Sam Lantinga
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285df94623
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Renamed SDL_GPURenderStateDesc to SDL_GPURenderStateCreateInfo for consistency with GPU API conventions
Fixes https://github.com/libsdl-org/SDL/issues/12817
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2025-08-27 09:14:19 -07:00 |
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Topi-Matti Ritala
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f7b7188837
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Add SDL_CreateGPURenderer
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2025-04-07 09:26:03 -07:00 |
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Sam Lantinga
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efe122be4d
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Removed width/height parameters from LoadTexture()
You can directly access the texture width and height now.
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2025-03-14 11:38:13 -07:00 |
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Sam Lantinga
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dcb97a5f49
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Set a default shader entry point
The default should be the entrypoint generated by SDL_shadercross. That way it doesn't need to be hand-specified in the common workflow.
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2025-03-14 11:38:13 -07:00 |
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Sam Lantinga
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02faa8f75c
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Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()
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2025-03-14 09:26:30 -07:00 |
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Sam Lantinga
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96194347bc
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Added an example of fullscreen shader effects with the GPU renderer
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2025-03-14 09:26:30 -07:00 |
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