Ryan C. Gordon
a9cfcf6bde
stdinc: Drastically improve SDL_StepUTF8() and make it a public API.
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Fixes #10105 .
2024-06-27 17:36:09 -04:00
Ryan C. Gordon
982feb7a65
vulkan: SDL_Vulkan_CreateSurface now returns the usual int (0=ok, -1=error).
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Fixes #10091 .
2024-06-27 15:25:10 -04:00
Sam Lantinga
0ff5c05486
Added SDL_GetWindows()
2024-06-24 12:22:12 -07:00
Sam Lantinga
2f5b20fcb5
Updated based on feedback from @JKaniarz
2024-06-24 11:49:15 -07:00
Sam Lantinga
96f2f23240
Simplified SDL random function names and added thread-safe versions
2024-06-24 11:49:15 -07:00
Sam Lantinga
89cdadf7c3
Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf()
2024-06-24 11:49:15 -07:00
Sam Lantinga
76631a0978
The text input state has been changed to be window-specific.
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SDL_StartTextInput(), SDL_StopTextInput(), SDL_TextInputActive(), SDL_ClearComposition(), and SDL_SetTextInputRect() all now take a window parameter.
This change also fixes IME candidate positioning when SDL_SetTextInputRect() is called before SDL_StartTextInput(), as is recommended in the documentation.
2024-06-24 11:20:08 -07:00
Sam Lantinga
679e4471ed
Added the ability to query the keymap for keycodes based on modifier state
2024-06-21 22:06:08 -07:00
John Kaniarz
8f29f8cae5
Renamed SDL_rand() to SDL_rand_bits() and updated tests
2024-06-19 17:00:58 -07:00
John Kaniarz
16e69cb4c9
Removed SDL_rand_r()
2024-06-19 11:02:02 -07:00
John Kaniarz
83d21e20df
Added SDL_rand_float and SDL_rand_n to API
2024-06-19 11:02:02 -07:00
Sam Lantinga
d1d484ddbe
Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
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These are simple random functions that should not be used for serious random number generation.
Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00
Sam Lantinga
9cb4bb92f6
Fixed parsing SDL_ANALYZER_NORETURN
2024-06-16 07:08:19 -07:00
Ryan C. Gordon
38f0214e8a
audio: Refer to audio devices to "playback" and "recording".
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Fixes #9619 .
2024-06-15 01:08:12 -04:00
Ryan C. Gordon
5bc654aad3
camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule.
2024-06-13 18:13:51 -04:00
Sam Lantinga
80a907e0e6
Backed out the viewport and cliprect changes in 9fb5a9ccac
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This ended up being lots of application code churn without any real benefit in practice.
2024-06-12 19:25:15 -07:00
Ryan C. Gordon
5416bd5fdc
ios: Move animation callback to its own typedef.
2024-06-12 15:10:16 -04:00
Sam Lantinga
9fb5a9ccac
Use floating point values for viewport, clip rectangle, and texture sizes
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These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.
Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
Anonymous Maarten
ef6123886e
Add SDL_ReadS8 and SDL_WriteS8
2024-06-12 01:39:08 +02:00
Ryan C. Gordon
96f2ef77ab
include: Make function pointer params into typedefs.
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This is easier to read and document in general, but will also make some
new parsing work in wikiheaders much easier.
2024-06-11 12:22:46 -04:00
Ryan C. Gordon
7d54a37d74
iostream: Make seeking's whence value a real enum.
2024-06-09 01:50:48 -04:00
Sam Lantinga
a0d1445ccb
Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
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The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property
Fixes https://github.com/libsdl-org/SDL/issues/9851
2024-06-03 21:10:58 -07:00
Semphris
8c8ee2174d
Dialog: Add filter number, remove NULL termination
2024-06-03 18:22:26 -07:00
Ryan C. Gordon
e23257307e
Introduce formal policy for APIs that return strings.
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This declares that any `const char *` returned from SDL is owned by SDL, and
promises to be valid _at least_ until the next time the event queue runs, or
SDL_Quit() is called, even if the thing that owns the string gets destroyed
or changed before then.
This is noted in the headers as "the SDL_GetStringRule", so this will both be
greppable to find a detailed explaination in docs/README-strings.md and
wikiheaders will automatically turn it into a link we can point at the
appropriate documentation.
Fixes #9902 .
(and several FIXMEs, both known and yet-undocumented.)
2024-06-03 14:20:49 -04:00
Sam Lantinga
ae59afa7d0
Fixed building with ENABLE_SDL_CALL_LOGGING enabled
2024-05-29 10:30:31 -07:00
Sam Lantinga
542a3663de
Added SDL_GetDefaultKeyFromScancode() to the public API
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This is useful when getting the English name of a key for a non-Latin keyboard layout, for example.
2024-05-28 19:48:24 -07:00
Sam Lantinga
c74886ab00
Added SDL_SetWindowAspectRatio() and SDL_GetWindowAspectRatio()
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Fixes https://github.com/libsdl-org/SDL/issues/1573
2024-05-28 11:52:31 -07:00
Sam Lantinga
dfe4445214
Added SDL_SetWindowSurfaceVSync() and SDL_GetWindowSurfaceVSync()
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Fixes https://github.com/libsdl-org/SDL/issues/9347
2024-05-27 13:12:17 -07:00
Sam Lantinga
99599d9236
Added SDL_AddTimerNS()
2024-05-27 07:57:33 -07:00
Sam Lantinga
b6360516e4
Added the timerID to the SDL timer callback
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Fixes https://github.com/libsdl-org/SDL/issues/2593
2024-05-27 07:57:33 -07:00
Ryan C. Gordon
ca2d7f9844
gendynapi.py: Ignore wiki documentation blocks.
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Otherwise, it thinks SDL_CreateThread, etc, are real functions.
Reference Issue #9890 .
2024-05-26 13:34:13 -04:00
Ryan C. Gordon
cf2874080f
mouse: Move mouse button state from a Uint32 to a formal typedef.
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Reference Issue #9812 .
2024-05-26 13:23:21 -04:00
Ryan C. Gordon
0f0570b060
pen: Change a Uint32 bitfield into a typedef.
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Reference Issue #9812 .
2024-05-26 13:23:21 -04:00
Sam Lantinga
534768c7c5
Added SDL_PauseAudioStreamDevice() and SDL_ResumeAudioStreamDevice()
2024-05-26 13:21:23 -04:00
Ryan C. Gordon
2626304e70
properties: add formal SDL_CleanupPropertyCallback type, improve docs.
2024-05-26 12:17:34 -04:00
Ryan C. Gordon
b83bb035e6
thread: SDL_CreateThreadWithStackSize is now SDL_CreateThreadWithProperties.
2024-05-22 11:39:43 -04:00
Ryan C. Gordon
0ec716819e
thread: Reworked SDL_CreateThread to be consistent across platforms.
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Also documented missing and weird bits, rename typedefs to fit SDL standards.
2024-05-22 11:39:43 -04:00
Sam Lantinga
6f2621438a
Renamed DECLSPEC to SDL_DECLSPEC
2024-05-17 17:09:09 -07:00
Brick
b6b9d5508e
Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume
2024-05-17 13:36:51 +01:00
Sam Lantinga
5c4b558c1c
Dynamic API symbol cleanup
2024-05-16 23:18:41 -07:00
Ali Emre Gülcü
f17b556c76
Add SDL_Vulkan_DestroySurface functionality ( #9817 )
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Added SDL_Vulkan_DestroySurface, its documentation and corresponding platform specific implementations. Fixed some header inclusion orders to improve consistency between platforms. Added TODOs regarding MetalView creation and destruction which will benefit from the new functionality.
2024-05-16 17:41:15 -07:00
Sam Lantinga
730fa2c379
Re-sorted API functions
2024-05-16 10:22:15 -07:00
Sam Lantinga
02ff85f2f3
Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment()
2024-05-16 10:22:15 -07:00
Sam Lantinga
4609af618a
Updated logging functions for SDL3 naming convention
2024-05-16 10:22:15 -07:00
Sam Lantinga
661f2fc1fc
Removed the SDL_Version structure, moved SDL version to SDL.h
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Inspired by https://github.com/libsdl-org/SDL/issues/9788
2024-05-15 10:43:31 -07:00
Sam Lantinga
863a9029ae
Added SDL_GlobFlags
2024-05-14 07:13:35 -07:00
Sam Lantinga
17520c2e6e
Removed SDL_RendererFlags
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The flags parameter has been removed from SDL_CreateRenderer() and SDL_RENDERER_PRESENTVSYNC has been replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during window creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation.
SDL_SetRenderVSync() now takes additional values besides 0 and 1.
The maximum texture size has been removed from SDL_RendererInfo, replaced with SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER.
2024-05-13 15:06:11 -07:00
Sam Lantinga
c1ba31118b
Added ball, touchpad, and sensor support for virtual joysticks
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Fixes https://github.com/libsdl-org/SDL/issues/9542
2024-05-09 18:25:22 -07:00
Sam Lantinga
bcbf09acde
Renamed SDL_AttachVirtualJoystickEx() to SDL_AttachVirtualJoystick()
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The shorthand version of this function didn't allow specifying a controller name, which seems pretty important. It seems like anyone actually implementing a virtual joystick is going to want to use some of the extended functionality.
2024-05-09 14:05:58 -07:00
Sam Lantinga
54fb629da5
SDL_WindowFlags is now 64-bit
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Fixes https://github.com/libsdl-org/SDL/issues/7321
2024-05-09 10:39:54 -07:00