Commit Graph

2523 Commits

Author SHA1 Message Date
Ozkan Sezer
b990e9145b build fixes after d0bbfdbfb8 2022-12-02 02:13:59 +03:00
Sam Lantinga
42238f88ea Fixed build after d0bbfdbfb8 2022-12-01 13:28:48 -08:00
Pierre Wendling
d0bbfdbfb8 Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963d)
2022-12-01 13:08:50 -08:00
Sylvain
09ee811f4b Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4)
2022-12-01 08:29:15 -08:00
Sam Lantinga
7b1000013e Reverted code formatting for Apple platforms
We didn't get the merge right, and rather than tease out exactly what happened, I'm just reverting for now.
2022-11-30 15:51:17 -08:00
Sam Lantinga
d87048fd5a Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit() 2022-11-30 14:37:34 -08:00
Sam Lantinga
6926d046c0 Fixed build after cherry-pick of 5750bcb174 from SDL3 2022-11-30 13:05:57 -08:00
Sam Lantinga
b8d85c6939 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
2022-11-30 12:57:41 -08:00
David Edmundson
d7664a6ef1 Support wayland fractional scale protocol
The new protocol adds support for more native communication of
fractional scaling.

Everything in the wayland backend already existed only our fractional
scale was calculated implicitly through a combination of output size
guesswork for fullscreen windows.

This new protocol makes that explicit, providing a more robust solution
and a solution for non-fullscreen surfaces. The fallback code is still
left in place for now whilst compositors gain support.
2022-11-29 16:37:02 -05:00
pionere
724845110c video: fix error messages
- do not overwrite error message set by SDL_InitFormat (SDL_AllocFormat)
- set proper error message (Cocoa_Metal_CreateView)
- protect against allocation failure (UIKit_Metal_CreateView)

(cherry picked from commit cf0cb44df8)
2022-11-29 11:04:11 -08:00
Sylvain Becker
fb0ce375f0 Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line

(cherry picked from commit 6a2200823c to reduce conflicts merging between SDL2 and SDL3)
2022-11-28 12:33:03 -08:00
Joshua Root
2df39e64ab Fix build with Xcode < 7
The _Nullable attribute is not available in older versions.

(cherry picked from commit 9a64aa6f95)
2022-11-26 20:36:54 -08:00
Ryan C. Gordon
3f5593d613 cocoa: Patched to compile on macOS SDK < 10.10.
Fixes #6586.

(cherry picked from commit fa5adcafd5)
2022-11-26 13:59:44 -05:00
Michael Fitzmayer
e19c532ebf Add bitdraw.h, remove non-working stub class
(cherry picked from commit 67f31a19a8)
2022-11-24 13:13:08 -08:00
Frank Praznik
66bd15555c wayland: Fix build when not using the shared Wayland libraries
Explicitly include the Wayland protocol headers when statically linking against the Wayland libraries or older system headers might be used instead of the local versions.

(cherry picked from commit 836eb22442)
2022-11-24 03:01:42 -08:00
Joshua Root
33e5de31d8 vulkan_metal.h: Make compatible with ObjC ARC
Fixes #6598

(cherry picked from commit 239423e205)
2022-11-23 17:39:26 -08:00
Frank Praznik
3eaf56894e wayland: Fix libdecor_dispatch signature
The function returns an int, not a bool.

(cherry picked from commit f47169fcba)
2022-11-23 15:17:52 -08:00
Joshua Root
f52e7199df Check build-time SDK in LoadMainMenuNibIfAvailable
Fixes building against OS X 10.7 SDK.

(cherry picked from commit f8cebeea59)
2022-11-23 12:28:43 -08:00
Joshua Root
e12c831b15 SDL_cocoaopengl.h: ensure CVDisplayLinkRef is defined
The typedef seems to be pulled in coincidentally with newer SDKs, but
older ones need to import the header explicitly.

(cherry picked from commit d2910904fb)
2022-11-23 12:22:40 -08:00
Frank Praznik
fe396e306e wayland: Use the cached window size when switching from non-floating to floating window state
When changing the window state from non-floating to floating (e.g. leaving fullscreen), libdecor can send bogus content sizes that are +/- the height of the window title bar and start 'walking' the window height in one direction or the other with every transition.

The floating window size is known, so use the cached value instead of the size reported by libdecor when restoring the floating state.
2022-11-19 09:15:27 -08:00
Sam Lantinga
ff99e56d3a Fixed KMSDRM window creation failing if OpenGL libraries are not available, but GLES 2.0 libraries are 2022-11-18 12:54:55 -08:00
Sam Lantinga
da9ba3a2a1 If a CRTC doesn't have a mode configured, use the preferred or largest mode as the default mode
Fixes https://github.com/libsdl-org/SDL/issues/6421
2022-11-18 12:17:27 -08:00
David Gow
81479d8784 wayland: keyboard: Cache text input parameters.
Some applications (and embarrassingly, testime is one of them) call
SDL_StartTextInput() or SDL_SetTextInputRect() every frame. On KDE/KWin
with fcitx5, this causes there to be several preedit events every frame
(particularly given some of the workarounds in Wayland_StartTextInput),
which slows testime down to an unusable crawl.

Instead, make SDL_StartTextInput() a no-op if text input is already
enabled, and cache the input rect, only changing it when the new rect is
actually different.

With these changes, we only get preedit events (and hence
SDL_TEXTEDITING events) when the preedit string actually changes. This
matches the behaviour under XWayland, and works very smoothly.
2022-11-18 07:18:36 -08:00
Sylvain
16824865c2 Cleanup of SDL_SetError that already return -1 value 2022-11-18 06:59:10 -08:00
Sylvain
3e70553c48 Unneed test before calling SDL_FreeSurface 2022-11-18 06:58:34 -08:00
Sylvain
ddad901c0d Remove unneeded semicolon 2022-11-17 10:43:45 +01:00
Sam Lantinga
77bcd269be Allow creating an empty surface with pitch 0
This fixes Maelstrom, which creates an empty staging surface and then uses it for transfer to texture
2022-11-16 22:23:16 -08:00
Sam Lantinga
913e403f2a Fixed error message when trying to create an OpenGLES2 renderer on macOS
Testing: testsprite2 --renderer opengles2

OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"
2022-11-16 18:03:29 -08:00
Sam Lantinga
fcc994e132 ensure that SDL2 does not set conflicting window flags (thanks @pionere!) 2022-11-16 17:40:32 -08:00
Sylvain
ce5da5d579 Don't compare pointer against '0', but NULL 2022-11-16 21:47:43 +01:00
Sylvain
1d7966df15 Remove un-needed check for NULL pointer. They were previously checked just before. 2022-11-16 21:27:16 +01:00
Ryan C. Gordon
389ffab733 Code style fixes, etc.
Reference PR #6345.
2022-11-16 12:53:48 -05:00
ulatekh
ec58a817ef Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.

SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
2022-11-16 12:43:20 -05:00
Ryan C. Gordon
7ebdae5dc9 cocoa: Fix OpenGL deprecation warning. 2022-11-16 11:45:41 -05:00
Ryan C. Gordon
7c760f7f79 cocoa: Update CVDisplayLink timing when screen changes.
This handles both the window moving to a new display and
changing the current display's refresh rate in System
Preferences

Reference Issue #4918.
2022-11-16 11:35:27 -05:00
Ryan C. Gordon
1fd66cc890 Revert "cocoa: Backed out CVDisplayLink code for macOS vsync."
This reverts commit 04b50f6c6b.

It turns out OpenGL vsync has broken again in macOS 12, so
we're reintroducing our CVDisplayLink code to deal with it,
again.

Reference Issue #4918.
2022-11-16 11:34:25 -05:00
Frank Praznik
903301c6aa wayland: Always use integer scaling for cursors.
Cursors don't get fractionally scaled, so always scale system cursor sizes to the next whole integer.
2022-11-16 06:15:17 -08:00
Frank Praznik
c855184765 wayland: Handle virtual keyboards that don't fit the X mapping
SDL is built around the concept of keyboards having a fixed layout with scancodes that correspond to physical keys no matter what linguistic layout is used. Virtual keyboards don't have this concept and can present an arbitrary layout of keys with arbitrary scancodes and names, which don't fit the SDL model. When one of these keyboards is encountered, it requires special handling: use the keysym of the pressed keys to derive their ANSI keyboard scancode equivalents for control keys and ASCII characters. All other characters are passed through as text events only.
2022-11-15 11:00:39 -08:00
Frank Praznik
0e446c54bd events: Factor out the xkb keysym to scancode conversion from the X11 driver 2022-11-15 11:00:39 -08:00
Ryan C. Gordon
44d7b8b91d egl: Check for a NULL pointer in SDL_EGL_GetProcAddress.
This happens on kmsdrm if you try to GetProcAddress before creating
a window.

Fixes #5399.
2022-11-15 13:59:24 -05:00
Ethan Lee
f3cc99fb93 x11: Minor style fixes for recent OSK changes 2022-11-15 13:56:44 -05:00
Sam Lantinga
70656b133c Don't recreate the window when creating a Metal renderer on an OpenGL window.
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.

Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-15 10:21:07 -08:00
Pierre Wendling
80ff20f6fe N3DS: Set keyboard focus to newly created windows.
This fixes polling issues with Joystick subsystem where
`SDL_PrivateJoystickShouldIgnoreEvent` would always return true, thus
ignoring all inputs.
2022-11-14 21:24:10 -08:00
Sam Lantinga
a40b7cde10 Workaround for views being in portrait instead of landscape mode on iOS 16
Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-14 13:03:52 -08:00
pionere
dad8df3ed1 video: check graphics flags the same way in SDL_RecreateWindow as in SDL_CreateWindow
- single check to validate the graphics flags
- check it before tearing down the window
2022-11-14 07:53:41 -08:00
Frank Praznik
eef4d3c86a wayland: Clamp wl_seat version on older versions of libwayland
Clamp the wl_seat max version to 5 if being built against a version of libwayland below 1.21.0, or containers that bundle newer versions of SDL with older versions of libwayland can break if the compositor advertises support for a protocol version above 5.
2022-11-13 17:48:14 -06:00
Sam Lantinga
674989261d Fixed warning
Fixes https://github.com/libsdl-org/SDL/issues/5842
2022-11-13 11:09:39 -08:00
Ethan Lee
c4b9f62164 x11: Add support for the Steam Deck on-screen keyboard 2022-11-13 11:02:27 -08:00
pionere
5f2a1231dd video: check graphics flags the same way as the type flags 2022-11-13 08:31:50 -08:00
pionere
22354b4142 video: simplify window-type check in SDL_CreateWindow 2022-11-12 07:18:04 -08:00