Commit Graph

763 Commits

Author SHA1 Message Date
Ryan C. Gordon
5a0197d430 wasapi: Force enumerated audio devices to report themselves as float32 format.
This is what they'll end up being when used through WASAPI in shared mode,
regardless of what the hardware actually expects.

Reference Issue #12914.

(cherry picked from commit a81cf566f4)
2025-07-11 18:23:01 -04:00
Ethan Lee
67f796ebde gdk: Ignore focus loss events caused by text input showing the OSK 2025-06-04 09:41:06 -04:00
Sam Lantinga
d726e98596 Updated to version 3.2.17 for development 2025-06-02 15:57:36 -07:00
Sam Lantinga
59693c8996 Updated to version 3.2.16 for release 2025-06-01 14:37:23 -07:00
kyle-sylvestre
4d3cdb70b5 get preferred locales on android
(cherry picked from commit 8e22194217)
2025-05-20 17:13:47 -07:00
Sam Lantinga
7f0a5d6a10 Updated to version 3.2.15 for development 2025-05-14 13:08:44 -07:00
Sam Lantinga
c038d6f7f8 Updated to version 3.2.14 for release 2025-05-13 14:24:40 -07:00
Sam Lantinga
50d02ad732 Updated to version 3.2.13 for development 2025-05-04 10:56:10 -07:00
Sam Lantinga
7dd2915475 Updated to version 3.2.12 for release 2025-05-04 10:09:23 -07:00
Sam Lantinga
8222513f63 Added special handling for SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY
This hint needs to persist outside of the normal application flow, so use the environment to set the initial value, and then save the value set via SDL_SetHint() after that.

Fixes https://github.com/libsdl-org/SDL/issues/12677

(cherry picked from commit 6bb16296b0)
2025-04-03 11:34:03 -07:00
Sam Lantinga
9827653c38 Updated to version 3.2.11 for development 2025-03-31 13:54:19 -07:00
Sam Lantinga
877399b2b2 Updated to version 3.2.10 for release 2025-03-31 13:12:19 -07:00
Sam Lantinga
81952f9f96 Windows allows windows to be resized to zero height.
Changed the window client rect validation to take this into account.

Fixes https://github.com/libsdl-org/SDL/issues/9796

(cherry picked from commit 96bf12444c)
2025-03-19 21:23:06 -07:00
Sam Lantinga
1a2362ebf1 Updated to version 3.2.9 for development 2025-03-04 15:07:23 -08:00
Sam Lantinga
f6864924f7 Updated to version 3.2.8 for release 2025-03-04 14:37:06 -08:00
Sam Lantinga
bc6307a872 Updated to version 3.2.7 for development 2025-03-01 19:29:51 -08:00
Sam Lantinga
292e431748 Updated to version 3.2.6 for release 2025-03-01 18:30:34 -08:00
expikr
3293eb1a16 use hidapi to get mouse/keyboard string 2025-02-21 07:42:20 -08:00
Ryan C. Gordon
1354affd28 haiku: Fixed keyboard input.
_GetWinID() doesn't work with keyboard-related BMessages, because Haiku
assumes you know what window has keyboard focus at the time, so these events
don't have a `window-id` property. So when this call failed, the key event
handler would return early.

This was probably a copy/paste error that snuck in at some point, as SDL2
doesn't have this issue.
2025-02-12 17:17:14 -05:00
Sam Lantinga
1b35ca9c32 Refactored GameInput initialization 2025-02-12 13:02:15 -08:00
Sam Lantinga
ecd089bb69 Don't return short waits from SDL_IOReady()
The Wayland keyboard repeat code assumes that if we have a certain timeout then we'll wait at least that long, and generate a key repeat event on timeout. If we wait a shorter time, we won't generate a key repeat event and then return 0, even if we were supposed to wait indefinitely.

Fixes https://github.com/libsdl-org/SDL/issues/12239
2025-02-10 10:29:30 -08:00
Sam Lantinga
982094c85c Updated to version 3.2.5 for development 2025-02-06 16:40:59 -08:00
Sam Lantinga
b5c3eab6b4 Updated to version 3.2.4 for release 2025-02-06 16:03:43 -08:00
Cameron Gutman
c4c185283f dbus: fix spurious leak reports with SDL_SHUTDOWN_DBUS_ON_QUIT=0 2025-02-04 17:01:06 -08:00
Petar Popovic
8ccf85c59e Formatting spaces around pointer symbol. 2025-02-03 17:03:26 -08:00
Sam Lantinga
be991239d9 Updated to version 3.2.3 for development 2025-02-01 17:43:38 -08:00
Sam Lantinga
2fa1e7258a Updated to version 3.2.2 for release 2025-02-01 17:01:45 -08:00
Sam Lantinga
77b520e93e Updated to version 3.2.1 for development 2025-01-21 14:02:06 -08:00
Sam Lantinga
a52fc209bb Updated to version 3.2.0 for release 2025-01-21 08:52:28 -08:00
Sam Lantinga
eb168e410c Updated to version 3.1.11 for development 2025-01-16 11:41:28 -08:00
Sam Lantinga
1dd8fadca2 Updated to version 3.1.10 for the release candidate 2025-01-16 08:33:18 -08:00
Sam Lantinga
49dd24e195 Fixed potentially overlapping memcpy() to use memmove() 2025-01-14 14:31:20 -08:00
Sam Lantinga
611f132fd0 Don't use a hint callback for SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY
This was originally intended to make sure that nativeAllowRecreateActivity() could be called from another thread safely, but the hint system is now thread-safe, so we don't need to use a callback here.

Fixes https://github.com/libsdl-org/SDL/issues/11938
2025-01-13 07:49:09 -08:00
Sam Lantinga
4231848791 Revert "Separate android initialization from Activity (#11891)"
This reverts commit d14c93c4b1.

This is a major breaking change for activities that inherit SDLActivity
2025-01-10 15:27:08 -08:00
Xander
d14c93c4b1 Separate android initialization from Activity (#11891) 2025-01-10 15:05:58 -08:00
Sam Lantinga
e6bb50a710 Updated to version 3.1.9 for development 2025-01-07 17:51:00 -08:00
Sam Lantinga
d7b10d05b1 Updated to version 3.1.8 for the preview release 2025-01-07 17:04:05 -08:00
Sam Lantinga
f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Sam Lantinga
d4d5faedab Added SDL_EVENT_FINGER_CANCELED
Fixes https://github.com/libsdl-org/SDL/issues/10528
2024-12-30 19:13:02 -08:00
Sam Lantinga
8704ab8422 Wait for a display resize event before sending orientation changes
Fixes https://github.com/libsdl-org/SDL/issues/9585
2024-12-30 15:49:10 -08:00
Sam Lantinga
e91c37f4dd Added support for inset handling on Android 15 2024-12-30 12:23:00 -08:00
hwsmm
f5fbdf7ed5 Make onNativePen available for Android 2024-12-26 23:50:11 -05:00
Sam Lantinga
f37eef948c Removed raw mouse events
It's too close the 3.2.0 release for an API change like this.

If/when we re-add these, some things for consideration:
* What use cases does this enable that aren't currently possible?
* What cross-platform API guarantees do we make about the availability of these events? e.g. do we try to simulate them where raw input isn't actually available?
* How is this different from the existing relative mode, and how do we clearly explain when you want these events vs wanting relative mode?

Notes from @expikr:
First observation: the reason I originally passed denominators instead of multipliers was because some rational values cannot be exactly represented by floats (e.g 1/120) so instead let the end-developer decide how to do the dividing themselves. It was the reason why it was using split values with an integer numerator to begin with, instead of having both as floats or even just normalize it in advance.

On the other hand, passing them as multipliers might have hypothetical uses for dynamically passing end-user controlled scaling in a transparent manner without coupling? (Though in that case why not just do that as additional fields appended to `motion` structs in an API-compatible layout?)

So it’s somewhat of a philosophical judgement of what this API of optional availability do we intend for it to present itself as:
- should it be a bit-perfect escape hatch with the absolute minimally-denominal abstraction over platform details just enough to be able to serve the full information (á la HIDPIAPI),
- or a renewed ergonomic API for splitting relative motion from cursor motion (in light of The Great Warping Purge) so that it is unburdened by legacy RelativeMode state machines, in which case it would be more appropriate to just call it `RELATIVE` instead of `RAW` and should be added alongside another new event purely for cursor events?

This alternate API stream was conceived in the context of preserving compatibility of the existing RelativeMode state machine by adding an escape hatch. So given the same context, my taste leans towards the former designation.

However, as The Great Warping Purge has made it potentially viable to do so, if I were allowed to break ABI by nuking the RelativeMode state machine entirely, I would prefer the latter designation unified as one of three separate components split from the old state machine, each independently controlled by platform-dependent availability without any state switching of a leaky melting pot:
- cursor visibility controls (if platform has cursor)
- cursor motion events (if platform has cursor)
- relative motion events (if the platform reports hardware motion)
2024-12-21 05:18:42 -08:00
Sam Lantinga
d07bb0e679 Removed raw key events
They weren't adding any value over the existing keyboard events
2024-12-21 05:18:42 -08:00
Sam Lantinga
c44fa5bb07 Updated raw input events to match SDL style
Also added raw keyboard events, and implemented raw input events on iOS, OpenBSD console, Linux console, and X11
2024-12-21 05:18:42 -08:00
Ozkan Sezer
d1b8fcd692 work around type redefinition errors in SDL_immdevice.h 2024-12-06 17:51:00 +03:00
Sam Lantinga
1377cdb3f2 Fix the Indonesian language code on Android 2024-12-03 15:04:29 -08:00
Sam Lantinga
927d297161 Updated to version 3.1.7 for development 2024-11-01 15:49:31 -07:00
Sam Lantinga
78cc5c1734 Updated to version 3.1.6 for the preview release 2024-11-01 14:27:01 -07:00
Sam Lantinga
6eca02a0e7 evdev: correctly handle composite devices
These can be both mouse and keyboard and should be initialized and exposed to the application as both.
2024-10-23 10:52:50 -07:00