warning C6340: Mismatch on sign: 'int' passed as _Param_(4) when some unsigned type is required in call to 'SDL_snprintf_REAL'.
warning C6340: Mismatch on sign: 'const unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'.
warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2).
warning C6340: Mismatch on sign: 'int' passed as _Param_(4) when some unsigned type is required in call to 'SDL_snprintf_REAL'.
warning C6001: Using uninitialized memory 'devName'.
warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'.
warning C6221: Implicit cast between semantically different integer types: comparing HRESULT to an integer. Consider using SUCCEEDED or FAILED macros instead.
warning C28251: Inconsistent annotation for 'SDL_vsscanf_REAL': this instance has no annotations. See c:\projects\sdl-experimental\include\sdl3\sdl_stdinc.h(597).
warning C28252: Inconsistent annotation for 'SDL_vsnprintf_REAL': _Param_(3) has 'SAL_IsFormatString("printf")' on the prior instance. See c:\projects\sdl-experimental\include\sdl3\sdl_stdinc.h(600).
warning C28253: Inconsistent annotation for 'SDL_vswprintf_REAL': _Param_(3) has 'SAL_IsFormatString("printf")' on this instance. See c:\projects\sdl-experimental\include\sdl3\sdl_stdinc.h(601).
warning C28251: Inconsistent annotation for 'SDL_vasprintf_REAL': this instance has no annotations. See c:\projects\sdl-experimental\include\sdl3\sdl_stdinc.h(603).
Also fixed warning C6239: (<non-zero constant> && <expression>) always evaluates to the result of <expression>. Did you intend to use the bitwise-and operator?
At the earliest place, immediatly after driverdata is set.
(Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function).
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.
This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.
The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.
Fixes#8642.