Commit Graph

70 Commits

Author SHA1 Message Date
Semphris
8c8ee2174d Dialog: Add filter number, remove NULL termination 2024-06-03 18:22:26 -07:00
Miku AuahDark
86fada6faa Android: Implement open and save file dialog. 2024-05-06 09:33:48 -07:00
Miku AuahDark
33ae7e38d6 Android: Allow SDL_IOFromFile to open content:// URI. (#9696) 2024-05-06 09:05:49 -07:00
Ryan C. Gordon
5f64cc511e rwops: Fixed build on Android. 2024-03-14 19:38:15 -04:00
Ryan C. Gordon
525919b315 rwops: Reworked RWops for SDL3.
- SDL_RWops is now an opaque struct.
- SDL_AllocRW is gone. If an app is creating a custom RWops, they pass the
  function pointers to SDL_CreateRW(), which are stored internally.
- SDL_RWclose is gone, there is only SDL_DestroyRW(), which calls the
  implementation's `->close` method before freeing other things.
- There is only one path to create and use RWops now, so we don't have to
  worry about whether `->close` will call SDL_DestroyRW, or if this will
  risk any Properties not being released, etc.
- SDL_RWFrom* still works as expected, for getting a RWops without having
  to supply your own implementation. Objects from these functions are also
  destroyed with SDL_DestroyRW.
- Lots of other cleanup and SDL3ization of the library code.
2024-03-14 19:36:08 -04:00
Ryan C. Gordon
bc984f78bf android: Remove blocking permission request code. Async only in SDL3!
(this actually still blocks at our internal points of usage, though, for
replacement at a later time.)
2024-02-13 12:06:51 -05:00
Sam Lantinga
cacac6cc34 Updated structure and field names for consistency
Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.

Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga
014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android
This better reflects the actual implementation and makes SDL_HINT_ENABLE_SCREEN_KEYBOARD work on Android.

Fixes https://github.com/libsdl-org/SDL/issues/8652
2024-01-06 08:11:22 -08:00
Sam Lantinga
5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Ryan C. Gordon
482c238953 aaudio: Deal with device recovery.
Android claims to work with multiple devices, but doesn't actually appear to
(at least, afaict), and it will report tons of devices that all just seem
to play to the current default output, so for now, turn this off and only
expose a default device.

And then, with that default output, attempt to recover on errors by throwing
away the current AAudioStream and building a new one.

This let me plug/unplug a set of headphones from the headphone jack and audio
would switch correctly to the new output.
2023-09-30 16:41:31 -04:00
Sam Lantinga
b903ccf945 SDL_rwops read/write functions return size_t again
The current status is stored in the SDL_rwops 'status' field to be able to determine whether a 0 return value is caused by end of file, an error, or a non-blocking source not being ready.

The functions to read sized datatypes now return SDL_bool so you can detect read errors.

Fixes https://github.com/libsdl-org/SDL/issues/6729
2023-08-07 20:36:21 -07:00
Ryan C. Gordon
5ff87c6d4a android: Reworked audio backends for SDL3 audio API.
This involved moving an `#ifdef` out of SDL_audio.c for thread priority,
so the default ThreadInit now does the usual stuff for non-Android platforms,
the Android platforms provide an implementatin of ThreadInit with their
side of the `#ifdef` and other platforms that implement ThreadInit
incorporated the appropriate code...which is why WASAPI is touched in here.

The Android bits compile, but have not been tested, and there was some
reworkings in the Java bits, so this might need some further fixes still.
2023-07-30 11:56:41 -04:00
Sam Lantinga
e6d1ba2a17 Added the concept of display natural orientation
Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation()

The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.
2023-06-17 07:42:16 -07:00
Sylvain
cee245b6a9 SDL_*SceenSaver(): change return value to int. // add SDL_Unsupported() errors 2023-02-09 08:16:46 -08:00
Sam Lantinga
824b9b0a58 Removed SDL_GetDisplayDPI()
This function wasn't consistently correct across platforms and devices.

If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
2023-02-08 17:35:54 -08:00
Sylvain
78cc95e34e Rename internal GetDisplayDPI to GetDisplayPhysicalDPI 2023-01-25 00:04:00 -08:00
Sam Lantinga
fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga
63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Sylvain Becker
186687bda9 Android: make Detect devices common between aaudio and android driver. (#6828)
remove VLA, dynamic alloc, check max length get using GetIntArrayRegion
2022-12-18 12:07:38 +01:00
Maido
abf5cc5203 Android audio device selection (#6824)
Make it possible to select a specific audio device for Android
2022-12-16 16:40:02 +01:00
Ryan C. Gordon
72c1f73bc5 rwops: Make read and write work like POSIX, not stdio.
This simplifies some things, clarifies some things, and also allows
for the possibility of RWops that offer non-blocking i/o (although
none of the current built-in ones do, intentionally, we could add this
later if we choose, or people could provide things like network socket
RWops implementations now, etc.

Fixes #6729.
2022-12-14 15:47:13 -05:00
Sam Lantinga
5750bcb174 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
2022-11-30 12:51:59 -08:00
Sam Lantinga
c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710)
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Sam Lantinga
0a48abc860 Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga
120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Sylvain
a1e992b110 Fixed bug #5118 - [Android] PointerIcon leak in Cursor API 2021-12-21 22:07:17 +01:00
Sylvain
98a966d1c2 Android: don't need to set the SurfaceHolder format from java code
It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface.
 - avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken:
   calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen.
 - re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24)
2021-04-22 18:06:17 +02:00
Amir
1a924bc0bb add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast 2021-02-20 23:05:09 -08:00
Sam Lantinga
9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Ryan C. Gordon
2d82cf78e1 url: put the Android bits in core/android 2020-10-05 13:59:03 -04:00
Ryan C. Gordon
efd665e2c7 Backed out changeset a43cb4e54949
Trying this a different way.
2020-10-05 13:56:45 -04:00
Ryan C. Gordon
5f68812249 url: patched to compile on Android. 2020-10-05 13:52:52 -04:00
Ryan C. Gordon
fa23e3d00b locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.

Fixes Bugzilla #2131.
2020-05-04 02:27:29 -04:00
Sam Lantinga
4bb95e8403 Implemented OpenSL-ES audio recording on Android 2020-02-11 16:14:02 -08:00
Sam Lantinga
a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sylvain Becker
22a2decf64 Android: concurrency issues, make sure Activity is in running State when calling
functions like SDL_CreateWindow, SDL_CreateRenderer, Android_GLES_CreateContext

Bugs 4694, 4681, 4142
2019-06-28 16:38:42 +02:00
Sylvain Becker
ccba8d4691 Android: export Lock/Unlock activity API 2019-06-24 18:08:11 +02:00
Sylvain Becker
f9a9193e2c Android: add MinimizeWindow function (Bug 4580, 4657)
shouldMinimizeOnFocusLoss is un-activated (return false)
2019-06-10 21:58:03 +02:00
Sam Lantinga
dce56ab9fa Added a function to get the current Android SDK version at runtime 2019-05-23 14:19:00 -07:00
Sylvain Becker
bfdd0b228a Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
java layer runs as if separate mouse and touch was 1,
Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS
for generating synthetic touch/mouse events
2019-04-04 17:01:02 +02:00
Sam Lantinga
d05eec7207 Fixed initial display orientation at Android app start 2019-03-12 14:44:25 -07:00
Sylvain Becker
b44a7aea8f Android: fix prototype of Android_JNI_InitTouch 2019-01-10 21:49:00 +01:00
Sylvain Becker
7a1d1baefc Android: add name for Touch devices and simplification, from bug 3958 2019-01-10 21:40:57 +01:00
Sylvain Becker
d23c2f07e3 Fixed bug 3930 - Android, set thread priorities and names
SDLActivity thread priority is unchanged, by default -10 (THREAD_PRIORITY_VIDEO).

SDLAudio thread priority was -4 (SDL_SetThreadPriority was ignored) and is now -16 (THREAD_PRIORITY_AUDIO).

SDLThread thread priority was 0 (THREAD_PRIORITY_DEFAULT) and is -4 (THREAD_PRIORITY_DISPLAY).
2019-01-10 18:05:56 +01:00
Sam Lantinga
5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Sylvain Becker
a95f91bcea Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565
Use the egl format to reconfigure java SurfaceView holder format.
If there is a change, it triggers a surfaceDestroyed/Created/Change sequence.
2019-01-02 18:06:33 +01:00
Sam Lantinga
b0c48dd9dd Support vibration magnitude on Android 8.0 (thanks Rachel!) 2018-10-16 08:29:27 -07:00
Sam Lantinga
f5a21ebf0c Added support for surround sound and float audio on Android 2018-10-09 20:12:43 -07:00
Sam Lantinga
74638ea3c5 Ensure we wait on the surface resize before returning from setting fullscreen mode. 2018-09-28 20:39:57 -07:00
Sam Lantinga
7df0f4fdac Fixed bug 4277 - warnings patch
Sylvain

Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command

They are automatically enabled with -Wall
2018-09-27 14:56:29 -07:00