unknown
|
51c6488f97
|
Add support for SDL_render_d3d12.c to compile in C++ mode
|
2022-06-26 15:35:18 -07:00 |
|
Sam Lantinga
|
adc6875870
|
Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
|
2022-06-17 10:22:28 -07:00 |
|
Sam Lantinga
|
1eb247fa2e
|
Fixed building D3D12 renderer with latest mingw-64
|
2022-06-16 15:44:18 -07:00 |
|
Ozkan Sezer
|
960b86dcb5
|
update SDL_render_d3d12.c after DPI scaling/highdpi support patch.
See https://github.com/libsdl-org/SDL/pull/5778#issuecomment-1153006938
|
2022-06-14 21:03:31 -07:00 |
|
chalonverse
|
8303c5d0a3
|
Added missing SDL_zero for renderTargetViewDesc
|
2022-06-08 12:51:09 -07:00 |
|
chalonverse
|
7a335df9cf
|
Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.
|
2022-06-07 17:07:33 -07:00 |
|
chalonverse
|
4082821822
|
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
|
2022-06-06 17:42:30 -07:00 |
|