Commit Graph

13520 Commits

Author SHA1 Message Date
Frank Praznik
34af24276f EGL: Always pass the platform type when available
Always pass the EGL platform type for Wayland and X11, or the driver could potentially select the wrong backend if certain envvars are misconfigured.
2026-06-12 10:00:37 -04:00
Sam Lantinga
0d971b1372 Use GetTempPathW() instead of GetTempPath2W()
GetTempPath2() is only available on Windows 11 and Windows 10 systems with full updates. We want to be compatible back to earlier versions of Windows and the only difference between the two calls is the behavior for processes running as SYSTEM, which we don't expect for SDL applications using notifications.
2026-06-11 13:31:12 -07:00
Sam Lantinga
e0a935d910 Fixed warning: a function declaration without a prototype is deprecated in all versions of C 2026-06-10 14:33:49 -07:00
Sam Lantinga
df294acbae Fixed error C2440: 'function': cannot convert from 'int (__cdecl *)(libusb_context *,libusb_device *,libusb_hotplug_event,void *)' to 'libusb_hotplug_callback_fn' 2026-06-10 13:29:23 -07:00
Sam Lantinga
1475239328 Added hotplug detection when using libusb
Also switched to a single thread for libusb read operations instead of one thread per device
2026-06-10 13:07:47 -07:00
Sam Lantinga
18fc4d931a Added support for Xbox controllers via libusb on macOS
A number of third party Xbox controllers are not supported by macOS, but work with libusb and the SDL HIDAPI driver.
2026-06-10 13:07:47 -07:00
Sam Lantinga
36f621842b Use the Microsoft provided GameInputCreate() function (#15797)
It does better version checking and has better compatibility.

This also fixes a crash in GameInputRedist.dll when attempting to load v3 when v2 is installed on the system. In this case, a thread is created in GameInputCreate() which is not cleaned up when the object is released, and can crash later with a NULL pointer dereference.
2026-06-10 12:57:43 -07:00
Frank Praznik
10620ec33e notification: Remove unused parameter 2026-06-10 14:48:59 -04:00
Frank Praznik
d1b08ac7b6 Add testnotificaiton to SDLTest.xcodeproj 2026-06-10 13:25:38 -04:00
Frank Praznik
ba7c0b897b Add the Cocoa notification driver
Supported on macOS 10.14+ and iOS.
2026-06-10 13:25:38 -04:00
Frank Praznik
984b03680f Add the Windows notification driver
Notifications are supported on Win10 and above.
2026-06-10 13:25:38 -04:00
Frank Praznik
8275f6e90d Add D-Bus notification driver
Use the core and portal notification implementations to dispatch system notifications.
2026-06-10 13:25:38 -04:00
Frank Praznik
068e405912 Add notification framework with test and dummy driver 2026-06-10 13:25:38 -04:00
expikr
ed43ec0277 don't fetch timestamp again 2026-06-10 06:26:52 -07:00
Alejandro Perez
14b0e9d922 Add Corsair as valid PS controller 2026-06-09 19:49:20 -07:00
Ryan C. Gordon
6136358840 audio: Split device "zombie" status into multiple stages.
Otherwise, a device that is disconnected in the standard audio device thread
might keep failing WaitDevice() in a tight loop, each one generating a new
main thread callback. In normal situations, this is wasteful, but if the
app isn't pumping the event loop quickly (or at all!), this will quickly eat
up all the memory in a machine.

Now we note that the device is zombified right away, and device thread
iteration will use this to replace the implementation with the Zombie
equivalents once it owns the device lock.

The main thread callback will progress to device->zombie==2, which it uses to
decide if this is a duplicate disconnect notification. Since it also owns the
lock at this point, it takes the moment to set the Zombie implementation up,
too.

This allows things (like the WASAPI backend) to check for a non-zero zombie
state immediately without having to worry if the main thread callback ran, and
for the standard audio threads to also move to the Zombie implementation
without waiting on that callback.

(The Zombie implementation is used to make a dead device keep processing, so
things that need the audio device to make progress to function will keep
working, and things blindly pushing to an audio stream won't queue up endless
data that isn't being consumed.)

Fixes #15745.
2026-06-09 20:25:49 -04:00
Sam Lantinga
64998d2bc8 Fixed a hang reading the Xbox report descriptor on macOS 2026-06-09 11:12:52 -07:00
Sam Lantinga
c62cc657a2 Fixed the Xbox 360 Controller showing as a Steam Virtual Gamepad on macOS 2026-06-09 10:33:51 -07:00
QwertyChouskie
157c839139 SDL_hidapi_xbox360.c: Fix Y axis inversion on macOS (#15792)
Originally, macOS had opposite Y axis inversion as every other platform, likely to correct for an issue with the virtual gamepad reported by the old 360Controller driver.

Wired Xbox 360 controllers using native macOS drivers were first reported to be broken in https://github.com/libsdl-org/SDL/issues/11002.  The inversion was removed in 7da728a642, presumably breaking 360Controller usage, but fixing wired 360 controller using the new native support in macOS 15 and above.  However, this change was reverted without explanation in d7b1ba1bfc which added explicit support for the Steam Virtual Gamepad.  Presumably, Steam on macOS reports inverted Y axes to match what SDL expected on the platform.  However, this reversion broke the native macOS controller support.  The incorrect inversion also breaks using off-brand 360-class gamepads via the libusb backend of HIDRAW.
2026-06-09 10:12:45 -07:00
QwertyChouskie
0bd95b0430 Respect SDL_HINT_JOYSTICK_MFI 2026-06-09 07:33:22 -07:00
Sylvain
9986c89da0 Android: prevent removing joystick if SDL hasn't been initialized yet 2026-06-09 05:55:00 -07:00
Sanjay Govind
3f80c0b82a Add GIP vids and pids for stage tour instruments (#15788) 2026-06-08 22:08:10 -07:00
Sam Lantinga
47403eccd2 Fixed the Xbox 360 wireless adapter showing up as a controller 2026-06-08 21:31:20 -07:00
Sanjay Govind
205777210e Add PID for red octane games, as they support sony detection 2026-06-08 20:20:49 -07:00
Ryan C. Gordon
de51952c2e dos: Fixed a comment typo 2026-06-08 22:35:16 -04:00
Sam Lantinga
bef72ab488 Don't treat the IR receiver on the NVIDIA Shield TV as a joystick 2026-06-08 14:45:26 -07:00
Sam Lantinga
acc06bce35 android: fixed crash adding joysticks before joysticks are initialized
Fixes https://github.com/libsdl-org/SDL/issues/15777
2026-06-08 14:35:42 -07:00
Sam Lantinga
63a322cdd1 android: fixed ANR if we lose focus at startup
If we lose focus during startup, we need to unlock the activity mutex before waiting for the focus lifecycle event, otherwise it will never be delivered.

Reproduced using testcontroller with a DualSense controller attached and the "Allow the app to access the USB device?" dialog popped up.
2026-06-08 13:51:12 -07:00
Sam Lantinga
f7a0ab3bbf Fixed ABBA deadlock on Android
This fixes a deadlock when a call comes in from Java that takes the activity lock and then tries to send an event, which takes the event lock, at the same time the application thread takes the event lock and then calls SDL_RequestAndroidPermission(), which takes the activity lock.

Fixes https://github.com/libsdl-org/SDL/issues/15772
Fixes https://github.com/libsdl-org/SDL/issues/15771
2026-06-08 09:16:51 -07:00
Frank Praznik
96919c37c9 stdlib: Add SDL_wcstoul(), SDL_wcstoll(), and SDL_wcstoull()
Includes the appropriate stdlib checks and automated tests.
2026-06-08 11:58:47 -04:00
Ozkan Sezer
b53f1b0644 update vulkan headers from khronos. 2026-06-07 02:10:50 +03:00
Sam Lantinga
55908f14f8 Added SDL_aligned_alloc_zero() 2026-06-05 13:55:32 -07:00
Sam Lantinga
fa2a726cc3 Added SDL_CreateSurfaceUninitialized()
Currently this is an internal API, but we can expose it in the future.
2026-06-05 09:14:07 -07:00
Nintorch
2fd15d9e0d Add mappings for NES Switch controllers on Linux 2026-06-05 08:56:15 -07:00
Zizin13
7341f04a12 Fix DirectInput POV handling for devices with extra hats 2026-06-04 12:23:33 -07:00
Thad House
0c8feecce6 Enable extra player LED sets for PS5 Controllers 2026-06-04 08:05:29 -07:00
Sylvain Becker
fc3a96e47a Android: remove pollInputDevice() in favor of InputDeviceListener (#15659) 2026-06-03 20:38:04 -07:00
Sam Lantinga
64def01534 Fixed some Wayland cursor related thread-safety warnings 2026-06-02 16:51:58 -07:00
Sam Lantinga
90756b542f Fixed some log related thread-safety warnings 2026-06-02 16:51:58 -07:00
Sam Lantinga
f9d49358d2 Create a global event lock for hardware that generates events
This prevents ABBA deadlocks caused by taking a hardware resource lock then delivering events at the same time another thread is taking a hardware resource lock from an event watch callback.

Fixes https://github.com/libsdl-org/SDL/issues/15709
2026-06-02 16:51:58 -07:00
Ryan C. Gordon
dc34abc03e pipewire: Add SDL_HINT_AUDIO_DEVICE_STREAM_NAME callback earlier.
Otherwise, it might cause a deadlock, if the output_callback runs in another
thread while the guaranteed initial hint callback fires. One will wait for the
SDL device lock, the other the pipewire thread loop lock, each already holding
what the other needs.

This way, the hint callback fires and we ignore it, since the stream isn't
set up yet...which is good, because we're about to create the stream and set
that exact same state on it directly anyhow. Now there's no chance of this
deadlock happening.

Reference Issue #15075.
2026-06-02 19:04:28 -04:00
Sam Lantinga
cadd67007c Removed k_eControllerType_AndroidController and k_eControllerType_AppleController 2026-06-01 17:55:54 -07:00
Nintorch
96c03dc66e Fix web joystick vibration (again) 2026-05-31 14:13:07 -07:00
Nintorch
e0eb40f65f Fix web joystick vibration on Safari 2026-05-31 08:04:45 -07:00
Cameron Gutman
189877b1d3 joystick: Fix conflicting rumble and LED on Sony PS4 gamepads 2026-05-30 17:20:52 -07:00
Vicki Pfau
687a59f277 joystick: Fix underflow with 0 delta timestamp
Some sensors will occasionally report two identical timestamps in a row.
This leads to the timestamp wrapping calculation to underflow, subtracting
0x80000000 from the timestamp whenever it happens. By adjusting the wrap
test, we can just directly add zero to the timestamp, fixing the underflow.
2026-05-29 21:47:50 -07:00
replicacoil
c43ab978fd Added rumble to Gamecube Adapter PC_Mode (#15431) 2026-05-29 17:28:47 -07:00
Sam Lantinga
2b0df96f25 Send SDL_EVENT_WINDOW_EXPOSED when the GPU renderer swap chain is resized
In this case the current frame being rendered doesn't match the swapchain size and the application should re-render the frame.

Fixes https://github.com/libsdl-org/SDL/issues/15550
2026-05-29 14:37:32 -07:00
Sam Lantinga
e04bfb4c6e render: an empty clip rect should clip all drawing
Added a test to validate this and fixed the Metal renderer

Fixes https://github.com/libsdl-org/SDL/issues/15434
2026-05-29 13:58:34 -07:00
NY00123
ed2c8036a7 Android: Remove unused accelerometer-related code and definitions
That also covers removal of the call `SDLActivity.onNativeAccel`,
plus a change of comment under SDL_android.c.

Definitions were previously used while an accelerometer could be listed as a joystick.
2026-05-29 13:14:09 -07:00