Commit Graph

9809 Commits

Author SHA1 Message Date
Sam Lantinga
509f3a42d7 Fixed crash when pumping events after the window has been destroyed on Android 2024-07-13 17:57:46 -07:00
Anonymous Maarten
c80665a696 Avoid code duplication in SDL_GetPixelFormatDetails 2024-07-14 01:20:02 +02:00
pixls
4e3f35ccbf Unlocking mutex in success case too
Without unlocking, we trigger an assertion failure in SDL_sysmutex.c at line 80 (i.e. 'rc == 0'). Each lock-unlock pair should ideally cancel each other out, maintaining a reference count that returns to zero.
2024-07-13 16:12:46 -07:00
Sam Lantinga
650271af46 Added SDL_CreateSurfacePalette() 2024-07-13 14:31:28 -07:00
Sam Lantinga
9379e2eb8d Don't force vsync on for the software renderer
Setting vsync 0 should succeed for the software renderer.
2024-07-13 10:04:15 -07:00
Sam Lantinga
1e6119e335 VULKAN_RenderPresent() should return result code 0 on success 2024-07-13 09:27:06 -07:00
Ryan C. Gordon
3d86dce673 haiku: No more chdir to executable's directory at startup in SDL3.
Use SDL_GetBaseDir() to find this directory instead.

Reference Issue #8403.
Fixes #7596.
2024-07-13 12:24:27 -04:00
Sam Lantinga
c6b9b08e9f Fixed Android build warnings 2024-07-13 09:00:41 -07:00
Sam Lantinga
44f06b216a Fixed refresh interval calculation 2024-07-13 08:52:43 -07:00
captain0xff
2dcb9440f1 android: fix the vulkan renderer 2024-07-13 08:16:26 -07:00
ceski
68cf17d0d4 Add a Windows mapping for SplitFish Game Controller 2024-07-12 19:48:40 -07:00
Sam Lantinga
00ab330207 Use DXGI to get precise display mode refresh rate values
Fixes https://github.com/libsdl-org/SDL/issues/10185
2024-07-12 19:45:01 -07:00
Sam Lantinga
730d5cf2f8 Added fractional representation of refresh rate to SDL_DisplayMode 2024-07-12 18:09:14 -07:00
Sam Lantinga
1162a1cb8e Added SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED and SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED 2024-07-12 18:09:14 -07:00
Ryan C. Gordon
8779c95905 android: Added SDL_AndroidGetCachePath().
Fixes #8408.
2024-07-12 15:41:54 -04:00
Frank Praznik
be15d4ae1f wayland: Add support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH behavior
Previously, the Wayland backend did not implement support for this hint and always passed focus clicks through. Obey the hint to match the behavior of other platforms.
2024-07-12 13:58:20 -04:00
Sam Lantinga
5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
This is consistent with the naming for the functions that affect other data types

Fixes https://github.com/libsdl-org/SDL/issues/10241
2024-07-12 10:41:02 -07:00
Sam Lantinga
bd041b4831 Make sure SDL subsystems are initialized before starting threads 2024-07-12 09:10:05 -07:00
Sam Lantinga
bafbbbf7dd Fixed V4L2 framerate request
V4L2 uses time interval instead of framerate

Fixes https://github.com/libsdl-org/SDL/issues/10234
2024-07-12 06:47:34 -07:00
Ethan Lee
180b4d7e74 x11: Fix a bogus return in Vulkan_GetPresentationSupport 2024-07-11 21:50:37 -04:00
Sam Lantinga
f4f4b453de Sorted API entry points 2024-07-11 12:16:35 -07:00
Sam Lantinga
b517043936 Added TLS initialization and shutdown functions
Fixes https://github.com/libsdl-org/SDL/issues/8576
2024-07-11 12:11:01 -07:00
Ethan Lee
8d24bb8dfc video: Added parameter checks to SDL_Vulkan_GetPresentationSupport 2024-07-11 15:00:59 -04:00
Ethan Lee
1993ef664e Add SDL_Vulkan_GetPresentationSupport 2024-07-11 15:00:59 -04:00
Frank Praznik
186fec2560 pipewire: Consolidate registry enumeration instances
The preferred Pipewire path requires both devices being available, and that a sufficiently recent underlying core version is running on the host system. These criteria were being checked separately, which required two separate instances of enumerating the Pipewire registry, which is a fairly heavy operation. Move the version info callback to the main hotplug thread to avoid enumerating the registry twice, and check for both the version and required devices at the same time on the preferred path.
2024-07-11 14:14:15 -04:00
Ozkan Sezer
f437fe75f2 SDL_dynapi_overrides.h: remove left-over SDL_DestroyPixelFormat entry. 2024-07-11 18:56:40 +03:00
Sam Lantinga
875c4f0a4c Support indexed surfaces without palettes (thanks @sulix!)
Currently, all SDL_Surfaces with an indexed pixel format have an
associated SDL_Palette. This palette either consists of entirely the
colour black, or -- in the special case of 1-bit surfaces, black and
white.

When an indexed surface is blitted to another indexed surface, a 'map'
is generated from the source surface's palette to the destination
surfaces palette, in order to preserve the look of the image if the
palettes differ.

However, in most cases, applications will want to blit the raw index
values, rather than translate to make the colours as similar as
possible. For instance, the destination surface's palette may have been
modified to fade the screen out.

This change allows an indexed surface to have no associated palette. If
either the source or destination surface of a blit do not have a
palette, then the raw indices are copied (assuming both have an indexed
format).

This mimics better what happens with most other APIs (such as
DirectDraw), where most users do not set a palette on any surface but
the screen, whose palette is implicitly used for the whole application.
2024-07-11 08:31:32 -07:00
Anonymous Maarten
83d4251540 hidapi: netbsd's iconv expects a 'char ** restrict src' 2024-07-11 08:12:42 -07:00
Anonymous Maarten
131108ee48 Remove references to SDL_CreatePixelFormat and SDL_DestroyPixelFormat 2024-07-11 08:12:42 -07:00
Sam Lantinga
0b2c80557c Update the blit mapping when the palette is set on a surface
Make sure you do this even if the palette pointer hasn't changed, as the contents may have.

Fixes https://github.com/libsdl-org/SDL/issues/10225
2024-07-10 23:22:06 -07:00
Giovanni Petrantoni
a16ff651e8 Set Fixed Scale Factor for VisionOS (#10222) 2024-07-10 21:56:50 -07:00
Sam Lantinga
9e331d235f Fixed the return value of SDL_Vulkan_CreateSurface() on the Vivante platform 2024-07-10 20:32:47 -07:00
Sam Lantinga
5ee88d43f9 Fixed mapping the non-US hash key on European keyboards 2024-07-10 20:13:40 -07:00
Sam Lantinga
8722c297a4 Added a key name for the non-US backslash key 2024-07-10 19:16:04 -07:00
Substring
9548bba63a KMSDRM: fix unsupported modifiers 2024-07-10 14:41:58 -07:00
Sam Lantinga
d5e6116f8e Initialize and shutdown clipboard listener on iOS 2024-07-10 14:10:45 -07:00
Ryan C. Gordon
af2dbf3ff3 video: Rename SDL_GL_DeleteContext to SDL_GL_DestroyContext.
Turns out that there isn't a strong OpenGL naming convention for "Delete" ...
WGL offers "wglDeleteContext" but the GLX equivalent is "glxDestroyContext"
and then EGL sealed the deal by going with Destroy as well! Since it matches
SDL3 naming conventions (Create/Destroy), we're renaming it.

Fixes #10197.
2024-07-10 15:54:08 -04:00
Ryan C. Gordon
4755055bc3 audio: Separate channel maps out of SDL_AudioSpec. 2024-07-10 15:43:57 -04:00
Anonymous Maarten
1664ac4fcb hidapi: fix 'conversion from 'size_t' to 'int', possible loss of data' of libusb functions 2024-07-10 20:27:39 +02:00
Sam Lantinga
21aba2b19c Don't try to use D3D11 or D3D12 if the window isn't backed with an HWND
Fixes https://github.com/libsdl-org/SDL/issues/10196
2024-07-10 09:42:36 -07:00
David Gow
1857f57686 Remove incorrect asserts from SDL_InitPixelFormatDetails()
The SDL_Surface rework in #10201 adds some extra checks that the pixel
format enum matches the SDL_PixelFormatDetails struct, which is largely
filled in with values from SDL_GetMasksForPixelFormat().

However, there are a few cases where these do not match:
- Indexed 1-, 2-, and 4-bit formats encode a bytes_per_pixel of 0, but
  SDL_GetMasksForPixelFormat() gives a value of 1.
- Packed formats, like SDL_PIXELFORMAT_XRGB8888 encode a bits_per_pixel
  of the number of used bits (24), but SDL_GetMasksForPixelFormat()
  includes the padding byte, giving a total of 32.

We could change the encoding of these in the enum, or change what we store
in the details struct to match, but I suspect we'd either break something
that relies on it, or lose some (_maybe_ useful) information. In the meantime,
this gets the tests working again.

Signed-off-by: David Gow <david@ingeniumdigital.com>
2024-07-10 09:26:46 -07:00
Frank Praznik
3b60ee666e wayland: Note that setting the damage region in the frame callback is explicitly to work around a driver bug 2024-07-10 10:46:39 -04:00
Sam Lantinga
2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00
Brick
40ed098ce8 Improve the bucket distribution of SDL_HashTable
SDL_HashID does no hashing, which isn't good if the lower bits of the key aren't evenly distributed.
2024-07-09 20:50:26 +01:00
Brick
d604555142 Replace BlitRGBtoRGBSurfaceAlphaMMX 2024-07-08 20:59:42 +01:00
Brick
d37f8fa2b3 Optimize BlitRGBtoRGBSurfaceAlpha 2024-07-08 20:59:42 +01:00
Brick
fde2378ccd Refactor alpha blitters, move the SSE41/AVX2 versions into SDL_blit_A.c 2024-07-08 20:59:42 +01:00
Sam Lantinga
d6c8485f28 Make sure we're actually running on Windows before using D3D renderers 2024-07-08 11:36:11 -07:00
Brick
c457dbb629 Fix BlitNtoNPixelAlpha for formats with no dst alpha 2024-07-08 10:53:46 -07:00
Brick
95b683ac3e Tidy up/optimize BlitNtoNPixelAlpha_SSE4_1 2024-07-08 10:53:46 -07:00