Commit Graph

66 Commits

Author SHA1 Message Date
Sam Lantinga
75f1eb9216 Don't assume evdev events and SDL_GetTicks() use the same time source
The evdev events are in the same time base as gettimeofday(), but SDL_GetTicks() might be using clock_gettime()
2022-12-05 10:40:16 -08:00
Sam Lantinga
57d34f2e10 Make sure we never get a zero tick_start value 2022-12-05 10:17:38 -08:00
Sam Lantinga
c468d93760 Removed unnecessary conversion from nanoseconds to milliseconds in SDL_GetTicks() 2022-12-05 10:11:22 -08:00
Sam Lantinga
82b01035d1 Reduce the chance of overflow when calculating nanosecond time
Fixes https://github.com/libsdl-org/SDL/issues/6762
2022-12-05 09:43:30 -08:00
Sam Lantinga
73f4aeee6a Pass the event timestamp for joystick events
This allows the application to get more fine grained information about controller event timing, and group events that happened together.
2022-12-04 09:29:28 -08:00
Ozkan Sezer
202eaeea11 replace windows timeapi.h with mmsystem.h for better compatibility. 2022-12-04 12:50:04 +03:00
Sam Lantinga
8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Sam Lantinga
5750bcb174 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
2022-11-30 12:51:59 -08:00
Sam Lantinga
c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710)
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Sylvain Becker
6a2200823c Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
2022-11-27 08:38:43 -08:00
Sam Lantinga
0a48abc860 Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga
cc1f9eb983 Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Rémy Tassoux
a94d2e929d Prevent the delay conversion result from being truncated to 32bits 2022-11-23 10:44:53 -08:00
Rémy Tassoux
7d5ffbdab7 Use CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag in SDL_Delay on Windows 10 version 1803 and later 2022-11-23 10:44:53 -08:00
Sam Lantinga
a635a485bc Re-added WinRT support until we're sure that it's no longer being used 2022-11-23 10:41:43 -08:00
Ozkan Sezer
dc2a3e06e9 removed WinRT support. 2022-11-22 23:36:24 +03:00
Ozkan Sezer
8d6fda4810 removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
Pierre Wendling
655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Sam Clegg
cfab203f91 emscripten: Remove use of EM_ASM from SDL_timer code.
Instead use the native emscripten timer API.

See https://github.com/emscripten-core/emscripten/issues/17941
2022-09-30 13:41:41 -04:00
chalonverse
f317d619cc Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Pierre Wendling
f25b4b2774 Style: Flip if statement. 2022-06-27 15:19:40 -07:00
Pierre Wendling
6c536afdb7 Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
2022-06-27 15:19:40 -07:00
Francisco Javier Trujillo Mata
217d3a6dab Add systimer support 2022-06-15 15:15:26 -07:00
Michael Fitzmayer
fbd230bb6c Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage

* N-Gage: disable clipping for the time being, issue needs to be resolved later

* Move va_copy definition to SDL_internal.h

* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way

* Remove redundant include, add HAVE_STDLIB_H

* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"

This reverts commit 4f5f0fc36c.

* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
pionere
f708cebe10 fix os2 timer in fallback mode 2022-04-12 17:01:20 +03:00
Charlie Birks
99af3281ee timer: Fix Emscripten declaration-after-statement error 2022-01-22 12:27:54 +00:00
Sam Lantinga
120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Wouter Wijsman
21fd0047e3 Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
Sylvain
c7065bf42f Fix warning: declaration shadows a local variable 2021-11-09 13:33:24 +01:00
Charlie Birks
d950b9e2d9 emscripten: Make timers work (if used with emscripten_set_main_loop)
Co-authored-by: aidanhs <aidanhs@cantab.net>
2021-11-07 15:40:54 -05:00
Sam Lantinga
8593076da7 Fixed whitespace 2021-11-02 16:04:36 -07:00
Brick
62629c2b5d Fix 64-bit timeval/timespec delta calculations 2021-11-02 16:02:18 -07:00
Ryan C. Gordon
2379c52849 os/2: Don't try to be clever with the 32-bit GetTicks fallback. 2021-11-01 14:28:00 -04:00
Ryan C. Gordon
cca79d32a2 android: Patched SDL_GetTicks64() to compile. 2021-11-01 14:28:00 -04:00
Ryan C. Gordon
affb183ea4 unix: Fixed SDL_GetTicks64 function signature. 2021-11-01 14:28:00 -04:00
Ryan C. Gordon
99c9727dc0 timer: Added SDL_GetTicks64(), for a timer that doesn't wrap every ~49 days.
Note that this removes the timeGetTime() fallback on Windows; it is a
32-bit counter and SDL2 should never choose to use it, as it only is needed
if QueryPerformanceCounter() isn't available, and QPC is _always_ available
on Windows XP and later.

OS/2 has a similar situation, but since it isn't clear to me that similar
promises can be made about DosTmrQueryTime() even in modern times, I decided
to leave the fallback in, with some heroic measures added to try to provide a
true 64-bit tick counter despite the 49-day wraparound. That approach can
migrate to Windows too, if we discover some truly broken install that doesn't
have QPC and still depends on timeGetTime().

Fixes #4870.
2021-11-01 14:28:00 -04:00
Ivan Epifanov
a4ddb175f1 Formatting 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7d89f09f74 ISO C90 fixes 2021-03-08 09:07:12 -08:00
Ivan Epifanov
3ac2242e65 Fix PerformanceCounter 2021-03-08 09:07:12 -08:00
Ivan Epifanov
2d64e37e41 Initial rebase of xerpi's port 2021-03-08 09:07:12 -08:00
Sam Lantinga
2426949a18 Removed support for clock_gettime_nsec_np()
SDL_GetTicks() was broken and it's not adding any real value here.
2021-02-10 10:22:19 -05:00
Sam Lantinga
96cfb81232 Fixed bug 5467 - SDL sys timer Mac OS update proposal
David Carlier

Change of api from 2016 which reduce code complexity a bit.
2021-01-24 00:51:25 -05:00
Sam Lantinga
9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Sam Lantinga
cb36189692 Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon

We should really stick this in SDL_internal.h or something so it's always available.
2020-12-09 07:16:22 -08:00
Ozkan Sezer
a90f0400a5 os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
also renamed the 'debug' macro to debug_os2: the former was dangerously
a common name.

the binary (dll) output is precisely the same as before.
2020-10-15 21:37:30 +03:00
Ozkan Sezer
1d9cf23e4c os2: updated copyright dates for 2020. header guard fixes. 2020-10-14 23:01:05 +03:00
Ozkan Sezer
74cfb81dbb os2: add port files for SDL2-2.0.4 from Andrey Vasilkin
only geniconv/iconv.h (was from LGPL libiconv) is replaced with a generic
minimal iconv.h based on public knowledge.
2020-10-14 23:01:00 +03:00
Sylvain Beucler
e594a6738a emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY
See https://github.com/emscripten-core/emscripten/issues/10746

and

https://github.com/emscripten-ports/SDL2/pull/112

Fixes Bugzilla #4997.
2020-06-27 16:25:47 -04:00
Sylvain Beucler
01af7b0254 emscripten: support pseudo-synchronous screen refresh and events update using asyncify 2020-06-27 16:22:50 -04:00
Sam Lantinga
a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00