Commit Graph

145 Commits

Author SHA1 Message Date
Sylvain Becker
cb6b8b0132 Simplify flags testing (#7220) 2023-02-03 13:08:42 -08:00
Sam Lantinga
fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga
36d4395c97 SDL API renaming: internal functions 2022-12-27 15:05:51 -08:00
Sam Lantinga
ab2d007982 More gamepad renaming 2022-12-27 11:31:54 -08:00
Sam Lantinga
659abc721a SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Sam Lantinga
fc478c1bc0 SDL API renaming: SDL_joystick.h
Fixes https://github.com/libsdl-org/SDL/issues/6881
2022-12-27 05:50:46 -08:00
Sam Lantinga
63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Sam Lantinga
5c29b58e95 Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.

Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.

This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.

To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
2022-12-14 09:53:39 -08:00
Sam Lantinga
9a6bcca6b8 Use the correct name for the DualSense controllers 2022-12-07 14:53:33 -08:00
Sam Lantinga
9339085593 Added support for the DualSense Edge paddles 2022-12-07 14:25:53 -08:00
Sam Lantinga
b8760a3ffe The timestamp_us member of the sensor events has been renamed sensor_timestamp and now represents nanoseconds. 2022-12-04 09:29:28 -08:00
Sam Lantinga
73f4aeee6a Pass the event timestamp for joystick events
This allows the application to get more fine grained information about controller event timing, and group events that happened together.
2022-12-04 09:29:28 -08:00
Sam Lantinga
8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Pierre Wendling
3c501b963d Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
Sam Lantinga
5750bcb174 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
2022-11-30 12:51:59 -08:00
Sam Lantinga
c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710)
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Sylvain Becker
6a2200823c Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
2022-11-27 08:38:43 -08:00
Sam Lantinga
0a48abc860 Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Ozkan Sezer
0b8309da0c renamed SDL PI constants to SDL_PI_D and SDL_PI_F. 2022-11-25 22:35:24 +03:00
Sam Lantinga
670f1df469 Removed SDL_stdinc.h dependency on HAVE_M_PI, added SDL_M_PIl (double) and SDL_M_PIf (float) instead 2022-11-25 10:33:37 -08:00
Sam Lantinga
38af459dd9 Fixed potential clobbering of packets of different types using SDL_HIDAPI_SendRumble() 2022-11-06 01:15:19 -07:00
Sam Lantinga
33050fea39 Only open HID devices that might have a HIDAPI driver available
This prevents an OS prompt for every connected device when running on Android
2022-10-07 11:29:49 -07:00
Sam Lantinga
2c518747b9 Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver 2022-09-27 09:56:49 -07:00
Sam Lantinga
1e1be0b954 Updated logic to match between PS4/PS5/Switch controllers 2022-09-26 23:00:58 -07:00
Sam Lantinga
8c40a6b0c7 Drop PS5 Bluetooth reports that fail CRC check 2022-09-26 22:47:21 -07:00
Sam Lantinga
67db8a9103 Wait for input before reconnecting a Bluetooth device
On Windows, the Bluetooth device can remain in a connected state if the controller just shut down. It won't return any errors, but it also won't generate any input reports in this state, so wait until we know for sure that the Bluetooth controller is sending data before letting the application know it's available.
2022-09-26 20:43:46 -07:00
Sam Lantinga
b7fddb4c0e Minor tweaks 2022-09-26 14:39:51 -07:00
Sam Lantinga
39adcc0a6b Prefer USB input over Bluetooth for PS5/PS5/Switch controllers
Nintendo Switch controllers will automatically turn off Bluetooth when connected over USB, but this takes care of that a little more quickly.

PS4 and PS5 controllers will happily send reports over both Bluetooth and USB, so we'll prefer USB if connected and switch back to Bluetooth if USB is disconnected.
2022-09-26 14:20:34 -07:00
Sam Lantinga
17d7d03adf Added detection of the joystick type for third party PS4 and PS5 controllers 2022-09-26 08:12:35 -07:00
Sam Lantinga
5b3b7e6e7c Separated PS4/PS5 effects support into individual capabilities 2022-09-23 16:46:36 -07:00
Sam Lantinga
5b4c10fc7b Return true from IsSupportedDevice if it's a device that we _might_ support
This forces an update of the device list so we have the correct state when we check to see whether a device is being handled by HIDAPI
2022-09-23 02:36:53 -07:00
Sam Lantinga
899a1e7cba Skip PS4/PS5 probe message if we already know it's a supported controller 2022-09-22 23:54:26 -07:00
Sam Lantinga
fa2063fb44 Improved detection of third party PS4 and PS5 controllers 2022-09-22 23:42:25 -07:00
Sam Lantinga
aa2e2f4843 Make sure HID devices can be opened before making them available to the application
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.

We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
2022-09-22 18:27:38 -07:00
Sam Lantinga
6cbdc66650 Fixed use of uninitialized 'size' variable (thanks @ozkan!) 2022-09-22 09:05:06 -07:00
Sam Lantinga
0c4594ac72 Improved PS4 and PS5 third-party controller feature detection 2022-09-22 06:45:46 -07:00
Sam Lantinga
2e9f5b5989 Added support for the HORI Fighting Commander OCTA (Xbox Series X and PS versions) 2022-09-16 15:41:35 -07:00
Sam Lantinga
5770e87cb2 Fixed regression handling touchpad input with PS5 controllers using the original shipping firmware 2022-09-02 13:57:59 -07:00
Sam Lantinga
cdaafcec0d The Kinvoca Joy-Cons are handled by the Joy-Con driver, not the Switch Pro driver. 2022-08-30 14:56:11 -07:00
Sam Lantinga
b2ac758f61 Added support for the Hori Fighting Stick Alpha to the HIDAPI driver 2022-08-29 17:33:00 -07:00
Sam Lantinga
52b6899a6b Added hints for more fine grained control over HIDAPI Xbox controller support 2022-08-19 11:11:23 -07:00
Sam Lantinga
5545be8530 The player LED index wraps for PS5 controllers, like it does for other controller types 2022-08-08 23:44:50 -07:00
Sam Lantinga
b0e827fb65 Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer 2022-06-17 07:55:53 -07:00
Sam Lantinga
68544be44b Added support for the Nintendo Online controllers 2022-06-10 11:31:59 -07:00
Sam Lantinga
9202df0472 Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers 2022-06-09 18:11:34 -07:00
Sam Lantinga
2ca0837888 SDL: sometimes the PS5 controller doesn't report having to power even when connected over USB. Possibly related to being completely charged? Either way we already know that it's USB or BT so let's use the driver's knowledge instead. 2022-04-22 14:21:41 -07:00
Cameron Gutman
2c04df8d65 joystick: Fix rumble issues on PS5 HIDAPI controllers
We were returning the report size from HIDAPI_DriverPS5_RumbleJoystick() rather
than 0 upon success, causing SDL_JoystickRumble() (and callers) to think that
rumbling failed.

This didn't cause major problems until 1868c5b, when it started preventing
rumble state from being persisted in the joystick core, even though it was
successfully sent to the hardware.

This led to all sorts of strangeness, including broken rumble duration and
attempts to stop rumble being discarded.
2022-03-30 18:33:38 -05:00
Sam Lantinga
120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Sam Lantinga
66058bbbd5 Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()

Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Ozkan Sezer
6ad0fb8462 SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa() 2021-11-13 17:55:10 +03:00