer
5b904a103a windows: more HANDLE -> HMODULE changes. 2022-12-31 08:00:20 +03:00
Sam Lantinga
187708e542 Fixed compiler warning
```
 ./src/thread/pthread/SDL_syssem.c:140:12: warning: variable 'retval' is used uninitialized whenever 'while' loop exits because its condition is false [-Wsometimes-uninitialized]
    while (sem_trywait(&sem->sem) != 0) {
           ^~~~~~~~~~~~~~~~~~~~~~~~~~~
./src/thread/pthread/SDL_syssem.c:149:12: note: uninitialized use occurs here
    return retval;
           ^~~~~~
./src/thread/pthread/SDL_syssem.c:140:12: note: remove the condition if it is always true
    while (sem_trywait(&sem->sem) != 0) {
```

This was a legitimate bug, thank you clang!

Fixes https://github.com/libsdl-org/SDL/issues/6830

(cherry picked from commit b678a98024)
2022-12-17 06:59:19 -08:00
Sam Lantinga
d59caffe2c Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.

Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.

This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.

To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
2022-12-14 09:29:19 -08:00
Pierre Wendling
e580e087ff N3DS: Backport semaphore fixes from #6776. 2022-12-11 17:09:28 -08:00
Pierre Wendling
d0bbfdbfb8 Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963d)
2022-12-01 13:08:50 -08:00
Sam Lantinga
b8d85c6939 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
2022-11-30 12:57:41 -08:00
Sam Lantinga
b7cc4dce70 Fixed bug #6698 - VISA: wrong check sceKernelPollSema
(cherry picked from commit f077c69193)
2022-11-29 08:51:23 -08:00
pionere
0b7a9a8e9f thread: code style
(cherry picked from commit 461a38ff1a)
2022-11-29 08:47:52 -08:00
Sylvain
8cda5102fc Fixed bug #6698 - VISA: wrong check sceKernelPollSema 2022-11-29 16:16:10 +01:00
pionere
ee13e8c76b thread: return -1 from SDL_SemWaitTimeout if semaphore is NULL
(cherry picked from commit f6db1aba66)
2022-11-29 09:40:58 -05:00
pionere
fcd7d658dc thread: fix inconsistent return values
- SDL_CreateMutex returns NULL when the creation fails (ngage)
- SDL_SemValue returns 0 when the semaphore is NULL (n3ds)

(cherry picked from commit 6875e1c262)
2022-11-29 09:28:33 -05:00
Sylvain Becker
fb0ce375f0 Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line

(cherry picked from commit 6a2200823c to reduce conflicts merging between SDL2 and SDL3)
2022-11-28 12:33:03 -08:00
Sylvain
16824865c2 Cleanup of SDL_SetError that already return -1 value 2022-11-18 06:59:10 -08:00
Pierre Wendling
5ddac7e026 PSP: Fix type mismatch warnings. 2022-10-10 22:31:16 -07:00
Pierre Wendling
c1317175b4 PSP: Fix Wformat warnings. 2022-10-10 22:31:16 -07:00
Pierre Wendling
655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Anonymous Maarten
2105c7f6ed SDL_thread.c: fix unused function SDL_FreeErrBuf when building without thread support (emscripten) 2022-10-08 23:41:07 +02:00
Sam Lantinga
17b43b0fdd Don't try to create a semaphore for the mutex implementation if threads are disabled
Fixes https://github.com/libsdl-org/SDL/issues/6344
2022-10-08 09:32:09 -07:00
chalonverse
f317d619cc Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Sam Lantinga
b6f1c91862 Fixed Watcom C build 2022-06-27 17:44:55 -07:00
Sam Lantinga
cbd0187475 Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()

Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
Sam Lantinga
adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
2022-06-17 10:22:28 -07:00
Francisco Javier Trujillo Mata
52f00833b0 Add Thread drivers 2022-06-15 15:15:26 -07:00
Michael Fitzmayer
9b75fa0165 N-Gage port: add changes from code reviews, overall cleanup (#5618)
* Add changes from code review by @ccawley2011, #5597, overall cleanup

* Update N-Gage README, minor cleanup and rephrasing

* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
2022-05-11 09:31:34 -07:00
Michael Fitzmayer
fbd230bb6c Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage

* N-Gage: disable clipping for the time being, issue needs to be resolved later

* Move va_copy definition to SDL_internal.h

* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way

* Remove redundant include, add HAVE_STDLIB_H

* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"

This reverts commit 4f5f0fc36c.

* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
Ryan C. Gordon
d4a01bfef0 os2: SDL_DestroyMutex should ignore NULL mutexes.
Every other backend does this, so this should match, now.
It's possible this was harmless, but we can avoid the system call
and the (likely?) debug message when it fails, though!
2022-04-20 14:08:09 -04:00
Ozkan Sezer
e8c48981f9 pthread/SDL_systhread.c: always include errno.h
fixes build for several targets after commit 87b02d3 for bug #5283.
2022-02-05 08:56:56 +03:00
Sylvain
df0d696a62 RISCOS: attempt to fix compilation ERANGE 2022-02-02 15:22:14 +01:00
Sylvain
87b02d3795 Linux thread name limitation: test for ERANGE (see bug #5283) 2022-02-02 15:09:29 +01:00
Sylvain
220a9596f3 Remove testing instruction (see bug #5283) 2022-02-02 10:01:11 +01:00
Sylvain
9e46a512b1 Fixed bug #5283 - limit thread name to 16 characters when using pthread_setname_np() 2022-02-02 09:58:15 +01:00
pionere
60deadba59 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory 2022-01-28 20:40:19 -05:00
pionere
ebdd536676 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
Ozkan Sezer
c6c4d4211b pthread: disable SetThreadPriority for OS/2 too 2022-01-11 11:33:02 +03:00
Sam Lantinga
120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Francisco Javier Trujillo Mata
8ed0cc4300 Fix wrong value for thread priorities following official PSP Docs 2021-12-17 13:57:22 -08:00
Francisco Javier Trujillo Mata
996f30b0e4 Use lightweight mutex 2021-12-15 13:59:08 -08:00
Sylvain
4d566e5d5d VITA, PSP: use SDL_malloc 2021-11-22 08:38:46 -08:00
Frank Praznik
43ddc59fa8 Export SDL_LinuxSetThreadPriorityAndPolicy() function (#4877)
It's marked as being a public symbol internally, however, it was missing from the header files and not visible in the shared library.  This adds it to the necessary headers and to the DynAPI list to expose it for use by applications.

Co-authored-by: Frank Praznik <frank.praznik@oh.rr.com>
2021-11-02 13:56:14 -07:00