Commit Graph

1874 Commits

Author SHA1 Message Date
Ryan C. Gordon
874c07f8de storage: Don't allow "." and ".." paths, enforce '/' dir separators.
Also clarify what characters are valid for Storage paths in the category docs.

Fixes #11079.
Fixes #11370.
Fixes #11369.
2025-01-16 08:19:28 -05:00
Ryan C. Gordon
67664a0427 testfilesystem: test some Storage APIs, too. 2025-01-16 08:19:28 -05:00
Ryan C. Gordon
87e1b0eb89 filesystem: SDL_EnumerateDirectory() gives dirs with path seperators appended.
Fixes #11065.
Fixes #11427.
2025-01-16 08:19:28 -05:00
Ramez Ragaa
e98ee9bb04 Adjust testgl.c to test gl_release_behavior 2025-01-16 08:19:05 -05:00
Evan Hemsley
fb6df93384 GPU: Add name properties to resources (#11946) 2025-01-13 17:29:08 -08:00
Ozkan Sezer
307dac97ac testcontroller.c: fix build errors due to -Wformat after commit b524af1 2025-01-12 22:00:02 +03:00
Sam Lantinga
b524af1b43 testcontroller: log the ID of gamepads as they are added and removed 2025-01-12 10:02:39 -08:00
Frank Praznik
6b776a9989 keyboard: Add some SDL keycodes for common Xkb keys
Add SDL keycodes for keys found commonly found in the default Xkb layout, such as left tab and compose, and keys frequently used for custom modifiers such as Meta, Hyper, and Level5 Shift.

As these keys aren't Unicode code points and don't have associated scancodes (at least on modern keyboards), they are placed in the new extended key code space, with bit 30 set as a flag.
2025-01-09 17:26:41 -05:00
Ryan C. Gordon
3f7f632e14 audio: Added SDL_AudioDeviceStreamPaused.
We had the other two wrapper functions to pause and resume, and forgot query.
2025-01-09 01:36:57 -05:00
Ryan C. Gordon
f61860fa93 testautomation: fixed incorrect test.
The test was doing this:

- The output size is 80x60
- The logical size is 40x30
- The viewport is { 10, 7, 40, 30 }
- Draw to fill this whole viewport.

This would offset the filled rectangle a little, as before, but then the
viewport was the size of the entire logical space, so it wasn't a rectangle
centered in the middle of the output, as was expected.

This used to produce the expected output before the fix in
fa7a529912. But it appears the test was
incorrect, so this tweaks the viewport to produce the expected result.
2025-01-08 23:33:39 -05:00
Frank Praznik
f2f04e825d tests: Fix get/set window size test being skipped
A return check conversion was missed when the SDL_* functions were converted to return boolean values instead of int, which caused this test to be skipped.
2025-01-08 11:02:45 -05:00
Ryan C. Gordon
b674b715f5 fix integer overflow ub in testautomation_sdltest
(cherry-picked from commit f804293a27)
2025-01-06 13:18:03 -05:00
Ryan C. Gordon
6a0405b933 testautomation: Added a test to stdlib_swprintf that previously would fail. 2025-01-05 02:45:15 -05:00
Anonymous Maarten
efba42a67b tests: avoid undefined signed overflow 2025-01-04 01:06:29 +01:00
Anonymous Maarten
53aaf8c26b cmake: custom generate-XXX targets must depend on outputs 2025-01-04 00:19:45 +01:00
Sam Lantinga
a8c41135aa Enable themed Windows dialogs when building with Visual Studio 2025-01-03 09:25:10 -08:00
Ryan C. Gordon
e484182765 testcamera: Log the camera backend in use. 2025-01-03 03:46:22 -05:00
Sam Lantinga
9f7b2c3595 Fixed incorrect error message when a joystick can't be opened 2025-01-02 17:18:09 -08:00
Erik Soma
c6b5c21aaf clipboard: Ensure SDL_ClearClipboardData clears data even when no data has been set 2025-01-02 07:23:27 -08:00
Anonymous Maarten
b713e7581b stdlib: fix SDL_strtol of "0" with base 0
SDL_strtol("0") skipped the "0" octal prefix
and returned a failure because the remainder of the string was empty.
2025-01-02 01:15:28 +01:00
Sam Lantinga
e43aa12b49 Updated copyright for 2025 2025-01-01 08:01:29 -08:00
Sam Lantinga
f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Sam Lantinga
3197e27b59 testcamera: fixed return codes 2024-12-31 19:27:11 -08:00
Sam Lantinga
f18e023317 Added testclipboard 2024-12-31 19:27:11 -08:00
Sam Lantinga
1c04ebe423 Renamed SDL_ASYNCIO_CANCELLED to SDL_ASYNCIO_CANCELED 2024-12-30 19:13:02 -08:00
Anonymous Maarten
543f244965 tests: include SDL_build_config.h when HAVE_BUILD_CONFIG is defined 2024-12-29 20:08:06 +01:00
Ozkan Sezer
c2121dd9a2 testcamera: fix MSVC build failure due to C4244 warning. 2024-12-29 21:28:02 +03:00
Sam Lantinga
5c84d38822 testcamera: don't pick a frame size larger than the maximum texture size
Ran into this on a Huawei Y6 phone, where the back facing camera can generate 4160x2000 frames, but the maximum texture size was 4096x4096
2024-12-29 09:41:00 -08:00
Anonymous Maarten
f1232de3d2 cmake: add_dependencies must have at least 2 arguments 2024-12-28 02:43:12 +01:00
Anonymous Maarten
2664d36faf cmake: avoid parallel generation of headers through intermediate target
See
https://cmake.org/cmake/help/latest/command/add_custom_command.html#example-generating-files-for-multiple-targets
2024-12-28 02:39:12 +01:00
Sam Lantinga
75a24116b5 testcontroller: show gamepad connection state 2024-12-27 13:58:49 -08:00
Semphris
0461180e25 SDL_EVENT_QUIT when no window nor tray
SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE will not fire if there are active tray icons. This impacts only applications that create tray icons, and that at least one icon outlives the last visible top-level window. SDL_EVENT_QUIT will fire when the last active tray is destroyed if there are no active windows.
2024-12-27 09:22:27 -08:00
Sam Lantinga
948b16533c testcamera: use the first available cameras 2024-12-26 19:23:43 -08:00
Semphriss
01b9b0edb7 Add system tray support (#10873) 2024-12-24 10:36:39 -08:00
capehill
80c1b1e1a0 Fix testautomation pixels_saveLoadBMP big endian issue
It seems created surfaces are ARGB8888 format on both BE and LE,
therefore BGRA32 failed.
2024-12-22 12:08:54 -08:00
Sam Lantinga
cadeec9cc9 SDL_SoftStretch() doesn't handle large pixel formats
Fixes https://github.com/libsdl-org/SDL/issues/11534
2024-12-21 09:19:03 -08:00
Sam Lantinga
f37eef948c Removed raw mouse events
It's too close the 3.2.0 release for an API change like this.

If/when we re-add these, some things for consideration:
* What use cases does this enable that aren't currently possible?
* What cross-platform API guarantees do we make about the availability of these events? e.g. do we try to simulate them where raw input isn't actually available?
* How is this different from the existing relative mode, and how do we clearly explain when you want these events vs wanting relative mode?

Notes from @expikr:
First observation: the reason I originally passed denominators instead of multipliers was because some rational values cannot be exactly represented by floats (e.g 1/120) so instead let the end-developer decide how to do the dividing themselves. It was the reason why it was using split values with an integer numerator to begin with, instead of having both as floats or even just normalize it in advance.

On the other hand, passing them as multipliers might have hypothetical uses for dynamically passing end-user controlled scaling in a transparent manner without coupling? (Though in that case why not just do that as additional fields appended to `motion` structs in an API-compatible layout?)

So it’s somewhat of a philosophical judgement of what this API of optional availability do we intend for it to present itself as:
- should it be a bit-perfect escape hatch with the absolute minimally-denominal abstraction over platform details just enough to be able to serve the full information (á la HIDPIAPI),
- or a renewed ergonomic API for splitting relative motion from cursor motion (in light of The Great Warping Purge) so that it is unburdened by legacy RelativeMode state machines, in which case it would be more appropriate to just call it `RELATIVE` instead of `RAW` and should be added alongside another new event purely for cursor events?

This alternate API stream was conceived in the context of preserving compatibility of the existing RelativeMode state machine by adding an escape hatch. So given the same context, my taste leans towards the former designation.

However, as The Great Warping Purge has made it potentially viable to do so, if I were allowed to break ABI by nuking the RelativeMode state machine entirely, I would prefer the latter designation unified as one of three separate components split from the old state machine, each independently controlled by platform-dependent availability without any state switching of a leaky melting pot:
- cursor visibility controls (if platform has cursor)
- cursor motion events (if platform has cursor)
- relative motion events (if the platform reports hardware motion)
2024-12-21 05:18:42 -08:00
Sam Lantinga
c44fa5bb07 Updated raw input events to match SDL style
Also added raw keyboard events, and implemented raw input events on iOS, OpenBSD console, Linux console, and X11
2024-12-21 05:18:42 -08:00
Frank Praznik
5ec5f23fff tests: Print accurate enabled/disabled relative mode status in testrelative 2024-12-20 10:57:12 -05:00
cosmonaut
0f9e86fe1c tests: Fix GPU tests crashing when window is minimized 2024-12-19 16:21:50 -08:00
cosmonaut
e46d8756e5 tests: Update GPU tests to use new swapchain best practice 2024-12-19 15:55:04 -08:00
Frank Praznik
4bfc8f84f7 tests: Add a raw event mode to testrelative
Add a code path to test raw motion events (activated by '--raw').
2024-12-19 14:14:36 -05:00
Sam Lantinga
e08f34c3be Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP
This complicated mouse handling and is a rarely tested path. Real relative mode is much better performance and higher precision.
2024-12-19 10:33:02 -08:00
Frank Praznik
eda0261c4e video: Drop size and position requests for windows in a fixed size/position state
It is not uncommon for clients to redundantly set the window size and position, either as a holdover from an SDL 1 port, when this was required, due to any window state change triggering a universal update function that sets all window state, even if unnecessary (e.g. always calling SDL_SetWindowSize(), even if the window is fullscreen), or due to the use of compatability layers. Historically, these clients expect that their behavior won't override the base window state, which is an assumption that the windowing changes in SDL 3 broke by caching size and position changes that can't be applied immediately.

This change drops size and position requests when the window is in the maximized and fullscreen states (fullscreen-desktop windows will be repositioned, but the non-fullscreen floating position will not be overwritten), which is behavior more in line with existing client assumptions, and should ease the porting process, as well as prevent annoying bugs when older software is run via sdl2-compat.

In the process of making these changes, pending window state has been moved to separate variables in the SDL_Window struct, as this fixes bugs regarding fullscreen display selection and centering windows immediately after resize on asynchronous platforms, which had issues due to pending state possibly being overwritten.
2024-12-17 10:45:40 -05:00
Ryan C. Gordon
1fbb8e1824 examples/audio/04-multiple-streams: Remove drag-and-drop support.
I'm going to reuse that code for an actual drag/drop example later, but for
simplicity and accessibility of the examples, this is just going to load two
wavs and loop them, so you get the music with a sword-clinking sound mixed
over it.
2024-12-10 23:10:43 -05:00
Sam Lantinga
900627f7fc Enable the SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS hints on macOS
Fixes https://github.com/libsdl-org/SDL/issues/4000
2024-12-06 17:07:16 -08:00
Sam Lantinga
23828b62d4 Added SDL_IsMainThread() and SDL_RunOnMainThread() 2024-12-05 13:53:51 -08:00
Ryan C. Gordon
3ca629ceb5 asyncio: Allow file closes to request a flush/fsyncdata. 2024-12-03 17:32:20 -05:00
Ryan C. Gordon
e79ce2a200 asyncio: Added async i/o APIs. 2024-12-03 17:32:20 -05:00
Ryan C. Gordon
f852038384 filesystem: Added SDL_GetCurrentDirectory().
Fixes #11531.
2024-11-27 23:42:11 -05:00