Commit Graph

11557 Commits

Author SHA1 Message Date
Simon McVittie
6b5eadb10f SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms
Previously, if acting on a surface with less than 32 bits per pixel,
this code was placing the pixel value from the surface in the first
few bytes of the Uint32 to be decoded, and unrelated data from a
subsequent pixel in the remaining bytes.

Because SDL_GetRGBA takes the bits to be decoded from the
least-significant bits of the given value, ignoring the higher-order
bits if any, this happened to be correct on little-endian platforms,
where the first few bytes store the least-significant bits of an
integer.

However, it was incorrect on big-endian, where the first few bytes are
the most-significant bits of an integer.

The previous implementation also assumed that unaligned access to a
32-bit quantity is possible, which is not the case on all CPUs (but
happens to be true on x86).

These issues were not discovered until now because
SDLTest_CompareSurfaces() is only used in testautomation, which until
recently was not being run routinely at build-time, because it contained
other assumptions that can fail in an autobuilder or CI environment.

Resolves: https://github.com/libsdl-org/SDL/issues/8315
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit d95d2d7051)
2023-09-29 06:56:50 -07:00
Sam Lantinga
9772d0512c SDL_iconv_string() defaults to UTF-8
Fixes https://github.com/libsdl-org/SDL/issues/8287

(cherry picked from commit 1375d2049d)
2023-09-24 17:28:06 -07:00
Sam Lantinga
27f2df2292 Check for NULL before dereferencing newly allocated memory
Fixes https://github.com/libsdl-org/SDL/issues/8289

(cherry picked from commit 70a1bc6973)
2023-09-24 17:18:41 -07:00
Ozkan Sezer
834e8898b9 SDL_dbus.h: define DBUS_TIMEOUT_USE_DEFAULT if not already defined.
(cherry picked from commit c521e1286b)
2023-09-21 01:32:50 +03:00
Ryan C. Gordon
60070d0b3d emscripten: Restore compatibility with existing emsdk releases.
(cherry picked from commit 5008521538)
2023-09-20 14:35:51 -04:00
Jaswant Panchumarti
330d420afc Use EM_ASM_PTR when the return value is a pointer
- closes https://github.com/libsdl-org/SDL/issues/8241

(cherry picked from commit 953b55dd6d)
2023-09-20 14:35:02 -04:00
Frank Praznik
2fcbf321fa wayland: Fix drag offer leak
The data device leave function is intended for drag offers, not selections, and the function as was previously written was a no-op.

(cherry picked from commit 52efefca04)
2023-09-20 11:13:03 -04:00
Colin Kinloch
a683ce4153 linux: Add portal drag and drop 2023-09-20 11:01:49 -04:00
Ozkan Sezer
95a6f986a0 update config.guess and config.sub from mainstream 2023-09-20 14:50:56 +03:00
Sam Lantinga
37dee79b74 Fixed sensor timestamp units for third-party PS5 controllers
(cherry picked from commit a72dfa6a5f)
2023-09-18 13:00:33 -07:00
Sam Lantinga
62e7049a4f Fixed error: array subscript 2 is above array bounds of ‘const Uint8[2]’
Smart compilers don't like dereferencing off the end of arrays

(cherry picked from commit f6756047a4)
2023-09-18 12:20:22 -07:00
Sam Lantinga
fff3c2573a Fixed sensor timestamp calculation for third-party PS5 controllers
(cherry picked from commit 7059a55ccc)
2023-09-18 11:58:39 -07:00
Guldoman
70a2ac2f1c x11: Always update clipboard owner
This allows utilities like clipboard managers to keep track of the
changes.

(cherry picked from commit 65aaf3a9ab)
2023-09-15 05:23:02 -07:00
Max Bachmann
a8b9414697 detect fanatec steering wheels
(cherry picked from commit fd1c54a004)
2023-09-12 15:36:20 -07:00
Anonymous Maarten
92dc226018 cmake: make sure SDL_GetPrefPath is run before testfilesystem
60 seconds timeout ought to be sufficient.
2023-09-10 15:33:22 +02:00
Anonymous Maarten
2adebcd6cc ci: run tests in parallel 2023-09-10 15:20:34 +02:00
Ryan C. Gordon
ce32c44b54 docs: Added Emscripten filesystem notes. 2023-09-09 21:22:45 -04:00
Ryan C. Gordon
818a26f21b docs: Corrected/improved some Emscripten docs. 2023-09-09 21:22:45 -04:00
Ryan C. Gordon
5e6a851d6c docs: Fixed some Emscripten details 2023-09-09 21:22:45 -04:00
Ryan C. Gordon
f788a671e4 docs: Remove "more on this later" comment for something already covered. 2023-09-09 21:22:45 -04:00
Ryan C. Gordon
bd77b9a0ce docs: Rewrote README-emscripten.md
Fixes #6453.
2023-09-09 21:22:45 -04:00
Simon McVittie
8ad043fc38 render: Enable clipping for zero-sized rectangles
Battle for Wesnoth apparently relies on being able to disable rendering
of UI elements by setting the clip rectangle to be empty.

Resolves: https://github.com/libsdl-org/SDL/issues/6896
Fixes: 00f05dcf "render: only enable clipping when the rectangle is valid"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-09-09 11:14:04 -07:00
Anonymous Maarten
b388f6e32d cmake: use MSVC_RUNTIME_LIBRARY to force MT 2023-09-09 19:16:31 +02:00
Ryan C. Gordon
25eca09c7e include: Replaced old Bugzilla URL.
(cherry picked from commit fb13770353)
2023-09-07 10:53:02 -04:00
Frank Praznik
88299502b4 wayland: Ensure that the toplevel window is recreated when switching decoration modes
If a compositor tries to change the decoration mode when initially creating a window, the hidden flag might not yet be unset if the decoration mode is changed during the initial roundtrip in Wayland_ShowWindow(). As hiding the window destroys the decoration manager object, the hidden flag check is unnecessary, as the decoration configuration listener will never be entered when the window is hidden.

(cherry picked from commit 37e1fc3b58)
2023-09-06 14:56:16 -04:00
Makarenko Oleg
1d495351a0 Detect Simagic wheel bases as wheels (#8198)
Simagic DirectDrive wheel bases have the same vendor + product id's

(cherry picked from commit a2c1984d37)
2023-09-04 12:12:21 -07:00
Oleg
365a36386a Detect Logitech G923 Playstation as wheel
G923 have two different versions - Xbox version is already present in the wheel list, but not the PS version.

(cherry picked from commit 266b91d2fd)
2023-09-04 11:05:52 -07:00
Oleg
242b25aba4 Detect Logitech PRO Racing Wheel for Xbox (PC mode) as wheel
Logitech PRO Racing Wheel have two different versions - for Playstation and Xbox. Vendor + Product ID for Playstation version already present in SDL sources, but not an Xbox version

(cherry picked from commit cde67ea49a)
2023-09-04 11:01:52 -07:00
Jeremy Demeule
aa7ba62978 metal: Add hint to select low power device instead of the default one (#8182)
On some system like MacBook Pro Intel with AMD card, asking for the default device will always return the AMD GPU.
This is not an issue for 99% of the case when the renderer context is here to provide the maximum performance level like for game.
However, for video application using GPU for 1 quad and 1 texture, using the discrete GPU for that lead to an important power consumption (4 to 8W), heat increase, and fan noise.
With this patch, I successfully amend ffplay to only use the integrated GPU (i.e. the Intel one), instead of the discrete GPU (i.e. the AMD one).
2023-08-31 01:55:18 -07:00
Anonymous Maarten
0b995f21e7 wayland: add SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL 2023-08-30 23:03:47 +02:00
Anonymous Maarten
bb1fe302cf wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's
They mess with #ifdef conditional in headers.
2023-08-30 22:46:17 +02:00
Ozkan Sezer
f032e8c191 updated dynapi after SDL_GDKGetDefaultUser addition 2023-08-25 19:03:40 +03:00
Ethan Lee
24fcb61470 – gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation 2023-08-25 10:41:14 -04:00
Sam Lantinga
6ff48dddcb Fixed the report format for the Razer Wolverine V2 Pro
(cherry picked from commit 69aec8c915)
2023-08-24 11:38:18 -07:00
Sam Lantinga
862a654b70 Accept key events from any source
This allows TV remotes to navigate SDL applications (with source HDMI)

Fixes https://github.com/libsdl-org/SDL/issues/8137
2023-08-24 10:11:53 -07:00
Sam Lantinga
8e27a69370 Updated to Android minSdkVersion 19 and targetSdkVersion 34
This is updated to meet the latest requirements for apps on the Google Play store
2023-08-24 08:26:05 -07:00
Ryan C. Gordon
9237f8edc1 video: Fixed small memory leak when disconnecting a display. 2023-08-23 16:27:10 -04:00
Ryan C. Gordon
1f4e86d61c video: Minor cleanup in SDL_VideoQuit.
(This code changed in SDL3, no need to cherry-pick it to there.)
2023-08-23 16:27:09 -04:00
Ryan C. Gordon
04ff593bf5 emscriptenaudio: Fire the capture silence_callback at an interval.
Previously it was using setTimeout, not setInterval, so it would only fire
once, which was obviously a mistake.

(cherry picked from commit fb79211732)
2023-08-23 16:25:30 -04:00
Ryan C. Gordon
ddbbef88e3 emscriptenaudio: Don't bother undefining things about to be unreachable.
Since the top-level table is getting undefined, all the things in it will
be unreachable and eligible for garbage collection without explicitly
nulling them out.

(cherry picked from commit 5191b20541)
2023-08-23 16:24:09 -04:00
Ryan C. Gordon
ae7f54f514 emscriptenaudio: Deal with blocked audio devices better.
Now, if the AudioContext starts in a "suspended" state, because the browser
blocked it from playing by default, we we run the audio "thread" in a timer
and throw away the generated audio. Once the AudioContext is allowed to
resume, we clear this timer.

The end result is that the app will continue to drain its audio queue
instead of consuming more memory over time (and, if it relies on an audio
callback to make progress, continue to run!), with the effect that the
page is merely silent but otherwise functioning as intended.

Once the user interacts with the page and the browser permits the the
AudioContext to run for real, audio should still be in sync, instead of
just starting to play audio that might now be at least several seconds behind.

(cherry picked from commit fd75a4ca05)
2023-08-23 16:21:49 -04:00
Sam Lantinga
0b9d8e679a Quiet spurious warning
Fixes https://github.com/libsdl-org/SDL/issues/8112
2023-08-13 13:54:18 -07:00
David CARLIER
4a0f56b679 SDL_TriggerBreakppoint for riscv arch (both 32/64) version.
`ebreak` acts like int3 for x86, giving control of running process to debuggers.
(cherry picked from commit 723bcd0a8b)
2023-08-13 23:02:02 +03:00
Anonymous Maarten
10135b2d7b Fix overflow when doing SDL_sscanf("%hd", ...)
An overflow occured in the stdlib_sscanf test, when using msys2 clang32 toolchain.

(cherry picked from commit 342ec51131)
2023-08-10 15:06:57 -07:00
Mathieu Eyraud
f348370e1b Fix out of bound read of 'has_hat' array
(cherry picked from commit 94b3f78c44)
2023-08-10 08:26:45 -07:00
Sam Lantinga
951657c99b Fixed crash when running with the dummy video driver 2023-08-10 08:25:29 -07:00
Sam Lantinga
7df721d4e9 Allow running tests with the dummy video driver 2023-08-10 08:25:29 -07:00
Anonymous Maarten
0465224616 Sync -Wsign-compare warning fix from sdl2-compat 2023-08-09 02:53:48 +02:00
Anonymous Maarten
9d6b028e01 tests: build tests with fast math disabled 2023-08-09 02:53:48 +02:00
Anonymous Maarten
fcae9cd210 cmake: build with -Wdocumentation 2023-08-09 02:53:48 +02:00