Commit Graph

318 Commits

Author SHA1 Message Date
Ryan C. Gordon
181995b44f stdlib: Reworked SDL_vswprintf to be more efficient and return correct values.
Fixes #11729.
2025-01-04 21:55:07 -05:00
Anonymous Maarten
b713e7581b stdlib: fix SDL_strtol of "0" with base 0
SDL_strtol("0") skipped the "0" octal prefix
and returned a failure because the remainder of the string was empty.
2025-01-02 01:15:28 +01:00
Ozkan Sezer
54752f8d1c SDL_malloc.c: replace FORCEINLINE usage with SDL_FORCE_INLINE 2025-01-02 01:15:28 +01:00
Anonymous Maarten
62bc2c4c92 SDL_malloc: don't define FORCEINLINE
The FORCEINLINE macro is also used by Windows SDK headers.
When it is an empty macro, FORCEINLINE-d functions will
get global visibility error and cause duplicate symbol link errors.

HRESULT_FROM_WIN32 is such a function.
2025-01-02 01:15:28 +01:00
Anonymous Maarten
4fbf59ac3a Implement __chkstk for arm64
Lifted from a previously built SDL3.dll
2025-01-02 01:15:28 +01:00
Anonymous Maarten
578ac0ef52 SDL_malloc: disable malloc stats
This avoids bringing in stdio.
2025-01-02 01:15:28 +01:00
Sam Lantinga
f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Anonymous Maarten
f8d8bf8066 SDL_GetNumAllocations returns -1 when allocation counting is disabled 2024-12-22 12:20:04 -08:00
Sam Lantinga
2e4dc9c109 Disable tracking memory allocation counts by default
Fixes https://github.com/libsdl-org/SDL/issues/11099
2024-12-22 12:20:04 -08:00
Sam Lantinga
43a61fec91 Removed external hashtable locking functions
Read-write locks are not recursive and can't be upgraded from one type to another, so it's not safe to lock the hash table and then call functions that operate on it. If you really want this functionality, we'd need to create unlocked versions of the hashtable functions and you would call those once you've taken a lock on the hashtable, and we'd have to assert that the operations you're doing are compatible with the type of lock you've taken.

All of that complicates working with hashtables, so if you need that type of access, you should probably just use external locking.
2024-12-12 14:39:53 -08:00
Sam Lantinga
61511c48a4 SDL_HashTable is now optionally thread-safe
Fixes https://github.com/libsdl-org/SDL/issues/11635
2024-12-12 14:39:53 -08:00
Ryan C. Gordon
f45ce45603 ngage: Remove Nokia N-Gage support.
This can be reverted if a toolchain arrives that can handle C99 features like
variables declared in the middle of a scope, but for now we literally can't
compile SDL3 for this platform.

Fixes #11243.
2024-12-11 13:29:43 -05:00
Sam Lantinga
f8eac30276 Added SDL_StepBackUTF8() 2024-10-09 09:49:10 -07:00
Petar Popovic
020fb6889c Removed unnecessary const-qualifiers in src and test files 2024-10-03 17:39:08 -04:00
Sam Lantinga
3234a3b902 Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00
Sam Lantinga
a923771978 Added SDL_murmur3_32() 2024-09-28 17:19:01 -07:00
Daniel Ludwig
e98cf3c870 Fix Xbox builds 2024-09-27 08:10:03 -07:00
Sam Lantinga
ea2e2e451d Better fix for initializing Android environment variables 2024-09-20 11:09:48 -07:00
Sam Lantinga
095fb5f522 Fixed infinite recursion at startup on Android 2024-09-20 10:56:02 -07:00
Sam Lantinga
d29a0e3f31 Fixed warning: no previous prototype for function 2024-09-18 14:34:14 -07:00
Sam Lantinga
a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Sam Lantinga
bd04459cde Fix typos (thanks @qndel!)
Fix typos in comments and in one case in a returned error ("insuffient -> insufficient" fb273eb)
codespell src/ *.cpp *.h *.hpp --ignore-words-list unknwn,thid,algebric,statics,pixelX,pEvents,caf,ptd,parms,pEvent,parm,TextureRS,TE,HDA,LOD,datas,UE,xwindows,IIF
cd src; git checkout \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    libm \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    video/khronos \
    video/x11/edid.h \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
2024-09-18 08:18:26 -07:00
Sam Lantinga
8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention
This will also allow us to cleanly add atomic operations for other types in the future.
2024-09-17 08:53:27 -07:00
Sam Lantinga
97d40b9218 Removed SDL_CleanupEnvironment() 2024-09-15 10:00:21 -07:00
Sam Lantinga
28b94c4758 Re-added SDL_getenv() as a thread-safe getenv() implementation 2024-09-15 09:37:04 -07:00
Sam Lantinga
aa7357a14d SDL_CreateEnvironment() fills the environment with a non-zero parameter 2024-09-14 10:29:02 -07:00
Sam Lantinga
90e01040c5 Added thread-safe environment functions
Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.

As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
2024-09-13 22:14:54 -07:00
Carl Åstholm
eb199176e6 stdlib: Conditionally undef some SDL_strtox tests
Some test cases have implementation-defined results,
so we should only test these when we know SDL's own
implementations of the functions are used.
2024-09-13 12:30:58 -07:00
Carl Åstholm
59ec034412 stdlib: Use macros to define SDL_strtox tests 2024-09-13 12:30:58 -07:00
Carl Åstholm
8092e35287 stdlib: Improve SDL_strtod
- Handle leading whitespace
- Handle positive sign
- Parse integer part as unsigned long long
- Handle signed zero (this also applies to printf)
2024-09-13 12:30:58 -07:00
Carl Åstholm
56a48763cd stdlib: Bring SDL_wcstol in line with SDL_strtol 2024-09-13 12:30:58 -07:00
Carl Åstholm
61bc856b04 stdlib: Use new parser for scanf %p specifier 2024-09-13 12:30:58 -07:00
Carl Åstholm
e109aa09aa stdlib: Rewrite SDL_strto(ll?|ul) impl 2024-09-13 12:30:58 -07:00
Carl Åstholm
fb82772fb3 stdlib: Rewrite SDL_strtoull impl 2024-09-13 12:30:58 -07:00
Carl Åstholm
fd53b3e112 stdlib: Rewrite SDL_wcstol impl
SDL_wcstol should now fully adhere to the libc spec.
2024-09-13 12:30:58 -07:00
Sam Lantinga
4eb4370500 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 2024-09-09 15:46:26 -07:00
Sam Lantinga
80e541d1fc Fixed calling SDL_utf8strlcpy() with dst_bytes of 0 2024-09-09 10:42:25 -07:00
Petar Popovic
257385277d SDL_realloc() with size 0 now always defaults to size 1 2024-09-08 06:39:37 -07:00
Ryan C. Gordon
ac08dde1b2 windows: Clean out things that should be using defined(SDL_PLATFORM_WINDOWS). 2024-09-06 13:28:39 -04:00
Anonymous Maarten
baa1a5e2f4 Add SDL_strpbrk 2024-09-06 01:35:43 +02:00
Sam Lantinga
eacf119923 Renamed SDL_size_add_overflow() and SDL_size_mul_overflow() 2024-09-02 17:17:48 -07:00
Sam Lantinga
8371114009 Fixed error: multiple storage classes in declaration specifiers 2024-09-02 09:50:19 -07:00
Sam Lantinga
93423c1c46 spin_acquire_lock() takes a volatile pointer parameter 2024-09-02 09:50:19 -07:00
Sam Lantinga
01fa9cad80 Fixed error: conflicting types for 'getpagesize' 2024-09-02 09:50:19 -07:00
Sam Lantinga
8b0798a3da Fixed error: variable 'nfences' set but not used 2024-09-02 09:50:19 -07:00
Sam Lantinga
b5700ccc02 Updated dlmalloc to version 2.8.6
From https://gee.cs.oswego.edu/pub/misc/malloc-2.8.6.c
2024-09-02 09:50:19 -07:00
Sam Lantinga
9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Sam Lantinga
8f546bb3c9 Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
Sam Lantinga
6501e90018 Use C++ style comments consistently in SDL source code
Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 13:30:02 -07:00
Anonymous Maarten
46d9066a69 Fix warnings shown when making SDL_bool a typedef of bool 2024-08-22 16:03:39 +00:00