Commit Graph

1194 Commits

Author SHA1 Message Date
Sam Lantinga
39cfb437ed Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS 2024-02-12 09:54:33 -08:00
Sam Lantinga
b557c15bcf Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE 2024-02-12 09:54:33 -08:00
Sam Lantinga
4f628b5b62 Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT 2024-02-12 09:54:33 -08:00
Sam Lantinga
fd5d761128 Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT 2024-02-12 09:54:33 -08:00
Sam Lantinga
a5da7d0dd5 Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST 2024-02-12 09:54:33 -08:00
Sam Lantinga
ef8791cba8 Cleaned up and organized hint documentation 2024-02-12 09:54:33 -08:00
Sam Lantinga
9ce7fe2848 Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK
Sensors are a first-class object in SDL and we haven't gotten any feedback that this feature is useful these days.

Closes https://github.com/libsdl-org/SDL/pull/7879
2024-02-12 09:54:33 -08:00
Zack Middleton
5af7113842 Rename property define names to have a type suffix
Renamed the following property define names to have a type suffix to
match other property names.

SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET (number)
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET (number)
SDL_PROP_WINDOW_CREATE_WAYLAND_SCALE_TO_DISPLAY (boolean)
SDL_PROP_WINDOW_RENDERER (pointer)
SDL_PROP_WINDOW_TEXTUREDATA (pointer)
2024-02-12 09:54:11 -08:00
Sam Lantinga
cacac6cc34 Updated structure and field names for consistency
Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.

Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga
6f87973b9c Added a reserved field to the SDL_Event structure
This guarantees 64-bit alignment for the timestamp
2024-02-11 08:27:56 -08:00
SDL Wiki Bot
432ce3f167 Sync SDL3 wiki -> header 2024-02-10 15:09:26 +00:00
Sam Lantinga
416803b03b Clarify the lifetime of the shape surface in SDL_SetWindowShape() 2024-02-10 07:08:28 -08:00
Sam Lantinga
f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
Fixes https://github.com/libsdl-org/SDL/issues/9034
2024-02-09 17:42:18 -08:00
SDL Wiki Bot
1ec0e22bcd Sync SDL3 wiki -> header 2024-02-10 00:38:20 +00:00
Sam Lantinga
1162097135 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
Fixes https://github.com/libsdl-org/SDL/issues/9029
2024-02-09 16:37:04 -08:00
SDL Wiki Bot
9ff8df932a Sync SDL3 wiki -> header 2024-02-10 00:05:26 +00:00
Sam Lantinga
f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape()
In order to handle mouse click transparency this needs to be implemented inside SDL
2024-02-09 16:04:46 -08:00
SDL Wiki Bot
1684032c17 Sync SDL3 wiki -> header 2024-02-08 18:39:20 +00:00
Sam Lantinga
4ce7ae31d4 Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing
Related: https://github.com/libsdl-org/SDL/issues/4300
2024-02-08 10:43:00 -08:00
Sam Lantinga
1269590dfc Clarified that SDL scancodes are unaffected by keyboard layout 2024-02-07 09:33:27 -08:00
Sam Lantinga
3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
Eventually we can re-add a fast path for that data down to the individual renderers. Setting color scale would still require converting to float, and most hardware accelerated renderers prefer to consume colors as float, so this requires some thought and performance testing.

Fixes https://github.com/libsdl-org/SDL/issues/9009
2024-02-06 18:16:41 -08:00
SDL Wiki Bot
ed86cec07f Sync SDL3 wiki -> header 2024-02-06 23:41:23 +00:00
Sam Lantinga
2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef 2024-02-06 15:40:47 -08:00
SDL Wiki Bot
451dc41427 Sync SDL3 wiki -> header 2024-02-06 10:49:24 +00:00
Sam Lantinga
30e176d6ba Added HDR display properties and related event
Also added an HDR calibration stage to testcolorspace
2024-02-06 02:48:05 -08:00
Sam Lantinga
d4caef5b89 Generalize SDR white level handling into a color scale
This gives applications better control over how and when light levels are adjusted when working with HDR content and display.
2024-02-06 02:48:05 -08:00
Sam Lantinga
e74171b1ae Added support for HDR10 video playback on direct3d11
Fixes https://github.com/libsdl-org/SDL/issues/8053
2024-02-05 09:45:39 -08:00
SDL Wiki Bot
a6374123c7 Sync SDL3 wiki -> header 2024-02-04 21:10:23 +00:00
Sam Lantinga
327b976bc4 SDL_COLORSPACE_JPEG is the default YUV colorspace 2024-02-04 13:09:40 -08:00
Sam Lantinga
89b9d6cbdc SDL_RenderReadPixels() now returns a surface
Fixes https://github.com/libsdl-org/SDL/issues/8977
2024-02-03 11:49:15 -08:00
SDL Wiki Bot
ab571633d1 Sync SDL3 wiki -> header 2024-02-03 15:37:23 +00:00
Sam Lantinga
50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode
Fixes https://github.com/libsdl-org/SDL/issues/8669
2024-02-03 07:36:18 -08:00
SDL Wiki Bot
2819988f8b Sync SDL3 wiki -> header 2024-02-03 04:40:24 +00:00
Sam Lantinga
a2c45f61bb Updated scRGB render colorspace documentation 2024-02-02 20:38:48 -08:00
Sam Lantinga
25fd5da1a7 Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading 2024-02-02 15:13:09 -08:00
SDL Wiki Bot
943ab983cb Sync SDL3 wiki -> header 2024-02-02 23:10:26 +00:00
Sam Lantinga
5d48f9a63a Added SDL_CopyProperties() 2024-02-02 15:09:12 -08:00
SDL Wiki Bot
c007c7ed55 Sync SDL3 wiki -> header 2024-02-02 21:14:23 +00:00
Sam Lantinga
9591b2cfb4 Finalized the SDL render API colorspaces
The renderer will always use the sRGB colorspace for drawing, and will default to the sRGB output colorspace. If you want blending in linear space and HDR support, you can select the scRGB output colorspace, which is supported by the direct3d11 and direct3d12
2024-02-02 13:13:53 -08:00
Sam Lantinga
d04fea8b87 Even more miscellaneous gamepad buttons! 2024-02-01 20:34:05 -08:00
Sam Lantinga
cb70e972e3 Added miscellaneous gamepad buttons for additional macro buttons on some controllers 2024-02-01 20:15:01 -08:00
SDL Wiki Bot
dcfb069c75 Sync SDL3 wiki -> header 2024-02-01 20:18:29 +00:00
Sam Lantinga
19dde63e7c Added a simple linear scale for tonemapped HDR to SDR surface conversion 2024-02-01 12:17:35 -08:00
Sam Lantinga
dd28ab0489 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() 2024-02-01 12:17:35 -08:00
SDL Wiki Bot
a4969e393e Sync SDL3 wiki -> header 2024-02-01 02:08:27 +00:00
Sam Lantinga
6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 2024-01-31 18:07:00 -08:00
Sam Lantinga
3c45544a14 Added a slow blit function to handle large pixel formats and colorspace conversion 2024-01-31 09:50:46 -08:00
Amun
4a759b340f Fixes in SDL_ColorSpace (SDL_pixels.h) 2024-01-30 11:16:53 -08:00
SDL Wiki Bot
d15fb9e063 Sync SDL3 wiki -> header 2024-01-30 17:49:26 +00:00
Sam Lantinga
f257eb4481 Added the concept of colorspace to the SDL renderer
This allows color operations to happen in linear space between sRGB input and sRGB output. This is currently supported on the direct3d11, direct3d12 and opengl renderers.

This is a good resource on blending in linear space vs sRGB space:
https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/

Also added testcolorspace to verify colorspace changes
2024-01-30 09:48:02 -08:00