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42 Commits

Author SHA1 Message Date
Sam Lantinga
adf31f6ec0 Updated to version 2.26.3 for release 2023-02-06 14:08:14 -08:00
Anonymous Maarten
20c2fa18fe cmake: assume autotools static libraries with lib prefix and .a suffix 2023-02-01 19:15:05 +01:00
Ozkan Sezer
4f94da5c53 typo fix to config.sub,
from https://lists.gnu.org/archive/html/config-patches/2023-01/msg00001.html
2023-01-21 10:15:02 +03:00
happyharryh
c816300615 Fixed the hat_map to avoid segmentation fault
(cherry picked from commit 57e78f4cf5)
(cherry picked from commit 2cb422360c)
2023-01-12 07:01:17 -08:00
Sam Lantinga
ce67788629 Fixed centering the D-pad on some joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6767

(cherry picked from commit d1b4810542)
2023-01-12 07:01:17 -08:00
Sam Lantinga
05b03032f1 Updated copyright for 2023 2023-01-09 09:52:59 -08:00
Ozkan Sezer
c49d02cd13 cmake (CheckPTHREAD): remove _GNU_SOURCE define after bug #7026 fix 2023-01-09 01:32:00 +03:00
Anonymous Maarten
e312fbb37d cmake: do all compile tests with -D_GNU_SOURCE=1 2023-01-08 19:23:02 +01:00
Sam Lantinga
3c72e2de4d Fixed infinite loop shutting down WGI controllers
We are guaranteed that the lock will be held during shutdown, so if we are in InvokeRemoved(), it's because we're shutting down controllers and need to remove them from our internal list.

Fixes https://github.com/libsdl-org/SDL/issues/7016

(cherry picked from commit ac99db9fc8)
(cherry picked from commit ebc2fb411f)
2023-01-08 09:36:17 -08:00
Ozkan Sezer
8e31fc4130 cmake: check for math library functions even in the absence of libm
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011)
2023-01-07 14:25:04 +03:00
Ozkan Sezer
75834df37c cmake: fix detection of library functions when -Werror is enabled.
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011)
2023-01-07 14:25:04 +03:00
Sam Lantinga
f070c83a60 Updated to version 2.26.2 for release 2023-01-03 06:45:18 -08:00
Sam Lantinga
d992d4f23e Fixed keyboard scancode mapping for parenthesis
(thanks to @meyraud705 for tracking down the root cause!)

Fixes https://github.com/libsdl-org/SDL/issues/6787
Closes https://github.com/libsdl-org/SDL/pull/6937

(cherry picked from commit e1bd5bd071)
(cherry picked from commit 74229d4a41)
2022-12-29 14:56:14 -08:00
Sam Lantinga
81975cc2d0 Fixed getting the VID/PID of a virtual joystick
(cherry picked from commit e40a96155f)
(cherry picked from commit 29a4c5ebc2)
2022-12-28 12:53:07 -08:00
Sam Lantinga
278c78e34c Make sure we match the same way when adding a mapping and looking up a mapping
Fixes https://github.com/libsdl-org/SDL/issues/6898

(cherry picked from commit 3db9112ef4)
2022-12-28 10:00:00 +03:00
Ozkan Sezer
2462262e0c SDL_thread.h: fix SDL_CreateThreadWithStackSize macro for OS/2
(cherry-picked from commit 738442b82a)
2022-12-27 00:15:37 +03:00
Ozkan Sezer
162f8e6ee7 SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32
(cherry-picked from commit 29ba5f5d64)
2022-12-27 00:15:37 +03:00
Vincent Hamm
d0f8e63ed6 Fix SDL_CreateThreadWithStackSize not passing staacksize with win32 static api 2022-12-27 00:15:37 +03:00
Sam Lantinga
690e2f21f2 Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.

Fixes https://github.com/libsdl-org/SDL/issues/6733

(cherry picked from commit 83b29f9ce1)
2022-12-20 00:28:00 +03:00
Sylvain Becker
52176e25e1 DBus: add a reference to the connection
Fixed bug #6712
2022-12-14 17:58:57 +01:00
Ryan C. Gordon
40698ee33c wasapi: Fixed incorrect assertions.
Fixes #6795.
(cherry-picked from commit 12486e144b)
2022-12-13 14:00:20 +03:00
Sam Lantinga
6b5610752b Don't try to open the Razer Huntsman Elite keyboard as a controller
(cherry picked from commit 817454cfe6)
2022-12-13 01:20:11 -08:00
Sam Lantinga
2d86b4ef76 Removed check for _HAVE_STDINT_H, which nobody defines
Fixes https://github.com/libsdl-org/SDL/issues/6619

(cherry picked from commit e29c0661cc)
2022-12-01 12:54:59 -08:00
Sam Lantinga
f17058b562 Updated to version 2.26.1 for release 2022-12-01 11:54:51 -08:00
Sam Lantinga
2879f2aeba Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit()
(cherry picked from commit d87048fd5a)
2022-11-30 14:49:39 -08:00
Anonymous Maarten
45c7d838d4 cmake: use target_link_libraries to pass -Wl,--undefined=WinMain
(cherry-picked from commit e2060de714)
2022-11-29 21:15:22 +03:00
Markus Mittendrein
79373c5a5c SDL_ResampleAudio: Fix float accumulation error
While 78f97108f9 reduced the accumulation error, it was still big enough to cause distortions.
Fixes #6196.

(cherry picked from commit 8145212103)
2022-11-27 21:15:38 -05:00
Joshua Root
f4080637c4 Fix build with Xcode < 7
The _Nullable attribute is not available in older versions.

(cherry picked from commit 9a64aa6f95)
2022-11-26 20:37:12 -08:00
Sam Lantinga
92057e683e Temporary hack to address performance issues in https://github.com/libsdl-org/SDL/issues/6581#issuecomment-1327987916 (thanks @icculus!)
(cherry picked from commit 9c8369e097)
2022-11-26 13:11:41 -08:00
Ryan C. Gordon
5edd6846db cocoa: Patched to compile on macOS SDK < 10.10.
Fixes #6586.

(cherry picked from commit fa5adcafd5)
2022-11-26 14:00:59 -05:00
Michael Fitzmayer
859cb13ef8 Add bitdraw.h, remove non-working stub class
(cherry picked from commit 67f31a19a8)
2022-11-24 13:13:34 -08:00
Anonymous Maarten
b97d2ed6c5 cmake: add X11 include dir to check dirs 2022-11-24 20:59:56 +01:00
Sylvain Becker
c76a31341c SDL_mfijoystick.m: remove VLA, so that projects can be built with error on vla 2022-11-24 16:08:38 +01:00
Frank Praznik
00731eb011 wayland: Fix build when not using the shared Wayland libraries
Explicitly include the Wayland protocol headers when statically linking against the Wayland libraries or older system headers might be used instead of the local versions.

(cherry picked from commit 836eb22442)
2022-11-24 03:01:49 -08:00
Joshua Root
bf70a37606 vulkan_metal.h: Make compatible with ObjC ARC
Fixes #6598

(cherry picked from commit 239423e205)
2022-11-23 17:39:41 -08:00
Frank Praznik
da1bddd27c wayland: Fix libdecor_dispatch signature
The function returns an int, not a bool.

(cherry picked from commit f47169fcba)
2022-11-23 15:18:06 -08:00
Joshua Root
9925ee52d7 SDL_mfijoystick.m: fix build with Xcode < 9
Fixes #6601.

(cherry picked from commit 53ca1f7702)
2022-11-23 12:48:34 -08:00
Joshua Root
66620bd108 Check build-time SDK in LoadMainMenuNibIfAvailable
Fixes building against OS X 10.7 SDK.

(cherry picked from commit f8cebeea59)
2022-11-23 12:28:57 -08:00
Joshua Root
72823dd0cd SDL_cocoaopengl.h: ensure CVDisplayLinkRef is defined
The typedef seems to be pulled in coincidentally with newer SDKs, but
older ones need to import the header explicitly.

(cherry picked from commit d2910904fb)
2022-11-23 12:22:55 -08:00
Sam Lantinga
479e972e56 Removed G29 from controller_type.c
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.

(cherry picked from commit dce6ed56d7)
2022-11-22 10:58:01 -08:00
Sam Lantinga
3bf150e900 Revert "Added Linux mappings for the Logitech G29 in PS3 and PS4 modes"
This reverts commit 33a68f575f.

We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.

(cherry picked from commit e3d430b83e)
2022-11-22 10:57:58 -08:00
Anonymous Maarten
a8dd7a10fa android.mk: LOCAL_EXPORT_C_INCLUDES does not need to add include subfolder 2022-11-22 18:36:46 +01:00
1349 changed files with 291602 additions and 107932 deletions

View File

@@ -16,8 +16,8 @@ AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakAfterDefinitionReturnType: All
AlwaysBreakAfterReturnType: AllDefinitions
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: MultiLine
@@ -35,7 +35,7 @@ BraceWrapping:
AfterUnion: true
AfterExternBlock: false
BeforeElse: false
BeforeWhile: false
BeforeWhile: true
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
@@ -62,8 +62,7 @@ IndentGotoLabels: true
IndentPPDirectives: None
IndentExternBlock: NoIndent
PointerAlignment: Right
SpaceAfterCStyleCast: false
SpaceAfterCStyleCast: true
SpacesInCStyleCastParentheses: false
SpacesInConditionalStatement: false
SpacesInContainerLiterals: true

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@@ -7,8 +7,6 @@ root = true
[*.{c,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
indent_size = 4
indent_style = space
insert_final_newline = true
trim_trailing_whitespace = true
[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
indent_size = 2

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@@ -1,82 +0,0 @@
name: 'Setup GDK (Game Development Kit) for Windows Desktop'
description: 'Download GDK and install into MSBuild'
inputs:
# Keep edition and ref in sync!
edition:
description: 'GDK edition'
default: '240601' # YYMMUU (Year Month Update)
ref:
description: 'Git reference'
default: 'June_2024_Update_1'
folder:
description: 'Folder where to create Directory.Build.props'
required: true
default: '${{ github.workspace }}'
runs:
using: 'composite'
steps:
- uses: actions/setup-python@main
with:
python-version: 3.x
- name: 'Calculate variables'
id: calc
shell: pwsh
run: |
$vs_folder=@(vswhere -latest -property installationPath)
echo "vs-folder=${vs_folder}" >> $Env:GITHUB_OUTPUT
echo "gdk-path=${{ runner.temp }}\GDK-${{ inputs.edition }}" >> $Env:GITHUB_OUTPUT
echo "cache-key=gdk-${{ inputs.ref }}-${{ inputs.edition }}" >> $Env:GITHUB_OUTPUT
- name: 'Restore cached GDK'
id: cache-restore
uses: actions/cache/restore@v4
with:
path: '${{ steps.calc.outputs.gdk-path }}'
key: ${{ steps.calc.outputs.cache-key }}
- name: 'Download GDK'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
shell: pwsh
run: |
python build-scripts/setup-gdk-desktop.py `
--download `
--temp-folder "${{ runner.temp }}" `
--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
--no-user-props
- name: 'Extract GDK'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
shell: pwsh
run: |
python build-scripts/setup-gdk-desktop.py `
--extract `
--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
--temp-folder "${{ runner.temp }}" `
--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
--no-user-props
- name: 'Cache GDK'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
uses: actions/cache/save@v4
with:
path: '${{ steps.calc.outputs.gdk-path }}'
key: ${{ steps.calc.outputs.cache-key }}
- name: 'Copy MSBuild files into GDK'
shell: pwsh
run: |
python build-scripts/setup-gdk-desktop.py `
--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
--copy-msbuild `
--no-user-props
- name: 'Write user props'
shell: pwsh
run: |
python build-scripts/setup-gdk-desktop.py `
--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
--temp-folder "${{ runner.temp }}" `
--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
"--props-folder=${{ inputs.folder }}"

View File

@@ -1,62 +0,0 @@
name: 'Setup ninja'
description: 'Download ninja and add it to the PATH environment variable'
inputs:
version:
description: 'Ninja version'
default: '1.12.1'
runs:
using: 'composite'
steps:
- name: 'Calculate variables'
id: calc
shell: sh
run: |
case "${{ runner.os }}-${{ runner.arch }}" in
"Linux-X86" | "Linux-X64")
archive="ninja-linux.zip"
;;
"Linux-ARM64")
archive="ninja-linux-aarch64.zip"
;;
"macOS-X86" | "macOS-X64" | "macOS-ARM64")
archive="ninja-mac.zip"
;;
"Windows-X86" | "Windows-X64")
archive="ninja-win.zip"
;;
"Windows-ARM64")
archive="ninja-winarm64.zip"
;;
*)
echo "Unsupported ${{ runner.os }}-${{ runner.arch }}"
exit 1;
;;
esac
echo "archive=${archive}" >> ${GITHUB_OUTPUT}
echo "cache-key=${archive}-${{ inputs.version }}-${{ runner.os }}-${{ runner.arch }}" >> ${GITHUB_OUTPUT}
- name: 'Restore cached ${{ steps.calc.outputs.archive }}'
id: cache-restore
uses: actions/cache/restore@v4
with:
path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}'
key: ${{ steps.calc.outputs.cache-key }}
- name: 'Download ninja ${{ inputs.version }} for ${{ runner.os }} (${{ runner.arch }})'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
shell: pwsh
run: |
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v${{ inputs.version }}/${{ steps.calc.outputs.archive }}" -OutFile "${{ runner.temp }}/${{ steps.calc.outputs.archive }}"
- name: 'Cache ${{ steps.calc.outputs.archive }}'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
uses: actions/cache/save@v4
with:
path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}'
key: ${{ steps.calc.outputs.cache-key }}
- name: 'Extract libusb'
shell: pwsh
run: |
7z "-o${{ runner.temp }}/ninja-${{ inputs.version }}-${{ runner.arch }}" x "${{ runner.temp }}/${{ steps.calc.outputs.archive }}"
- name: 'Set output variables'
id: final
shell: pwsh
run: |
echo "${{ runner.temp }}/ninja-${{ inputs.version }}-${{ runner.arch }}" >> $env:GITHUB_PATH

View File

@@ -1,93 +0,0 @@
name: 'Setup GLES for PlayStation Vita'
description: 'Download GLES for VITA (PVR or PIB), and copy it into the vita sdk'
inputs:
pib-version:
description: 'PIB version'
default: '1.1.4'
pvr-version:
description: 'PVR_PSP2 version'
default: '3.9'
type:
description: '"pib" or "pvr"'
default: ''
runs:
using: 'composite'
steps:
- name: 'Calculate variables'
id: calc
shell: sh
run: |
if test "x${VITASDK}" = "x"; then
echo "VITASDK must be defined"
exit 1;
fi
case "x${{ inputs.type }}" in
"xpvr")
echo "cache-key=SDL-vita-gles-pvr-${{ inputs.pvr-version}}" >> ${GITHUB_OUTPUT}
;;
"xpib")
echo "cache-key=SDL-vita-gles-pib-${{ inputs.pib-version}}" >> ${GITHUB_OUTPUT}
;;
*)
echo "Invalid type. Must be 'pib' or 'pvr'."
exit 1
;;
esac
- uses: actions/cache/restore@v4
id: restore-cache
with:
path: /vita/dependencies
key: '${{ steps.calc.outputs.cache-key }}'
- name: 'Download PVR_PSP2 (GLES)'
if: ${{ !steps.restore-cache.outputs.cache-hit && inputs.type == 'pvr' }}
shell: sh
run: |
pvr_psp2_version=${{ inputs.pvr-version }}
mkdir -p /vita/dependencies/include
mkdir -p /vita/dependencies/lib
# Configure PVR_PSP2 headers
wget https://github.com/GrapheneCt/PVR_PSP2/archive/refs/tags/v$pvr_psp2_version.zip -P/tmp
unzip /tmp/v$pvr_psp2_version.zip -d/tmp
cp -r /tmp/PVR_PSP2-$pvr_psp2_version/include/* /vita/dependencies/include
rm /tmp/v$pvr_psp2_version.zip
# include guard of PVR_PSP2's khrplatform.h does not match the usual one
sed -i -e s/__drvkhrplatform_h_/__khrplatform_h_/ /vita/dependencies/include/KHR/khrplatform.h
# Configure PVR_PSP2 stub libraries
wget https://github.com/GrapheneCt/PVR_PSP2/releases/download/v$pvr_psp2_version/vitasdk_stubs.zip -P/tmp
unzip /tmp/vitasdk_stubs.zip -d/tmp/pvr_psp2_stubs
find /tmp/pvr_psp2_stubs -type f -name "*.a" -exec cp {} /vita/dependencies/lib \;
rm /tmp/vitasdk_stubs.zip
rm -rf /tmp/pvr_psp2_stubs
- name: 'Download gl4es4vita (OpenGL)'
if: ${{ !steps.restore-cache.outputs.cache-hit && inputs.type == 'pib' }}
shell: sh
run: |
gl4es4vita_version=${{ inputs.pib-version }}
mkdir -p /vita/dependencies/include
mkdir -p /vita/dependencies/lib
# Configure gl4es4vita headers
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/include.zip -P/tmp
unzip -o /tmp/include.zip -d/vita/dependencies/include
rm /tmp/include.zip
# Configure gl4es4vita stub libraries
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/vitasdk_stubs.zip -P/tmp
unzip /tmp/vitasdk_stubs.zip -d/vita/dependencies/lib
- uses: actions/cache/save@v4
if: ${{ !steps.restore-cache.outputs.cache-hit }}
with:
path: /vita/dependencies
key: '${{ steps.calc.outputs.cache-key }}'
- name: Copy PVR_PSP2 (GLES) or gl4es4vita (OpenGL) to vita toolchain dir
shell: sh
run: |
cp -rv /vita/dependencies/* ${VITASDK}/arm-vita-eabi

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@@ -1,16 +0,0 @@
cmake_minimum_required(VERSION 3.0...3.5)
project(ci_utils C CXX)
set(txt "CC=${CMAKE_C_COMPILER}
CXX=${CMAKE_CXX_COMPILER}
CFLAGS=${CMAKE_C_FLAGS}
CXXFLAGS=${CMAKE_CXX_FLAGS}
LDFLAGS=${CMAKE_EXE_LINKER_FLAGS} ${CMAKE_C_STANDARD_LIBRARIES}
")
message("${txt}")
set(VAR_PATH "/tmp/env.txt" CACHE PATH "Where to write environment file")
message(STATUS "Writing CC/CXX/CFLAGS/CXXFLAGS/LDFLAGS environment to ${VAR_PATH}")
file(WRITE "${VAR_PATH}" "${txt}")

81
.github/workflows/android.yml vendored Normal file
View File

@@ -0,0 +1,81 @@
name: Build (Android)
on: [push, pull_request]
jobs:
android:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: Android.mk }
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64" }
steps:
- uses: actions/checkout@v3
- uses: nttld/setup-ndk@v1
id: setup_ndk
with:
ndk-version: r21e
- name: Build (Android.mk)
if: ${{ matrix.platform.name == 'Android.mk' }}
run: |
./build-scripts/androidbuildlibs.sh
- name: Setup (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
sudo apt-get update
sudo apt-get install ninja-build pkg-config
- name: Configure (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake -B build \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
-DSDL_WERROR=ON \
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
-DSDL_STATIC_PIC=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=prefix \
-DCMAKE_BUILD_TYPE=Release \
-GNinja
- name: Build (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake --build build --config Release --parallel --verbose
- name: Install (CMake)
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake --install build --config Release
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
if: ${{ matrix.platform.name == 'CMake' }}
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
if: ${{ matrix.platform.name == 'CMake' }}
run: |
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
if: ${{ matrix.platform.name == 'CMake' }}
run: |
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: Verify Android.mk
if: ${{ matrix.platform.name == 'CMake' }}
run: |
export NDK_MODULE_PATH=${{ env.SDL2_DIR }}/share/ndk-modules
ndk-build -C ${{ github.workspace }}/cmake/test APP_PLATFORM=android-${{ matrix.platform.android_platform }} APP_ABI=${{ matrix.platform.android_abi }} NDK_OUT=$PWD NDK_LIBS_OUT=$PWD V=1

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@@ -1,48 +0,0 @@
name: 'Build (All)'
on: [push, pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
cancel-in-progress: true
jobs:
controller:
name: 'Create test plan'
runs-on: 'ubuntu-latest'
outputs:
platforms-level1: ${{ steps.plan.outputs.platforms-level1 }}
platforms-others: ${{ steps.plan.outputs.platforms-others }}
steps:
- uses: actions/setup-python@main
with:
python-version: 3.x
- uses: actions/checkout@main
with:
sparse-checkout: '.github/workflows/create-test-plan.py'
- name: 'Create plan'
id: plan
run: |
# Adding [sdl-ci-filter GLOB] to the commit message will limit the jobs
# e.g. [sdl-ci-filter msvc-*]
EOF=$(openssl rand -hex 32)
cat >/tmp/commit_message.txt <<$EOF
${{ github.event.head_commit.message }}
$EOF
python .github/workflows/create-test-plan.py \
--github-variable-prefix platforms \
--github-ci \
--verbose \
${{ (github.repository_owner != 'libsdl-org' && '--no-artifact') || '' }} \
--commit-message-file /tmp/commit_message.txt
level1:
needs: [controller]
uses: './.github/workflows/generic.yml'
with:
platforms: ${{ needs.controller.outputs.platforms-level1 }}
level2:
needs: [controller, level1]
uses: './.github/workflows/generic.yml'
with:
platforms: ${{ needs.controller.outputs.platforms-others }}

View File

@@ -1,806 +0,0 @@
#!/usr/bin/env python
import argparse
import dataclasses
import fnmatch
from enum import Enum
import json
import logging
import os
import re
from typing import Optional
logger = logging.getLogger(__name__)
class AppleArch(Enum):
ARM64 = "arm64"
X86_64 = "x86_64"
class MsvcArch(Enum):
X86 = "x86"
X64 = "x64"
Arm32 = "arm"
Arm64 = "arm64"
class JobOs(Enum):
WindowsLatest = "windows-latest"
UbuntuLatest = "ubuntu-latest"
MacosLatest = "macos-latest"
Ubuntu22_04 = "ubuntu-22.04"
Ubuntu24_04 = "ubuntu-24.04"
Macos13 = "macos-13"
class SdlPlatform(Enum):
Android = "android"
Emscripten = "emscripten"
Haiku = "haiku"
Msys2 = "msys2"
Linux = "linux"
MacOS = "macos"
Ios = "ios"
Tvos = "tvos"
Msvc = "msvc"
N3ds = "n3ds"
Ps2 = "ps2"
Psp = "psp"
Vita = "vita"
Riscos = "riscos"
FreeBSD = "freebsd"
NetBSD = "netbsd"
OpenBSD = "openbsd"
Watcom = "watcom"
class Msys2Platform(Enum):
Mingw32 = "mingw32"
Mingw64 = "mingw64"
Clang64 = "clang64"
Ucrt64 = "ucrt64"
class IntelCompiler(Enum):
Icx = "icx"
class VitaGLES(Enum):
Pib = "pib"
Pvr = "pvr"
class WatcomPlatform(Enum):
Windows = "windows"
OS2 = "OS/2"
@dataclasses.dataclass(slots=True)
class JobSpec:
name: str
os: JobOs
platform: SdlPlatform
artifact: Optional[str]
container: Optional[str] = None
autotools: bool = False
no_cmake: bool = False
xcode: bool = False
android_mk: bool = False
lean: bool = False
android_arch: Optional[str] = None
android_abi: Optional[str] = None
android_platform: Optional[int] = None
msys2_platform: Optional[Msys2Platform] = None
intel: Optional[IntelCompiler] = None
apple_archs: Optional[set[AppleArch]] = None
msvc_project: Optional[str] = None
msvc_arch: Optional[MsvcArch] = None
msvc_static_crt: bool = False
clang_cl: bool = False
gdk: bool = False
uwp: bool = False
vita_gles: Optional[VitaGLES] = None
watcom_platform: Optional[WatcomPlatform] = None
JOB_SPECS = {
"msys2-mingw32": JobSpec(name="Windows (msys2, mingw32)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw32", msys2_platform=Msys2Platform.Mingw32, ),
"msys2-mingw64": JobSpec(name="Windows (msys2, mingw64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64", msys2_platform=Msys2Platform.Mingw64, ),
"msys2-clang64": JobSpec(name="Windows (msys2, clang64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64-clang", msys2_platform=Msys2Platform.Clang64, ),
"msys2-ucrt64": JobSpec(name="Windows (msys2, ucrt64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64-ucrt", msys2_platform=Msys2Platform.Ucrt64, ),
"msvc-x64": JobSpec(name="Windows (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x64", msvc_arch=MsvcArch.X64, msvc_project="VisualC/SDL.sln", ),
"msvc-x86": JobSpec(name="Windows (MSVC, x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x86", msvc_arch=MsvcArch.X86, msvc_project="VisualC/SDL.sln", ),
"msvc-static-x86": JobSpec(name="Windows (MSVC, static VCRT, x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x86", msvc_arch=MsvcArch.X86, msvc_static_crt=True, ),
"msvc-static-x64": JobSpec(name="Windows (MSVC, static VCRT, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x64", msvc_arch=MsvcArch.X64, msvc_static_crt=True, ),
"msvc-clang-x64": JobSpec(name="Windows (MSVC, clang-cl x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x64", msvc_arch=MsvcArch.X64, clang_cl=True, ),
"msvc-clang-x86": JobSpec(name="Windows (MSVC, clang-cl x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x86", msvc_arch=MsvcArch.X86, clang_cl=True, ),
"msvc-arm32": JobSpec(name="Windows (MSVC, ARM)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm32", msvc_arch=MsvcArch.Arm32, ),
"msvc-arm64": JobSpec(name="Windows (MSVC, ARM64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm64", msvc_arch=MsvcArch.Arm64, ),
"msvc-uwp-x64": JobSpec(name="UWP (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-UWP", msvc_arch=MsvcArch.X64, msvc_project="VisualC-WinRT/SDL-UWP.sln", uwp=True, ),
"msvc-gdk-x64": JobSpec(name="GDK (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-GDK", msvc_arch=MsvcArch.X64, msvc_project="VisualC-GDK/SDL.sln", gdk=True, no_cmake=True, ),
"ubuntu-22.04": JobSpec(name="Ubuntu 22.04", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04", autotools=True),
"steamrt-sniper": JobSpec(name="Steam Linux Runtime (Sniper)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-slrsniper", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta", ),
"ubuntu-intel-icx": JobSpec(name="Ubuntu 22.04 (Intel oneAPI)", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04-oneapi", intel=IntelCompiler.Icx, ),
"macos-gnu-arm64-x64": JobSpec(name="MacOS (GNU prefix)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact="SDL-macos-arm64-x64-gnu",autotools=True, apple_archs={AppleArch.X86_64, AppleArch.ARM64, }, ),
"ios": JobSpec(name="iOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Ios, artifact="SDL-ios-arm64", xcode=True, ),
"tvos": JobSpec(name="tvOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Tvos, artifact="SDL-tvos-arm64", xcode=True, ),
"android-cmake": JobSpec(name="Android (CMake)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact="SDL-android-arm64", android_abi="arm64-v8a", android_arch="aarch64", android_platform=23, ),
"android-mk": JobSpec(name="Android (Android.mk)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact=None, no_cmake=True, android_mk=True, ),
"emscripten": JobSpec(name="Emscripten", os=JobOs.UbuntuLatest, platform=SdlPlatform.Emscripten, artifact="SDL-emscripten", ),
"haiku": JobSpec(name="Haiku", os=JobOs.UbuntuLatest, platform=SdlPlatform.Haiku, artifact="SDL-haiku-x64", container="ghcr.io/haiku/cross-compiler:x86_64-r1beta5", ),
"n3ds": JobSpec(name="Nintendo 3DS", os=JobOs.UbuntuLatest, platform=SdlPlatform.N3ds, artifact="SDL-n3ds", container="devkitpro/devkitarm:latest", ),
"ps2": JobSpec(name="Sony PlayStation 2", os=JobOs.UbuntuLatest, platform=SdlPlatform.Ps2, artifact="SDL-ps2", container="ps2dev/ps2dev:latest", ),
"psp": JobSpec(name="Sony PlayStation Portable", os=JobOs.UbuntuLatest, platform=SdlPlatform.Psp, artifact="SDL-psp", container="pspdev/pspdev:latest", ),
"vita-pib": JobSpec(name="Sony PlayStation Vita (GLES w/ pib)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pib", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pib, ),
"vita-pvr": JobSpec(name="Sony PlayStation Vita (GLES w/ PVR_PSP2)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pvr", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pvr, ),
"riscos": JobSpec(name="RISC OS", os=JobOs.UbuntuLatest, platform=SdlPlatform.Riscos, artifact="SDL-riscos", container="riscosdotinfo/riscos-gccsdk-4.7:latest", ),
"netbsd": JobSpec(name="NetBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.NetBSD, artifact="SDL-netbsd-x64", autotools=True, ),
"openbsd": JobSpec(name="OpenBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.OpenBSD, artifact="SDL-openbsd-x64", autotools=True, ),
"freebsd": JobSpec(name="FreeBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.FreeBSD, artifact="SDL-freebsd-x64", autotools=True, ),
"watcom-win32": JobSpec(name="Watcom (Windows)", os=JobOs.WindowsLatest, platform=SdlPlatform.Watcom, artifact="SDL-watcom-win32", no_cmake=True, watcom_platform=WatcomPlatform.Windows ),
"watcom-os2": JobSpec(name="Watcom (OS/2)", os=JobOs.WindowsLatest, platform=SdlPlatform.Watcom, artifact="SDL-watcom-win32", no_cmake=True, watcom_platform=WatcomPlatform.OS2 ),
# "watcom-win32"
# "watcom-os2"
}
class StaticLibType(Enum):
MSVC = "SDL2-static.lib"
A = "libSDL2.a"
class SharedLibType(Enum):
WIN32 = "SDL2.dll"
SO_0 = "libSDL2-2.0.so.0"
SO = "libSDL2.so"
DYLIB = "libSDL2-2.0.0.dylib"
FRAMEWORK = "SDL2.framework/Versions/A/SDL2"
@dataclasses.dataclass(slots=True)
class JobDetails:
name: str
key: str
os: str
platform: str
artifact: str
no_autotools: bool
no_cmake: bool
build_autotools_tests: bool = True
build_tests: bool = True
container: str = ""
cmake_build_type: str = "RelWithDebInfo"
shell: str = "sh"
sudo: str = "sudo"
cmake_config_emulator: str = ""
apk_packages: list[str] = dataclasses.field(default_factory=list)
apt_packages: list[str] = dataclasses.field(default_factory=list)
brew_packages: list[str] = dataclasses.field(default_factory=list)
cmake_toolchain_file: str = ""
cmake_arguments: list[str] = dataclasses.field(default_factory=list)
cmake_generator: str = "Ninja"
cmake_build_arguments: list[str] = dataclasses.field(default_factory=list)
cppflags: list[str] = dataclasses.field(default_factory=list)
cc: str = ""
cxx: str = ""
cflags: list[str] = dataclasses.field(default_factory=list)
cxxflags: list[str] = dataclasses.field(default_factory=list)
ldflags: list[str] = dataclasses.field(default_factory=list)
pollute_directories: list[str] = dataclasses.field(default_factory=list)
use_cmake: bool = True
shared: bool = True
static: bool = True
shared_lib: Optional[SharedLibType] = None
static_lib: Optional[StaticLibType] = None
run_tests: bool = True
test_pkg_config: bool = True
cc_from_cmake: bool = False
source_cmd: str = ""
pretest_cmd: str = ""
android_apks: list[str] = dataclasses.field(default_factory=list)
android_ndk: bool = False
android_mk: bool = False
minidump: bool = False
intel: bool = False
msys2_msystem: str = ""
msys2_env: str = ""
msys2_no_perl: bool = False
werror: bool = True
msvc_vcvars_arch: str = ""
msvc_vcvars_sdk: str = ""
msvc_project: str = ""
msvc_project_flags: list[str] = dataclasses.field(default_factory=list)
setup_ninja: bool = False
setup_libusb_arch: str = ""
xcode_sdk: str = ""
xcode_target: str = ""
setup_gdk_folder: str = ""
cpactions: bool = False
cpactions_os: str = ""
cpactions_version: str = ""
cpactions_arch: str = ""
cpactions_setup_cmd: str = ""
cpactions_install_cmd: str = ""
setup_vita_gles_type: str = ""
check_sources: bool = False
watcom_makefile: str = ""
binutils_strings: str = "strings"
def to_workflow(self, enable_artifacts: bool) -> dict[str, str|bool]:
data = {
"name": self.name,
"key": self.key,
"os": self.os,
"container": self.container if self.container else "",
"platform": self.platform,
"artifact": self.artifact,
"enable-artifacts": enable_artifacts,
"shell": self.shell,
"msys2-msystem": self.msys2_msystem,
"msys2-env": self.msys2_env,
"msys2-no-perl": self.msys2_no_perl,
"android-ndk": self.android_ndk,
"intel": self.intel,
"apk-packages": my_shlex_join(self.apk_packages),
"apt-packages": my_shlex_join(self.apt_packages),
"test-pkg-config": self.test_pkg_config,
"brew-packages": my_shlex_join(self.brew_packages),
"pollute-directories": my_shlex_join(self.pollute_directories),
"no-autotools": self.no_autotools,
"no-cmake": self.no_cmake,
"build-autotools-tests": self.build_autotools_tests,
"build-tests": self.build_tests,
"source-cmd": self.source_cmd,
"pretest-cmd": self.pretest_cmd,
"cmake-config-emulator": self.cmake_config_emulator,
"cc": self.cc,
"cxx": self.cxx,
"cflags": my_shlex_join(self.cppflags + self.cflags),
"cxxflags": my_shlex_join(self.cppflags + self.cxxflags),
"ldflags": my_shlex_join(self.ldflags),
"cmake-generator": self.cmake_generator,
"cmake-toolchain-file": self.cmake_toolchain_file,
"cmake-arguments": my_shlex_join(self.cmake_arguments),
"cmake-build-arguments": my_shlex_join(self.cmake_build_arguments),
"shared": self.shared,
"static": self.static,
"shared-lib": self.shared_lib.value if self.shared_lib else None,
"static-lib": self.static_lib.value if self.static_lib else None,
"cmake-build-type": self.cmake_build_type,
"run-tests": self.run_tests,
"android-apks": my_shlex_join(self.android_apks),
"android-mk": self.android_mk,
"werror": self.werror,
"sudo": self.sudo,
"msvc-vcvars-arch": self.msvc_vcvars_arch,
"msvc-vcvars-sdk": self.msvc_vcvars_sdk,
"msvc-project": self.msvc_project,
"msvc-project-flags": my_shlex_join(self.msvc_project_flags),
"setup-ninja": self.setup_ninja,
"setup-libusb-arch": self.setup_libusb_arch,
"cc-from-cmake": self.cc_from_cmake,
"xcode-sdk": self.xcode_sdk,
"xcode-target": self.xcode_target,
"cpactions": self.cpactions,
"cpactions-os": self.cpactions_os,
"cpactions-version": self.cpactions_version,
"cpactions-arch": self.cpactions_arch,
"cpactions-setup-cmd": self.cpactions_setup_cmd,
"cpactions-install-cmd": self.cpactions_install_cmd,
"setup-vita-gles-type": self.setup_vita_gles_type,
"setup-gdk-folder": self.setup_gdk_folder,
"check-sources": self.check_sources,
"watcom-makefile": self.watcom_makefile,
"binutils-strings": self.binutils_strings,
}
return {k: v for k, v in data.items() if v != ""}
def my_shlex_join(s):
def escape(s):
if s[:1] == "'" and s[-1:] == "'":
return s
if set(s).intersection(set("; \t")):
s = s.replace("\\", "\\\\").replace("\"", "\\\"")
return f'"{s}"'
return s
return " ".join(escape(e) for e in s)
def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDetails:
job = JobDetails(
name=spec.name,
key=key,
os=spec.os.value,
artifact=spec.artifact or "",
container=spec.container or "",
platform=spec.platform.value,
sudo="sudo",
no_autotools=not spec.autotools,
no_cmake=spec.no_cmake,
)
if job.os.startswith("ubuntu"):
job.apt_packages.extend([
"ninja-build",
"pkg-config",
])
if spec.msvc_static_crt:
job.cmake_arguments.append("-DSDL_FORCE_STATIC_VCRT=ON")
pretest_cmd = []
if trackmem_symbol_names:
pretest_cmd.append("export SDL_TRACKMEM_SYMBOL_NAMES=1")
else:
pretest_cmd.append("export SDL_TRACKMEM_SYMBOL_NAMES=0")
win32 = spec.platform in (SdlPlatform.Msys2, SdlPlatform.Msvc)
fpic = None
build_parallel = True
if spec.lean:
job.cppflags.append("-DSDL_LEAN_AND_MEAN=1")
if win32:
job.cmake_arguments.append("-DSDLTEST_PROCDUMP=ON")
job.minidump = True
if spec.intel is not None:
match spec.intel:
case IntelCompiler.Icx:
job.cc = "icx"
job.cxx = "icpx"
case _:
raise ValueError(f"Invalid intel={spec.intel}")
job.source_cmd = f"source /opt/intel/oneapi/setvars.sh;"
job.intel = True
job.shell = "bash"
job.cmake_arguments.extend((
f"-DCMAKE_C_COMPILER={job.cc}",
f"-DCMAKE_CXX_COMPILER={job.cxx}",
"-DCMAKE_SYSTEM_NAME=Linux",
))
match spec.platform:
case SdlPlatform.Msvc:
job.setup_ninja = not spec.gdk
job.msvc_project = spec.msvc_project if spec.msvc_project else ""
job.msvc_project_flags.append("-p:TreatWarningsAsError=true")
job.test_pkg_config = False
job.shared_lib = SharedLibType.WIN32
job.static_lib = StaticLibType.MSVC
job.cmake_arguments.extend((
"-DCMAKE_MSVC_DEBUG_INFORMATION_FORMAT=ProgramDatabase",
"-DCMAKE_EXE_LINKER_FLAGS=-DEBUG",
"-DCMAKE_SHARED_LINKER_FLAGS=-DEBUG",
))
if spec.uwp:
job.cmake_arguments.append("'-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded$<$<CONFIG:Debug>:Debug>DLL'")
else:
job.cmake_arguments.append("'-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded$<$<CONFIG:Debug>:Debug>'")
if spec.clang_cl:
job.cmake_arguments.extend((
"-DCMAKE_C_COMPILER=clang-cl",
"-DCMAKE_CXX_COMPILER=clang-cl",
))
match spec.msvc_arch:
case MsvcArch.X86:
job.cflags.append("/clang:-m32")
job.ldflags.append("/MACHINE:X86")
case MsvcArch.X64:
job.cflags.append("/clang:-m64")
job.ldflags.append("/MACHINE:X64")
case _:
raise ValueError(f"Unsupported clang-cl architecture (arch={spec.msvc_arch})")
if spec.msvc_project:
match spec.msvc_arch:
case MsvcArch.X86:
msvc_platform = "Win32"
case MsvcArch.X64:
msvc_platform = "x64"
case _:
raise ValueError(f"Unsupported vcxproj architecture (arch={spec.msvc_arch})")
if spec.gdk:
msvc_platform = f"Gaming.Desktop.{msvc_platform}"
job.msvc_project_flags.append(f"-p:Platform={msvc_platform}")
match spec.msvc_arch:
case MsvcArch.X86:
job.msvc_vcvars_arch = "x64_x86"
case MsvcArch.X64:
job.msvc_vcvars_arch = "x64"
case MsvcArch.Arm32:
job.msvc_vcvars_arch = "x64_arm"
job.msvc_vcvars_sdk = "10.0.22621.0" # 10.0.26100.0 dropped ARM32 um and ucrt libraries
job.run_tests = False
case MsvcArch.Arm64:
job.msvc_vcvars_arch = "x64_arm64"
job.run_tests = False
if spec.uwp:
job.build_tests = False
job.cmake_arguments.extend((
"-DCMAKE_SYSTEM_NAME=WindowsStore",
"-DCMAKE_SYSTEM_VERSION=10.0",
))
job.msvc_project_flags.append("-p:WindowsTargetPlatformVersion=10.0.17763.0")
elif spec.gdk:
job.setup_gdk_folder = "VisualC-GDK"
else:
match spec.msvc_arch:
case MsvcArch.X86:
job.setup_libusb_arch = "x86"
case MsvcArch.X64:
job.setup_libusb_arch = "x64"
case SdlPlatform.Linux:
if spec.name.startswith("Ubuntu"):
assert spec.os.value.startswith("ubuntu-")
job.apt_packages.extend((
"gnome-desktop-testing",
"libasound2-dev",
"libpulse-dev",
"libaudio-dev",
"libjack-dev",
"libsndio-dev",
"libusb-1.0-0-dev",
"libx11-dev",
"libxext-dev",
"libxrandr-dev",
"libxcursor-dev",
"libxfixes-dev",
"libxi-dev",
"libxss-dev",
"libwayland-dev",
"libxkbcommon-dev",
"libdrm-dev",
"libgbm-dev",
"libgl1-mesa-dev",
"libgles2-mesa-dev",
"libegl1-mesa-dev",
"libdbus-1-dev",
"libibus-1.0-dev",
"libudev-dev",
"fcitx-libs-dev",
))
ubuntu_year, ubuntu_month = [int(v) for v in spec.os.value.removeprefix("ubuntu-").split(".", 1)]
if ubuntu_year >= 22:
job.apt_packages.extend(("libpipewire-0.3-dev", "libdecor-0-dev"))
job.apt_packages.extend((
"libunwind-dev", # For SDL_test memory tracking
))
if trackmem_symbol_names:
# older libunwind is slow
job.cmake_arguments.append("-DSDLTEST_TIMEOUT_MULTIPLIER=2")
job.shared_lib = SharedLibType.SO_0
job.static_lib = StaticLibType.A
fpic = True
case SdlPlatform.Ios | SdlPlatform.Tvos:
job.brew_packages.extend([
"ninja",
])
job.run_tests = False
job.test_pkg_config = False
job.shared_lib = SharedLibType.DYLIB
job.static_lib = StaticLibType.A
match spec.platform:
case SdlPlatform.Ios:
if spec.xcode:
job.xcode_sdk = "iphoneos"
job.xcode_target = "Static Library-iOS"
job.cmake_arguments.extend([
"-DCMAKE_SYSTEM_NAME=iOS",
"-DCMAKE_OSX_ARCHITECTURES=\"arm64\"",
"-DCMAKE_OSX_DEPLOYMENT_TARGET=9.0",
])
case SdlPlatform.Tvos:
if spec.xcode:
job.xcode_sdk = "appletvos"
job.xcode_target = "Static Library-tvOS"
job.cmake_arguments.extend([
"-DCMAKE_SYSTEM_NAME=tvOS",
"-DCMAKE_OSX_ARCHITECTURES=\"arm64\"",
"-DCMAKE_OSX_DEPLOYMENT_TARGET=9.0",
])
case SdlPlatform.MacOS:
osx_arch = ";".join(e.value for e in spec.apple_archs) if spec.apple_archs else "arm64"
job.cmake_arguments.extend((
f"'-DCMAKE_OSX_ARCHITECTURES={osx_arch}'",
"-DCMAKE_OSX_DEPLOYMENT_TARGET=10.11",
))
job.build_autotools_tests = False
job.shared_lib = SharedLibType.DYLIB
job.static_lib = StaticLibType.A
job.apt_packages = []
job.brew_packages.extend((
"autoconf",
"ninja",
))
if spec.xcode:
job.xcode_sdk = "macosx"
case SdlPlatform.Android:
job.android_mk = spec.android_mk
job.run_tests = False
job.shared_lib = SharedLibType.SO
job.static_lib = StaticLibType.A
if spec.android_mk or not spec.no_cmake:
job.android_ndk = True
if spec.android_mk:
job.apt_packages = []
if not spec.no_cmake:
job.cmake_arguments.extend((
f"-DANDROID_PLATFORM={spec.android_platform}",
f"-DANDROID_ABI={spec.android_abi}",
))
job.cmake_toolchain_file = "${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake"
job.cc = f"${{ANDROID_NDK_HOME}}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target={spec.android_arch}-none-linux-androideabi{spec.android_platform}"
job.android_apks = [
"testaudiorecording-apk",
"testautomation-apk",
"testcontroller-apk",
"testmultiaudio-apk",
"testsprite-apk",
]
case SdlPlatform.Emscripten:
job.run_tests = False
job.shared = False
job.cmake_config_emulator = "emcmake"
job.cmake_build_type = "Debug"
job.test_pkg_config = False
job.cmake_arguments.extend((
"-DSDLTEST_BROWSER=chrome",
"-DSDLTEST_TIMEOUT_MULTIPLIER=4",
"-DSDLTEST_CHROME_BINARY=${CHROME_BINARY}",
))
job.static_lib = StaticLibType.A
case SdlPlatform.Ps2:
build_parallel = False
job.shared = False
job.sudo = ""
job.apt_packages = []
job.apk_packages = ["cmake", "gmp", "mpc1", "mpfr4", "ninja", "pkgconf", "git", ]
job.cmake_toolchain_file = "${PS2DEV}/ps2sdk/ps2dev.cmake"
job.run_tests = False
job.shared = False
job.cc = "mips64r5900el-ps2-elf-gcc"
job.ldflags = ["-L${PS2DEV}/ps2sdk/ee/lib", "-L${PS2DEV}/gsKit/lib", "-L${PS2DEV}/ps2sdk/ports/lib", ]
job.static_lib = StaticLibType.A
case SdlPlatform.Psp:
build_parallel = False
job.sudo = ""
job.apt_packages = []
job.apk_packages = ["cmake", "gmp", "mpc1", "mpfr4", "ninja", "pkgconf", ]
job.cmake_toolchain_file = "${PSPDEV}/psp/share/pspdev.cmake"
job.run_tests = False
job.shared = False
job.cc = "psp-gcc"
job.ldflags = ["-L${PSPDEV}/lib", "-L${PSPDEV}/psp/lib", "-L${PSPDEV}/psp/sdk/lib", ]
job.pollute_directories = ["${PSPDEV}/include", "${PSPDEV}/psp/include", "${PSPDEV}/psp/sdk/include", ]
job.static_lib = StaticLibType.A
case SdlPlatform.Vita:
job.sudo = ""
job.apt_packages = []
job.apk_packages = ["cmake", "ninja", "pkgconf", "bash", "tar"]
job.cmake_toolchain_file = "${VITASDK}/share/vita.toolchain.cmake"
assert spec.vita_gles is not None
job.setup_vita_gles_type = {
VitaGLES.Pib: "pib",
VitaGLES.Pvr: "pvr",
}[spec.vita_gles]
job.cmake_arguments.extend((
f"-DVIDEO_VITA_PIB={ 'true' if spec.vita_gles == VitaGLES.Pib else 'false' }",
f"-DVIDEO_VITA_PVR={ 'true' if spec.vita_gles == VitaGLES.Pvr else 'false' }",
"-DSDL_ARMNEON=ON",
"-DSDL_ARMSIMD=ON",
))
# Fix vita.toolchain.cmake (https://github.com/vitasdk/vita-toolchain/pull/253)
job.source_cmd = r"""sed -i -E "s#set\\( PKG_CONFIG_EXECUTABLE \"\\$\\{VITASDK}/bin/arm-vita-eabi-pkg-config\" \\)#set\\( PKG_CONFIG_EXECUTABLE \"${VITASDK}/bin/arm-vita-eabi-pkg-config\" CACHE PATH \"Path of pkg-config executable\" \\)#" ${VITASDK}/share/vita.toolchain.cmake"""
job.run_tests = False
job.shared = False
job.cc = "arm-vita-eabi-gcc"
job.static_lib = StaticLibType.A
case SdlPlatform.Haiku:
fpic = False
job.build_autotools_tests = False
job.run_tests = False
job.cc = "x86_64-unknown-haiku-gcc"
job.cxx = "x86_64-unknown-haiku-g++"
job.sudo = ""
job.cmake_arguments.extend((
f"-DCMAKE_C_COMPILER={job.cc}",
f"-DCMAKE_CXX_COMPILER={job.cxx}",
"-DSDL_UNIX_CONSOLE_BUILD=ON",
))
job.shared_lib = SharedLibType.SO_0
job.static_lib = StaticLibType.A
case SdlPlatform.N3ds:
job.cmake_generator = "Unix Makefiles"
job.cmake_build_arguments.append("-j$(nproc)")
job.shared = False
job.apt_packages = []
job.run_tests = False
job.cc_from_cmake = True
job.cmake_toolchain_file = "${DEVKITPRO}/cmake/3DS.cmake"
job.binutils_strings = "/opt/devkitpro/devkitARM/bin/arm-none-eabi-strings"
job.static_lib = StaticLibType.A
case SdlPlatform.Msys2:
job.shell = "msys2 {0}"
assert spec.msys2_platform
job.msys2_msystem = spec.msys2_platform.value
job.msys2_env = {
"mingw32": "mingw-w64-i686",
"mingw64": "mingw-w64-x86_64",
"clang32": "mingw-w64-clang-i686",
"clang64": "mingw-w64-clang-x86_64",
"ucrt64": "mingw-w64-ucrt-x86_64",
}[spec.msys2_platform.value]
job.msys2_no_perl = spec.msys2_platform in (Msys2Platform.Mingw32, )
job.shared_lib = SharedLibType.WIN32
job.static_lib = StaticLibType.A
case SdlPlatform.Riscos:
# FIXME: Enable SDL_WERROR
job.werror = False
job.build_autotools_tests = False
job.apt_packages = ["cmake", "ninja-build"]
job.test_pkg_config = False
job.shared = False
job.run_tests = False
job.sudo = ""
job.cmake_arguments.extend((
"-DRISCOS:BOOL=ON",
"-DCMAKE_DISABLE_PRECOMPILE_HEADERS:BOOL=ON",
"-DSDL_GCC_ATOMICS:BOOL=OFF",
))
job.cmake_toolchain_file = "/home/riscos/env/toolchain-riscos.cmake"
job.static_lib = StaticLibType.A
case SdlPlatform.FreeBSD | SdlPlatform.NetBSD | SdlPlatform.OpenBSD:
job.build_autotools_tests = False
job.cpactions = True
job.no_cmake = True
job.run_tests = False
job.apt_packages = []
job.shared_lib = SharedLibType.SO_0
job.static_lib = StaticLibType.A
match spec.platform:
case SdlPlatform.FreeBSD:
job.cpactions_os = "freebsd"
job.cpactions_version = "14.2"
job.cpactions_arch = "x86-64"
job.cpactions_setup_cmd = "sudo pkg update"
job.cpactions_install_cmd = "sudo pkg install -y cmake ninja pkgconf libXcursor libXext libXinerama libXi libXfixes libXrandr libXScrnSaver libXxf86vm wayland wayland-protocols libxkbcommon mesa-libs libglvnd evdev-proto libinotify alsa-lib jackit pipewire pulseaudio sndio dbus zh-fcitx ibus libudev-devd"
job.cmake_arguments.extend((
"-DSDL_CHECK_REQUIRED_INCLUDES=/usr/local/include",
"-DSDL_CHECK_REQUIRED_LINK_OPTIONS=-L/usr/local/lib",
))
case SdlPlatform.NetBSD:
job.cpactions_os = "netbsd"
job.cpactions_version = "10.1"
job.cpactions_arch = "x86-64"
job.cpactions_setup_cmd = "export PATH=\"/usr/pkg/sbin:/usr/pkg/bin:/sbin:$PATH\"; export PKG_CONFIG_PATH=\"/usr/pkg/lib/pkgconfig\";export PKG_PATH=\"https://cdn.netBSD.org/pub/pkgsrc/packages/NetBSD/$(uname -p)/$(uname -r|cut -f \"1 2\" -d.)/All/\";echo \"PKG_PATH=$PKG_PATH\";echo \"uname -a -> \"$(uname -a)\"\";sudo -E sysctl -w security.pax.aslr.enabled=0;sudo -E sysctl -w security.pax.aslr.global=0;sudo -E pkgin clean;sudo -E pkgin update"
job.cpactions_install_cmd = "sudo -E pkgin -y install cmake dbus pkgconf ninja-build pulseaudio libxkbcommon wayland wayland-protocols libinotify libusb1"
case SdlPlatform.OpenBSD:
job.cpactions_os = "openbsd"
job.cpactions_version = "7.4"
job.cpactions_arch = "x86-64"
job.cpactions_setup_cmd = "sudo pkg_add -u"
job.cpactions_install_cmd = "sudo pkg_add cmake ninja pkgconf wayland wayland-protocols xwayland libxkbcommon libinotify pulseaudio dbus ibus"
case SdlPlatform.Watcom:
match spec.watcom_platform:
case WatcomPlatform.OS2:
job.watcom_makefile = "Makefile.os2"
job.run_tests = False
case WatcomPlatform.Windows:
job.watcom_makefile = "Makefile.w32"
job.run_tests = True
case _:
raise ValueError(f"Unsupported watcom_platform=${spec.watcom_platform}")
case _:
raise ValueError(f"Unsupported platform={spec.platform}")
if "ubuntu" in spec.name.lower():
job.check_sources = True
if not build_parallel:
job.cmake_build_arguments.append("-j1")
if job.cflags:
job.cmake_arguments.append(f"-DCMAKE_C_FLAGS={my_shlex_join(job.cflags)}")
if job.cxxflags:
job.cmake_arguments.append(f"-DCMAKE_CXX_FLAGS={my_shlex_join(job.cxxflags)}")
if job.ldflags:
job.cmake_arguments.append(f"-DCMAKE_SHARED_LINKER_FLAGS={my_shlex_join(job.ldflags)}")
job.cmake_arguments.append(f"-DCMAKE_EXE_LINKER_FLAGS={my_shlex_join(job.ldflags)}")
job.pretest_cmd = "\n".join(pretest_cmd)
def tf(b):
return "ON" if b else "OFF"
if fpic is not None:
job.cmake_arguments.append(f"-DCMAKE_POSITION_INDEPENDENT_CODE={tf(fpic)}")
if job.no_cmake:
job.cmake_arguments = []
return job
def spec_to_platform(spec: JobSpec, key: str, enable_artifacts: bool, trackmem_symbol_names: bool) -> dict[str, str|bool]:
logger.info("spec=%r", spec)
job = spec_to_job(spec, key=key, trackmem_symbol_names=trackmem_symbol_names)
logger.info("job=%r", job)
platform = job.to_workflow(enable_artifacts=enable_artifacts)
logger.info("platform=%r", platform)
return platform
def main():
parser = argparse.ArgumentParser(allow_abbrev=False)
parser.add_argument("--github-variable-prefix", default="platforms")
parser.add_argument("--github-ci", action="store_true")
parser.add_argument("--verbose", action="store_true")
parser.add_argument("--commit-message-file")
parser.add_argument("--no-artifact", dest="enable_artifacts", action="store_false")
parser.add_argument("--trackmem-symbol-names", dest="trackmem_symbol_names", action="store_true")
args = parser.parse_args()
logging.basicConfig(level=logging.INFO if args.verbose else logging.WARNING)
remaining_keys = set(JOB_SPECS.keys())
all_level_keys = (
# Level 1
(
"haiku",
),
)
filters = []
if args.commit_message_file:
with open(args.commit_message_file, "r") as f:
commit_message = f.read()
for m in re.finditer(r"\[sdl-ci-filter (.*)]", commit_message, flags=re.M):
filters.append(m.group(1).strip(" \t\n\r\t'\""))
if re.search(r"\[sdl-ci-artifacts?]", commit_message, flags=re.M):
args.enable_artifacts = True
if re.search(r"\[sdl-ci-(full-)?trackmem(-symbol-names)?]", commit_message, flags=re.M):
args.trackmem_symbol_names = True
if not filters:
filters.append("*")
logger.info("filters: %r", filters)
all_level_platforms = {}
all_platforms = {key: spec_to_platform(spec, key=key, enable_artifacts=args.enable_artifacts, trackmem_symbol_names=args.trackmem_symbol_names) for key, spec in JOB_SPECS.items()}
for level_i, level_keys in enumerate(all_level_keys, 1):
level_key = f"level{level_i}"
logger.info("Level %d: keys=%r", level_i, level_keys)
assert all(k in remaining_keys for k in level_keys)
level_platforms = tuple(all_platforms[key] for key in level_keys)
remaining_keys.difference_update(level_keys)
all_level_platforms[level_key] = level_platforms
logger.info("=" * 80)
logger.info("Keys before filter: %r", remaining_keys)
filtered_remaining_keys = set()
for filter in filters:
filtered_remaining_keys.update(fnmatch.filter(remaining_keys, filter))
logger.info("Keys after filter: %r", filtered_remaining_keys)
remaining_keys = filtered_remaining_keys
logger.info("Remaining: %r", remaining_keys)
all_level_platforms["others"] = tuple(all_platforms[key] for key in remaining_keys)
if args.github_ci:
for level, platforms in all_level_platforms.items():
platforms_json = json.dumps(platforms)
txt = f"{args.github_variable_prefix}-{level}={platforms_json}"
logger.info("%s", txt)
if "GITHUB_OUTPUT" in os.environ:
with open(os.environ["GITHUB_OUTPUT"], "a") as f:
f.write(txt)
f.write("\n")
else:
logger.warning("GITHUB_OUTPUT not defined")
return 0
if __name__ == "__main__":
raise SystemExit(main())

45
.github/workflows/emscripten.yml vendored Normal file
View File

@@ -0,0 +1,45 @@
name: Build (Emscripten)
on: [push, pull_request]
jobs:
emscripten:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: mymindstorm/setup-emsdk@v10
with:
version: 2.0.32
- name: Install ninja
run: |
sudo apt-get -y update
sudo apt-get install -y ninja-build
- name: Configure CMake
run: |
emcmake cmake -S . -B build \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix \
-GNinja
- name: Build
run: cmake --build build/ --verbose
- name: Run build-time tests
run: |
set -eu
export SDL_TESTS_QUICK=1
# FIXME: enable Emscripten build time tests
# ctest -VV --test-dir build/
- name: Install
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
- name: Verify CMake configuration files
run: |
emcmake cmake -S cmake/test -B cmake_config_build \
-DCMAKE_BUILD_TYPE=Release \
-DSDL_VENDOR_INFO="Github Workflow" \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose

View File

@@ -1,352 +0,0 @@
name: 'Build'
run-name: 'Configure, Build and Test SDL'
on:
workflow_call:
inputs:
platforms:
description: 'JSON-encoded test properties'
type: string
required: true
jobs:
build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
container: ${{ matrix.platform.container }}
defaults:
run:
shell: ${{ matrix.platform.shell }}
strategy:
fail-fast: false
matrix:
platform: ${{ fromJSON(inputs.platforms) }}
steps:
- name: 'Set up MSYS2'
if: ${{ matrix.platform.platform == 'msys2' }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.platform.msys2-msystem }}
install: >-
${{ matrix.platform.msys2-env }}-cc
${{ matrix.platform.msys2-env }}-cmake
${{ matrix.platform.msys2-env }}-ninja
${{ (!matrix.platform.msys2-no-perl && format('{0}-perl', matrix.platform.msys2-env)) || '' }}
${{ matrix.platform.msys2-env }}-pkg-config
${{ matrix.platform.msys2-env }}-clang-tools-extra
- name: 'About this job'
run: |
echo "key=${{ matrix.platform.key }}"
echo "name=${{ matrix.platform.name }}"
echo "os=${{ matrix.platform.os }}"
echo ""
echo "Add [sdl-ci-filter ${{ matrix.platform.key }}] to your commit message to reduce the number of jobs."
- uses: actions/checkout@v4
- name: 'Set up ninja'
if: ${{ matrix.platform.setup-ninja }}
uses: ./.github/actions/setup-ninja
- uses: mymindstorm/setup-emsdk@v14
if: ${{ matrix.platform.platform == 'emscripten' }}
with:
version: 3.1.35
- uses: nttld/setup-ndk@v1
if: ${{ matrix.platform.android-ndk }}
id: setup-ndk
with:
local-cache: true
ndk-version: r21e
- uses: ilammy/msvc-dev-cmd@v1
if: ${{ matrix.platform.platform == 'msvc' }}
with:
arch: ${{ matrix.platform.msvc-vcvars-arch }}
sdk: ${{ matrix.platform.msvc-vcvars-sdk }}
- name: 'Set up Windows GDK Desktop'
uses: ./.github/actions/setup-gdk-desktop
if: ${{ matrix.platform.setup-gdk-folder != '' }}
with:
folder: '${{ matrix.platform.setup-gdk-folder }}'
- name: 'Setup Intel oneAPI toolchain'
id: intel
if: ${{ matrix.platform.intel }}
run: |
# Download the key to system keyring
wget -O- https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS.PUB \
| gpg --dearmor | sudo tee /usr/share/keyrings/oneapi-archive-keyring.gpg > /dev/null
# Add signed entry to apt sources and configure the APT client to use Intel repository:
echo "deb [signed-by=/usr/share/keyrings/oneapi-archive-keyring.gpg] https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list
# Update package list
sudo apt-get update -y
# Install oneAPI
sudo apt-get install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic
- name: 'Install apk packages'
if: ${{ matrix.platform.apk-packages != '' }}
run: |
${{ matrix.platform.sudo }} apk update
${{ matrix.platform.sudo }} apk add ${{ matrix.platform.apk-packages }}
- name: 'Install apt packages'
if: ${{ matrix.platform.apt-packages != '' }}
run: |
${{ matrix.platform.sudo }} apt-get update
${{ matrix.platform.sudo }} apt-get install -y ${{ matrix.platform.apt-packages }}
- name: 'Install brew packages'
if: ${{ matrix.platform.brew-packages != '' }}
run: |
export HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1
brew update
brew install ${{ matrix.platform.brew-packages }}
- name: 'Set up GLES for VITA' # Must be after apk
if: ${{ matrix.platform.setup-vita-gles-type != '' }}
uses: ./.github/actions/setup-vita-gles
with:
type: ${{ matrix.platform.setup-vita-gles-type }}
- name: 'Configure (Autotools)'
if: ${{ !matrix.platform.no-autotools }}
run: |
${{ matrix.platform.source_cmd }}
set -eu
rm -rf build-autotools
mkdir build-autotools
./autogen.sh
(
cd build-autotools
../configure \
--enable-vendor-info="Github Workflow" \
--enable-werror \
--prefix=${{ github.workspace }}/autotools_prefix \
)
if test "x${{ (matrix.platform.build-autotools-tests && 'yes') || 'no' }}" = "xyes" ; then
curdir="$(pwd)"
multiarch="$(dpkg-architecture -qDEB_HOST_MULTIARCH)"
(
mkdir -p build-autotools/test
cd build-autotools/test
../../test/configure \
--enable-werror \
--x-includes=/usr/include \
--x-libraries="/usr/lib/${multiarch}" \
--prefix=${{ github.workspace }}/autotools_prefix \
SDL_CFLAGS="-I${curdir}/include" \
SDL_LIBS="-L${curdir}/build-autotools/build/.libs -lSDL2" \
ac_cv_lib_SDL2_ttf_TTF_Init=no \
${NULL+}
)
fi
- name: 'Build (Autotools)'
if: ${{ !matrix.platform.no-autotools }}
run: |
${{ matrix.platform.source_cmd }}
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools V=1
if test "x${{ (matrix.platform.build-autotools-tests && 'yes') || 'no' }}" = "xyes" ; then
make -j"${parallel}" -C build-autotools/test V=1
fi
- name: 'Run build-time tests (Autotools)'
if: ${{ !matrix.platform.no-autotools && matrix.platform.build-autotools-tests && matrix.platform.run-tests }}
run: |
${{ matrix.platform.source_cmd }}
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
export SDL_TESTS_QUICK=1
make -j"${parallel}" -C build-autotools/test check LD_LIBRARY_PATH="${curdir}/build-autotools/build/.libs"
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings "${curdir}/build-autotools/build/.libs/libSDL2-2.0.so.0" | grep SDL-
fi
- name: 'Install (Autotools)'
if: ${{ !matrix.platform.no-autotools }}
run: |
${{ matrix.platform.source_cmd }}
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools install V=1
if test "x${{ (matrix.platform.build-autotools-tests && 'yes') || 'no' }}" = "xyes" ; then
make -j"${parallel}" -C build-autotools/test install V=1
fi
( cd autotools_prefix; find . ) | LC_ALL=C sort -u
echo "prefix=$(pwd)/autotools_prefix" >> $GITHUB_OUTPUT
- name: 'Configure (CMake)'
if: ${{ !matrix.platform.no-cmake }}
#shell: ${{ matrix.platform.shell }}
run: |
${{ matrix.platform.source-cmd }}
${{ matrix.platform.cmake-config-emulator }} cmake -S . -B build -G "${{ matrix.platform.cmake-generator }}" \
-Wdeprecated -Wdev -Werror \
${{ matrix.platform.cmake-toolchain-file != '' && format('-DCMAKE_TOOLCHAIN_FILE={0}', matrix.platform.cmake-toolchain-file) || '' }} \
-DSDL_WERROR=${{ matrix.platform.werror }} \
-DSDL_TESTS=${{ matrix.platform.build-tests }} \
-DSDLTEST_TRACKMEM=OFF \
-DSDL_INSTALL_TESTS=${{ matrix.platform.build-tests }} \
-DSDL_DISABLE_INSTALL_DOCS=OFF \
-DSDL_DISABLE_INSTALL_DOCS=OFF \
${{ matrix.platform.cmake-arguments }} \
-DSDL_SHARED=${{ matrix.platform.shared }} \
-DSDL_STATIC=${{ matrix.platform.static }} \
-DSDL_TEST=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=prefix \
-DCMAKE_INSTALL_LIBDIR=lib \
-DSDL_CMAKE_DEBUG_POSTFIX="" \
-DCMAKE_BUILD_TYPE=${{ matrix.platform.cmake-build-type }}
- name: 'Build (CMake)'
id: cmake-build
if: ${{ !matrix.platform.no-cmake }}
# shell: ${{ matrix.platform.shell }}
run: |
${{ matrix.platform.source-cmd }}
cmake --build build --config ${{ matrix.platform.cmake-build-type }} --verbose -- ${{ matrix.platform.cmake-build-arguments }}
- name: 'Verify SDL_REVISION'
if: ${{ !matrix.platform.no-cmake }}
run: |
echo "This should show us the SDL_REVISION"
echo "Shared library:"
${{ (matrix.platform.shared-lib && format('{0} build/{1} | grep "Github Workflow"', matrix.platform.binutils-strings, matrix.platform.shared-lib)) || 'echo "<Shared library not supported by platform>"' }}
echo "Static library:"
${{ (matrix.platform.static-lib && format('{0} build/{1} | grep "Github Workflow"', matrix.platform.binutils-strings, matrix.platform.static-lib)) || 'echo "<Static library not supported by platform>"' }}
- name: 'Run build-time tests (CMake)'
id: cmake-tests
if: ${{ !matrix.platform.no-cmake && matrix.platform.run-tests }}
# shell: ${{ matrix.platform.shell }}
run: |
${{ matrix.platform.source-cmd }}
${{ matrix.platform.pretest-cmd }}
set -eu
export SDL_TESTS_QUICK=1
ctest -VV --test-dir build/ -j2
- name: 'Install (CMake)'
id: cmake-install
if: ${{ steps.build.outcome == 'success' }}
# shell: ${{ matrix.platform.shell }}
run: |
${{ matrix.platform.source-cmd }}
cmake --install build --config ${{ matrix.platform.cmake-build-type }}
echo "prefix=$(pwd)/prefix" >> $GITHUB_OUTPUT
( cd prefix; find . ) | LC_ALL=C sort -u
- name: 'Verify CMake configuration files (CMake)'
if: ${{ steps.cmake-install.outcome == 'success' }}
# shell: ${{ matrix.platform.shell }}
run: |
${{ matrix.platform.source-cmd }}
${{ matrix.platform.cmake-config-emulator }} cmake -S cmake/test -B cmake_test_build -GNinja \
${{ matrix.platform.cmake-toolchain-file != '' && format('-DCMAKE_TOOLCHAIN_FILE={0}', matrix.platform.cmake-toolchain-file) || '' }} \
-DTEST_SHARED=${{ matrix.platform.shared }} \
-DTEST_STATIC=${{ matrix.platform.static }} \
${{ matrix.platform.cmake-arguments }} \
-DCMAKE_BUILD_TYPE=${{ matrix.platform.cmake-build-type }} \
-DCMAKE_PREFIX_PATH="${{ steps.cmake-install.outputs.prefix }}"
cmake --build cmake_test_build --verbose --config ${{ matrix.platform.cmake-build-type }} -- ${{ matrix.platform.cmake-build-arguments }}
- name: 'Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain'
if: ${{ steps.cmake-install.outcome == 'success' && matrix.platform.cc-from-cmake }}
# shell: ${{ matrix.platform.shell }}
run: |
cmake -S .github/cmake -B /tmp/cmake_extract \
${{ matrix.platform.cmake-toolchain-file != '' && format('-DCMAKE_TOOLCHAIN_FILE={0}', matrix.platform.cmake-toolchain-file) || '' }} \
-DCMAKE_BUILD_TYPE=${{ matrix.platform.cmake-build-type }} \
-DVAR_PATH=/tmp/env.txt
cat /tmp/env.txt >> $GITHUB_ENV
- name: 'Verify sdl2.pc (CMake)'
# shell: ${{ matrix.platform.shell }}
if: ${{ steps.cmake-install.outcome == 'success' && matrix.platform.test-pkg-config }}
run: |
${{ matrix.platform.source-cmd }}
${{ matrix.platform.cc && format('export CC="{0}"', matrix.platform.cc) || '' }}
${{ matrix.platform.cflags && format('export CFLAGS="{0}"', matrix.platform.cflags) || '' }}
${{ matrix.platform.ldflags && format('export LDFLAGS="{0}"', matrix.platform.ldflags) || '' }}
export PKG_CONFIG_PATH=${{ steps.cmake-install.outputs.prefix }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: 'Build (cross-platform-actions, BSD)'
id: cpactions
if: ${{ matrix.platform.cpactions }}
uses: cross-platform-actions/action@v0.27.0
with:
operating_system: '${{ matrix.platform.cpactions-os }}'
architecture: '${{ matrix.platform.cpactions-arch }}'
version: '${{ matrix.platform.cpactions-version }}'
run: |
${{ matrix.platform.cpactions-setup-cmd }}
${{ matrix.platform.cpactions-install-cmd }}
cmake -S . -B build -GNinja \
${{ matrix.platform.cmake-toolchain-file != '' && format('-DCMAKE_TOOLCHAIN_FILE={0}', matrix.platform.cmake-toolchain-file) || '' }} \
-Wdeprecated -Wdev -Werror \
-DSDL_WERROR=${{ matrix.platform.werror }} \
-DSDL_DISABLE_INSTALL_DOCS=OFF \
${{ matrix.platform.cmake-arguments }} \
-DSDL_SHARED=${{ matrix.platform.shared }} \
-DSDL_STATIC=${{ matrix.platform.static }} \
-DSDL_TEST=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=prefix \
-DCMAKE_INSTALL_LIBDIR=lib \
-DCMAKE_BUILD_TYPE=${{ matrix.platform.cmake-build-type }}
cmake --build build/ --config ${{ matrix.platform.cmake-build-type }} --verbose
cmake --build build/ --config ${{ matrix.platform.cmake-build-type }} --target clean
rm -rf build/CMakeFiles
rm -rf build/docs
- name: 'Set up Watcom'
uses: open-watcom/setup-watcom@v0
if: ${{ matrix.platform.watcom-makefile != '' }}
- name: 'Build (Watcom)'
if: ${{ matrix.platform.watcom-makefile != '' }}
run: |
wmake -f ${{ matrix.platform.watcom-makefile }} ENABLE_WERROR=1
- name: 'Build tests (Watcom)'
if: ${{ matrix.platform.watcom-makefile != '' }}
run: |
cd test
wmake -f ${{ matrix.platform.watcom-makefile }} ENABLE_WERROR=1
- name: 'Run tests (Watcom)'
if: ${{ matrix.platform.watcom-makefile != '' && matrix.platform.run-tests }}
run: |
cd test
wmake -f ${{ matrix.platform.watcom-makefile }} check-quick
- name: 'Distclean (Watcom)'
if: ${{ matrix.platform.watcom-makefile != '' }}
run: |
wmake -f ${{ matrix.platform.watcom-makefile }} distclean
cd test
wmake -f ${{ matrix.platform.watcom-makefile }} distclean
- name: 'Add msbuild to PATH'
id: setup-msbuild
if: ${{ matrix.platform.msvc-project != '' }}
uses: microsoft/setup-msbuild@v2
- name: Build msbuild
if: ${{ matrix.platform.msvc-project != '' }}
run: |
"$(cygpath -u '${{ steps.setup-msbuild.outputs.msbuildPath }}\msbuild.exe')" ${{ matrix.platform.msvc-project }} -m -p:BuildInParallel=true -p:Configuration=Release ${{ matrix.platform.msvc-project-flags }}
- name: 'Build (Android.mk)'
if: ${{ matrix.platform.android-mk }}
run: |
./build-scripts/androidbuildlibs.sh
- name: 'Build (xcode)'
if: ${{ matrix.platform.xcode-sdk != '' }}
run: |
xcodebuild -project Xcode/SDL/SDL.xcodeproj -target "${{ matrix.platform.xcode-target }}" -configuration Release -sdk ${{ matrix.platform.xcode-sdk }} clean build
- name: 'Setup Python'
uses: 'actions/setup-python@main'
if: ${{ matrix.platform.check-sources }}
with:
python-version: '3.x'
- name: 'Check Sources'
if: ${{ matrix.platform.check-sources }}
run: |
set -e
build-scripts/test-versioning.sh
- name: 'Upload binary package'
uses: actions/upload-artifact@v4
if: ${{ always() && steps.cmake-tests.outcome == 'failure' }}
with:
if-no-files-found: ignore
name: '${{ matrix.platform.artifact }}-minidumps'
path: |
build/**/*.dmp
build/**/*.exe
build/**/*.dll
build/**/*.pdb

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name: Build (iOS/tvOS)
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: iOS, target: Static Library-iOS, sdk: iphoneos }
- { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
steps:
- uses: actions/checkout@v3
- name: Build
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build

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name: Build
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
defaults:
run:
shell: ${{ matrix.platform.shell }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64 }
- { name: Ubuntu 20.04 (CMake), os: ubuntu-20.04, shell: sh }
- { name: Ubuntu 20.04 (autotools), os: ubuntu-20.04, shell: sh, autotools: true }
- { name: Ubuntu 22.04 (CMake), os: ubuntu-22.04, shell: sh }
- { name: Ubuntu 22.04 (autotools), os: ubuntu-22.04, shell: sh, autotools: true }
- { name: MacOS (CMake), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"' }
- { name: MacOS (autotools), os: macos-latest, shell: sh, autotools: true }
steps:
- name: Set up MSYS2
if: matrix.platform.shell == 'msys2 {0}'
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.platform.msystem }}
install: >-
${{ matrix.platform.msys-env }}-cc
${{ matrix.platform.msys-env }}-cmake
${{ matrix.platform.msys-env }}-ninja
${{ matrix.platform.msys-env }}-pkg-config
- name: Setup Linux dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install build-essential git make autoconf automake libtool \
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
- name: Setup extra Ubuntu 22.04 dependencies
if: matrix.platform.os == 'ubuntu-22.04'
run: |
sudo apt-get install libpipewire-0.3-dev libdecor-0-dev
- name: Setup Macos dependencies
if: runner.os == 'macOS'
run: |
brew install \
ninja
- uses: actions/checkout@v3
- name: Check that versioning is consistent
# We only need to run this once: arbitrarily use the Linux/CMake build
if: "runner.os == 'Linux' && ! matrix.platform.autotools"
run: ./build-scripts/test-versioning.sh
- name: Configure (CMake)
if: "! matrix.platform.autotools"
run: |
cmake -S . -B build -G Ninja \
-DSDL_TESTS=ON \
-DSDL_WERROR=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release \
${{ matrix.platform.cmake }}
- name: Build (CMake)
if: "! matrix.platform.autotools"
run: |
cmake --build build/ --config Release --verbose --parallel
- name: Run build-time tests (CMake)
if: "! matrix.platform.autotools"
run: |
set -eu
export SDL_TESTS_QUICK=1
ctest -VV --test-dir build/
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings build/libSDL2-2.0.so.0 | grep SDL-
fi
- name: Install (CMake)
if: "! matrix.platform.autotools"
run: |
set -eu
cmake --install build/ --config Release
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
( cd cmake_prefix; find ) | LC_ALL=C sort -u
- name: Configure (Autotools)
if: matrix.platform.autotools
run: |
set -eu
rm -fr build-autotools
mkdir build-autotools
./autogen.sh
(
cd build-autotools
${{ github.workspace }}/configure \
--enable-vendor-info="Github Workflow" \
--enable-werror \
--prefix=${{ github.workspace }}/autotools_prefix \
)
if test "${{ runner.os }}" != "macOS" ; then
curdir="$(pwd)"
multiarch="$(dpkg-architecture -qDEB_HOST_MULTIARCH)"
(
mkdir -p build-autotools/test
cd build-autotools/test
${{ github.workspace }}/test/configure \
--enable-werror \
--x-includes=/usr/include \
--x-libraries="/usr/lib/${multiarch}" \
--prefix=${{ github.workspace }}/autotools_prefix \
SDL_CFLAGS="-I${curdir}/include" \
SDL_LIBS="-L${curdir}/build-autotools/build/.libs -lSDL2" \
ac_cv_lib_SDL2_ttf_TTF_Init=no \
${NULL+}
)
fi
- name: Build (Autotools)
if: matrix.platform.autotools
run: |
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools V=1
if test "${{ runner.os }}" != "macOS" ; then
make -j"${parallel}" -C build-autotools/test V=1
fi
- name: Run build-time tests (Autotools)
if: ${{ matrix.platform.autotools && (runner.os != 'macOS') }}
run: |
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
export SDL_TESTS_QUICK=1
make -j"${parallel}" -C build-autotools/test check LD_LIBRARY_PATH="${curdir}/build-autotools/build/.libs"
if test "${{ runner.os }}" = "Linux"; then
# This should show us the SDL_REVISION
strings "${curdir}/build-autotools/build/.libs/libSDL2-2.0.so.0" | grep SDL-
fi
- name: Install (Autotools)
if: matrix.platform.autotools
run: |
set -eu
curdir="$(pwd)"
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools install V=1
if test "${{ runner.os }}" != "macOS" ; then
make -j"${parallel}" -C build-autotools/test install V=1
fi
( cd autotools_prefix; find . ) | LC_ALL=C sort -u
echo "SDL2_DIR=$(pwd)/autotools_prefix" >> $GITHUB_ENV
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: Distcheck (Autotools)
if: matrix.platform.autotools
run: |
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
make -j"${parallel}" -C build-autotools dist V=1
# Similar to Automake `make distcheck`: check that the tarball
# release is sufficient to do a new build
mkdir distcheck
tar -C distcheck -zxf build-autotools/SDL2-*.tar.gz
( cd distcheck/SDL2-* && ./configure )
make -j"${parallel}" -C distcheck/SDL2-*
- name: Run installed-tests (Autotools)
if: "runner.os == 'Linux' && matrix.platform.autotools"
run: |
set -eu
parallel="$(getconf _NPROCESSORS_ONLN)"
sudo make -j"${parallel}" -C build-autotools install
sudo make -j"${parallel}" -C build-autotools/test install
export SDL_TESTS_QUICK=1
# We need to set LD_LIBRARY_PATH because it isn't in the default
# linker search path. We don't need to set XDG_DATA_DIRS for
# ginsttest-runner, because /usr/local/share *is* in the default
# search path for that.
env --chdir=/ \
LD_LIBRARY_PATH=/usr/local/lib \
SDL_AUDIODRIVER=dummy \
SDL_VIDEODRIVER=dummy \
ginsttest-runner --tap SDL2

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name: Build (MSVC)
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64' }
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32' }
- { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON }
- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON }
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64 }
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
- { name: Windows (ARM), flags: -A ARM }
- { name: Windows (ARM64), flags: -A ARM64 }
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF, nowerror: true,
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
steps:
- uses: actions/checkout@v3
- name: Create CMake project using SDL as a subproject
shell: python
run: |
import os
import textwrap
srcdir = r"${{ github.workspace }}".replace("\\", "/")
builddir = f"{ srcdir }/build"
os.makedirs(builddir)
with open(f"{ builddir }/CMakeLists.txt", "w") as f:
f.write(textwrap.dedent(f"""\
cmake_minimum_required(VERSION 3.0)
project(sdl_user)
add_subdirectory("{ srcdir }" SDL)
"""))
- name: Configure (CMake)
run: cmake -S build -B build `
-DSDL_WERROR=${{ !matrix.platform.nowerror }} `
-DSDL_TESTS=ON `
-DSDL_INSTALL_TESTS=ON `
-DSDL_VENDOR_INFO="Github Workflow" `
-DSDL2_DISABLE_INSTALL=OFF `
${{ matrix.platform.flags }} `
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build (CMake)
run: cmake --build build/ --config Release --parallel
- name: Run build-time tests
if: "! contains(matrix.platform.name, 'ARM')"
run: |
$env:SDL_TESTS_QUICK=1
ctest -VV --test-dir build/ -C Release
- name: Install (CMake)
run: |
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
cmake --install build/
- name: Verify CMake configuration files
if: ${{ !contains(matrix.platform.name, 'UWP') }} # FIXME: cmake/test/CMakeLists.txt should support UWP
run: |
cmake -S cmake/test -B cmake_config_build `
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} `
${{ matrix.platform.flags }}
cmake --build cmake_config_build --config Release
- name: Add msbuild to PATH
if: ${{ matrix.platform.project != '' }}
uses: microsoft/setup-msbuild@v1.1.3
- name: Build msbuild
if: ${{ matrix.platform.project != '' }}
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}

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name: Build (Nintendo 3DS)
on: [push, pull_request]
jobs:
n3ds:
runs-on: ubuntu-latest
container:
image: devkitpro/devkitarm:latest
steps:
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apt update
apt install ninja-build
- name: Configure CMake
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build --verbose
- name: Install CMake
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
# Not running test_pkgconfig.sh and test_sdlconfig.sh
# as invoking the compiler manually is not supported

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name: Build (Sony Playstation 2)
on: [push, pull_request]
jobs:
ps2:
runs-on: ubuntu-latest
container: ps2dev/ps2dev:latest
steps:
- uses: actions/checkout@v3
- name: Setup dependencies
run: |
apk update
apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git
# To be removed once ps2_drivers is part of PS2DEV
- name: Install ps2_drivers lib
run: |
git clone https://github.com/fjtrujy/ps2_drivers.git
cd ps2_drivers
make -j $(getconf _NPROCESSORS_ONLN) clean
make -j $(getconf _NPROCESSORS_ONLN)
make -j $(getconf _NPROCESSORS_ONLN) install
- name: Configure (CMake)
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
-DCMAKE_BUILD_TYPE=Release
- name: Build
run: cmake --build build --config Release --verbose --parallel
- name: Install (CMake)
run: |
set -eu
cmake --install build/ --config Release
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
( cd cmake_prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export CC=mips64r5900el-ps2-elf-gcc
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=mips64r5900el-ps2-elf-gcc
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- name: Get short SHA
id: slug
run: echo "::set-output name=sha8::$(echo ${GITHUB_SHA} | cut -c1-8)"
- name: Upload artifacts
if: ${{ success() }}
uses: actions/upload-artifact@v3
with:
name: tests-${{ steps.slug.outputs.sha8 }}
path: |
build/test

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name: Build (Sony Playstation Portable)
on: [push, pull_request]
jobs:
psp:
runs-on: ubuntu-latest
container: pspdev/pspdev:latest
steps:
- uses: actions/checkout@v3
- name: Setup dependencies
run: |
apk update
apk add cmake gmp mpc1 mpfr4 make pkgconf
- name: Configure CMake
run: |
cmake -S . -B build \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build --config Release
- name: Install
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build --config Release
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build \
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DTEST_SHARED=FALSE \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export CC=psp-gcc
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=psp-gcc
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
cmake/test/test_pkgconfig.sh

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@@ -1,403 +0,0 @@
name: 'release'
run-name: 'Create SDL release artifacts for ${{ inputs.commit }}'
on:
workflow_dispatch:
inputs:
commit:
description: 'Commit of SDL'
required: true
jobs:
src:
runs-on: ubuntu-latest
outputs:
project: ${{ steps.releaser.outputs.project }}
version: ${{ steps.releaser.outputs.version }}
src-tar-gz: ${{ steps.releaser.outputs.src-tar-gz }}
src-tar-xz: ${{ steps.releaser.outputs.src-tar-xz }}
src-zip: ${{ steps.releaser.outputs.src-zip }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Set up SDL sources'
uses: actions/checkout@v4
with:
path: 'SDL'
fetch-depth: 0
- name: 'Build Source archive'
id: releaser
shell: bash
run: |
python build-scripts/build-release.py \
--actions source \
--commit ${{ inputs.commit }} \
--root "${{ github.workspace }}/SDL" \
--github \
--debug
- name: 'Store source archives'
uses: actions/upload-artifact@v4
with:
name: sources
path: '${{ github.workspace}}/dist'
linux-verify:
needs: [src]
runs-on: ubuntu-latest
steps:
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
id: zip
run: |
mkdir /tmp/zipdir
cd /tmp/zipdir
unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}"
echo "path=/tmp/zipdir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: tar
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Compare contents of ${{ needs.src.outputs.src-zip }} and ${{ needs.src.outputs.src-tar-gz }}'
run: |
diff /tmp/zipdir /tmp/tardir
- name: 'Test versioning'
shell: bash
run: |
${{ steps.tar.outputs.path }}/build-scripts/test-versioning.sh
- name: 'CMake (configure + build + tests + examples)'
run: |
cmake -S ${{ steps.tar.outputs.path }} -B /tmp/build -DSDL_TEST_LIBRARY=TRUE -DSDL_TESTS=TRUE -DSDL_EXAMPLES=TRUE
cmake --build /tmp/build --verbose
ctest --test-dir /tmp/build --no-tests=error --output-on-failure
dmg:
needs: [src]
runs-on: macos-latest
outputs:
dmg: ${{ steps.releaser.outputs.dmg }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: tar
run: |
mkdir -p "${{ github.workspace }}/tardir"
tar -C "${{ github.workspace }}/tardir" -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=${{ github.workspace }}/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Build SDL2.dmg'
id: releaser
shell: bash
run: |
python build-scripts/build-release.py \
--actions dmg \
--commit ${{ inputs.commit }} \
--root "${{ steps.tar.outputs.path }}" \
--github \
--debug
- name: 'Store DMG image file'
uses: actions/upload-artifact@v4
with:
name: dmg
path: '${{ github.workspace }}/dist'
dmg-verify:
needs: [dmg, src]
runs-on: macos-latest
steps:
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Download ${{ needs.dmg.outputs.dmg }}'
uses: actions/download-artifact@v4
with:
name: dmg
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: src
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Mount ${{ needs.dmg.outputs.dmg }}'
id: mount
run: |
hdiutil attach '${{ github.workspace }}/${{ needs.dmg.outputs.dmg }}'
mount_point="/Volumes/${{ needs.src.outputs.project }}"
if [ ! -d "$mount_point/${{ needs.src.outputs.project }}.framework" ]; then
echo "Cannot find ${{ needs.src.outputs.project }}.framework!"
exit 1
fi
echo "mount_point=$mount_point">>$GITHUB_OUTPUT
- name: 'CMake (configure + build) Darwin'
run: |
set -e
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}" \
-DCMAKE_SYSTEM_NAME=Darwin \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-Werror=dev \
-B build_darwin
cmake --build build_darwin --config Release --verbose
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}" \
-DCMAKE_SYSTEM_NAME=Darwin \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-Werror=dev \
-B build_darwin_2
cmake --build build_darwin --config Release --verbose
msvc:
needs: [src]
runs-on: windows-2025
outputs:
VC-x86: ${{ steps.releaser.outputs.VC-x86 }}
VC-x64: ${{ steps.releaser.outputs.VC-x64 }}
VC-devel: ${{ steps.releaser.outputs.VC-devel }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
id: zip
run: |
New-Item C:\temp -ItemType Directory -ErrorAction SilentlyContinue
cd C:\temp
unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}"
echo "path=C:\temp\${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$Env:GITHUB_OUTPUT
- name: 'Build MSVC binary archives'
id: releaser
run: |
python build-scripts/build-release.py `
--actions msvc `
--commit ${{ inputs.commit }} `
--root "${{ steps.zip.outputs.path }}" `
--github `
--debug
- name: 'Store MSVC archives'
uses: actions/upload-artifact@v4
with:
name: win32
path: '${{ github.workspace }}/dist'
msvc-verify:
needs: [msvc, src]
runs-on: windows-latest
steps:
- name: 'Fetch .github/actions/setup-ninja/action.yml'
uses: actions/checkout@v4
with:
sparse-checkout: '.github/actions/setup-ninja/action.yml'
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Download MSVC binaries'
uses: actions/download-artifact@v4
with:
name: win32
path: '${{ github.workspace }}'
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
id: src
run: |
mkdir '${{ github.workspace }}/sources'
cd '${{ github.workspace }}/sources'
unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}"
echo "path=${{ github.workspace }}/sources/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$env:GITHUB_OUTPUT
- name: 'Unzip ${{ needs.msvc.outputs.VC-devel }}'
id: bin
run: |
mkdir '${{ github.workspace }}/vc'
cd '${{ github.workspace }}/vc'
unzip "${{ github.workspace }}/${{ needs.msvc.outputs.VC-devel }}"
echo "path=${{ github.workspace }}/vc/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$env:GITHUB_OUTPUT
- name: Set up ninja
uses: ./.github/actions/setup-ninja
- name: 'Configure vcvars x86'
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64_x86
- name: 'CMake (configure + build + tests) x86'
run: |
cmake -S "${{ steps.src.outputs.path }}/cmake/test" `
-B build_x86 `
-GNinja `
-DCMAKE_BUILD_TYPE=Debug `
-Werror=dev `
-DTEST_FULL=FALSE `
-DTEST_STATIC=FALSE `
-DTEST_SHARED=TRUE `
-DTEST_TEST=TRUE `
-DCMAKE_SUPPRESS_REGENERATION=TRUE `
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }}"
Start-Sleep -Seconds 2
cmake --build build_x86 --config Release --verbose
#ctest --test-dir build_x86 --no-tests=error -C Release --output-on-failure
- name: 'Configure vcvars x64'
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64
- name: 'CMake (configure + build + tests) x64'
run: |
cmake -S "${{ steps.src.outputs.path }}/cmake/test" `
-B build_x64 `
-GNinja `
-DCMAKE_BUILD_TYPE=Debug `
-Werror=dev `
-DTEST_FULL=FALSE `
-DTEST_STATIC=FALSE `
-DTEST_SHARED=TRUE `
-DTEST_TEST=TRUE `
-DCMAKE_SUPPRESS_REGENERATION=TRUE `
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }}"
Start-Sleep -Seconds 2
cmake --build build_x64 --config Release --verbose
#ctest --test-dir build_x64 --no-tests=error -C Release --output-on-failure
mingw:
needs: [src]
runs-on: ubuntu-24.04 # FIXME: current ubuntu-latest ships an outdated mingw, replace with ubuntu-latest once 24.04 becomes the new default
outputs:
mingw-devel-tar-gz: ${{ steps.releaser.outputs.mingw-devel-tar-gz }}
mingw-devel-tar-xz: ${{ steps.releaser.outputs.mingw-devel-tar-xz }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Install Mingw toolchain'
run: |
sudo apt-get update -y
sudo apt-get install -y gcc-mingw-w64 g++-mingw-w64 ninja-build
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: tar
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Build MinGW binary archives'
id: releaser
run: |
python build-scripts/build-release.py \
--actions mingw \
--commit ${{ inputs.commit }} \
--root "${{ steps.tar.outputs.path }}" \
--github \
--debug
- name: 'Store MinGW archives'
uses: actions/upload-artifact@v4
with:
name: mingw
path: '${{ github.workspace }}/dist'
mingw-verify:
needs: [mingw, src]
runs-on: ubuntu-latest
steps:
- name: 'Install Mingw toolchain'
run: |
sudo apt-get update -y
sudo apt-get install -y gcc-mingw-w64 g++-mingw-w64 ninja-build
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Download MinGW binaries'
uses: actions/download-artifact@v4
with:
name: mingw
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: src
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Untar and install ${{ needs.mingw.outputs.mingw-devel-tar-gz }}'
id: bin
run: |
mkdir -p /tmp/mingw-tardir
tar -C /tmp/mingw-tardir -v -x -f "${{ github.workspace }}/${{ needs.mingw.outputs.mingw-devel-tar-gz }}"
make -C /tmp/mingw-tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }} cross CROSS_PATH=/tmp/deps-mingw
echo "path=/tmp/deps-mingw" >>$GITHUB_OUTPUT
- name: 'CMake (configure + build) i686'
run: |
set -e
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DCMAKE_BUILD_TYPE="Release" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=TRUE \
-DTEST_TEST=TRUE \
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }}" \
-DCMAKE_TOOLCHAIN_FILE="${{ steps.src.outputs.path }}/build-scripts/cmake-toolchain-mingw64-i686.cmake" \
-DCMAKE_C_FLAGS="-DSDL_DISABLE_SSE4_2" \
-Werror=dev \
-B build_x86
cmake --build build_x86 --config Release --verbose
- name: 'CMake (configure + build) x86_64'
run: |
set -e
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DCMAKE_BUILD_TYPE="Release" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=TRUE \
-DTEST_TEST=TRUE \
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }}" \
-DCMAKE_TOOLCHAIN_FILE="${{ steps.src.outputs.path }}/build-scripts/cmake-toolchain-mingw64-x86_64.cmake" \
-DCMAKE_C_FLAGS="-DSDL_DISABLE_SSE4_2" \
-Werror=dev \
-B build_x64
cmake --build build_x64 --config Release --verbose

68
.github/workflows/riscos.yml vendored Normal file
View File

@@ -0,0 +1,68 @@
name: Build (RISC OS)
on: [push, pull_request]
jobs:
Build:
name: ${{ matrix.platform.name }}
runs-on: ubuntu-latest
container: riscosdotinfo/riscos-gccsdk-4.7:latest
strategy:
fail-fast: false
matrix:
platform:
- { name: autotools, test_args: '-DTEST_SHARED=FALSE' } # FIXME: autotools should build and install shared libraries
- { name: CMake }
steps:
- name: Setup dependencies
run: apt-get update && apt-get install -y cmake ninja-build
- uses: actions/checkout@v3
- name: Configure (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: |
mkdir build_autotools
cd build_autotools
../configure \
--host=arm-unknown-riscos \
--disable-gcc-atomics \
--prefix=${{ github.workspace }}/prefix_autotools
- name: Build (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: make -C build_autotools -j`nproc` V=1
- name: Install (autotools)
if: ${{ contains(matrix.platform.name, 'autotools') }}
run: |
echo "SDL2_DIR=${{ github.workspace }}/prefix_autotools" >> $GITHUB_ENV
make -C build_autotools install
( cd ${{ github.workspace }}/prefix_autotools; find ) | LC_ALL=C sort -u
- name: Configure (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
-DRISCOS=ON \
-DSDL_GCC_ATOMICS=OFF \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DSDL_VENDOR_INFO="Github Workflow" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake
- name: Build (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: cmake --build build --verbose
- name: Install (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
run: |
echo "SDL2_DIR=${{ github.workspace }}/prefix_cmake" >> $GITHUB_ENV
cmake --install build/
( cd ${{ github.workspace }}/prefix_cmake; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release \
${{ matrix.platform.test_args }}
cmake --build cmake_config_build --verbose

53
.github/workflows/vita.yaml vendored Normal file
View File

@@ -0,0 +1,53 @@
name: Build (Sony Playstation Vita)
on: [push, pull_request]
defaults:
run:
shell: sh
jobs:
vita:
runs-on: ubuntu-latest
container:
image: vitasdk/vitasdk:latest
steps:
- uses: actions/checkout@v3
- name: Install build requirements
run: |
apk update
apk add cmake ninja pkgconf bash
- name: Configure CMake
run: |
cmake -S . -B build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
-DSDL_WERROR=ON \
-DSDL_TESTS=ON \
-DSDL_INSTALL_TESTS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix
- name: Build
run: cmake --build build --verbose
- name: Install CMake
run: |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
cmake --install build/
( cd prefix; find ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
-DTEST_SHARED=FALSE \
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
-DCMAKE_BUILD_TYPE=Release
cmake --build cmake_config_build --verbose
- name: Verify sdl2-config
run: |
export CC=arm-vita-eabi-gcc
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=arm-vita-eabi-gcc
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh

49
.github/workflows/vmactions.yml vendored Normal file
View File

@@ -0,0 +1,49 @@
name: Build (VM Actions)
on: [push, pull_request]
jobs:
freebsd:
runs-on: macos-12
name: FreeBSD
steps:
- uses: actions/checkout@v3
- name: Build
uses: vmactions/freebsd-vm@v0
with:
usesh: true
prepare: |
pkg install -y \
gmake \
pkgconf \
libXcursor \
libXext \
libXinerama \
libXi \
libXfixes \
libXrandr \
libXScrnSaver \
libXxf86vm \
wayland \
wayland-protocols \
libxkbcommon \
mesa-libs \
libglvnd \
evdev-proto \
libinotify \
alsa-lib \
jackit \
nas \
pipewire \
pulseaudio \
sndio \
dbus \
zh-fcitx \
ibus \
libsamplerate \
libudev-devd
run: |
mkdir build_autotools
(cd build_autotools && CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib" ../configure)
gmake -C build_autotools -j`sysctl -n hw.ncpu` V=1

35
.github/workflows/watcom.yml vendored Normal file
View File

@@ -0,0 +1,35 @@
name: Build (OpenWatcom)
on: [push, pull_request]
jobs:
os2:
name: ${{ matrix.platform.name }}
runs-on: windows-latest
strategy:
matrix:
platform:
- { name: Windows, makefile: Makefile.w32 }
- { name: OS/2, makefile: Makefile.os2 }
steps:
- uses: actions/checkout@v3
- uses: open-watcom/setup-watcom@v0
- name: Build SDL2
run: |
wmake -f ${{ matrix.platform.makefile }} ENABLE_WERROR=1
- name: Build tests
run: |
cd test && wmake -f ${{ matrix.platform.makefile }} ENABLE_WERROR=1
cd ..
- name: Run tests
if: "matrix.platform.makefile == 'Makefile.w32'"
run: |
cd test && wmake -f ${{ matrix.platform.makefile }} check-quick
cd ..
- name: distclean
run: |
wmake -f ${{ matrix.platform.makefile }} distclean
cd test && wmake -f ${{ matrix.platform.makefile }} distclean
cd ..

10
.gitignore vendored
View File

@@ -15,8 +15,7 @@ build
gen
Build
buildbot
/REVISION.txt
dist
/VERSION.txt
*.so
*.so.*
@@ -63,11 +62,6 @@ cmake-build-*
xcuserdata
*.xcworkspace
# for QtCreator
CMakeLists.txt.user
build*/
*.pro.user*
# for Visual C++
.vs
Debug
@@ -104,7 +98,6 @@ VisualC/visualtest/testsprite2_sample.actions
VisualC/visualtest/testsprite2_sample.config
VisualC/visualtest/testsprite2_sample.parameters
VisualC-GDK/**/Layout
VisualC-GDK/shaders/*.h
# for Android
android-project/local.properties
@@ -180,7 +173,6 @@ test/testyuv
test/torturethread
builddir/
!build-scripts/
debian/*.debhelper.log
debian/*.substvars
debian/*.tar.gz

View File

@@ -1,9 +1,8 @@
projectfullname = Simple Directmedia Layer
projectshortname = SDL
projectfullname = SDL_mixer
projectshortname = SDL_mixer
incsubdir = include
wikisubdir = SDL2
readmesubdir = docs
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_|[US]int\d+)
wikisubdir =
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
mainincludefname = SDL.h
versionfname = include/SDL_version.h
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
@@ -11,22 +10,6 @@ versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
selectheaderregex = \ASDL.*?\.h\Z
projecturl = https://libsdl.org/
wikiurl = https://wiki.libsdl.org/SDL2
wikiurl = https://wiki.libsdl.org
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
warn_about_missing = 0
#wikipreamble = (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.)
wikiheaderfiletext = Defined in [%fname%](https://github.com/libsdl-org/SDL/blob/SDL2/include/%fname%)
manpageheaderfiletext = Defined in %fname%
# All SDL_config_*.h headers are uncategorized, in case something slips in from them.
# All SDL_test_* headers become uncategorized, everything else just converts like SDL_audio.h -> Audio
# A handful of others we fix up in the header itself with /* WIKI CATEGORY: x */ comments.
headercategoryeval = s/\ASDL_config_.*?\.h\Z//; s/\ASDL_test_.*?\.h\Z//; s/\ASDL_?(.*?)\.h\Z/$1/; ucfirst();
# !!! FIXME: maybe later, but there are probably documentation gaps to fix first.
quickrefenabled = 0
quickrefcategoryorder = Init,Hints,Error,Version,Properties,Log,Video,Events,Keyboard,Mouse,Touch,Gesture,GameController,Joystick,Haptic,Audio,Timer,Render,LoadSO,Thread,Mutex,Atomic,Filesystem,RWOPS,Pixels,Surface,Blendmode,Rect,Clipboard,Messagebox,Vulkan,Metal,Platform,Power,Sensor,Bits,Endian,Assert,CPUInfo,Locale,System,Misc,GUID,Main,Stdinc
quickreftitle = SDL2 API Quick Reference
quickrefurl = https://libsdl.org/
quickrefdesc = The latest version of this document can be found at https://wiki.libsdl.org/SDL2/QuickReference
quickrefmacroregex = \A(SDL_Atomic...Ref|SDL_assert.*?|SDL_arraysize|SDL_Swap[BL]E\d\d|SDL_[a-z]+_cast|SDL_Load...)\Z

View File

@@ -35,7 +35,6 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/virtual/*.c) \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
@@ -64,6 +63,7 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_CFLAGS += \
-Wall -Wextra \
-Wdocumentation \
-Wdocumentation-unknown-command \
-Wmissing-prototypes \
-Wunreachable-code-break \
-Wunneeded-internal-declaration \
@@ -78,8 +78,6 @@ LOCAL_CFLAGS += \
# Warnings we haven't fixed (yet)
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
LOCAL_CXXFLAGS += -std=gnu++11
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
LOCAL_LDFLAGS := -Wl,--no-undefined

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View File

@@ -27,7 +27,6 @@ LDFLAGS = @BUILD_LDFLAGS@
EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
LIBTOOL = @LIBTOOL@
INSTALL = @INSTALL@
FGREP = @FGREP@
AR = @AR@
RANLIB = @RANLIB@
RC = @RC@
@@ -52,7 +51,7 @@ WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-GDK VisualC-WinRT Xcode Xcode-iOS wayland-protocols
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
GEN_DIST = SDL2.spec
ifneq ($V,1)
@@ -131,7 +130,7 @@ HDRS = \
begin_code.h \
close_code.h
SDLTEST_HDRS = $(shell ls $(srcdir)/include | $(FGREP) SDL_test)
SDLTEST_HDRS = $(shell ls $(srcdir)/include | fgrep SDL_test)
LT_AGE = @LT_AGE@
LT_CURRENT = @LT_CURRENT@

View File

@@ -1,7 +1,7 @@
# Makefile to build the SDL library
CPPFLAGS = -I./include
CFLAGS = -g -O2
INCLUDE = -I./include
CFLAGS = -g -O2 $(INCLUDE)
AR = ar
RANLIB = ranlib

View File

@@ -1,4 +1,4 @@
# Open Watcom makefile to build SDL2.dll for OS/2:
# Open Watcom makefile to build SDL2.dll for OS/2
# wmake -f Makefile.os2
#
# If you have GNU libiconv installed (iconv2.dll), you
@@ -14,8 +14,8 @@
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 33
MICRO_VERSION = 0
MINOR_VERSION = 26
MICRO_VERSION = 3
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2
@@ -56,7 +56,7 @@ CFLAGS_DLL+= -bd
# iconv:
LIBICONV_LIB=iconv2.lib
!ifeq LIBICONV 1
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1 -DSDL_USE_LIBICONV
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
LIBS+= $(ICONVLIB)
!else
LIBS+= libuls.lib libconv.lib
@@ -81,7 +81,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
@@ -94,7 +94,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c SDL_hidapi_steamdeck.c SDL_steam_virtual_gamepad.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
@@ -152,8 +152,6 @@ SDL_blendpoint.obj: SDL_blendpoint.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
yuv_rgb_sse.obj: yuv_rgb_sse.c
wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
!ifeq HIDAPI 1
# c99 mode needed because of structs with flexible array members in libusb.h
SDL_hidapi.obj: SDL_hidapi.c

View File

@@ -1,12 +1,12 @@
# Open Watcom makefile to build SDL2.dll for Win32:
# Open Watcom makefile to build SDL2.dll for Win32
# wmake -f Makefile.w32
#
# To error out upon warnings: wmake -f Makefile.w32 ENABLE_WERROR=1
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 33
MICRO_VERSION = 0
MINOR_VERSION = 26
MICRO_VERSION = 3
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
LIBHOME = .
@@ -60,7 +60,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
@@ -73,7 +73,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c SDL_hidapi_steamdeck.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
@@ -93,7 +93,7 @@ SRCS+= SDL_render_gl.c SDL_shaders_gl.c
SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
SRCS+= SDL_windowssensor.c
SRCS+= SDL_syscond_cv.c
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c SDL_steam_virtual_gamepad.c
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
SRCS+= SDL_dynapi.c
@@ -147,9 +147,6 @@ SDL_RLEaccel.obj: SDL_RLEaccel.c
SDL_malloc.obj: SDL_malloc.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
yuv_rgb_sse.obj: yuv_rgb_sse.c
wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
# SDL2libm
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &

View File

@@ -30,18 +30,6 @@ if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
set(SDL2_SDL2test_FOUND TRUE)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/sdlfind.cmake")
set(SDL_ALSA @SDL_ALSA@)
set(SDL_ALSA_SHARED @SDL_ALSA_SHARED@)
if(SDL_ALSA AND NOT SDL_ALSA_SHARED AND TARGET SDL2::SDL2-static)
sdlFindALSA()
endif()
unset(SDL_ALSA)
unset(SDL_ALSA_SHARED)
check_required_components(SDL2)
# Create SDL2::SDL2 alias for static-only builds

View File

@@ -173,12 +173,6 @@
<SubSystem>Windows</SubSystem>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(ProjectDir)..\shaders\buildshaders.bat $(ProjectDir)..\</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox Series)</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
<Midl>
@@ -207,12 +201,6 @@
<SubSystem>Windows</SubSystem>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(ProjectDir)..\shaders\buildshaders.bat $(ProjectDir)..\ one</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox One)</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<Midl>
@@ -271,12 +259,6 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(ProjectDir)..\shaders\buildshaders.bat $(ProjectDir)..\</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox Series)</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
<Midl>
@@ -306,12 +288,6 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Link>
<PreBuildEvent>
<Command>$(ProjectDir)..\shaders\buildshaders.bat $(ProjectDir)..\ one</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Building shader blobs (Xbox One)</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h" />
@@ -436,7 +412,6 @@
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
@@ -499,6 +474,7 @@
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
@@ -543,13 +519,7 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
</ItemGroup>
<ItemGroup>
@@ -593,7 +563,7 @@
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
@@ -631,7 +601,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
@@ -639,7 +608,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
@@ -784,9 +752,7 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />

View File

@@ -31,7 +31,7 @@
<Filter Include="filesystem">
<UniqueIdentifier>{377061e4-3856-4f05-b916-0d3b360df0f6}</UniqueIdentifier>
</Filter>
<Filter Include="filesystem\gdk">
<Filter Include="filesystem\windows">
<UniqueIdentifier>{226a6643-1c65-4c7f-92aa-861313d974bb}</UniqueIdentifier>
</Filter>
<Filter Include="haptic">
@@ -501,9 +501,6 @@
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
<Filter>joystick</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h">
<Filter>joystick</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
<Filter>joystick</Filter>
</ClInclude>
@@ -780,6 +777,9 @@
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
@@ -925,8 +925,8 @@
<ClCompile Include="..\..\src\file\SDL_rwops.c">
<Filter>file</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filesystem\gdk\SDL_sysfilesystem.cpp">
<Filter>filesystem\gdk</Filter>
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c">
<Filter>filesystem\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\SDL_haptic.c">
<Filter>haptic</Filter>
@@ -943,9 +943,6 @@
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
<Filter>joystick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c">
<Filter>joystick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\e_atan2.c">
<Filter>libm</Filter>
</ClCompile>
@@ -1084,9 +1081,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>

View File

@@ -4,4 +4,3 @@ find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -del
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
rm shaders/*.h

View File

@@ -1,19 +0,0 @@
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define ColorRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0)"
[RootSignature(ColorRS)]
float4 main(PixelShaderInput input) : SV_TARGET0
{
return input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,43 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,24 +0,0 @@
Texture2D theTexture : register(t0);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define TextureRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(TextureRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
return theTexture.Sample(theSampler, input.tex) * input.color;
}

View File

@@ -1,46 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,46 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,46 +0,0 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -1,95 +0,0 @@
#pragma pack_matrix( row_major )
struct VertexShaderConstants
{
matrix model;
matrix projectionAndView;
};
ConstantBuffer<VertexShaderConstants> Constants : register(b0);
struct VertexShaderInput
{
float3 pos : POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
struct VertexShaderOutput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define ColorRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0)"
#define TextureRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(ColorRS)]
VertexShaderOutput mainColor(VertexShaderInput input)
{
VertexShaderOutput output;
float4 pos = float4(input.pos, 1.0f);
// Transform the vertex position into projected space.
pos = mul(pos, Constants.model);
pos = mul(pos, Constants.projectionAndView);
output.pos = pos;
// Pass through texture coordinates and color values without transformation
output.tex = input.tex;
output.color = input.color;
return output;
}
[RootSignature(TextureRS)]
VertexShaderOutput mainTexture(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(YUVRS)]
VertexShaderOutput mainYUV(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(NVRS)]
VertexShaderOutput mainNV(VertexShaderInput input)
{
return mainColor(input);
}

View File

@@ -1,35 +0,0 @@
if %2.==one. goto setxboxone
rem Xbox Series compile
set XBOXDXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
set SUFFIX=_Series.h
goto startbuild
:setxboxone
set XBOXDXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
set SUFFIX=_One.h
:startbuild
echo Building with %XBOXDXC%
cd "%1\shaders"
rem Root Signatures
%XBOXDXC% -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color%SUFFIX% -Vn D3D12_RootSig_Color D3D12_VertexShader.hlsl
%XBOXDXC% -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture%SUFFIX% -Vn D3D12_RootSig_Texture D3D12_VertexShader.hlsl
%XBOXDXC% -E YUVRS -T rootsig_1_1 -rootsig-define YUVRS -Fh D3D12_RootSig_YUV%SUFFIX% -Vn D3D12_RootSig_YUV D3D12_VertexShader.hlsl
%XBOXDXC% -E NVRS -T rootsig_1_1 -rootsig-define NVRS -Fh D3D12_RootSig_NV%SUFFIX% -Vn D3D12_RootSig_NV D3D12_VertexShader.hlsl
rem Vertex Shaders
%XBOXDXC% -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color%SUFFIX% -Vn D3D12_VertexShader_Color D3D12_VertexShader.hlsl
%XBOXDXC% -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture%SUFFIX% -Vn D3D12_VertexShader_Texture D3D12_VertexShader.hlsl
%XBOXDXC% -E mainNV -T vs_6_0 -Fh D3D12_VertexShader_NV%SUFFIX% -Vn D3D12_VertexShader_NV D3D12_VertexShader.hlsl
%XBOXDXC% -E mainYUV -T vs_6_0 -Fh D3D12_VertexShader_YUV%SUFFIX% -Vn D3D12_VertexShader_YUV D3D12_VertexShader.hlsl
rem Pixel Shaders
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors%SUFFIX% -Vn D3D12_PixelShader_Colors D3D12_PixelShader_Colors.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT601%SUFFIX% -Vn D3D12_PixelShader_NV12_BT601 D3D12_PixelShader_NV12_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT709%SUFFIX% -Vn D3D12_PixelShader_NV12_BT709 D3D12_PixelShader_NV12_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV12_JPEG D3D12_PixelShader_NV12_JPEG.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT601%SUFFIX% -Vn D3D12_PixelShader_NV21_BT601 D3D12_PixelShader_NV21_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT709%SUFFIX% -Vn D3D12_PixelShader_NV21_BT709 D3D12_PixelShader_NV21_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV21_JPEG D3D12_PixelShader_NV21_JPEG.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures%SUFFIX% -Vn D3D12_PixelShader_Textures D3D12_PixelShader_Textures.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT601%SUFFIX% -Vn D3D12_PixelShader_YUV_BT601 D3D12_PixelShader_YUV_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT709%SUFFIX% -Vn D3D12_PixelShader_YUV_BT709 D3D12_PixelShader_YUV_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_JPEG%SUFFIX% -Vn D3D12_PixelShader_YUV_JPEG D3D12_PixelShader_YUV_JPEG.hlsl

View File

@@ -139,7 +139,7 @@
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
@@ -211,7 +211,7 @@
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
@@ -409,7 +409,7 @@
<CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>

View File

@@ -21,7 +21,7 @@
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">

View File

@@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -239,17 +239,17 @@ LoadSprite(const char *file)
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
if (!sprites[i]) {
return -1;
return (-1);
}
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
SDL_DestroyTexture(sprites[i]);
return -1;
return (-1);
}
}
/* We're ready to roll. :) */
return 0;
return (0);
}
void
@@ -364,9 +364,8 @@ loop()
#endif
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL) {
if (state->windows[i] == NULL)
continue;
}
DrawSprites(state->renderers[i], sprites[i]);
}
}
@@ -461,7 +460,7 @@ main(int argc, char *argv[])
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (!soundname) {
if (soundname == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}

View File

@@ -139,7 +139,7 @@
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
@@ -223,7 +223,7 @@
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
@@ -352,7 +352,7 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>

View File

@@ -18,7 +18,7 @@
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="wingdk\MicrosoftGame.config">

View File

@@ -139,7 +139,7 @@
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
@@ -223,7 +223,7 @@
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
@@ -352,7 +352,7 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>

View File

@@ -18,7 +18,7 @@
<CopyFileToFolders Include="..\..\logos\Logo480x480.png">
<Filter>logos</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
<CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll">
<Filter>wingdk</Filter>
</CopyFileToFolders>
<CopyFileToFolders Include="xboxseries\MicrosoftGame.config">

View File

@@ -125,7 +125,6 @@
<ClInclude Include="..\src\joystick\controller_type.h" />
<ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h" />
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
<ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h" />
@@ -185,14 +184,6 @@
<ClInclude Include="..\src\video\winrt\SDL_winrtopengles.h" />
<ClInclude Include="..\src\video\winrt\SDL_winrtvideo_cpp.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_common.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_internal.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_sse.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_std.h" />
<ClInclude Include="..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\atomic\SDL_atomic.c" />
@@ -246,7 +237,6 @@
<ClCompile Include="..\src\joystick\controller_type.c" />
<ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c" />
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c" />
<ClCompile Include="..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\src\joystick\windows\SDL_windowsjoystick.c" />
@@ -354,9 +344,7 @@
<ClCompile Include="..\src\video\winrt\SDL_winrtvideo.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb_sse.c" />
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb_std.c" />
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</ProjectGuid>
@@ -371,7 +359,6 @@
<TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.16299.0</TargetPlatformMinVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.0.0</WindowsTargetPlatformMinVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -392,7 +379,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>

View File

@@ -255,9 +255,6 @@
<ClInclude Include="..\src\joystick\SDL_joystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\joystick\SDL_steam_virtual_gamepad.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h">
<Filter>Source Files</Filter>
</ClInclude>
@@ -561,9 +558,6 @@
<ClCompile Include="..\src\joystick\SDL_joystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\joystick\SDL_steam_virtual_gamepad.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>

View File

@@ -44,6 +44,22 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
@@ -121,7 +137,6 @@
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -320,7 +335,6 @@
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
@@ -378,6 +392,7 @@
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
@@ -422,13 +437,7 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std.h" />
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std_func.h" />
</ItemGroup>
<ItemGroup>
@@ -483,7 +492,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
@@ -491,7 +499,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
@@ -613,9 +620,7 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />

View File

@@ -501,9 +501,6 @@
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
<Filter>joystick</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_steam_virtual_gamepad.h">
<Filter>joystick</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
<Filter>joystick</Filter>
</ClInclude>
@@ -780,6 +777,9 @@
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h">
<Filter>video\khronos\vulkan</Filter>
</ClInclude>
@@ -934,9 +934,6 @@
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
<Filter>joystick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c">
<Filter>joystick</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\e_atan2.c">
<Filter>libm</Filter>
</ClCompile>
@@ -1075,9 +1072,6 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>

View File

@@ -1,7 +1,7 @@
# SDL2 CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
cmake_minimum_required(VERSION 3.0...3.28)
cmake_minimum_required(VERSION 3.0)
include(FeatureSummary)
set_package_properties(SDL2 PROPERTIES
@@ -68,8 +68,6 @@ if(EXISTS "${_sdl2_library}" AND EXISTS "${_sdl2_dll_library}")
IMPORTED_LOCATION "${_sdl2_dll_library}"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL2"
)
endif()
set(SDL2_SDL2_FOUND TRUE)
@@ -79,8 +77,6 @@ endif()
unset(_sdl2_library)
unset(_sdl2_dll_library)
set(SDL2_SDL2-static_FOUND FALSE)
set(_sdl2main_library "${SDL2_LIBDIR}/SDL2main.lib")
if(EXISTS "${_sdl2main_library}")
if(NOT TARGET SDL2::SDL2main)
@@ -88,13 +84,11 @@ if(EXISTS "${_sdl2main_library}")
set_target_properties(SDL2::SDL2main
PROPERTIES
IMPORTED_LOCATION "${_sdl2main_library}"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL2"
)
endif()
set(SDL2_SDL2main_FOUND TRUE)
else()
set(SDL2_SDL2main_FOUND FALSE)
set(SDL2_SDL2_FOUND FALSE)
endif()
unset(_sdl2main_library)
@@ -106,13 +100,11 @@ if(EXISTS "${_sdl2test_library}")
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
IMPORTED_LOCATION "${_sdl2test_library}"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL2"
)
endif()
set(SDL2_SDL2test_FOUND TRUE)
else()
set(SDL2_SDL2test_FOUND FALSE)
set(SDL2_SDL2_FOUND FALSE)
endif()
unset(_sdl2test_library)

View File

@@ -188,12 +188,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
<Private>false</Private>

View File

@@ -210,7 +210,6 @@
<ClCompile Include="..\..\..\test\testautomation_hints.c" />
<ClCompile Include="..\..\..\test\testautomation_joystick.c" />
<ClCompile Include="..\..\..\test\testautomation_keyboard.c" />
<ClCompile Include="..\..\..\test\testautomation_log.c" />
<ClCompile Include="..\..\..\test\testautomation_main.c" />
<ClCompile Include="..\..\..\test\testautomation_math.c" />
<ClCompile Include="..\..\..\test\testautomation_mouse.c" />
@@ -225,7 +224,6 @@
<ClCompile Include="..\..\..\test\testautomation_syswm.c" />
<ClCompile Include="..\..\..\test\testautomation_timer.c" />
<ClCompile Include="..\..\..\test\testautomation_video.c" />
<ClCompile Include="..\..\..\test\testautomation_subsystems.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\test\testautomation_suites.h" />

View File

@@ -216,12 +216,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
<Private>false</Private>

View File

@@ -188,12 +188,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
<Private>false</Private>

View File

@@ -194,12 +194,6 @@
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
<Private>false</Private>

View File

@@ -1,42 +1,6 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.30.0:
---------------------------------------------------------------------------
General:
* Added support for 2 bits-per-pixel indexed surface formats
* Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
* Added the environment variable SDL_LOGGING to control default log output
macOS:
* Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used
* Added the hint SDL_HINT_JOYSTICK_MFI to control whether the GCController controller driver should be used
* Added the hint SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE to choose whether high or low power GPU should be used for rendering, in the case where there are multiple GPUs available
Xbox:
* Added the function SDL_GDKGetDefaultUser()
---------------------------------------------------------------------------
2.28.2:
---------------------------------------------------------------------------
General:
* Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
---------------------------------------------------------------------------
2.28.0:
---------------------------------------------------------------------------
General:
* Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to switch between the window surface and rendering APIs
* Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the primary monitor changes or displays change position relative to each other
* Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
---------------------------------------------------------------------------
2.26.0:
---------------------------------------------------------------------------

View File

@@ -118,7 +118,7 @@ initializeTextures(SDL_Renderer *renderer)
/* load the ship */
bmp_surface = SDL_LoadBMP("ship.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not ship.bmp");
}
/* set blue to transparent on the ship */
@@ -140,7 +140,7 @@ initializeTextures(SDL_Renderer *renderer)
/* load the space background */
bmp_surface = SDL_LoadBMP("space.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not load space.bmp");
}
/* create space texture from surface */
@@ -179,7 +179,7 @@ main(int argc, char *argv[])
printf("There are %d joysticks available\n", SDL_NumJoysticks());
printf("Default joystick (index 0) is %s\n", SDL_JoystickName(0));
accelerometer = SDL_JoystickOpen(0);
if (!accelerometer) {
if (accelerometer == NULL) {
fatalError("Could not open joystick (accelerometer)");
}
printf("joystick number of axis = %d\n",

View File

@@ -52,9 +52,9 @@ void spawnTrailFromEmitter(struct particle *emitter);
void spawnEmitterParticle(GLfloat x, GLfloat y);
void explodeEmitter(struct particle *emitter);
void initializeParticles(void);
void initializeTexture(void);
void initializeTexture();
int nextPowerOfTwo(int x);
void drawParticles(void);
void drawParticles();
void stepParticles(double deltaTime);
/* helper function (used in texture loading)
@@ -84,16 +84,14 @@ stepParticles(double deltaTime)
/* is the particle actually active, or is it marked for deletion? */
if (curr->isActive) {
/* is the particle off the screen? */
if (curr->y > screen_h) {
if (curr->y > screen_h)
curr->isActive = 0;
} else if (curr->y < 0) {
else if (curr->y < 0)
curr->isActive = 0;
}
if (curr->x > screen_w) {
if (curr->x > screen_w)
curr->isActive = 0;
} else if (curr->x < 0) {
else if (curr->x < 0)
curr->isActive = 0;
}
/* step velocity, then step position */
curr->yvel += ACCEL * deltaMilliseconds;
@@ -135,17 +133,15 @@ stepParticles(double deltaTime)
}
/* if we're a dust particle, shrink our size */
if (curr->type == dust) {
if (curr->type == dust)
curr->size -= deltaMilliseconds * 0.010f;
}
}
/* if we're still active, pack ourselves in the array next
to the last active guy (pack the array tightly) */
if (curr->isActive) {
if (curr->isActive)
*(slot++) = *curr;
}
} /* endif (curr->isActive) */
curr++;
}
@@ -159,7 +155,7 @@ stepParticles(double deltaTime)
This draws all the particles shown on screen
*/
void
drawParticles(void)
drawParticles()
{
/* draw the background */
@@ -192,9 +188,8 @@ explodeEmitter(struct particle *emitter)
int i;
for (i = 0; i < 200; i++) {
if (num_active_particles >= MAX_PARTICLES) {
if (num_active_particles >= MAX_PARTICLES)
return;
}
/* come up with a random angle and speed for new particle */
float theta = randomFloat(0, 2.0f * 3.141592);
@@ -231,9 +226,8 @@ void
spawnTrailFromEmitter(struct particle *emitter)
{
if (num_active_particles >= MAX_PARTICLES) {
if (num_active_particles >= MAX_PARTICLES)
return;
}
/* select the particle at the slot at the end of our array */
struct particle *p = &particles[num_active_particles];
@@ -268,9 +262,8 @@ void
spawnEmitterParticle(GLfloat x, GLfloat y)
{
if (num_active_particles >= MAX_PARTICLES) {
if (num_active_particles >= MAX_PARTICLES)
return;
}
/* find particle at endpoint of array */
struct particle *p = &particles[num_active_particles];
@@ -324,7 +317,7 @@ initializeParticles(void)
loads the particle texture
*/
void
initializeTexture(void)
initializeTexture()
{
int bpp; /* texture bits per pixel */
@@ -334,7 +327,7 @@ initializeTexture(void)
to format passed into OpenGL */
bmp_surface = SDL_LoadBMP("stroke.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not load stroke.bmp");
}
@@ -456,10 +449,7 @@ main(int argc, char *argv[])
while (!done) {
SDL_Event event;
double deltaTime = updateDeltaTime();
SDL_bool hasEvents = SDL_FALSE;
while (SDL_PollEvent(&event)) {
hasEvents = SDL_TRUE;
if (event.type == SDL_QUIT) {
done = 1;
}
@@ -469,17 +459,10 @@ main(int argc, char *argv[])
spawnEmitterParticle(x, y);
}
}
/* Only update and render if we have active particles or just received events */
if (num_active_particles > 0 || hasEvents) {
stepParticles(deltaTime);
drawParticles();
SDL_GL_SwapWindow(window);
SDL_Delay(16); // Target 60 FPS when active
} else {
/* Idle state - wait for events with longer delay to save CPU */
SDL_Delay(100); // Much longer delay when idle
}
SDL_Delay(1);
}
/* delete textures */

View File

@@ -108,7 +108,7 @@ initializeTexture(SDL_Renderer *renderer)
SDL_Surface *bmp_surface;
/* load the bmp */
bmp_surface = SDL_LoadBMP("icon.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not load bmp");
}
/* set white to transparent on the happyface */

View File

@@ -196,7 +196,7 @@ loadFont(void)
}
void
draw(void)
draw()
{
SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
SDL_RenderClear(renderer);

View File

@@ -207,10 +207,10 @@ playSound(struct sound *s)
break;
}
/* if this channel's sound is older than the oldest so far, set it to oldest */
if (mixer.channels[i].timestamp < mixer.channels[oldest_channel].timestamp) {
if (mixer.channels[i].timestamp <
mixer.channels[oldest_channel].timestamp)
oldest_channel = i;
}
}
/* no empty channels, take the oldest one */
if (selected_channel == -1)

View File

@@ -57,7 +57,7 @@ initializeTexture(SDL_Renderer *renderer)
{
SDL_Surface *bmp_surface;
bmp_surface = SDL_LoadBMP("stroke.bmp");
if (!bmp_surface) {
if (bmp_surface == NULL) {
fatalError("could not load stroke.bmp");
}
brush =

View File

@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.33.0</string>
<string>2.26.3</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.33.0</string>
<string>2.26.3</string>
</dict>
</plist>

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
Title SDL 2.33.0
Title SDL 2.0.0
Version 1
Description SDL Library for Mac OS X (http://www.libsdl.org)
DefaultLocation /Library/Frameworks

View File

@@ -31,15 +31,8 @@ endmacro()
set(SDL2_FOUND TRUE)
# Compute the installation prefix relative to this file.
set(SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}") # > /SDL2.framework/Resources/CMake/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/Current/Resources/CMake
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/A/Resources/CMake/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/Resources/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/
get_filename_component(SDL2_FRAMEWORK_PARENT_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /
string(REGEX REPLACE "SDL2\\.framework.*" "SDL2.framework" SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
@@ -56,16 +49,14 @@ set(SDL2_LIBRARIES "SDL2::SDL2")
# This is done for compatibility with CMake generated SDL2-target.cmake files.
if(NOT TARGET SDL2::SDL2)
add_library(SDL2::SDL2 SHARED IMPORTED)
add_library(SDL2::SDL2 INTERFACE IMPORTED)
set_target_properties(SDL2::SDL2
PROPERTIES
FRAMEWORK "TRUE"
IMPORTED_LOCATION "${SDL2_FRAMEWORK_PATH}/Versions/A/SDL2"
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
INTERFACE_SDL_VERSION "SDL2"
)
endif()
set(SDL2_SDL2_FOUND TRUE)

View File

@@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

File diff suppressed because it is too large Load Diff

163
acinclude/libtool.m4 vendored
View File

@@ -219,8 +219,8 @@ esac
ofile=libtool
can_build_shared=yes
# All known linkers require a '.a' archive for static linking (except MSVC and
# ICC, which need '.lib').
# All known linkers require a '.a' archive for static linking (except MSVC,
# which needs '.lib').
libext=a
with_gnu_ld=$lt_cv_prog_gnu_ld
@@ -1023,21 +1023,6 @@ m4_defun_once([_LT_REQUIRED_DARWIN_CHECKS],[
rm -f conftest.*
fi])
# Feature test to disable chained fixups since it is not
# compatible with '-undefined dynamic_lookup'
AC_CACHE_CHECK([for -no_fixup_chains linker flag],
[lt_cv_support_no_fixup_chains],
[ save_LDFLAGS=$LDFLAGS
LDFLAGS="$LDFLAGS -Wl,-no_fixup_chains"
AC_LINK_IFELSE(
[AC_LANG_PROGRAM([],[])],
lt_cv_support_no_fixup_chains=yes,
lt_cv_support_no_fixup_chains=no
)
LDFLAGS=$save_LDFLAGS
]
)
AC_CACHE_CHECK([for -exported_symbols_list linker flag],
[lt_cv_ld_exported_symbols_list],
[lt_cv_ld_exported_symbols_list=no
@@ -1062,7 +1047,7 @@ _LT_EOF
echo "$RANLIB libconftest.a" >&AS_MESSAGE_LOG_FD
$RANLIB libconftest.a 2>&AS_MESSAGE_LOG_FD
cat > conftest.c << _LT_EOF
int main(void) { return 0;}
int main() { return 0;}
_LT_EOF
echo "$LTCC $LTCFLAGS $LDFLAGS -o conftest conftest.c -Wl,-force_load,./libconftest.a" >&AS_MESSAGE_LOG_FD
$LTCC $LTCFLAGS $LDFLAGS -o conftest conftest.c -Wl,-force_load,./libconftest.a 2>conftest.err
@@ -1087,12 +1072,7 @@ _LT_EOF
10.[[012]],*|,*powerpc*-darwin[[5-8]]*)
_lt_dar_allow_undefined='$wl-flat_namespace $wl-undefined ${wl}suppress' ;;
*)
if test yes = "$lt_cv_support_no_fixup_chains"; then
_lt_dar_allow_undefined='$wl-undefined ${wl}dynamic_lookup $wl-no_fixup_chains'
else
_lt_dar_allow_undefined='$wl-undefined ${wl}dynamic_lookup'
fi
;;
_lt_dar_allow_undefined='$wl-undefined ${wl}dynamic_lookup' ;;
esac
;;
esac
@@ -1385,7 +1365,7 @@ mips64*-*linux*)
;;
x86_64-*kfreebsd*-gnu|x86_64-*linux*|powerpc*-*linux*| \
s390*-*linux*|s390*-*tpf*|sparc*-*linux*|x86_64-gnu*)
s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
# Find out what ABI is being produced by ac_compile, and set linker
# options accordingly. Note that the listed cases only cover the
# situations where additional linker options are needed (such as when
@@ -1400,7 +1380,7 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*|x86_64-gnu*)
x86_64-*kfreebsd*-gnu)
LD="${LD-ld} -m elf_i386_fbsd"
;;
x86_64-*linux*|x86_64-gnu*)
x86_64-*linux*)
case `/usr/bin/file conftest.o` in
*x86-64*)
LD="${LD-ld} -m elf32_x86_64"
@@ -1429,7 +1409,7 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*|x86_64-gnu*)
x86_64-*kfreebsd*-gnu)
LD="${LD-ld} -m elf_x86_64_fbsd"
;;
x86_64-*linux*|x86_64-gnu*)
x86_64-*linux*)
LD="${LD-ld} -m elf_x86_64"
;;
powerpcle-*linux*|powerpc64le-*linux*)
@@ -1560,8 +1540,15 @@ old_postinstall_cmds='chmod 644 $oldlib'
old_postuninstall_cmds=
if test -n "$RANLIB"; then
old_archive_cmds="$old_archive_cmds~\$RANLIB \$tool_oldlib"
case $host_os in
bitrig* | openbsd*)
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB -t \$tool_oldlib"
;;
*)
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB \$tool_oldlib"
;;
esac
old_archive_cmds="$old_archive_cmds~\$RANLIB \$tool_oldlib"
fi
case $host_os in
@@ -1700,7 +1687,7 @@ AC_CACHE_VAL([lt_cv_sys_max_cmd_len], [dnl
lt_cv_sys_max_cmd_len=-1;
;;
cygwin* | mingw* | windows* | cegcc*)
cygwin* | mingw* | cegcc*)
# On Win9x/ME, this test blows up -- it succeeds, but takes
# about 5 minutes as the teststring grows exponentially.
# Worse, since 9x/ME are not pre-emptively multitasking,
@@ -1882,11 +1869,11 @@ else
/* When -fvisibility=hidden is used, assume the code has been annotated
correspondingly for the symbols needed. */
#if defined __GNUC__ && (((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)) || (__GNUC__ > 3))
int fnord (void) __attribute__((visibility("default")));
int fnord () __attribute__((visibility("default")));
#endif
int fnord (void) { return 42; }
int main (void)
int fnord () { return 42; }
int main ()
{
void *self = dlopen (0, LT_DLGLOBAL|LT_DLLAZY_OR_NOW);
int status = $lt_dlunknown;
@@ -1943,7 +1930,7 @@ else
lt_cv_dlopen_self=yes
;;
mingw* | windows* | pw32* | cegcc*)
mingw* | pw32* | cegcc*)
lt_cv_dlopen=LoadLibrary
lt_cv_dlopen_libs=
;;
@@ -2311,7 +2298,7 @@ if test yes = "$GCC"; then
*) lt_awk_arg='/^libraries:/' ;;
esac
case $host_os in
mingw* | windows* | cegcc*) lt_sed_strip_eq='s|=\([[A-Za-z]]:\)|\1|g' ;;
mingw* | cegcc*) lt_sed_strip_eq='s|=\([[A-Za-z]]:\)|\1|g' ;;
*) lt_sed_strip_eq='s|=/|/|g' ;;
esac
lt_search_path_spec=`$CC -print-search-dirs | awk $lt_awk_arg | $SED -e "s/^libraries://" -e $lt_sed_strip_eq`
@@ -2369,7 +2356,7 @@ BEGIN {RS = " "; FS = "/|\n";} {
# AWK program above erroneously prepends '/' to C:/dos/paths
# for these hosts.
case $host_os in
mingw* | windows* | cegcc*) lt_search_path_spec=`$ECHO "$lt_search_path_spec" |\
mingw* | cegcc*) lt_search_path_spec=`$ECHO "$lt_search_path_spec" |\
$SED 's|/\([[A-Za-z]]:\)|\1|g'` ;;
esac
sys_lib_search_path_spec=`$ECHO "$lt_search_path_spec" | $lt_NL2SP`
@@ -2538,7 +2525,7 @@ bsdi[[45]]*)
# libtool to hard-code these into programs
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
version_type=windows
shrext_cmds=.dll
need_version=no
@@ -2567,14 +2554,14 @@ cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin*)
# Cygwin DLLs use 'cyg' prefix rather than 'lib'
#soname_spec='`echo $libname | sed -e 's/^lib/cyg/'``echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
soname_spec='`echo $libname | sed -e 's/^lib//'`$shared_ext' # SDL customization.
soname_spec='`echo $libname | sed -e 's/^lib//'`$shared_ext' # SDL customization
m4_if([$1], [],[
sys_lib_search_path_spec="$sys_lib_search_path_spec /usr/lib/w32api"])
;;
mingw* | windows* | cegcc*)
mingw* | cegcc*)
# MinGW DLLs use traditional 'lib' prefix
#soname_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
soname_spec='`echo $libname | $SED -e 's/^lib//'`$shared_ext' # SDL customization.
soname_spec='`echo $libname | $SED -e 's/^lib//'`$shared_ext' # SDL customization
;;
pw32*)
# pw32 DLLs use 'pw' prefix rather than 'lib'
@@ -2584,14 +2571,14 @@ m4_if([$1], [],[
dynamic_linker='Win32 ld.exe'
;;
*,cl* | *,icl*)
# Native MSVC or ICC
*,cl*)
# Native MSVC
libname_spec='$name'
soname_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
library_names_spec='$libname.dll.lib'
case $build_os in
mingw* | windows*)
mingw*)
sys_lib_search_path_spec=
lt_save_ifs=$IFS
IFS=';'
@@ -2641,7 +2628,7 @@ m4_if([$1], [],[
;;
*)
# Assume MSVC and ICC wrapper
# Assume MSVC wrapper
library_names_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext $libname.lib'
dynamic_linker='Win32 ld.exe'
;;
@@ -3280,7 +3267,7 @@ if test yes = "$GCC"; then
# Check if gcc -print-prog-name=ld gives a path.
AC_MSG_CHECKING([for ld used by $CC])
case $host in
*-*-mingw* | *-*-windows*)
*-*-mingw*)
# gcc leaves a trailing carriage return, which upsets mingw
ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;;
*)
@@ -3389,7 +3376,7 @@ case $reload_flag in
esac
reload_cmds='$LD$reload_flag -o $output$reload_objs'
case $host_os in
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
if test yes != "$GCC"; then
reload_cmds=false
fi
@@ -3486,10 +3473,10 @@ cygwin*)
# func_win32_libid is a shell function defined in ltmain.sh
lt_cv_deplibs_check_method='file_magic ^x86 archive import|^x86 DLL'
lt_cv_file_magic_cmd='func_win32_libid'
lt_cv_deplibs_check_method=pass_all # SDL customization.
lt_cv_deplibs_check_method=pass_all # SDL customization
;;
mingw* | windows* | pw32*)
mingw* | pw32*)
# Base MSYS/MinGW do not provide the 'file' command needed by
# func_win32_libid shell function, so use a weaker test based on 'objdump',
# unless we find 'file', for example because we are cross-compiling.
@@ -3498,10 +3485,10 @@ mingw* | windows* | pw32*)
lt_cv_file_magic_cmd='func_win32_libid'
else
# Keep this pattern in sync with the one in func_win32_libid.
lt_cv_deplibs_check_method='file_magic file format (pei*-i386(.*architecture: i386)?|pe-arm-wince|pe-x86-64|pe-aarch64)'
lt_cv_deplibs_check_method='file_magic file format (pei*-i386(.*architecture: i386)?|pe-arm-wince|pe-x86-64)'
lt_cv_file_magic_cmd='$OBJDUMP -f'
fi
lt_cv_deplibs_check_method=pass_all # SDL customization.
lt_cv_deplibs_check_method=pass_all # SDL customization
;;
cegcc*)
@@ -3654,7 +3641,7 @@ file_magic_glob=
want_nocaseglob=no
if test "$build" = "$host"; then
case $host_os in
mingw* | windows* | pw32*)
mingw* | pw32*)
if ( shopt | grep nocaseglob ) >/dev/null 2>&1; then
want_nocaseglob=yes
else
@@ -3706,7 +3693,7 @@ else
# Tru64's nm complains that /dev/null is an invalid object file
# MSYS converts /dev/null to NUL, MinGW nm treats NUL as empty
case $build_os in
mingw* | windows*) lt_bad_file=conftest.nm/nofile ;;
mingw*) lt_bad_file=conftest.nm/nofile ;;
*) lt_bad_file=/dev/null ;;
esac
case `"$tmp_nm" -B $lt_bad_file 2>&1 | sed '1q'` in
@@ -3797,7 +3784,7 @@ lt_cv_sharedlib_from_linklib_cmd,
[lt_cv_sharedlib_from_linklib_cmd='unknown'
case $host_os in
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
# two different shell functions defined in ltmain.sh;
# decide which one to use based on capabilities of $DLLTOOL
case `$DLLTOOL --help 2>&1` in
@@ -3942,7 +3929,7 @@ case $host_os in
aix*)
symcode='[[BCDT]]'
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
symcode='[[ABCDGISTW]]'
;;
hpux*)
@@ -4021,7 +4008,7 @@ $lt_c_name_lib_hook\
# Handle CRLF in mingw tool chain
opt_cr=
case $build_os in
mingw* | windows*)
mingw*)
opt_cr=`$ECHO 'x\{0,1\}' | tr x '\015'` # option cr in regexp
;;
esac
@@ -4036,7 +4023,7 @@ for ac_symprfx in "" "_"; do
if test "$lt_cv_nm_interface" = "MS dumpbin"; then
# Fake it for dumpbin and say T for any non-static function,
# D for any global variable and I for any imported variable.
# Also find C++ and __fastcall symbols from MSVC++ or ICC,
# Also find C++ and __fastcall symbols from MSVC++,
# which start with @ or ?.
lt_cv_sys_global_symbol_pipe="$AWK ['"\
" {last_section=section; section=\$ 3};"\
@@ -4072,7 +4059,7 @@ void nm_test_func(void){}
#ifdef __cplusplus
}
#endif
int main(void){nm_test_var='a';nm_test_func();return(0);}
int main(){nm_test_var='a';nm_test_func();return(0);}
_LT_EOF
if AC_TRY_EVAL(ac_compile); then
@@ -4248,7 +4235,7 @@ m4_if([$1], [CXX], [
beos* | irix5* | irix6* | nonstopux* | osf3* | osf4* | osf5*)
# PIC is the default for these OSes.
;;
mingw* | windows* | cygwin* | os2* | pw32* | cegcc*)
mingw* | cygwin* | os2* | pw32* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
# Although the cygwin gcc ignores -fPIC, still need this for old-style
@@ -4324,7 +4311,7 @@ m4_if([$1], [CXX], [
;;
esac
;;
mingw* | windows* | cygwin* | os2* | pw32* | cegcc*)
mingw* | cygwin* | os2* | pw32* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
m4_if([$1], [GCJ], [],
@@ -4572,7 +4559,7 @@ m4_if([$1], [CXX], [
# PIC is the default for these OSes.
;;
mingw* | windows* | cygwin* | pw32* | os2* | cegcc*)
mingw* | cygwin* | pw32* | os2* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
# Although the cygwin gcc ignores -fPIC, still need this for old-style
@@ -4676,7 +4663,7 @@ m4_if([$1], [CXX], [
esac
;;
mingw* | windows* | cygwin* | pw32* | os2* | cegcc*)
mingw* | cygwin* | pw32* | os2* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
m4_if([$1], [GCJ], [],
@@ -4951,9 +4938,9 @@ m4_if([$1], [CXX], [
pw32*)
_LT_TAGVAR(export_symbols_cmds, $1)=$ltdll_cmds
;;
cygwin* | mingw* | windows* | cegcc*)
cygwin* | mingw* | cegcc*)
case $cc_basename in
cl* | icl*)
cl*)
_LT_TAGVAR(exclude_expsyms, $1)='_NULL_IMPORT_DESCRIPTOR|_IMPORT_DESCRIPTOR_.*'
;;
*)
@@ -5009,16 +4996,16 @@ dnl Note also adjust exclude_expsyms for C++ above.
extract_expsyms_cmds=
case $host_os in
cygwin* | mingw* | windows* | pw32* | cegcc*)
# FIXME: the MSVC++ and ICC port hasn't been tested in a loooong time
cygwin* | mingw* | pw32* | cegcc*)
# FIXME: the MSVC++ port hasn't been tested in a loooong time
# When not using gcc, we currently assume that we are using
# Microsoft Visual C++ or Intel C++ Compiler.
# Microsoft Visual C++.
if test yes != "$GCC"; then
with_gnu_ld=no
fi
;;
interix*)
# we just hope/assume this is gcc and not c89 (= MSVC++ or ICC)
# we just hope/assume this is gcc and not c89 (= MSVC++)
with_gnu_ld=yes
;;
openbsd* | bitrig*)
@@ -5124,7 +5111,7 @@ _LT_EOF
fi
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
# _LT_TAGVAR(hardcode_libdir_flag_spec, $1) is actually meaningless,
# as there is no search path for DLLs.
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
@@ -5581,14 +5568,14 @@ _LT_EOF
_LT_TAGVAR(export_dynamic_flag_spec, $1)=-rdynamic
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
# When not using gcc, we currently assume that we are using
# Microsoft Visual C++ or Intel C++ Compiler.
# Microsoft Visual C++.
# hardcode_libdir_flag_spec is actually meaningless, as there is
# no search path for DLLs.
case $cc_basename in
cl* | icl*)
# Native MSVC or ICC
cl*)
# Native MSVC
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
_LT_TAGVAR(always_export_symbols, $1)=yes
@@ -5598,14 +5585,14 @@ _LT_EOF
# Tell ltmain to make .dll files, not .so files.
shrext_cmds=.dll
# FIXME: Setting linknames here is a bad hack.
_LT_TAGVAR(archive_cmds, $1)='$CC -Fe $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
_LT_TAGVAR(archive_cmds, $1)='$CC -o $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
_LT_TAGVAR(archive_expsym_cmds, $1)='if _LT_DLL_DEF_P([$export_symbols]); then
cp "$export_symbols" "$output_objdir/$soname.def";
echo "$tool_output_objdir$soname.def" > "$output_objdir/$soname.exp";
else
$SED -e '\''s/^/-link -EXPORT:/'\'' < $export_symbols > $output_objdir/$soname.exp;
fi~
$CC -Fe $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
$CC -o $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
linknames='
# The linker will not automatically build a static lib if we build a DLL.
# _LT_TAGVAR(old_archive_from_new_cmds, $1)='true'
@@ -5629,7 +5616,7 @@ _LT_EOF
fi'
;;
*)
# Assume MSVC and ICC wrapper
# Assume MSVC wrapper
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
# Tell ltmain to make .lib files, not .a files.
@@ -6238,7 +6225,7 @@ _LT_TAGVAR(objext, $1)=$objext
lt_simple_compile_test_code="int some_variable = 0;"
# Code to be used in simple link tests
lt_simple_link_test_code='int main(void){return(0);}'
lt_simple_link_test_code='int main(){return(0);}'
_LT_TAG_COMPILER
# Save the default compiler, since it gets overwritten when the other
@@ -6448,7 +6435,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
else
GXX=no
@@ -6657,10 +6644,10 @@ if test yes != "$_lt_caught_CXX_error"; then
esac
;;
cygwin* | mingw* | windows* | pw32* | cegcc*)
cygwin* | mingw* | pw32* | cegcc*)
case $GXX,$cc_basename in
,cl* | no,cl* | ,icl* | no,icl*)
# Native MSVC or ICC
,cl* | no,cl*)
# Native MSVC
# hardcode_libdir_flag_spec is actually meaningless, as there is
# no search path for DLLs.
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
@@ -6824,7 +6811,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# explicitly linking system object files so we need to strip them
# from the output so that they don't get included in the library
# dependencies.
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "[[-]]L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
;;
*)
if test yes = "$GXX"; then
@@ -6889,7 +6876,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# explicitly linking system object files so we need to strip them
# from the output so that they don't get included in the library
# dependencies.
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "[[-]]L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
;;
*)
if test yes = "$GXX"; then
@@ -7228,7 +7215,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
else
# FIXME: insert proper C++ library support
@@ -7312,7 +7299,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
else
# g++ 2.7 appears to require '-G' NOT '-shared' on this
# platform.
@@ -7323,7 +7310,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -G $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
output_verbose_link_cmd='$CC -G $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
fi
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-R $wl$libdir'
@@ -8344,7 +8331,7 @@ AC_CACHE_VAL(lt_cv_to_host_file_cmd,
[case $host in
*-*-mingw* )
case $build in
*-*-mingw* | *-*-windows* ) # actually msys
*-*-mingw* ) # actually msys
lt_cv_to_host_file_cmd=func_convert_file_msys_to_w32
;;
*-*-cygwin* )
@@ -8357,7 +8344,7 @@ AC_CACHE_VAL(lt_cv_to_host_file_cmd,
;;
*-*-cygwin* )
case $build in
*-*-mingw* | *-*-windows* ) # actually msys
*-*-mingw* ) # actually msys
lt_cv_to_host_file_cmd=func_convert_file_msys_to_cygwin
;;
*-*-cygwin* )
@@ -8383,9 +8370,9 @@ AC_CACHE_VAL(lt_cv_to_tool_file_cmd,
[#assume ordinary cross tools, or native build.
lt_cv_to_tool_file_cmd=func_convert_file_noop
case $host in
*-*-mingw* | *-*-windows* )
*-*-mingw* )
case $build in
*-*-mingw* | *-*-windows* ) # actually msys
*-*-mingw* ) # actually msys
lt_cv_to_tool_file_cmd=func_convert_file_msys_to_w32
;;
esac

View File

@@ -128,7 +128,7 @@ LT_OPTION_DEFINE([LT_INIT], [win32-dll],
[enable_win32_dll=yes
case $host in
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-cegcc*)
AC_CHECK_TOOL(AS, as, false)
AC_CHECK_TOOL(DLLTOOL, dlltool, false)
AC_CHECK_TOOL(OBJDUMP, objdump, false)

View File

@@ -8,22 +8,22 @@ else {
}
android {
if (buildAsApplication) {
namespace "org.libsdl.app"
}
compileSdkVersion 34
compileSdkVersion 31
defaultConfig {
minSdkVersion 19
targetSdkVersion 34
if (buildAsApplication) {
applicationId "org.libsdl.app"
}
minSdkVersion 16
targetSdkVersion 31
versionCode 1
versionName "1.0"
externalNativeBuild {
ndkBuild {
arguments "APP_PLATFORM=android-19"
arguments "APP_PLATFORM=android-16"
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
// cmake {
// arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
// arguments "-DANDROID_APP_PLATFORM=android-16", "-DANDROID_STL=c++_static"
// // abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
// abiFilters 'arm64-v8a'
// }
@@ -53,7 +53,7 @@ android {
}
}
lint {
lintOptions {
abortOnError false
}

View File

@@ -15,84 +15,3 @@
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLInputConnection {
void nativeCommitText(java.lang.String, int);
void nativeGenerateScancodeForUnichar(char);
}
-keep,includedescriptorclasses class org.libsdl.app.SDLActivity {
# for some reason these aren't compatible with allowoptimization modifier
boolean supportsRelativeMouse();
void setWindowStyle(boolean);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLActivity {
java.lang.String nativeGetHint(java.lang.String); # Java-side doesn't use this, so it gets minified, but C-side still tries to register it
boolean onNativeSoftReturnKey();
void onNativeKeyboardFocusLost();
boolean isScreenKeyboardShown();
android.util.DisplayMetrics getDisplayDPI();
java.lang.String clipboardGetText();
boolean clipboardHasText();
void clipboardSetText(java.lang.String);
int createCustomCursor(int[], int, int, int, int);
void destroyCustomCursor(int);
android.content.Context getContext();
boolean getManifestEnvironmentVariables();
android.view.Surface getNativeSurface();
void initTouch();
boolean isAndroidTV();
boolean isChromebook();
boolean isDeXMode();
boolean isTablet();
void manualBackButton();
int messageboxShowMessageBox(int, java.lang.String, java.lang.String, int[], int[], java.lang.String[], int[]);
void minimizeWindow();
int openURL(java.lang.String);
void requestPermission(java.lang.String, int);
int showToast(java.lang.String, int, int, int, int);
boolean sendMessage(int, int);
boolean setActivityTitle(java.lang.String);
boolean setCustomCursor(int);
void setOrientation(int, int, boolean, java.lang.String);
boolean setRelativeMouseEnabled(boolean);
boolean setSystemCursor(int);
boolean shouldMinimizeOnFocusLoss();
boolean showTextInput(int, int, int, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.HIDDeviceManager {
boolean initialize(boolean, boolean);
boolean openDevice(int);
int sendOutputReport(int, byte[]);
int sendFeatureReport(int, byte[]);
boolean getFeatureReport(int, byte[]);
void closeDevice(int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLAudioManager {
int[] getAudioOutputDevices();
int[] getAudioInputDevices();
int[] audioOpen(int, int, int, int, int);
void audioWriteFloatBuffer(float[]);
void audioWriteShortBuffer(short[]);
void audioWriteByteBuffer(byte[]);
void audioClose();
int[] captureOpen(int, int, int, int, int);
int captureReadFloatBuffer(float[], boolean);
int captureReadShortBuffer(short[], boolean);
int captureReadByteBuffer(byte[], boolean);
void captureClose();
void audioSetThreadPriority(boolean, int);
native int nativeSetupJNI();
native void removeAudioDevice(boolean, int);
native void addAudioDevice(boolean, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLControllerManager {
void pollInputDevices();
void pollHapticDevices();
void hapticRun(int, float, int);
void hapticStop(int);
}

View File

@@ -3,6 +3,7 @@
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.libsdl.app"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
@@ -62,7 +63,7 @@
<application android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="true"
android:theme="@style/AppTheme"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true" >
<!-- Example of setting SDL hints from AndroidManifest.xml:

View File

@@ -186,7 +186,7 @@ class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDe
// Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
// of TRANSPORT_LE. Let's force ourselves to connect low energy.
private BluetoothGatt connectGatt(boolean managed) {
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
if (Build.VERSION.SDK_INT >= 23) {
try {
return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE);
} catch (Exception e) {

View File

@@ -251,8 +251,6 @@ public class HIDDeviceManager {
0x20d6, // PowerA
0x24c6, // PowerA
0x2c22, // Qanba
0x2dc8, // 8BitDo
0x9886, // ASTRO Gaming
};
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
@@ -273,20 +271,15 @@ public class HIDDeviceManager {
final int XB1_IFACE_SUBCLASS = 71;
final int XB1_IFACE_PROTOCOL = 208;
final int[] SUPPORTED_VENDORS = {
0x03f0, // HP
0x044f, // Thrustmaster
0x045e, // Microsoft
0x0738, // Mad Catz
0x0b05, // ASUS
0x0e6f, // PDP
0x0f0d, // Hori
0x10f5, // Turtle Beach
0x1532, // Razer Wildcat
0x20d6, // PowerA
0x24c6, // PowerA
0x2dc8, // 8BitDo
0x2dc8, /* 8BitDo */
0x2e24, // Hyperkin
0x3537, // GameSir
};
if (usbInterface.getId() == 0 &&
@@ -360,19 +353,13 @@ public class HIDDeviceManager {
private void initializeBluetooth() {
Log.d(TAG, "Initializing Bluetooth");
if (Build.VERSION.SDK_INT >= 31 /* Android 12 */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH_CONNECT, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH_CONNECT");
return;
}
if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ &&
if (Build.VERSION.SDK_INT <= 30 &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
return;
}
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18 /* Android 4.3 (JELLY_BEAN_MR2) */)) {
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18)) {
Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
return;
}
@@ -586,18 +573,12 @@ public class HIDDeviceManager {
try {
final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31
int flags;
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
if (Build.VERSION.SDK_INT >= 31) {
flags = FLAG_MUTABLE;
} else {
flags = 0;
}
if (Build.VERSION.SDK_INT >= 33 /* Android 14.0 (U) */) {
Intent intent = new Intent(HIDDeviceManager.ACTION_USB_PERMISSION);
intent.setPackage(mContext.getPackageName());
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, intent, flags));
} else {
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
}
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);

View File

@@ -52,7 +52,7 @@ class HIDDeviceUSB implements HIDDevice {
@Override
public String getSerialNumber() {
String result = null;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
if (Build.VERSION.SDK_INT >= 21) {
try {
result = mDevice.getSerialNumber();
}
@@ -74,7 +74,7 @@ class HIDDeviceUSB implements HIDDevice {
@Override
public String getManufacturerName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
if (Build.VERSION.SDK_INT >= 21) {
result = mDevice.getManufacturerName();
}
if (result == null) {
@@ -86,7 +86,7 @@ class HIDDeviceUSB implements HIDDevice {
@Override
public String getProductName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
if (Build.VERSION.SDK_INT >= 21) {
result = mDevice.getProductName();
}
if (result == null) {

View File

@@ -29,7 +29,6 @@ public class SDL {
// This function stores the current activity (SDL or not)
public static void setContext(Context context) {
SDLAudioManager.setContext(context);
mContext = context;
}
@@ -38,10 +37,6 @@ public class SDL {
}
public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
loadLibrary(libraryName, mContext);
}
public static void loadLibrary(String libraryName, Context context) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
if (libraryName == null) {
throw new NullPointerException("No library name provided.");
@@ -57,10 +52,10 @@ public class SDL {
// To use ReLinker, just add it as a dependency. For more information, see
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
//
Class<?> relinkClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = context.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = context.getClassLoader().loadClass("java.lang.String");
Class<?> relinkClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = mContext.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = mContext.getClassLoader().loadClass("java.lang.String");
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
// they've changed during updates.
@@ -70,7 +65,7 @@ public class SDL {
// Actually load the library!
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
loadMethod.invoke(relinkInstance, context, libraryName, null, null);
loadMethod.invoke(relinkInstance, mContext, libraryName, null, null);
}
catch (final Throwable e) {
// Fall back

View File

@@ -60,8 +60,8 @@ import java.util.Locale;
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 33;
private static final int SDL_MICRO_VERSION = 0;
private static final int SDL_MINOR_VERSION = 26;
private static final int SDL_MICRO_VERSION = 3;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -89,11 +89,11 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
| InputDevice.SOURCE_CLASS_POSITION
| InputDevice.SOURCE_CLASS_TRACKBALL);
if (s2 != 0) cls += "Some_Unknown";
if (s2 != 0) cls += "Some_Unkown";
s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class;
if (Build.VERSION.SDK_INT >= 23) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
tst = InputDevice.SOURCE_BLUETOOTH_STYLUS;
if ((s & tst) == tst) src += " BLUETOOTH_STYLUS";
s2 &= ~tst;
@@ -107,7 +107,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if ((s & tst) == tst) src += " GAMEPAD";
s2 &= ~tst;
if (Build.VERSION.SDK_INT >= 21) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
tst = InputDevice.SOURCE_HDMI;
if ((s & tst) == tst) src += " HDMI";
s2 &= ~tst;
@@ -146,7 +146,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if ((s & tst) == tst) src += " TOUCHSCREEN";
s2 &= ~tst;
if (Build.VERSION.SDK_INT >= 18) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
tst = InputDevice.SOURCE_TOUCH_NAVIGATION;
if ((s & tst) == tst) src += " TOUCH_NAVIGATION";
s2 &= ~tst;
@@ -163,14 +163,14 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if (s == FLAG_TAINTED) src += " FLAG_TAINTED";
s2 &= ~FLAG_TAINTED;
if (s2 != 0) src += " Some_Unknown";
if (s2 != 0) src += " Some_Unkown";
Log.v(TAG, prefix + "int=" + s_copy + " CLASS={" + cls + " } source(s):" + src);
}
*/
public static boolean mIsResumedCalled, mHasFocus;
public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */);
public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24);
// Cursor types
// private static final int SDL_SYSTEM_CURSOR_NONE = -1;
@@ -224,9 +224,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
protected static SDLGenericMotionListener_API12 getMotionListener() {
if (mMotionListener == null) {
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
if (Build.VERSION.SDK_INT >= 26) {
mMotionListener = new SDLGenericMotionListener_API26();
} else if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
} else if (Build.VERSION.SDK_INT >= 24) {
mMotionListener = new SDLGenericMotionListener_API24();
} else {
mMotionListener = new SDLGenericMotionListener_API12();
@@ -281,7 +281,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// Load the .so
public void loadLibraries() {
for (String lib : getLibraries()) {
SDL.loadLibrary(lib, this);
SDL.loadLibrary(lib);
}
}
@@ -393,7 +393,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mHIDDeviceManager = HIDDeviceManager.acquire(this);
// Set up the surface
mSurface = createSDLSurface(this);
mSurface = createSDLSurface(getApplication());
mLayout = new RelativeLayout(this);
mLayout.addView(mSurface);
@@ -404,7 +404,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
SDLActivity.onNativeOrientationChanged(mCurrentOrientation);
try {
if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT < 24) {
mCurrentLocale = getContext().getResources().getConfiguration().locale;
} else {
mCurrentLocale = getContext().getResources().getConfiguration().getLocales().get(0);
@@ -588,8 +588,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mHIDDeviceManager = null;
}
SDLAudioManager.release(this);
if (SDLActivity.mBrokenLibraries) {
super.onDestroy();
return;
@@ -768,7 +766,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
break;
case COMMAND_CHANGE_WINDOW_STYLE:
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
if (Build.VERSION.SDK_INT >= 19) {
if (context instanceof Activity) {
Window window = ((Activity) context).getWindow();
if (window != null) {
@@ -790,9 +788,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
window.clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
SDLActivity.mFullscreenModeActive = false;
}
if (Build.VERSION.SDK_INT >= 28 /* Android 9 (Pie) */) {
window.getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
}
} else {
Log.e(TAG, "error handling message, getContext() returned no Activity");
@@ -846,7 +841,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
msg.obj = data;
boolean result = commandHandler.sendMessage(msg);
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
if (Build.VERSION.SDK_INT >= 19) {
if (command == COMMAND_CHANGE_WINDOW_STYLE) {
// Ensure we don't return until the resize has actually happened,
// or 500ms have passed.
@@ -974,18 +969,15 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* If set, hint "explicitly controls which UI orientations are allowed". */
if (hint.contains("LandscapeRight") && hint.contains("LandscapeLeft")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE;
} else if (hint.contains("LandscapeLeft")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
} else if (hint.contains("LandscapeRight")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
} else if (hint.contains("LandscapeLeft")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
}
/* exact match to 'Portrait' to distinguish with PortraitUpsideDown */
boolean contains_Portrait = hint.contains("Portrait ") || hint.endsWith("Portrait");
if (contains_Portrait && hint.contains("PortraitUpsideDown")) {
if (hint.contains("Portrait") && hint.contains("PortraitUpsideDown")) {
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT;
} else if (contains_Portrait) {
} else if (hint.contains("Portrait")) {
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
} else if (hint.contains("PortraitUpsideDown")) {
orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
@@ -998,8 +990,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* No valid hint, nothing is explicitly allowed */
if (!is_portrait_allowed && !is_landscape_allowed) {
if (resizable) {
/* All orientations are allowed, respecting user orientation lock setting */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
/* All orientations are allowed */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
} else {
/* Fixed window and nothing specified. Get orientation from w/h of created window */
req = (w > h ? ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
@@ -1008,8 +1000,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* At least one orientation is allowed */
if (resizable) {
if (is_portrait_allowed && is_landscape_allowed) {
/* hint allows both landscape and portrait, promote to full user */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
/* hint allows both landscape and portrait, promote to full sensor */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
} else {
/* Use the only one allowed "orientation" */
req = (is_landscape_allowed ? orientation_landscape : orientation_portrait);
@@ -1098,7 +1090,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// thus SDK version 27. If we are in DeX mode and not API 27 or higher, as a result,
// we should stick to relative mode.
//
if (Build.VERSION.SDK_INT < 27 /* Android 8.1 (O_MR1) */ && isDeXMode()) {
if ((Build.VERSION.SDK_INT < 27) && isDeXMode()) {
return false;
}
@@ -1188,7 +1180,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
* This method is called by SDL using JNI.
*/
public static boolean isDeXMode() {
if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT < 24) {
return false;
}
try {
@@ -1348,20 +1340,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
}
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
// mark the event as handled or it will be handled by system
// handling KEYCODE_BACK by system will call onBackPressed()
return true;
}
}
}
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (isTextInputEvent(event)) {
if (ic != null) {
@@ -1376,6 +1355,21 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
onNativeKeyUp(keyCode);
return true;
}
}
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
switch (event.getAction()) {
case KeyEvent.ACTION_DOWN:
case KeyEvent.ACTION_UP:
// mark the event as handled or it will be handled by system
// handling KEYCODE_BACK by system will call onBackPressed()
return true;
}
}
}
return false;
}
@@ -1623,7 +1617,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
private final Runnable rehideSystemUi = new Runnable() {
@Override
public void run() {
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
if (Build.VERSION.SDK_INT >= 19) {
int flags = View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY |
@@ -1676,7 +1670,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
Bitmap bitmap = Bitmap.createBitmap(colors, width, height, Bitmap.Config.ARGB_8888);
++mLastCursorID;
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT >= 24) {
try {
mCursors.put(mLastCursorID, PointerIcon.create(bitmap, hotSpotX, hotSpotY));
} catch (Exception e) {
@@ -1692,7 +1686,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
* This method is called by SDL using JNI.
*/
public static void destroyCustomCursor(int cursorID) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT >= 24) {
try {
mCursors.remove(cursorID);
} catch (Exception e) {
@@ -1706,7 +1700,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
*/
public static boolean setCustomCursor(int cursorID) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT >= 24) {
try {
mSurface.setPointerIcon(mCursors.get(cursorID));
} catch (Exception e) {
@@ -1761,7 +1755,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
cursor_type = 1002; //PointerIcon.TYPE_HAND;
break;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT >= 24) {
try {
mSurface.setPointerIcon(PointerIcon.getSystemIcon(SDL.getContext(), cursor_type));
} catch (Exception e) {
@@ -1775,7 +1769,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
* This method is called by SDL using JNI.
*/
public static void requestPermission(String permission, int requestCode) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
if (Build.VERSION.SDK_INT < 23) {
nativePermissionResult(requestCode, true);
return;
}
@@ -1804,7 +1798,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
i.setData(Uri.parse(url));
int flags = Intent.FLAG_ACTIVITY_NO_HISTORY | Intent.FLAG_ACTIVITY_MULTIPLE_TASK;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
if (Build.VERSION.SDK_INT >= 21) {
flags |= Intent.FLAG_ACTIVITY_NEW_DOCUMENT;
} else {
flags |= Intent.FLAG_ACTIVITY_CLEAR_WHEN_TASK_RESET;
@@ -2008,18 +2002,6 @@ class SDLInputConnection extends BaseInputConnection {
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
if (Build.VERSION.SDK_INT <= 29 /* Android 10.0 (Q) */) {
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions>/14560344/android-backspace-in-webview-baseinputconnection
// and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
if (beforeLength > 0 && afterLength == 0) {
// backspace(s)
while (beforeLength-- > 0) {
nativeGenerateScancodeForUnichar('\b');
}
return true;
}
}
if (!super.deleteSurroundingText(beforeLength, afterLength)) {
return false;
}

View File

@@ -1,8 +1,5 @@
package org.libsdl.app;
import android.content.Context;
import android.media.AudioDeviceCallback;
import android.media.AudioDeviceInfo;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioRecord;
@@ -11,49 +8,16 @@ import android.media.MediaRecorder;
import android.os.Build;
import android.util.Log;
import java.util.Arrays;
public class SDLAudioManager {
public class SDLAudioManager
{
protected static final String TAG = "SDLAudio";
protected static AudioTrack mAudioTrack;
protected static AudioRecord mAudioRecord;
protected static Context mContext;
private static final int[] NO_DEVICES = {};
private static AudioDeviceCallback mAudioDeviceCallback;
public static void initialize() {
mAudioTrack = null;
mAudioRecord = null;
mAudioDeviceCallback = null;
if(Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */)
{
mAudioDeviceCallback = new AudioDeviceCallback() {
@Override
public void onAudioDevicesAdded(AudioDeviceInfo[] addedDevices) {
Arrays.stream(addedDevices).forEach(deviceInfo -> addAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
}
@Override
public void onAudioDevicesRemoved(AudioDeviceInfo[] removedDevices) {
Arrays.stream(removedDevices).forEach(deviceInfo -> removeAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
}
};
}
}
public static void setContext(Context context) {
mContext = context;
if (context != null) {
registerAudioDeviceCallback();
}
}
public static void release(Context context) {
unregisterAudioDeviceCallback(context);
}
// Audio
@@ -71,7 +35,7 @@ public class SDLAudioManager {
}
}
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
int channelConfig;
int sampleSize;
int frameSize;
@@ -79,14 +43,14 @@ public class SDLAudioManager {
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
/* On older devices let's use known good settings */
if (Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
if (Build.VERSION.SDK_INT < 21) {
if (desiredChannels > 2) {
desiredChannels = 2;
}
}
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
if (Build.VERSION.SDK_INT < 22 /* Android 5.1 (LOLLIPOP_MR1) */) {
if (Build.VERSION.SDK_INT < 22) {
if (sampleRate < 8000) {
sampleRate = 8000;
} else if (sampleRate > 48000) {
@@ -95,7 +59,7 @@ public class SDLAudioManager {
}
if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
int minSDKVersion = (isCapture ? 23 /* Android 6.0 (M) */ : 21 /* Android 5.0 (LOLLIPOP) */);
int minSDKVersion = (isCapture ? 23 : 21);
if (Build.VERSION.SDK_INT < minSDKVersion) {
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
}
@@ -156,7 +120,7 @@ public class SDLAudioManager {
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
break;
case 8:
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
if (Build.VERSION.SDK_INT >= 23) {
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
} else {
Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
@@ -237,10 +201,6 @@ public class SDLAudioManager {
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioRecord.setPreferredDevice(getOutputAudioDeviceInfo(deviceId));
}
mAudioRecord.startRecording();
}
@@ -264,10 +224,6 @@ public class SDLAudioManager {
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioTrack.setPreferredDevice(getInputAudioDeviceInfo(deviceId));
}
mAudioTrack.play();
}
@@ -282,73 +238,11 @@ public class SDLAudioManager {
return results;
}
private static AudioDeviceInfo getInputAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS))
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
.findFirst()
.orElse(null);
} else {
return null;
}
}
private static AudioDeviceInfo getOutputAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS))
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
.findFirst()
.orElse(null);
} else {
return null;
}
}
private static void registerAudioDeviceCallback() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
audioManager.registerAudioDeviceCallback(mAudioDeviceCallback, null);
}
}
private static void unregisterAudioDeviceCallback(Context context) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
audioManager.unregisterAudioDeviceCallback(mAudioDeviceCallback);
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] getAudioOutputDevices() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
} else {
return NO_DEVICES;
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] getAudioInputDevices() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
} else {
return NO_DEVICES;
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames);
}
/**
@@ -360,11 +254,6 @@ public class SDLAudioManager {
return;
}
if (android.os.Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
Log.e(TAG, "Attempted to make an incompatible audio call with uninitialized audio! (floating-point output is supported since Android 5.0 Lollipop)");
return;
}
for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
if (result > 0) {
@@ -437,22 +326,18 @@ public class SDLAudioManager {
/**
* This method is called by SDL using JNI.
*/
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames) {
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames);
}
/** This method is called by SDL using JNI. */
public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return 0;
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
if (Build.VERSION.SDK_INT < 23) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
@@ -461,7 +346,7 @@ public class SDLAudioManager {
/** This method is called by SDL using JNI. */
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
if (Build.VERSION.SDK_INT < 23) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
@@ -506,9 +391,4 @@ public class SDLAudioManager {
}
public static native int nativeSetupJNI();
public static native void removeAudioDevice(boolean isCapture, int deviceId);
public static native void addAudioDevice(boolean isCapture, int deviceId);
}

View File

@@ -24,7 +24,7 @@ public class SDLControllerManager
public static native int nativeAddJoystick(int device_id, String name, String desc,
int vendor_id, int product_id,
boolean is_accelerometer, int button_mask,
int naxes, int axis_mask, int nhats, int nballs);
int naxes, int nhats, int nballs);
public static native int nativeRemoveJoystick(int device_id);
public static native int nativeAddHaptic(int device_id, String name);
public static native int nativeRemoveHaptic(int device_id);
@@ -42,7 +42,7 @@ public class SDLControllerManager
public static void initialize() {
if (mJoystickHandler == null) {
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
if (Build.VERSION.SDK_INT >= 19) {
mJoystickHandler = new SDLJoystickHandler_API19();
} else {
mJoystickHandler = new SDLJoystickHandler_API16();
@@ -50,7 +50,7 @@ public class SDLControllerManager
}
if (mHapticHandler == null) {
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
if (Build.VERSION.SDK_INT >= 26) {
mHapticHandler = new SDLHapticHandler_API26();
} else {
mHapticHandler = new SDLHapticHandler();
@@ -168,32 +168,6 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
arg1Axis = MotionEvent.AXIS_GAS;
}
// Make sure the AXIS_Z is sorted between AXIS_RY and AXIS_RZ.
// This is because the usual pairing are:
// - AXIS_X + AXIS_Y (left stick).
// - AXIS_RX, AXIS_RY (sometimes the right stick, sometimes triggers).
// - AXIS_Z, AXIS_RZ (sometimes the right stick, sometimes triggers).
// This sorts the axes in the above order, which tends to be correct
// for Xbox-ish game pads that have the right stick on RX/RY and the
// triggers on Z/RZ.
//
// Gamepads that don't have AXIS_Z/AXIS_RZ but use
// AXIS_LTRIGGER/AXIS_RTRIGGER are unaffected by this.
//
// References:
// - https://developer.android.com/develop/ui/views/touch-and-input/game-controllers/controller-input
// - https://www.kernel.org/doc/html/latest/input/gamepad.html
if (arg0Axis == MotionEvent.AXIS_Z) {
arg0Axis = MotionEvent.AXIS_RZ - 1;
} else if (arg0Axis > MotionEvent.AXIS_Z && arg0Axis < MotionEvent.AXIS_RZ) {
--arg0Axis;
}
if (arg1Axis == MotionEvent.AXIS_Z) {
arg1Axis = MotionEvent.AXIS_RZ - 1;
} else if (arg1Axis > MotionEvent.AXIS_Z && arg1Axis < MotionEvent.AXIS_RZ) {
--arg1Axis;
}
return arg0Axis - arg1Axis;
}
}
@@ -236,7 +210,7 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
mJoysticks.add(joystick);
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
getVendorId(joystickDevice), getProductId(joystickDevice), false,
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, 0);
getButtonMask(joystickDevice), joystick.axes.size(), joystick.hats.size()/2, 0);
}
}
}
@@ -317,9 +291,6 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
public int getVendorId(InputDevice joystickDevice) {
return 0;
}
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
return -1;
}
public int getButtonMask(InputDevice joystickDevice) {
return -1;
}
@@ -337,43 +308,6 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
return joystickDevice.getVendorId();
}
@Override
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
// For compatibility, keep computing the axis mask like before,
// only really distinguishing 2, 4 and 6 axes.
int axis_mask = 0;
if (ranges.size() >= 2) {
// ((1 << SDL_GAMEPAD_AXIS_LEFTX) | (1 << SDL_GAMEPAD_AXIS_LEFTY))
axis_mask |= 0x0003;
}
if (ranges.size() >= 4) {
// ((1 << SDL_GAMEPAD_AXIS_RIGHTX) | (1 << SDL_GAMEPAD_AXIS_RIGHTY))
axis_mask |= 0x000c;
}
if (ranges.size() >= 6) {
// ((1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER) | (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER))
axis_mask |= 0x0030;
}
// Also add an indicator bit for whether the sorting order has changed.
// This serves to disable outdated gamecontrollerdb.txt mappings.
boolean have_z = false;
boolean have_past_z_before_rz = false;
for (InputDevice.MotionRange range : ranges) {
int axis = range.getAxis();
if (axis == MotionEvent.AXIS_Z) {
have_z = true;
} else if (axis > MotionEvent.AXIS_Z && axis < MotionEvent.AXIS_RZ) {
have_past_z_before_rz = true;
}
}
if (have_z && have_past_z_before_rz) {
// If both these exist, the compare() function changed sorting order.
// Set a bit to indicate this fact.
axis_mask |= 0x8000;
}
return axis_mask;
}
@Override
public int getButtonMask(InputDevice joystickDevice) {
int button_mask = 0;
@@ -546,7 +480,6 @@ class SDLHapticHandler {
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator();
if (vib != null) {
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
@@ -557,7 +490,6 @@ class SDLHapticHandler {
}
}
}
}
/* Check VIBRATOR_SERVICE */
Vibrator vib = (Vibrator) SDL.getContext().getSystemService(Context.VIBRATOR_SERVICE);
@@ -811,7 +743,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
@Override
public boolean supportsRelativeMouse() {
return (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */);
return (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27));
}
@Override
@@ -821,7 +753,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
@Override
public boolean setRelativeMouseEnabled(boolean enabled) {
if (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */) {
if (!SDLActivity.isDeXMode() || (Build.VERSION.SDK_INT >= 27)) {
if (enabled) {
SDLActivity.getContentView().requestPointerCapture();
} else {

View File

@@ -116,7 +116,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
int nDeviceHeight = height;
try
{
if (Build.VERSION.SDK_INT >= 17 /* Android 4.2 (JELLY_BEAN_MR1) */) {
if (Build.VERSION.SDK_INT >= 17) {
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
nDeviceWidth = realMetrics.widthPixels;
@@ -163,7 +163,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Don't skip in MultiWindow.
if (skip) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
if (Build.VERSION.SDK_INT >= 24) {
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
Log.v("SDL", "Don't skip in Multi-Window");
skip = false;

View File

@@ -1,7 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.NoTitleBar.Fullscreen">
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
<!-- Customize your theme here. -->
</style>
</resources>

View File

@@ -6,7 +6,7 @@ buildscript {
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:8.1.1'
classpath 'com.android.tools.build:gradle:7.0.3'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files

View File

@@ -1,6 +1,6 @@
#Thu Nov 11 18:20:34 PST 2021
distributionBase=GRADLE_USER_HOME
distributionUrl=https\://services.gradle.org/distributions/gradle-8.1.1-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
distributionPath=wrapper/dists
zipStorePath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME

View File

@@ -126,8 +126,8 @@ if $cygwin ; then
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|grep -E -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|grep -E -c "^-"` ### Determine if an option
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`

View File

@@ -80,8 +80,7 @@ do
cd $folder
done
# Uppercase the first char in the activity class name because it's Java
ACTIVITY="$(echo $folder | awk '{$1=toupper(substr($1,0,1))substr($1,2)}1')Activity"
ACTIVITY="${folder}Activity"
sed -i -e "s|\"SDLActivity\"|\"$ACTIVITY\"|g" $BUILDPATH/app/src/main/AndroidManifest.xml
# Fill in a default Activity

View File

@@ -1,4 +1,4 @@
#!/bin/bash
#!/bin/sh
#
# Build the Android libraries without needing a project
# (AndroidManifest.xml, jni/{Application,Android}.mk, etc.)

File diff suppressed because it is too large Load Diff

View File

@@ -1,32 +0,0 @@
#!/bin/sh
cd "$(dirname $0)/../src"
echo "Running clang-format in $(pwd)"
find . -regex '.*\.[chm]p*' -exec clang-format -i {} \;
# Revert third-party code
git checkout \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
libm \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
video/arm \
video/khronos \
video/x11/edid-parse.c \
video/yuv2rgb
clang-format -i hidapi/SDL_hidapi.c
# Revert generated code
git checkout dynapi/SDL_dynapi_overrides.h
git checkout dynapi/SDL_dynapi_procs.h
git checkout render/metal/SDL_shaders_metal_*.h
echo "clang-format complete!"

View File

@@ -1,18 +0,0 @@
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86)
find_program(CMAKE_C_COMPILER NAMES i686-w64-mingw32-gcc)
find_program(CMAKE_CXX_COMPILER NAMES i686-w64-mingw32-g++)
find_program(CMAKE_RC_COMPILER NAMES i686-w64-mingw32-windres windres)
if(NOT CMAKE_C_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_C_COMPILER.")
endif()
if(NOT CMAKE_CXX_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_CXX_COMPILER.")
endif()
if(NOT CMAKE_RC_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_RC_COMPILER.")
endif()

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