Borderless windows flagged as fullscreen at creation time turn on the borders, because doing so prevents some window managers from wrongly positioning the borderless window, and in these cases the borders need to be removed whether fullscreen is exited programmatically or via a compositor event. Set a flag when forcing the borders on, so they will be removed in all cases later.
/tmp/SDL3/src/video/windows/SDL_windowswindow.c: In function 'WIN_SetWindowPositionInternal':
/tmp/SDL3/src/video/windows/SDL_windowswindow.c:216:17: warning: 'h' may be used uninitialized in this function [-Wmaybe-uninitialized]
rect.bottom = *height;
~~~~~~~~~~~~^~~~~~~~~
/tmp/SDL3/src/video/windows/SDL_windowswindow.c:320:12: note: 'h' was declared here
int w, h;
^
/tmp/SDL3/src/video/windows/SDL_windowswindow.c:215:16: warning: 'w' may be used uninitialized in this function [-Wmaybe-uninitialized]
rect.right = *width;
~~~~~~~~~~~^~~~~~~~
/tmp/SDL3/src/video/windows/SDL_windowswindow.c:320:9: note: 'w' was declared here
int w, h;
^
This reverts commit 2de2e9d031.
The fullscreen state is no longer available to check, and the actual bug this was trying to work around was fixed in ad813a65e7
Note that Wayland places a restriction on windows being resized, where the requested size passed to the configuration event is a maximum, and attempting to exceed it is a protocol violation, so trying to grow the window by dragging the sides only vertically or horizontally is limited, as the provided dimensions can't be exceeded.
In practice, nothing seems to kill clients that do this, but the more immediate problem is that doing so causes GNOME to glitch out.
The HDR properties are zeroed and set in WIN_GetHDRProperties, and using the struct without calling this function results in sending uninitialized data.
In file included from /tmp/SDL3/src/events/SDL_events_c.h:28,
from /tmp/SDL3/src/SDL.c:46:
/tmp/SDL3/src/events/../video/SDL_sysvideo.h:31: error: redefinition of typedef 'SDL_VideoDevice'
/tmp/SDL3/src/video/SDL_video_c.h:27: note: previous declaration of 'SDL_VideoDevice' was here
The wp_alpha_modifier_v1 protocol allows for a global blending factor to be specified for an entire surface. Use this to add support for SDL_SetWindowOpacity().
In some cases, size data set programmatically could be overwritten by old configuration data, particularly when on the display scaling path. This refactors the configuration code to be much more strict and verbose regarding the handling of window sizes, which fixes some scenarios where tests were failing when display scaling was activated.
Video backends that run asynchronously can wind up in a race situation if a mode or position update request queues up a fullscreen enter request while an unprocessed asynchronous leave request is in flight, and the mode switch or position update request is processed after the leave request, causing the window to erroneously return to fullscreen.
Instead of the internal SDL_UpdateFullscreenMode and backend SetWindowFullscreen functions taking a boolean value, use an enum that allows the backends to distinguish between "this is an explicit fullscreen enter/leave request", and "this is an update request to change the mode or position". Communicating the specific intent allows the backend to early-out when required, which prevents windows from erroneously returning to fullscreen due to update requests made after a leave request, and allows for the removal of some internal synchronization previously needed to (attempt to) work around this, which improves overall performance while also increasing robustness.
This is only relevant to the internal functions, and nothing in the public-facing API has been changed.
In some cases, the fullscreen deadline handler can be hit before the associated configure event is received, resulting in the constraints being erroneously restored. The state is doubled buffered, so it shouldn't interfere with the pending fullscreen dimensions, but it isn't correct behavior.
According to the spec, calls to set/unset fullscreen will always have an associated configure event, and the constraints will be reapplied as needed there.
Non-size configuration events are filtered out, so there is no need to enqueue an event when setting the size, as it won't be overwritten in the configure event when only changing state.
If a window is fullscreen and the maximized state is requested, it needs to be explicitly entered after leaving fullscreen, or the resulting window will be in the maximized state, but still the size of the non-maximized window.
It was only used if SSE wasn't supported (available since the Pentium III in
1999), or the data was aligned to 8 bytes but not aligned to 16 bytes.
The likelihood of ever hitting this codepath seems extremely low.
The spec says that an undefined confinement region should match the input region, so it is resized automatically.
This was a hack for a very old, buggy compositor and is no longer needed.
At best, it simply doesn't work, and if it does, it frequently warps the pointer to the wrong position as the window animates in/out of fullscreen mode.
It can also inadvertently trigger the relative warp mode emulation mode on Wayland if a fullscreen transition occurs while the client has the pointer hidden.
Added SDL_Vulkan_DestroySurface, its documentation and corresponding platform specific implementations. Fixed some header inclusion orders to improve consistency between platforms. Added TODOs regarding MetalView creation and destruction which will benefit from the new functionality.
This extends the display scaling mode to be global and work in terms of pixels everywhere, with the content scale value set on displays. The per-window property had some issues, and has been removed in favor of retaining only the global hint that changes all coordinates to pixel values, sets the content scale on the displays, and generally makes the Wayland backend behave similarly to Win32 or X11.
Some additional work was needed to fix cases where displays can appear to overlap, since Wayland desktops are always described in logical coordinates, and attempting to adjust the display positions so that they don't overlap can get very ugly in all but the simplest cases, as large gaps between displays can result.
The flags parameter has been removed from SDL_CreateRenderer() and SDL_RENDERER_PRESENTVSYNC has been replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during window creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation.
SDL_SetRenderVSync() now takes additional values besides 0 and 1.
The maximum texture size has been removed from SDL_RendererInfo, replaced with SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER.