Commit Graph

572 Commits

Author SHA1 Message Date
Ryan C. Gordon
a9cfcf6bde stdinc: Drastically improve SDL_StepUTF8() and make it a public API.
Fixes #10105.
2024-06-27 17:36:09 -04:00
Ryan C. Gordon
982feb7a65 vulkan: SDL_Vulkan_CreateSurface now returns the usual int (0=ok, -1=error).
Fixes #10091.
2024-06-27 15:25:10 -04:00
Sam Lantinga
0ff5c05486 Added SDL_GetWindows() 2024-06-24 12:22:12 -07:00
Sam Lantinga
2f5b20fcb5 Updated based on feedback from @JKaniarz 2024-06-24 11:49:15 -07:00
Sam Lantinga
96f2f23240 Simplified SDL random function names and added thread-safe versions 2024-06-24 11:49:15 -07:00
Sam Lantinga
89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() 2024-06-24 11:49:15 -07:00
Sam Lantinga
76631a0978 The text input state has been changed to be window-specific.
SDL_StartTextInput(), SDL_StopTextInput(), SDL_TextInputActive(), SDL_ClearComposition(), and SDL_SetTextInputRect() all now take a window parameter.

This change also fixes IME candidate positioning when SDL_SetTextInputRect() is called before SDL_StartTextInput(), as is recommended in the documentation.
2024-06-24 11:20:08 -07:00
Sam Lantinga
679e4471ed Added the ability to query the keymap for keycodes based on modifier state 2024-06-21 22:06:08 -07:00
John Kaniarz
8f29f8cae5 Renamed SDL_rand() to SDL_rand_bits() and updated tests 2024-06-19 17:00:58 -07:00
John Kaniarz
16e69cb4c9 Removed SDL_rand_r() 2024-06-19 11:02:02 -07:00
John Kaniarz
83d21e20df Added SDL_rand_float and SDL_rand_n to API 2024-06-19 11:02:02 -07:00
Sam Lantinga
d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
These are simple random functions that should not be used for serious random number generation.

Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00
Ryan C. Gordon
38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
Ryan C. Gordon
5bc654aad3 camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. 2024-06-13 18:13:51 -04:00
Sam Lantinga
80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
2024-06-12 19:25:15 -07:00
Ryan C. Gordon
5416bd5fdc ios: Move animation callback to its own typedef. 2024-06-12 15:10:16 -04:00
Sam Lantinga
9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.

Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
Anonymous Maarten
ef6123886e Add SDL_ReadS8 and SDL_WriteS8 2024-06-12 01:39:08 +02:00
Ryan C. Gordon
96f2ef77ab include: Make function pointer params into typedefs.
This is easier to read and document in general, but will also make some
new parsing work in wikiheaders much easier.
2024-06-11 12:22:46 -04:00
Ryan C. Gordon
7d54a37d74 iostream: Make seeking's whence value a real enum. 2024-06-09 01:50:48 -04:00
Sam Lantinga
a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property

Fixes https://github.com/libsdl-org/SDL/issues/9851
2024-06-03 21:10:58 -07:00
Semphris
8c8ee2174d Dialog: Add filter number, remove NULL termination 2024-06-03 18:22:26 -07:00
Ryan C. Gordon
e23257307e Introduce formal policy for APIs that return strings.
This declares that any `const char *` returned from SDL is owned by SDL, and
promises to be valid _at least_ until the next time the event queue runs, or
SDL_Quit() is called, even if the thing that owns the string gets destroyed
or changed before then.

This is noted in the headers as "the SDL_GetStringRule", so this will both be
greppable to find a detailed explaination in docs/README-strings.md and
wikiheaders will automatically turn it into a link we can point at the
appropriate documentation.

Fixes #9902.

(and several FIXMEs, both known and yet-undocumented.)
2024-06-03 14:20:49 -04:00
Sam Lantinga
542a3663de Added SDL_GetDefaultKeyFromScancode() to the public API
This is useful when getting the English name of a key for a non-Latin keyboard layout, for example.
2024-05-28 19:48:24 -07:00
Sam Lantinga
c74886ab00 Added SDL_SetWindowAspectRatio() and SDL_GetWindowAspectRatio()
Fixes https://github.com/libsdl-org/SDL/issues/1573
2024-05-28 11:52:31 -07:00
Sam Lantinga
dfe4445214 Added SDL_SetWindowSurfaceVSync() and SDL_GetWindowSurfaceVSync()
Fixes https://github.com/libsdl-org/SDL/issues/9347
2024-05-27 13:12:17 -07:00
Sam Lantinga
99599d9236 Added SDL_AddTimerNS() 2024-05-27 07:57:33 -07:00
Sam Lantinga
b6360516e4 Added the timerID to the SDL timer callback
Fixes https://github.com/libsdl-org/SDL/issues/2593
2024-05-27 07:57:33 -07:00
Ryan C. Gordon
cf2874080f mouse: Move mouse button state from a Uint32 to a formal typedef.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
Ryan C. Gordon
0f0570b060 pen: Change a Uint32 bitfield into a typedef.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
Sam Lantinga
534768c7c5 Added SDL_PauseAudioStreamDevice() and SDL_ResumeAudioStreamDevice() 2024-05-26 13:21:23 -04:00
Ryan C. Gordon
2626304e70 properties: add formal SDL_CleanupPropertyCallback type, improve docs. 2024-05-26 12:17:34 -04:00
Ryan C. Gordon
b83bb035e6 thread: SDL_CreateThreadWithStackSize is now SDL_CreateThreadWithProperties. 2024-05-22 11:39:43 -04:00
Ryan C. Gordon
0ec716819e thread: Reworked SDL_CreateThread to be consistent across platforms.
Also documented missing and weird bits, rename typedefs to fit SDL standards.
2024-05-22 11:39:43 -04:00
Brick
b6b9d5508e Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume 2024-05-17 13:36:51 +01:00
Sam Lantinga
5c4b558c1c Dynamic API symbol cleanup 2024-05-16 23:18:41 -07:00
Ali Emre Gülcü
f17b556c76 Add SDL_Vulkan_DestroySurface functionality (#9817)
Added SDL_Vulkan_DestroySurface, its documentation and corresponding platform specific implementations. Fixed some header inclusion orders to improve consistency between platforms. Added TODOs regarding MetalView creation and destruction which will benefit from the new functionality.
2024-05-16 17:41:15 -07:00
Sam Lantinga
730fa2c379 Re-sorted API functions 2024-05-16 10:22:15 -07:00
Sam Lantinga
02ff85f2f3 Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment() 2024-05-16 10:22:15 -07:00
Sam Lantinga
4609af618a Updated logging functions for SDL3 naming convention 2024-05-16 10:22:15 -07:00
Sam Lantinga
661f2fc1fc Removed the SDL_Version structure, moved SDL version to SDL.h
Inspired by https://github.com/libsdl-org/SDL/issues/9788
2024-05-15 10:43:31 -07:00
Sam Lantinga
863a9029ae Added SDL_GlobFlags 2024-05-14 07:13:35 -07:00
Sam Lantinga
17520c2e6e Removed SDL_RendererFlags
The flags parameter has been removed from SDL_CreateRenderer() and SDL_RENDERER_PRESENTVSYNC has been replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during window creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation.

SDL_SetRenderVSync() now takes additional values besides 0 and 1.

The maximum texture size has been removed from SDL_RendererInfo, replaced with SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER.
2024-05-13 15:06:11 -07:00
Sam Lantinga
c1ba31118b Added ball, touchpad, and sensor support for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/9542
2024-05-09 18:25:22 -07:00
Sam Lantinga
bcbf09acde Renamed SDL_AttachVirtualJoystickEx() to SDL_AttachVirtualJoystick()
The shorthand version of this function didn't allow specifying a controller name, which seems pretty important. It seems like anyone actually implementing a virtual joystick is going to want to use some of the extended functionality.
2024-05-09 14:05:58 -07:00
Sam Lantinga
54fb629da5 SDL_WindowFlags is now 64-bit
Fixes https://github.com/libsdl-org/SDL/issues/7321
2024-05-09 10:39:54 -07:00
Frank Praznik
1f43c88220 time: Use a function instead of properties to retrieve the system date and time locale info
This allows applications to re-query the values if the system locale is changed during runtime, and better matches the other locale functions. A note is included in the documentation mentioning that this can be slow, as it has to call into OS functions.

Also allows for the removal of the init/quit time functions, as they are no longer needed.
2024-05-08 15:35:04 -04:00
Sam Lantinga
04be04c338 Removed mostly unused SDL_errorcode 2024-05-07 15:45:06 -07:00
Sam Lantinga
afe7c7a644 Changed SDL_ClearError() to always return 0.
This will provide a quick and easy way of clearing the error when a function succeeds, if we want to do that in a more widespread way.

For now we guarantee that SDL_Init() will never have an error set when it returns successfully.

Fixes https://github.com/libsdl-org/SDL/issues/8421
2024-05-07 15:45:06 -07:00
Sam Lantinga
748490677c Use SDL_RendererFlags in the API (thanks @Sackzement!) 2024-05-07 13:41:12 -07:00