Commit Graph

9628 Commits

Author SHA1 Message Date
Anonymous Maarten
cf267e4985 Fix -Wunused-variable warning in src/video/x11/SDL_x11events.c 2024-06-21 17:39:37 +02:00
Sam Lantinga
6e53a36414 Fixed Y + right shoulder button combination on third party Switch controllers 2024-06-20 14:39:04 -07:00
Frank Praznik
2f276a2eea video: Expose HDR metadata per-window
Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
2024-06-20 15:55:07 -04:00
John Kaniarz
8a80f41b77 Added check for n<0 in SDL_rand_n() 2024-06-19 17:00:58 -07:00
John Kaniarz
38cac043af Added algorithm comments to SDL_rand_*() 2024-06-19 17:00:58 -07:00
John Kaniarz
8f29f8cae5 Renamed SDL_rand() to SDL_rand_bits() and updated tests 2024-06-19 17:00:58 -07:00
John Kaniarz
16e69cb4c9 Removed SDL_rand_r() 2024-06-19 11:02:02 -07:00
John Kaniarz
3ee4bff8ac Upgraded constants after statistical testing. 2024-06-19 11:02:02 -07:00
John Kaniarz
83d21e20df Added SDL_rand_float and SDL_rand_n to API 2024-06-19 11:02:02 -07:00
John Kaniarz
f4ee59a1a2 Moved SDL_rand auto-initialization out of SDL_rand_r 2024-06-19 11:02:02 -07:00
Sam Lantinga
421326b6da Fixed controllers not being seen as gamepads after adding a mapping 2024-06-19 08:32:18 -07:00
Hubert Maier
90b7097a90 JANITORIAL: Fix ammount typos (#10060) 2024-06-19 07:27:19 -07:00
Hubert Maier
3acdb8a90b JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
Aikawa Yataro
0fe9f5da54 Update qsort implementation 2024-06-19 05:40:01 +03:00
Sam Lantinga
d7391394d3 Switched the camera format to use framerate ratio instead of interval ratio
This is more intuitive for game developers and users.

Fixes https://github.com/libsdl-org/SDL/issues/9896
2024-06-18 07:39:52 -07:00
Sam Lantinga
ea8df46575 We don't support directly rendering to PQ swap chains
Normally this would be done by creating a PQ swap chain and a linear SRGB render target and doing blending operations in linear space and then final conversion to PQ HDR, but we're going to short-circuit all of that and just support linear SRGB output directly.
2024-06-17 17:29:33 -07:00
Sam Lantinga
4236fb2d63 Fixed build warnings with Android debug logging 2024-06-17 15:01:21 -07:00
Sam Lantinga
1cdcb57865 Fixed launching on Android after audio capture -> recording renaming 2024-06-17 14:44:54 -07:00
Sam Lantinga
361cae0874 Pass through the original name used by the Steam Virtual Gamepad
Proton uses this on Linux to determine what the XInput slot is for the gamepad. Other applications will get the real controller name and VID/PID by virtue of the code in SDL_steam_virtual_gamepad.c
2024-06-17 12:14:44 -07:00
Sam Lantinga
b6e6c73541 Fixed building the metal renderer with SDL_LEAN_AND_MEAN
Fixes https://github.com/libsdl-org/SDL/issues/10038
2024-06-16 22:04:57 -07:00
Sam Lantinga
aeea819494 Added colorspace to SDL_CameraSpec 2024-06-16 17:47:16 -07:00
Sam Lantinga
d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
These are simple random functions that should not be used for serious random number generation.

Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00
Sam Lantinga
9cb4bb92f6 Fixed parsing SDL_ANALYZER_NORETURN 2024-06-16 07:08:19 -07:00
Sam Lantinga
cf2d8dac30 Reordered conditional for clarity 2024-06-16 06:25:41 -07:00
expikr
ee559d51be Add SDL_MOUSE_RELATIVE_CURSOR_VISIBLE (#7947) 2024-06-16 06:21:29 -07:00
Ryan C. Gordon
17af09f3a9 coreaudio: simplify memory leak fix.
I _did_ appreciate the explanation, but it doesn't have to live in the
source code; also we can just release `devuid` and then check for error with
the usual macro, since SDL is done with it either way at this point.
2024-06-15 11:42:44 -04:00
Sam Lantinga
51f90f308b Fixed spacing 2024-06-15 08:10:48 -07:00
obeecodes
3b5dce10c4 Addressed memory leak in SDL_coreaudio.m 2024-06-15 08:05:47 -07:00
Ryan C. Gordon
b83ab7eb12 audio: Remove const from an SDL_bool parameter in SDL_AddAudioDevice. 2024-06-15 01:08:12 -04:00
Ryan C. Gordon
38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
Anonymous Maarten
031dc0743f Use an opaque struct typedef for SDL_GLContext
Using a struct typedef instead of a void pointer results in extra C typechecks
2024-06-15 01:43:22 +02:00
Frank Praznik
41532e84cb wayland: Prevent a possible crash when determining the display for a minimized window
A minimized window may not be associated with any displays, so check that the output array is valid and that there is at least one associated display before dereferencing.

Fixes a crash when attempting to unset fullscreen on a minimized window.
2024-06-14 12:25:13 -04:00
Emmanuele Bassi
a98774e62c Check the Xft/DPI XSETTINGS
Similar to Xrm's "Xft.dpi" key, but stores in 1024th increments.
2024-06-14 08:54:17 -07:00
Emmanuele Bassi
e049098733 Query XSETTINGS for the content scale factor
For GTK-based systems using XSETTINGS it's much more likely to be
available, rather than the "GDK_SCALE" environment variable, which is a
debugging tool according to the GTK documentation.
2024-06-14 08:54:17 -07:00
Emmanuele Bassi
61dafb3b2f Add XSETTINGS support to x11 driver
Import the XSettingsClient implementation to handle the settings
selection.

Currently, we only care about the Gdk/WindowScalingFactor value used by
the windowing system to notify us of display-wide changes in the scaling
factor.
2024-06-14 08:54:17 -07:00
Ozkan Sezer
d6da494c1c un-revert commit 65d911a:
SDL3 isn't using `long long` casts, so there are no issues there
SDL2 needs handling it right..
2024-06-14 18:37:50 +03:00
Ozkan Sezer
e25a7e88ce revert commit 65d911a as it broke linux.. 2024-06-14 14:56:24 +03:00
Ozkan Sezer
65d911aff0 SDL_events.c: override of SDL_PRIs64 for mingw is no longer needed 2024-06-14 14:50:50 +03:00
Ryan C. Gordon
5bc654aad3 camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. 2024-06-13 18:13:51 -04:00
Sam Lantinga
0635112119 Added SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE (thanks @lostgoat!) 2024-06-13 14:54:36 -07:00
Sam Lantinga
6821fb2fe4 Fixed the right trigger on the Nintendo SNES Controller in simple report mode 2024-06-13 11:35:29 -07:00
Sam Lantinga
a3cc900157 Fixed Nintendo Switch triggers when in simple report mode 2024-06-13 11:25:27 -07:00
Frank Praznik
4eb08a6154 x11: Ungrab before attempting a confinement grab with XInput2 enabled
If XInput2 is enabled, it will grab the pointer on button presses, which results in XGrabPointer returning AlreadyGrabbed. Clear any existing grabs before attempting the confinement grab to avoid a timeout scenario.
2024-06-13 13:04:44 -04:00
Mykola Rubets
4919359a6f Fix compilation with enabled render commands logging 2024-06-13 09:51:00 -07:00
Sam Lantinga
bf27269952 Re-enable full controller reports for Joy-Con controllers
When they are in simple report mode, the thumbstick gets turned into a digital hat, so let's use them in full report mode.
2024-06-12 23:36:16 -07:00
Sam Lantinga
6619de8f24 Try to guess the type of a Nintendo Switch controller if we can't read the device info 2024-06-12 23:22:44 -07:00
Sam Lantinga
5ee9a840b1 Ignore spurious reply packets when reading Nintendo Switch controller reports 2024-06-12 23:03:50 -07:00
Sam Lantinga
fcd2a3a6ad Fixed mapping for Joy-Con controllers in simple report mode 2024-06-12 22:28:47 -07:00
Sam Lantinga
80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
2024-06-12 19:25:15 -07:00
Sam Lantinga
b2ccfc0b6f Log whether a controller is Bluetooth or not 2024-06-12 17:22:52 -07:00