Commit Graph

2977 Commits

Author SHA1 Message Date
Sam Lantinga
70e43c150e Added support for blitting SDL_PIXELFORMAT_INDEX1LSB
Fixes https://github.com/libsdl-org/SDL/issues/7844

(cherry picked from commit a3d4fd71c3)
2023-06-19 08:38:07 -07:00
Sam Lantinga
4e81b4e8de Added SDL_HINT_VIDEO_X11_SCALING_FACTOR to allow overriding the content scale on X11 (thanks Andres!) 2023-06-18 12:19:43 -07:00
Sam Lantinga
210c135f74 Implement SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED for X11
To match the focus stealing prevention logic from windows/osx.

I didn't implement SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN as there is no
standard mechanism for us to do so. In most cases marking a window as OverrideRedirect
will cause to not acquire focus when mapped. And in steam we are doing that when
appropriate.

I still left a note in X11_ShowWindow() regarding this behaviour.
2023-06-18 12:19:38 -07:00
Sam Lantinga
9351bf6dd1 Add handling for SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED and SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN on macOS
- Cocoa_ShowWindow will order a window that is not being activated below the key window (if one exists) then set visible

- Cocoa_RaiseWindow calls -[NSWindow orderFront:] without changing the key window
2023-06-18 12:19:22 -07:00
Sam Lantinga
9fe384b696 Fixed display orientation function names for SDL 3.0 convention 2023-06-17 09:28:27 -07:00
Sam Lantinga
e6d1ba2a17 Added the concept of display natural orientation
Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation()

The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.
2023-06-17 07:42:16 -07:00
Mathieu Eyraud
62ed6f453f Use SDL_strdup instead of strdup 2023-06-15 06:31:19 -07:00
Linus Probert
6ab846b688 clipboard: Fixes additional x11 clipboard bugs found in tests 2023-06-12 10:57:06 -07:00
Linus Probert
a2ba5e9052 clipboard: Fixes testautomation fails introduced by clipboard changes 2023-06-12 07:33:39 -07:00
Ryan C. Gordon
125e7420ec cocoa: Warp mouse to center of window before enabling relative mouse.
This prevents the case where the mouse might be at the edge of the
window when enabling relative mode, which confuses macOS, at it
might believe the user is attempting to resize the window.

Fixes #6994.

(cherry picked from commit 2afb49ba9a)
2023-06-11 12:54:51 -04:00
Sam Lantinga
281018f169 Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want.

See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
2023-06-10 08:39:20 -07:00
Sylvain
aaccf3cd52 X11: common function to wait for the WM before sending SDL Window events 2023-06-09 19:48:59 +02:00
Sylvain
ae9d8acc3b Android: when an EventFilter is binded to SDL_EVENT_DID_ENTER_FOREGROUND event and triggered, GL context is expected to be already restored. 2023-06-09 10:00:01 +02:00
Sam Lantinga
4c0758a234 Fixed crash if display couldn't be found in SDL_UpdateFullscreenMode() 2023-06-08 12:39:32 -07:00
Frank Praznik
e15da1985a video: Apply cleared flag states when restoring hidden windows
Hiding a window and then clearing the minimized, maximized, fullscreen, or grabbed flags wouldn't result in the new state being applied to the window when shown, as the pending flags would always be zero, resulting in the flag application function never being entered. Calling SDL_RestoreWindow() didn't result in the minimized or maximized state being cleared on the hidden window either.

Save the current window flags to the pending flags when hiding a window, and universally apply the pending flags when the window is shown again to ensure that all state that was set or cleared when the window was hidden is applied. Any pending flags that match the existing window flags will be automatically deduplicated by the corresponding functions.
2023-06-08 12:34:56 -04:00
Ryan C. Gordon
49b5cfa6c5 x11: check if window size/position has changed during SDL_ShowWindow.
Fixes #4216.
2023-06-07 15:42:22 -04:00
Sam Lantinga
6150b5b3cb Don't bother re-encoding Latin1 characters in the ASCII range 2023-06-04 05:37:06 -07:00
Sam Lantinga
491ae20d96 Only convert the result of XLookupString() if it's not already UTF-8
Fixes https://github.com/libsdl-org/SDL/issues/7766
2023-06-04 02:50:03 -07:00
Rusty Moyher
052a9d3284 macOS: Removed the fullscreen blanking window
- Removed the blanking window used in SDL_WINDOW_FULLSCREEN. This allows CMD + Tab to work.
- Changed the fullscreen NSWindow level so this works properly.

Fixes issue #7776
2023-06-03 23:05:09 -07:00
Sam Lantinga
a5a1844681 Fixed build error 2023-06-02 10:20:29 -07:00
Sam Lantinga
2e27812d39 Fixed event sequence when Remote Desktop connects and disconnects
1. Send display disconnected events for all displays no longer connected
2. Send display connected events for all displays that have been connected
3. Send window display events for any windows that have changed displays
2023-06-02 08:51:47 -07:00
Alibek Omarov
6aaf032320 wayland: reset orientation bitmask before reading values from hint on QtWayland
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
(cherry picked from commit 68e3e99087)
2023-06-02 08:06:30 -07:00
Nikita Krapivin
c886e80675 gdk: Virtual keyboard and text input backend 2023-05-31 13:11:39 -07:00
Frank Praznik
adad6514d4 wayland: Add aspect-correct output for scaled modes
Add aspect-correct output of scaled video modes and a hint to control this behavior (aspect, stretch, or none).

The Wayland spec states that fullscreen surfaces that do not cover the entire output shall be centered with the borders masked by the compositor, so no additional work is required aside from calculating the proper window dimensions.

The default is still 'stretch' mode, as some window managers as of this time (KDE and older versions of GNOME still found in LTS distros) don't behave according to the spec and present an unmasked window that is not centered, so it's not yet safe to change the default.
2023-05-31 13:41:49 -04:00
Ozkan Sezer
9b147eb80b SDL_x11window.c: apply missing SDL2-to-SDL3 portage to fix build. 2023-05-31 01:55:50 +03:00
Ryan C. Gordon
19c10b41fd x11: Attempt to wait for SDL_MaximizeWindow to complete before returning.
Fixes #7070.

(cherry picked from commit 379a6f4dab)
2023-05-30 17:10:04 -04:00
Sam Lantinga
1fdcb610ff Fixed build 2023-05-30 05:52:07 -07:00
Sam Lantinga
4c36726a31 macOS child window fixes
- Fix places working with window coordinates that need to call SDL_RelativeToGlobalForWindow or SDL_GlobalToRelativeForWindow

- Remove NSScreen param from ConvertNSRect(). Reflecting the Y coordinate is done relative to the main screen height (which ConvertNSRect
  was already doing) so the explicit screen isn't needed.

- Refactor NSScreen lookups for point/rect and fix getting the screen for Cocoa_SetWindowPosition() to get the screen for the new position and
  not the window's current screen (which may not exist if the window is off-screen).

- Fix re-associating the popup and parent window when the child window is shown. Hiding a child window removes it from the window hierarchy
  and so must be added when the window is shown again.

- Allow popup windows that are not tooltips to gain key focus.
2023-05-29 16:44:17 -07:00
Ryan C. Gordon
ecccf6f9ca windows: Don't allow non-resizable windows to be maximized.
Fixes #6346.

(cherry picked from commit d275851dfb)
2023-05-29 14:49:57 -04:00
Frank Praznik
2f75596d5a Consolidate the X11 WM_CLASS and Wayland app ID envvars
Consolidate the X11_WMCLASS and WAYLAND_WMCLASS envvars into one SDL_HINT_APP_ID hint. This hint serves the same purpose on both windowing systems to allow desktop compositors to identify and group windows together, as well as associate applications with their desktop settings and icons.

The common code for retrieving the value is now consolidated under core/unix/SDL_appid.c as it's common to *nix platforms, and the value is now retrieved at window creation time instead of being cached by the video driver at startup so that changes to the hint after video initialization and before window creation will be seen, as well as to accommodate cases where applications want to use different values for different windows.
2023-05-28 19:15:36 -04:00
Sam Lantinga
85f33fe866 Fixed crash if the X11 display doesn't have a resource manager property 2023-05-27 20:42:22 -07:00
Jeffrey Knockel
e4eab186ec Return xrandr-scaled display modes
XRandR supports applying transformations to an output's picture
including changes to scale. Such scaling is used by some desktop
environments under feature names such as "fractional scaling" to
accomodate HiDPI devices. Alternatively, such scaling can be enabled by
a command such as the following:

xrandr --output DP1 --scale 0.5x0.5 --filter nearest

XRandR scaling has no "HiDPI awareness" or other way for an application
to signal that it wants to work with physical display pixels, and so all
we do is scale SDL's returned display modes so that applications receive
the number of usable pixels that they expect.
2023-05-27 17:20:05 -07:00
Anonymous Maarten
5b5b67df20 wayland: don't use libdecor_frame_get_* functions when header doesn't have it
and we're statically linking to the library.
This fixes building SDL with -DSDL_WAYLAND_SHARED=OFF
2023-05-27 01:25:27 +02:00
Sam Lantinga
cb73bed6eb SDL API renaming: SDL TLS functions
Fixes https://github.com/libsdl-org/SDL/issues/7743
2023-05-26 08:33:15 -07:00
Sam Lantinga
2bf6a7c6af Fixed build warning on Xcode 14.3 2023-05-26 08:19:04 -07:00
Ryan C. Gordon
d4bc393efe video: Only specify some GL context attributes if not the explicit default.
Just in case it upsets some OpenGL drivers unnecessarily.

Fixes #7730.
2023-05-25 10:04:44 -04:00
David Edmundson
a6bb00f399 x11: Use XResources font DPI as a fallback for X11 content scale
There are many toolkit specific ways to set a font DPI in X11 desktop
environments. The primary approach of reading a Gnome specific setting
from the portal is ok, it will work on Gnome and on Plasma most the
time.

The current fallback GDK_SCALE is less great; it's an internal GTK
setting relating to the mapping of logical pixels to device pixels
within the toolkit, it's a developer setting for GTK devs. We were
instructed within Plasma to not set this as it caused issues.

Xft.dpi in xresources is a good universal fallback, it's very dated to
the point that it works in clients like xterm, Qt on X11 uses it in our
font DPI path.
2023-05-24 13:58:42 -07:00
Sam Lantinga
a9c988b2a9 Fixed building on 32-bit Linux 2023-05-23 14:36:25 -07:00
Sam Lantinga
06d5989157 Fixed crash if video isn't initialized in SDL_CreatePopupWindow() 2023-05-23 13:41:34 -07:00
Sam Lantinga
ddbdd73258 Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
Sam Lantinga
737aa881fa Updated source to match SDL function prototype style 2023-05-23 09:37:07 -07:00
Linus Probert
da3fefc65c x11: Adds support for generic clipboard data in X11
Re-writes clipboard data handling in X11 to an on demand approach where
data can be produced on request instead of storing it in X11 properties
on the window.
Primary selection has been changed to mimic this behavior even though
it's only possible to use it for text as of now.
2023-05-23 08:51:56 -07:00
Frank Praznik
1cadf4bab9 wayland: Validate surfaces and window data before sending touch events
Ensure that incoming touch events originate from valid surfaces owned by SDL and have proper window data before forwarding them to the touch subsystem, or the window focus pointer that is sent with the event may not be a pointer to an SDL window.

Additionally, ensure that allocated touch events are always cleaned up on exit.
2023-05-22 14:40:09 -04:00
Sam Lantinga
4dd9f61bfd Don't map the top keyboard row to numbers when using the one-handed DVORAK layouts (thanks @tormol!)
Fixes https://github.com/libsdl-org/SDL/pull/5127

(cherry picked from commit a2f4783e75)
2023-05-22 11:33:47 -07:00
Caleb Cornett
376a3cd100 Fix Xbox link error from IsRectEmpty 2023-05-21 19:09:28 -07:00
Sam Lantinga
d7a56b93d5 Revert "Popups don't accept first focus clicks"
This reverts commit 9d40d619709ce830372835ca29f516b73a685317.
2023-05-21 08:18:46 -07:00
Sam Lantinga
e1a28bc16f Popups don't accept first focus clicks
I'm not sure if this is is what we want, but it matches Windows behavior
2023-05-21 08:17:42 -07:00
M. P. Halpin
bbf38bbbc3 Stop beep when running iOS apps on ARM-based Macs 2023-05-20 11:20:38 -07:00
Sam Lantinga
a6a222095e Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
Fixes https://github.com/libsdl-org/SDL/issues/7160
2023-05-20 11:14:34 -07:00
Sam Lantinga
4e9cfad558 Cache window manipulation calls while an SDL_Window is hidden and replay them when the window is set visible
- SDL_MaximizeWindow, MinimizeWindow, SetFullScreenWindow, etc are not meant to show the window if it isn't currently visible, but on some platforms
  (e.g. Windows) it isn't possible to set this state without also showing the window so cache the flags in a pending_flags field until SDL_ShowWindow is
  called. Then replay the pending flags through ApplyPendingFlags (hoisted out from SDL_FinishWindowCreation).
2023-05-19 10:23:16 -07:00