Sam Lantinga
505badb7af
checkkeys: added support for multiple windows
2024-06-24 11:20:08 -07:00
Sam Lantinga
76631a0978
The text input state has been changed to be window-specific.
...
SDL_StartTextInput(), SDL_StopTextInput(), SDL_TextInputActive(), SDL_ClearComposition(), and SDL_SetTextInputRect() all now take a window parameter.
This change also fixes IME candidate positioning when SDL_SetTextInputRect() is called before SDL_StartTextInput(), as is recommended in the documentation.
2024-06-24 11:20:08 -07:00
Sam Lantinga
258ee05655
checkkeys: enable showing IME candidates
2024-06-24 11:20:08 -07:00
Simon McVittie
2cfeff1505
testevdev: Associate HID reports for pedals with their other test data
...
This is how these globals were intended to have been used, similar to
what we already did for the Fanatec device.
Fixes: 3772d6cc
"testevdev: Add raw HID report descriptors where available"
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-06-24 04:39:34 -07:00
Simon McVittie
3150fdc75e
Revert "testevdev.c: comment out two unused data to fix build."
...
This reverts commit e4f53e6b21
.
We'll use these in the next commit.
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-06-24 04:39:34 -07:00
Anonymous Maarten
2018882bf2
testmanymouse: enable raw keyboard events on Windows
2024-06-22 11:35:00 -07:00
Anonymous Maarten
99d28ca485
testmanymouse: fix argument parsing
2024-06-22 14:43:06 +02:00
Sam Lantinga
90034b16dc
The keycode in key events is affected by modifiers by default.
...
This behavior can be customized with SDL_HINT_KEYCODE_OPTIONS.
2024-06-22 00:19:06 -07:00
Sam Lantinga
0dd579d40d
Removed SDL_Keysym
2024-06-21 22:06:08 -07:00
Sam Lantinga
679e4471ed
Added the ability to query the keymap for keycodes based on modifier state
2024-06-21 22:06:08 -07:00
Sam Lantinga
ef9bd8b609
Add the raw platform specific key code to SDL_Keysym
...
This allows applications to handle keys that SDL doesn't recognize, in a platform dependent way.
Fixes https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Sam Lantinga
9d816c72ef
Updated SDL3 scancode list
...
This adds more app editing and audio control keys and removes keys that launch applications
Work in progress on https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Simon McVittie
53eff7f903
testevdev: Add X-Box One S controller via xpadneo 0.9.x
...
This is an out-of-tree driver providing an alternative interface to
X-Box gamepads. Compared with the in-kernel driver, it adds four
pseudo-buttons used to indicate which profile is active, and an
optional "misc" axis that combines the two triggers into a rudder.
Partially addresses libsdl-org/SDL#7823
Thanks: @kakra
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-06-21 07:05:26 -07:00
Simon McVittie
2804f92eff
testevdev: Add missing device ID for Wiimote Classic Controller
...
Thanks: Jeremy Whiting
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-06-21 07:04:56 -07:00
Simon McVittie
c244eb937b
testevdev: Add the virtual X360 controller created by Steam Input
...
Thanks: Robert Beckett
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-06-21 07:02:23 -07:00
Simon McVittie
f471392e73
testevdev: Add test data from Steam Deck built-in devices
...
Thanks: Robert Beckett
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-06-21 07:02:23 -07:00
Simon McVittie
740850d3ce
testevdev: Add a field for the USB device version
...
For some devices, such as the Steam Deck's built-in Steam Controller,
the version number reported via evdev and the version number reported
via USB are different. We don't currently use this information anyway,
but in case we want to use it in the future, let's include it in our
test data.
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-06-21 07:02:23 -07:00
Anonymous Maarten
0f27686a51
tests: run tests under a minimal debugger that can create minidumps
...
Tests on ci are run using this dumper, and will upload the minidumps.
2024-06-21 12:39:11 +02:00
Frank Praznik
2f276a2eea
video: Expose HDR metadata per-window
...
Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
2024-06-20 15:55:07 -04:00
Anonymous Maarten
72d5f39e5c
Make testnative (on win32) UNICODE compatible
2024-06-20 15:40:32 +02:00
Anonymous Maarten
992f80eb51
testnative: include SDL_build_config.h instead of SDL_internal.h
2024-06-20 15:40:32 +02:00
John Kaniarz
38cac043af
Added algorithm comments to SDL_rand_*()
2024-06-19 17:00:58 -07:00
John Kaniarz
8f29f8cae5
Renamed SDL_rand() to SDL_rand_bits() and updated tests
2024-06-19 17:00:58 -07:00
Hubert Maier
3acdb8a90b
JANITORIAL: Fix typos in comments in various files ( #10058 )
2024-06-19 07:13:46 -07:00
Sam Lantinga
d7391394d3
Switched the camera format to use framerate ratio instead of interval ratio
...
This is more intuitive for game developers and users.
Fixes https://github.com/libsdl-org/SDL/issues/9896
2024-06-18 07:39:52 -07:00
Sam Lantinga
3a68febedf
Enable HIDAPI controller support on mobile platforms
2024-06-17 15:05:12 -07:00
Sam Lantinga
aeea819494
Added colorspace to SDL_CameraSpec
2024-06-16 17:47:16 -07:00
Sam Lantinga
d1d484ddbe
Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
...
These are simple random functions that should not be used for serious random number generation.
Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00
Sam Lantinga
e388e377aa
audio: Refer to audio devices to "playback" and "recording"
2024-06-15 08:00:33 -07:00
Ryan C. Gordon
38f0214e8a
audio: Refer to audio devices to "playback" and "recording".
...
Fixes #9619 .
2024-06-15 01:08:12 -04:00
Ryan C. Gordon
5bc654aad3
camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule.
2024-06-13 18:13:51 -04:00
Ryan C. Gordon
9d3d893322
testcamera: Report device name and SDL camera driver in the window title.
2024-06-13 17:05:47 -04:00
Sam Lantinga
9f984e6fb4
testcontroller: fixed showing analog axis values
2024-06-12 22:27:54 -07:00
Sam Lantinga
80a907e0e6
Backed out the viewport and cliprect changes in 9fb5a9ccac
...
This ended up being lots of application code churn without any real benefit in practice.
2024-06-12 19:25:15 -07:00
Sam Lantinga
3e70376bce
Enabled HIDAPI debug logging for diagnostic purposes
2024-06-12 15:03:41 -07:00
Sam Lantinga
9fb5a9ccac
Use floating point values for viewport, clip rectangle, and texture sizes
...
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.
Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
Anonymous Maarten
32907a9606
Rename SDL_Swap(16|32|64)(LE|BE) to SDL_Swap(LE|BE)(16|32|64)
2024-06-12 02:29:39 +02:00
Sam Lantinga
391a63f29f
Check raw keyboard input in checkkeys
2024-06-11 09:09:30 -07:00
Sam Lantinga
ed5993d1cb
Removed unused variable
2024-06-10 15:01:41 -07:00
Sam Lantinga
0cc61b27a2
SDL takes care of handling mouse relative mode on focus change
2024-06-10 14:57:32 -07:00
Sam Lantinga
3e018517c3
Fixed build errors after SDL_IOWhence change
2024-06-09 11:52:04 -04:00
Sam Lantinga
1938d25b7e
Use "%S" format specifier for wide-character strings
2024-06-06 10:59:15 -07:00
Hunter Kvalevog
14f7eebac6
testcamera: Add [--camera name] parameter
2024-06-04 16:24:27 -07:00
Sam Lantinga
4d392bfc67
Fixed camera capture on iOS
...
My phone captured 1920x1080 images even though the highest reported format was higher resolution, so I adjusted testcamera to be able to handle different sized images than expected.
Fixes https://github.com/libsdl-org/SDL/issues/9930
2024-06-04 11:34:39 -07:00
Sam Lantinga
60396971ce
Move the main header with SDL_MAIN_USE_CALLBACKS
2024-06-04 10:42:44 -07:00
Sam Lantinga
a0d1445ccb
Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
...
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property
Fixes https://github.com/libsdl-org/SDL/issues/9851
2024-06-03 21:10:58 -07:00
Semphris
8c8ee2174d
Dialog: Add filter number, remove NULL termination
2024-06-03 18:22:26 -07:00
Sam Lantinga
1d83b782b8
Set the headphones to 50% volume to avoid blasting people's ears
...
Also fixed audio routing comments
2024-06-03 17:28:32 -07:00
Sam Lantinga
8aa7910184
Added an example of setting PS5 controller audio routing
...
Closes https://github.com/libsdl-org/SDL/pull/9661
2024-06-03 17:24:36 -07:00
Anonymous Maarten
a919774fe4
Build with -Wfloat-conversion + fix all warnings
2024-06-03 21:33:29 +00:00