Commit Graph

299 Commits

Author SHA1 Message Date
Anonymous Maarten
3cb819ac48 vita: fix PVR_PSP2 (GLES) + gl4es4fita (GL) 2023-01-25 00:23:05 +01:00
Sam Lantinga
a06a593aa6 Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention 2023-01-24 13:47:30 -08:00
Sylvain
052b14eb65 Add SDL_ConvertAudioSamples() helper function 2023-01-24 08:26:09 -08:00
Sam Lantinga
7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Lokathor
74697bc351 group init flag defines into an enum (#7137) 2023-01-24 06:04:43 +00:00
David Carlier
b379c910d4 SDL_CPUPauseInstruction RISCV-64 version proposal. 2023-01-22 13:58:59 -08:00
Sam Lantinga
9c8642ded9 Removed SDL_INIT_NOPARACHUTE
Fixes https://github.com/libsdl-org/SDL/issues/7121
2023-01-22 09:14:12 -08:00
Sylvain
64bc0a1612 Remove AudioCVT interface in favor of SDL_AudioStream 2023-01-22 11:31:30 -05:00
Sam Lantinga
4becca4fc9 Clarify that SDL_GetJoystickFromInstanceID() and SDL_GetGamepadFromInstanceID() return NULL if the associated device hasn't been opened yet.
Fixes https://github.com/libsdl-org/SDL/issues/7100
2023-01-19 07:42:04 -08:00
Eric Wasylishen
67c91353e0 Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)

*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.

Most of the _CreateWindowFramebuffer backends are untested except
for Windows.

Fixes #7047
2023-01-15 12:57:42 -08:00
Sam Lantinga
bf53183c8b Fixed building on Raspberry Pi 2023-01-13 14:20:57 -08:00
Sam Lantinga
7c16fe6d69 Default to use the built-in EGL definitions 2023-01-12 16:17:00 -08:00
Ozkan Sezer
85924687fd fix SDL_GetSensorInstanceID() return code upon failure.
Reference issue: https://github.com/libsdl-org/SDL/issues/7051
2023-01-11 21:56:50 +03:00
Ozkan Sezer
0621a67350 fix SDL_GetJoystickInstanceID() return code upon failure
Reference issue: https://github.com/libsdl-org/SDL/issues/7051
2023-01-11 21:56:50 +03:00
Sam Lantinga
0ead89747a Fixed filename comment in SDL_intrin.h 2023-01-10 21:05:38 -08:00
Sam Lantinga
95faeab96c SDL_GetNumJoysticks() and SDL_GetNumSensors() are no longer in the API 2023-01-10 18:07:40 -08:00
Sam Lantinga
dc280c17a0 Moved SDL_intrin.h back into the public headers for application use 2023-01-10 15:50:35 -08:00
Sam Lantinga
56522034db Fixed building with Visual Studio 2010 2023-01-09 18:30:23 -08:00
Sam Lantinga
2aa9569b3e Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()
Fixes https://github.com/libsdl-org/SDL/issues/5641
2023-01-09 18:01:59 -08:00
Sam Lantinga
5ed00d34aa Document that condition variable mutexes can't be locked recursively.
Fixes https://github.com/libsdl-org/SDL/issues/5497
2023-01-09 15:59:39 -08:00
Sam Lantinga
e9b86eebf3 Functions which return function pointers now return SDL_FunctionPointer instead of void*
This fixes the clang warning "Cast between pointer-to-function and pointer-to-object is an extension"

You can define SDL_FUNCTION_POINTER_IS_VOID_POINTER in your project to restore the previous behavior.

Fixes https://github.com/libsdl-org/SDL/issues/2866
2023-01-09 15:46:21 -08:00
Sylvain
7275b2b352 SDL_GetTicks64: entry added in SDL_ENABLE_OLD_NAMES 2023-01-09 21:59:50 +01:00
Sam Lantinga
5feebcdce0 SDL_AddHintCallback() now returns a standard int result instead of void
Fixes https://github.com/libsdl-org/SDL/issues/7035
2023-01-09 12:09:30 -08:00
Sam Lantinga
fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga
dbd4b88abc Generally removed generally 2023-01-09 09:04:05 -08:00
Sam Lantinga
40833d2526 Documented thread starvation issue raised in https://github.com/libsdl-org/SDL/pull/7023 2023-01-09 09:01:41 -08:00
Sam Lantinga
59308cb3e9 SDL_platform_defines.h is already included in SDL_platform.h 2023-01-09 08:40:11 -08:00
Sylvain
4798c36197 Add oldname entry: GetTicks64() is renamed GetTicks() 2023-01-09 13:43:39 +01:00
Anonymous Maarten
f91a747549 include: SDL_dynapi.h depends on platform defines 2023-01-08 21:37:54 +01:00
Anonymous Maarten
f53d797cca cmake: generate git hash using GetRevisionDescription CMake module
This allows the build system (ninja/make/VS) to detect whether the current
checkout git commit has changed. If so, SDL_revision.h will be updated.
2023-01-08 18:20:56 +01:00
Hunter Kvalevog
a2b2464b46 SDL_Vulkan_GetInstanceExtensions: Require Vulkan
Document that this function will fail if the user doesn't call
SDL_Vulkan_LoadLibrary (either explicitly or via SDL_CreateWindow)
beforehand.
2023-01-08 07:55:34 -08:00
Hunter Kvalevog
0953367967 SDL_Vulkan_GetInstanceExtensions: Remove window
Remove the unused `window` parameter from
SDL_Vulkan_GetInstanceExtensions, which is never used by any of the
backends.
2023-01-08 07:55:34 -08:00
Sam Lantinga
7f0801377b Separate wmain() and main() implementations
Fixes https://github.com/libsdl-org/SDL/issues/7010
2023-01-07 08:28:07 -08:00
Sam Lantinga
5a2a91cb05 Fixed compile warnings with unused parameters 2023-01-06 16:24:20 -08:00
Sam Lantinga
5dd07a5773 The alloc_size attribute isn't supported in clang 3.x 2023-01-06 12:10:21 -08:00
Sam Lantinga
6b5855e990 Removed SDL_REVISION_NUMBER 2023-01-06 09:53:18 -08:00
Sylvain
93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() 2023-01-06 09:15:39 -08:00
Sam Lantinga
26be384801 SDL_syswm.h provides the platform specific types by default again
You can enable and disable subsystems with SDL_ENABLE_SYSWM_*/SDL_DISABLE_SYSWM_* and you can disable the type forward declarations with SDL_DISABLE_SYSWM_*_TYPES
2023-01-05 23:50:37 -08:00
Sylvain
2d7f8d7d51 Remove legacy SDL_Audio functions that acts on device id == 1 2023-01-05 09:40:06 -05:00
Sam Lantinga
51a80d03ce Be really explicit about needing to check for negative error codes with SDL_RWread() 2023-01-04 22:29:45 -08:00
Sam Lantinga
0bbf6cc379 Test text rendering APIs take floating point coordinates 2023-01-04 16:45:02 -08:00
Sam Lantinga
0901657278 Document renamed API functions in SDL_keyboard.h 2023-01-04 15:41:35 -08:00
Sam Lantinga
1dc119c316 Removed functions from SDL_oldnames.h that are no longer in the API 2023-01-04 14:53:29 -08:00
Sam Lantinga
4f978456a8 Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED 2023-01-04 14:32:37 -08:00
Sam Lantinga
28b22e3f9b Removed functions from SDL_oldnames.h that are no longer in the API 2023-01-04 14:03:33 -08:00
Sam Lantinga
c823f26f18 Revert "Removed public joystick locking API"
This reverts commit a515f51ac0.

We still need joystick locking to protect the gamepad mappings
2023-01-04 13:51:40 -08:00
Sylvain
6863f0b2d8 Add SDL_WindowID type for SDL_Window id 2023-01-04 09:21:52 -08:00
Sam Lantinga
95e5417d2e Fixed documentation warnings 2023-01-03 15:39:11 -08:00
Sam Lantinga
9c1a9ecb4b Removed non-float versions of SDL render API drawing functions
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation

Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
Sam Lantinga
e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00