Commit Graph

8054 Commits

Author SHA1 Message Date
Ryan C. Gordon
2f43f7bc53 audio: Allow querying of device buffer size. 2023-09-13 11:03:17 -04:00
Ryan C. Gordon
cf95721130 audio: Added a hint to let apps force device buffer size.
This is a hint because apps might (probably mistakenly) believe they need this
to migrate from SDL2, but most things don't need to specify this.
2023-09-13 10:42:08 -04:00
Ryan C. Gordon
47d8c77c67 audio: Choose better default sample frame counts.
This might still need tweaking, but this is probably better than it was.
2023-09-13 10:27:11 -04:00
Ryan C. Gordon
8b26e95f91 audio: Change SDL_AudioStreamCallback
Now it offers the total requested bytes in addition to the amount
immediately needed (and immediately needed might be zero if the stream
already has enough queued to satisfy the request.
2023-09-13 10:11:23 -04:00
Max Bachmann
fd1c54a004 detect fanatec steering wheels 2023-09-12 15:35:35 -07:00
Sam Lantinga
cd633b9a88 Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused()
This aligns with the SDL3 convention of removing "Is" from self-explanatory function names

Also improved some documentation in SDL_audio.h
2023-09-12 12:11:09 -07:00
Dan Ginsburg
2de2e9d031 Fix flickering of window when using desktop-fullscreen and borderless window on multiple monitors on Linux. Closes #8186. 2023-09-12 07:37:39 -07:00
danginsburg
723835d16a Windows: fix for client rect resizing larger each time we came from exclusive fullscreen -> windowed on a monitor with HiDPI set. The problem was we were using the monitor DPI rather than the window DPI so AdjustWindowRectExForDpi was giving us an incorrect size which would be too large for the client rect. Closes #8237. 2023-09-12 07:36:55 -07:00
Sam Lantinga
1d1c6e6305 Turn off COREAUDIO debug logging by default 2023-09-11 09:03:48 -07:00
Frank Praznik
52efefca04 wayland: Fix drag offer leak
The data device leave function is intended for drag offers, not selections, and the function as was previously written was a no-op.
2023-09-09 18:49:47 -04:00
Ryan C. Gordon
3a992af446 audio: Added a postmix callback to logical devices.
You can see it in action in testaudio by mousing over a logical device; it
will show a visualizer for the current PCM (whatever is currently being
recorded on a capture device, or whatever is being mixed for output on
playback devices).

Fixes #8122.
2023-09-09 16:26:37 -04:00
Simon McVittie
7207bdce5d render: Enable clipping for zero-sized rectangles
Battle for Wesnoth apparently relies on being able to disable rendering
of UI elements by setting the clip rectangle to be empty.

Resolves: https://github.com/libsdl-org/SDL/issues/6896
Fixes: 00f05dcf "render: only enable clipping when the rectangle is valid"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-09-09 11:12:55 -07:00
Ryan C. Gordon
fafbea1ced audio: Move internal float32 mixing to a simplified function 2023-09-07 10:48:04 -04:00
Ryan C. Gordon
38c8fc05c5 audio: Remove ChooseMixStrategy.
This is adds complexity and fragility for small optimization wins.

The biggest win is the extremely common case of a single stream providing
the only output, so we'll check for that and skip silencing/mixing/converting.

Otherwise, just use a single mixer path.
2023-09-07 10:44:30 -04:00
Frank Praznik
37e1fc3b58 wayland: Ensure that the toplevel window is recreated when switching decoration modes
If a compositor tries to change the decoration mode when initially creating a window, the hidden flag might not yet be unset if the decoration mode is changed during the initial roundtrip in Wayland_ShowWindow(). As hiding the window destroys the decoration manager object, the hidden flag check is unnecessary, as the decoration configuration listener will never be entered when the window is hidden.
2023-09-06 13:35:44 -04:00
Brick
f2ca9a615b Added SDL_AUDIO_FRAMESIZE 2023-09-05 17:56:58 -07:00
Brick
53122593f8 Added SDL_AUDIO_BYTESIZE 2023-09-05 17:56:58 -07:00
Makarenko Oleg
a2c1984d37 Detect Simagic wheel bases as wheels (#8198)
Simagic DirectDrive wheel bases have the same vendor + product id's
2023-09-04 12:11:13 -07:00
Ozkan Sezer
1d8dfbb223 avoid type redefinition errors after PR/8181 2023-09-04 21:29:40 +03:00
Oleg
266b91d2fd Detect Logitech G923 Playstation as wheel
G923 have two different versions - Xbox version is already present in the wheel list, but not the PS version.
2023-09-04 11:05:28 -07:00
Oleg
cde67ea49a Detect Logitech PRO Racing Wheel for Xbox (PC mode) as wheel
Logitech PRO Racing Wheel have two different versions - for Playstation and Xbox. Vendor + Product ID for Playstation version already present in SDL sources, but not an Xbox version
2023-09-04 11:01:17 -07:00
Sam Lantinga
3a932141e4 Restore audio format binary compatibility with SDL 2.0 2023-09-04 10:16:53 -07:00
Sam Lantinga
233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
Native endian types have no LE/BE suffix
2023-09-04 09:48:44 -07:00
Brick
0e552761b7 Renamed AudioStreamSpeed to AudioStreamFrequencyRatio 2023-09-04 07:46:18 -07:00
Brick
47bcb078f5 Fixed some incorrect SDL_AUDIO_F32 uses 2023-09-04 07:46:18 -07:00
Sam Lantinga
825d344756 Make sure that the same timestamp is used for all PS5 events from the same packet 2023-09-01 17:49:39 -07:00
Brick
9c1430324c Removed SDL_dataqueue 2023-09-01 14:38:45 -04:00
Brick
a59152688a Try and avoid overflow when handling very large audio streams 2023-09-01 14:38:45 -04:00
Brick
5394a805f4 Improved testaudiostreamdynamicresample
Tweaked color palette
2023-09-01 14:38:45 -04:00
Brick
e55844274d Added SDL_(Get|Set)AudioStreamSpeed 2023-09-01 14:38:45 -04:00
Brick
43c3c5736d Track the formats of data in an SDL_AudioStream 2023-09-01 14:38:45 -04:00
Brick
337fed3df6 Tweaked ResampleFrame_SSE
Use _mm_unpack(lo|hi)_ps instead of _mm_shuffle_ps
2023-09-01 14:38:45 -04:00
Ryan C. Gordon
fd7cd91dc9 audio: Mix multiple streams in float32 to prevent clipping.
This only does this work if actually mixing; if the physical device only
has a single stream bound to it, it'll just write the data to the hardware
without the extra drama.

Fixes #8123.
2023-08-31 23:46:33 -04:00
Ryan C. Gordon
9097573e37 audio: Choose a mixing strategy on each iteration.
Currently it's SILENCE (just zero out the mix buffer), COPYONE (one stream
writes directly into the hardware's buffer), or MIX (everything gets mixed
together before sending to the hardware).

Devices that aren't doing anything result in SILENCE. Devices playing
one thing result in COPYONE.

This lets the two most common states take what are likely significantly
faster approaches.

There will likely be some other strategies later (like when we offer a
postmix callback, etc).
2023-08-31 14:47:06 -04:00
Jeremy Demeule
6ff31e10cf metal: Add hint to select low power device instead of the default one (#8182)
On some system like MacBook Pro Intel with AMD card, asking for the default device will always return the AMD GPU.
This is not an issue for 99% of the case when the renderer context is here to provide the maximum performance level like for game.
However, for video application using GPU for 1 quad and 1 texture, using the discrete GPU for that lead to an important power consumption (4 to 8W), heat increase, and fan noise.
With this patch, I successfully amend ffplay to only use the integrated GPU (i.e. the Intel one), instead of the discrete GPU (i.e. the AMD one).
2023-08-31 01:23:45 -07:00
Sam Lantinga
8a8aed477d Make sure that we process touch events that position the mouse
Fixes https://github.com/libsdl-org/SDL/issues/8176
2023-08-30 21:31:19 -07:00
Sam Lantinga
a7eea9997d macOS: Don't raise the parent top-level window when raising a child window, only raise the child window to the top of the parent 2023-08-30 20:29:57 -07:00
Sam Lantinga
a5e7214795 Add SDL_WINDOW_NOT_FOCUSABLE flag to set that the window should not be able to gain key focus
- Also adds SDL_SetWindowFocusable() to set/clear flag on existing windows
2023-08-30 20:29:51 -07:00
Ryan C. Gordon
b385dc3b68 n3dsaudio: Patched to compile. 2023-08-30 19:53:54 -04:00
Ryan C. Gordon
4e0c7c91fc audio: PlayDevice() should return an error code.
Higher level code treats errors as fatal and disconnects the device.
2023-08-30 19:17:19 -04:00
Anonymous Maarten
a94d724f17 wayland: add SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL 2023-08-30 23:03:03 +02:00
Anonymous Maarten
da5d93d3da wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's
They mess with #ifdef conditional in headers.
2023-08-30 13:43:50 -07:00
Ryan C. Gordon
3699b12ed0 audio: Fixed some "is_*" variables to be cleaner and/or more specific.
Requested at https://github.com/libsdl-org/SDL/pull/8165#discussion_r1306700881_
2023-08-29 10:46:14 -04:00
Ryan C. Gordon
2471d8cc2a audio: Fixed logic error in SDL_OpenAudioDeviceStream. 2023-08-27 19:30:47 -04:00
Sam Lantinga
82db2b58f9 Renamed audio stream callback and moved the userdata parameter first
In general SDL API callbacks are called with the userdata paramter first, to mimic C++ method call convention
2023-08-27 14:43:21 -07:00
Ryan C. Gordon
58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. 2023-08-27 16:54:30 -04:00
Ryan C. Gordon
1e775e0eef audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream.
This is meant to offer a simplified API for people that are either migrating
directly from SDL2 with minimal effort or just want to make noise without
any of the fancy new API features.

Users of this API can just deal with a single SDL_AudioStream as their only
object/handle into the audio subsystem.

They are still allowed to open multiple devices (or open the same device
multiple times), but cannot change stream bindings on logical devices opened
through this function.

Destroying the single audio stream will also close the logical device behind
the scenes.
2023-08-27 16:54:30 -04:00
Sam Lantinga
bd088c2f99 Revert "Clarify whether an audio function expects a physical or logical device ID"
This reverts commit 506a133d84.

Physical and logical audio devices are intended to be interchangeable at the API level.
2023-08-27 13:42:20 -07:00
Brick
82e481b520 Added --randmem test parameter 2023-08-27 13:08:15 -07:00
Brick
f8286df167 Fixed ResampleFrame_SSE doing unnecessary work 2023-08-27 13:08:15 -07:00