Commit Graph

10 Commits

Author SHA1 Message Date
Michael Fitzmayer
7c11a8cb9f Fix typo: remove redundant character 2025-07-03 13:20:47 +02:00
Michael Fitzmayer
03489e249a [Nokia N-Gage] Re-enable FPS counter, fix link in README.
- Re-enable FPS counter, which is hidden by default anyway - but essential while working on an actual project.
- Fix link in the platform's README.
- Re-order list of supported platforms (alphabetical order to maintain consistency).
2025-07-02 21:27:24 +02:00
SDL Wiki Bot
73ca59b423 Sync SDL3 wiki -> header
[ci skip]
2025-05-22 19:18:42 +00:00
ScolderCreations
d16371b923 Fix reference to nonexistent "README-3ds.md" 2025-05-15 11:23:00 -07:00
Sam Lantinga
4b429b9fa7 Updated README-platforms.md
Also added platform specific README files
2025-01-16 16:21:18 -08:00
Ryan C. Gordon
f32575dfab docs: Convert everything to Unix-style endlines.
Fixes #8640.
2023-11-29 11:29:57 -05:00
Ryan C. Gordon
2542977b0a Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)"
This reverts commit 82a96afa70.

We ended up not moving to GitHub's wiki after all and built
https://github.com/icculus/ghwikipp to fill the gap...since the wiki is
back at https://wiki.libsdl.org/, put back the original URLs.
2021-04-01 12:15:28 -04:00
Erik Yuzwa
82a96afa70 Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069) 2021-02-13 11:49:31 -05:00
Sam Lantinga
104c9541d9 Converted README documentation to DOS text format 2016-10-07 17:46:58 -07:00
Philipp Wiesemann
0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00