The results are not defined, and some renderers set 0xFF always and other renderers set the alpha to blend results, even though it won't be used when rendering.
Fixes --filter render_testBlendModes with D3D renderers
Add SDL keycodes for keys found commonly found in the default Xkb layout, such as left tab and compose, and keys frequently used for custom modifiers such as Meta, Hyper, and Level5 Shift.
As these keys aren't Unicode code points and don't have associated scancodes (at least on modern keyboards), they are placed in the new extended key code space, with bit 30 set as a flag.
The test was doing this:
- The output size is 80x60
- The logical size is 40x30
- The viewport is { 10, 7, 40, 30 }
- Draw to fill this whole viewport.
This would offset the filled rectangle a little, as before, but then the
viewport was the size of the entire logical space, so it wasn't a rectangle
centered in the middle of the output, as was expected.
This used to produce the expected output before the fix in
fa7a529912. But it appears the test was
incorrect, so this tweaks the viewport to produce the expected result.
A return check conversion was missed when the SDL_* functions were converted to return boolean values instead of int, which caused this test to be skipped.
SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE will not fire if there are active tray icons. This impacts only applications that create tray icons, and that at least one icon outlives the last visible top-level window. SDL_EVENT_QUIT will fire when the last active tray is destroyed if there are no active windows.
It's too close the 3.2.0 release for an API change like this.
If/when we re-add these, some things for consideration:
* What use cases does this enable that aren't currently possible?
* What cross-platform API guarantees do we make about the availability of these events? e.g. do we try to simulate them where raw input isn't actually available?
* How is this different from the existing relative mode, and how do we clearly explain when you want these events vs wanting relative mode?
Notes from @expikr:
First observation: the reason I originally passed denominators instead of multipliers was because some rational values cannot be exactly represented by floats (e.g 1/120) so instead let the end-developer decide how to do the dividing themselves. It was the reason why it was using split values with an integer numerator to begin with, instead of having both as floats or even just normalize it in advance.
On the other hand, passing them as multipliers might have hypothetical uses for dynamically passing end-user controlled scaling in a transparent manner without coupling? (Though in that case why not just do that as additional fields appended to `motion` structs in an API-compatible layout?)
So it’s somewhat of a philosophical judgement of what this API of optional availability do we intend for it to present itself as:
- should it be a bit-perfect escape hatch with the absolute minimally-denominal abstraction over platform details just enough to be able to serve the full information (á la HIDPIAPI),
- or a renewed ergonomic API for splitting relative motion from cursor motion (in light of The Great Warping Purge) so that it is unburdened by legacy RelativeMode state machines, in which case it would be more appropriate to just call it `RELATIVE` instead of `RAW` and should be added alongside another new event purely for cursor events?
This alternate API stream was conceived in the context of preserving compatibility of the existing RelativeMode state machine by adding an escape hatch. So given the same context, my taste leans towards the former designation.
However, as The Great Warping Purge has made it potentially viable to do so, if I were allowed to break ABI by nuking the RelativeMode state machine entirely, I would prefer the latter designation unified as one of three separate components split from the old state machine, each independently controlled by platform-dependent availability without any state switching of a leaky melting pot:
- cursor visibility controls (if platform has cursor)
- cursor motion events (if platform has cursor)
- relative motion events (if the platform reports hardware motion)