Commit Graph

20222 Commits

Author SHA1 Message Date
Frank Praznik
4c2d0c422b wayland: Remove kde_output_order_v1 support
This protocol is unstable and not intended for clients, and SDL now sorts the display list into a stable order and selects a primary display suitable for games on its own, so it isn't necessary.

Reverts e71e16950a
2024-10-19 11:16:30 -04:00
SDL Wiki Bot
5f874b60a8 Sync SDL3 wiki -> header
[ci skip]
2024-10-19 14:49:21 +00:00
Anonymous Maarten
1647d36aec docs: document copying shared SDL3 a bit more + document sanitizer/libc incompatibility 2024-10-19 14:48:51 +00:00
Ryan C. Gordon
b6a6a4a7f8 audio: fix incorrect dynCall in Emscripten audio.
This only seemed to cause problems with `-s ASYNCIFY` on the build command
line, but it was incorrect in general.

Fixes #11258.
2024-10-18 23:53:40 -04:00
Sam Lantinga
07bb8f1c4c openvr: added APIENTRY for OpenGL functions (thanks @cnlohr!) 2024-10-18 16:40:36 -07:00
Sam Lantinga
b40ad5428b Fixed assertion at quit when the debug text was the last texture used. 2024-10-18 14:51:40 -07:00
Maia
a48fa675be Fix formatting 2024-10-18 13:45:04 -07:00
Sam Lantinga
1d23d2c3c2 Renamed SDL_SANDBOX_UNKNOWN to SDL_SANDBOX_UNKNOWN_CONTAINER 2024-10-18 12:45:07 -07:00
Frank Praznik
a7da3ad59b x11: Support sorting displays via the priority hint
Store the connector name for displays and use it for sorting them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
Frank Praznik
0faf9dc4a4 kmsdrm: Support sorting displays via the priority hint
Use the connector name for displays and sort them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
Ozkan Sezer
a6e5ab437f video/openvr: Avoid type redefinition errors.
Also, let SDL handle stdint.h and stdbool.h.
2024-10-18 19:21:32 +03:00
SDL Wiki Bot
2654d5d48b Sync SDL3 wiki -> header
[ci skip]
2024-10-18 02:34:29 +00:00
Sam Lantinga
e81e917c5e Added an OpenVR video driver (thanks @cnlohr!) 2024-10-17 19:38:04 -07:00
Ozkan Sezer
569691797d windows/SDL_systhread.c: fix permissions 2024-10-18 05:00:04 +03:00
Sasha Szpakowski
186c6e5c9d windows: fix race condition with exception-based thread naming. 2024-10-17 18:42:01 -07:00
Sam Lantinga
faa404a652 If we get a newline character, treat it as SDLK_RETURN
Fixes https://github.com/libsdl-org/SDL/issues/10679
2024-10-17 18:18:38 -07:00
Sam Lantinga
a432abf4cc Make sure that we quit if we get a terminating event
This covers the case where the application didn't handle the quit or terminating event, we still need the main loop to finish.
2024-10-17 17:19:49 -07:00
Sam Lantinga
c5e1ae4580 Only free debug_char_texture_atlas if it has been allocated
Fixes https://github.com/libsdl-org/SDL/issues/11254
2024-10-17 17:19:49 -07:00
Sam Lantinga
00f4cb308b Fixed crash if the Vulkan renderer changes swapchain image count 2024-10-17 17:19:49 -07:00
Sam Lantinga
41366f73b2 Don't block in Android USB device open
We might be waiting a long time for a permissions dialog, so let that complete asynchronously. While that's happening, we'll remove the device from the device list so that when we get permission the application sees the device as newly available and can open it again.

Fixes https://github.com/libsdl-org/SDL/issues/6347
2024-10-17 12:02:24 -07:00
Sam Lantinga
60c3eaf5ee Use SDL_GetAndroidJNIEnv() in hid.cpp 2024-10-17 12:02:24 -07:00
Sam Lantinga
2d3fa03d53 Use the correct return type for SDL_GetAndroidJNIEnv()
This prevents application code from having to cast to JNIEnv everywhere.
2024-10-17 12:02:24 -07:00
Sam Lantinga
3d852da806 Requesting Bluetooth permission on Android is now asynchronous
This fixes an ANR at startup if gamepad input comes in while prompting for Bluetooth permissions.

Fixes https://github.com/libsdl-org/SDL/issues/6347
2024-10-17 12:02:24 -07:00
Sam Lantinga
be3d961b47 Treat clicking the right pad as a thumbstick click on a Steam Controller 2024-10-17 12:02:24 -07:00
Ivan Epifanov
6da4d94abf VITA: implement camera subsystem 2024-10-17 10:24:17 -07:00
Ivan Epifanov
f79f21217b VITA: fix yuv texture update 2024-10-17 07:53:26 -07:00
Ozkan Sezer
4612db21a3 SDL_utils.c: restrict gethostname() usage to non-windows
Reference issue: https://github.com/libsdl-org/SDL/issues/11228.
2024-10-17 12:47:02 +03:00
Daniel Ludwig
9a5420118a Define SDL_DIALOG_DUMMY in SDL_build_config_xbox.h 2024-10-17 12:45:37 +03:00
Sam Lantinga
dd955332a2 Removed SDL_build_config_emscripten.h
The Emscripten build uses cmake, so we don't need the standalone config header.

Fixes https://github.com/libsdl-org/SDL/issues/11236
2024-10-16 18:16:46 -07:00
Anonymous Maarten
5492be23a1 ci: test Apple x64 on macos-13 runner
GitHub will remove macos-12 by December 3rd, 2024.
2024-10-17 02:28:20 +02:00
SDL Wiki Bot
c48fbbb067 Sync SDL3 wiki -> header
[ci skip]
2024-10-16 23:48:38 +00:00
Sam Lantinga
c41b2bb855 SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
This lets us early out when scanning for new hardware more quickly.
2024-10-16 16:47:29 -07:00
Sam Lantinga
8a30def5f2 Only use Steam Virtual Gamepads if we're running under Steam
Fixes https://github.com/libsdl-org/SDL/issues/11214
Fixes https://github.com/libsdl-org/SDL/issues/11215
2024-10-16 16:47:29 -07:00
Sam Lantinga
28504f5791 Steam virtual gamepad info isn't available in the macOS sandbox 2024-10-16 16:47:29 -07:00
Sam Lantinga
d6981da5a4 Added SDL_GetSandbox()
This adds support for detecting whether you're running in a sandbox on macOS
2024-10-16 16:47:29 -07:00
Sam Lantinga
d7b1ba1bfc Added support for the Steam Virtual Gamepad on macOS Sequoia 2024-10-16 16:47:29 -07:00
Ozkan Sezer
3ebfdb04be SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case
Because strdup is not ANSI but POSIX, and its prototype might be hidden..

... and re-enable clang-tidy in CI for LoongArch64.

Fixes:  https://github.com/libsdl-org/SDL/issues/11219.
2024-10-16 21:50:40 +03:00
Maia
d9df87f19f Fix syntax of trailing doc comments 2024-10-16 11:28:00 -07:00
Sam Lantinga
9cf388f260 Re-added HAVE_FDATASYNC and HAVE_GETHOSTNAME for platforms that have them. 2024-10-16 11:25:57 -07:00
Petar Popovic
6897385623 Add void to run_colorspace_test() function prototype 2024-10-16 11:16:42 -07:00
Anonymous Maarten
69433ee075 doc: explain build-scripts/create-release.py in the release checklist 2024-10-16 18:43:15 +02:00
Ozkan Sezer
18410c03ea cmake: fix checks for fdatasync() and gethostname() 2024-10-16 19:40:51 +03:00
Sam Lantinga
a027ec59ca Make the name of the Steam Deck Controller consistent.
It will be named "Steam Deck Controller" regardless of whether you're running under Steam.
2024-10-16 08:23:29 -07:00
Sylvain
09e3af58b5 Fixed bug #10954: software renderer: examples/renderer/10-geometry missing a triangle
typo when changing return code from int to bool
2024-10-16 16:48:05 +02:00
Ivan Epifanov
860e38a3a2 VITA: fix shader color format 2024-10-16 07:43:14 -07:00
Sam Lantinga
ed1ec236c1 Removed fdatasync and gethostname definitions from platforms that don't have them
As verified by CMake builds in CI
2024-10-16 07:39:30 -07:00
Sam Lantinga
cbbad4051b Treat a button press location as an implicit mouse move
This fixes having the incorrect location for mouse button presses on Steam Deck under gamescope. This works around a bug where the mouse motion appears to come at the next button press, and comes from the xwayland-pointer device instead of the xwayland-relative-pointer device which is delivering mouse button events.
2024-10-15 22:30:38 -07:00
Kyle Sylvestre
e5fa929245 Report win32 last error string windows_file_open (#11224) 2024-10-15 19:47:06 -07:00
SDL Wiki Bot
b4554a8a75 Sync SDL3 wiki -> header
[ci skip]
2024-10-15 22:37:00 +00:00
Sam Lantinga
97f1da73da Rename GPU properties for consistency 2024-10-15 15:36:26 -07:00