Sam Lantinga 
							
						 
					 
					
						
						
							
						
						d7ece7ee6f 
					 
					
						
						
							
							Made SDL_GetAndroidSDKVersion() available for applications  
						
						
						
						
					 
					
						2020-02-17 13:54:45 -08:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						37278066f2 
					 
					
						
						
							
							Export SDL functions for iOS application delegates  
						
						
						
						
					 
					
						2020-01-30 14:51:33 -08:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						a8780c6a28 
					 
					
						
						
							
							Updated copyright date for 2020  
						
						
						
						
					 
					
						2020-01-16 20:49:25 -08:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						5e13087b0f 
					 
					
						
						
							
							Updated copyright for 2019  
						
						
						
						
					 
					
						2019-01-04 22:01:14 -08:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						6f758ad25f 
					 
					
						
						
							
							Moved SDL_IsTablet() to a cross-platform API function  
						
						
						
						
					 
					
						2018-08-21 20:03:54 -07:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						109544ca04 
					 
					
						
						
							
							Add SDL_IsTablet() to Android and iOS SDL.  
						
						
						
						
					 
					
						2018-08-21 11:23:47 -07:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						ff8c9538bc 
					 
					
						
						
							
							Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)  
						
						... 
						
						
						
						Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly 
						
						
					 
					
						2018-07-12 13:28:13 -07:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						a515853569 
					 
					
						
						
							
							Added support for external mouse in Samsung DeX mode  
						
						... 
						
						
						
						relative mode doesn't work, but absolute coordinates are functional 
						
						
					 
					
						2018-06-18 13:14:02 -07:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						113801b790 
					 
					
						
						
							
							Added SDL_IsChromebook() to determine if we're running on a Chromebook.  
						
						
						
						
					 
					
						2018-06-05 12:46:13 -07:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						432312561f 
					 
					
						
						
							
							Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)  
						
						... 
						
						
						
						This function tries using RealtimeKit connecting over DBUS as needed. 
						
						
					 
					
						2018-04-23 19:18:52 -07:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						6ed184ec69 
					 
					
						
						
							
							Added SDL_IsAndroidTV()  
						
						
						
						
					 
					
						2018-02-06 15:03:35 -08:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						e3cc5b2c6b 
					 
					
						
						
							
							Updated copyright for 2018  
						
						
						
						
					 
					
						2018-01-03 10:03:25 -08:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						baae74c857 
					 
					
						
						
							
							Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)  
						
						
						
						
					 
					
						2017-12-10 09:10:02 -08:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						45b774e3f7 
					 
					
						
						
							
							Updated copyright for 2017  
						
						
						
						
					 
					
						2017-01-01 18:33:28 -08:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						26f05ecb4d 
					 
					
						
						
							
							Fixed missing prototypes on Android, patch from Sylvain  
						
						
						
						
					 
					
						2016-12-02 02:25:12 -08:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						3615633571 
					 
					
						
						
							
							Renaming of guard header names to quiet -Wreserved-id-macro  
						
						... 
						
						
						
						Patch contributed by Sylvain 
						
						
					 
					
						2016-11-20 21:34:54 -08:00 
						 
				 
			
				
					
						
							
							
								Sam Lantinga 
							
						 
					 
					
						
						
							
						
						42065e785d 
					 
					
						
						
							
							Updated copyright to 2016  
						
						
						
						
					 
					
						2016-01-02 10:10:34 -08:00 
						 
				 
			
				
					
						
							
							
								Philipp Wiesemann 
							
						 
					 
					
						
						
							
						
						0e45984fa0 
					 
					
						
						
							
							Fixed crash if initialization of EGL failed but was tried again later.  
						
						... 
						
						
						
						The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI(). 
						
						
					 
					
						2015-06-21 17:33:46 +02:00