Commit Graph

  • 9ca5373024 Added support for the Xbox One S controller in Bluetooth mode on Linux Sam Lantinga 2019-11-16 19:55:53 -08:00
  • 9d4c3f12cd Fix missing prototype warning Sylvain Becker 2019-11-16 22:59:56 +01:00
  • 2dab79bcc2 Fix crash when detecting SIMD Sylvain Becker 2019-11-16 22:55:36 +01:00
  • cf33f1f0ef Added a utility function to simplify the hint handling logic Sam Lantinga 2019-11-13 21:53:01 -08:00
  • a63e93a193 Supported Android and Apple hardware has ARM SIMD capability Sam Lantinga 2019-11-13 15:46:58 -08:00
  • 9a76bebfbc SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS defaults to true, to match Steam's default behavior Sam Lantinga 2019-11-13 14:24:48 -08:00
  • 8bd3398020 configure: check for build dir when building version res (fix bug #4858) Fixes a race where we try to build version res file in build directory before it has even been created. Prevents errors like: Anuj Mittal 2019-11-13 10:51:02 +03:00
  • b44fe0f838 haiku: Rename BE_* entities to HAIKU_* In favor Bugzilla #2349. Update copyright years to 2019. EXL 2019-11-12 17:24:37 -05:00
  • 33ae5e5e99 haiku: mouse_relative fix Peter Kosyh 2019-11-11 22:23:33 -05:00
  • 79510b7569 haiku: mouse->ShowMouse method added Peter Kosyh 2019-11-11 22:22:40 -05:00
  • 95a402d745 haiku: Add support for relative mouse mode. Gerasim Troeglazov 2019-11-11 22:21:17 -05:00
  • bd648bd5a3 haiku: Add simple relative mode for mouse. Gerasim Troeglazov 2019-11-11 22:18:21 -05:00
  • 3b516e633b haiku: Fix crash when opening window. Adrien Destugues 2019-11-11 22:14:00 -05:00
  • 50806eeea2 haiku: use addr_t instead of size_t for OpenGL dynamic loading. Jerome Duval 2019-11-11 22:04:10 -05:00
  • 55b5d8dce6 haiku: Invert mouse wheel values to match what SDL expects. Peter Kosyh 2019-11-11 21:59:39 -05:00
  • b22fb9e2ba haiku: Implement message box for Haiku EXL 2019-11-11 16:44:40 -05:00
  • a365c7f6fb ran gendynapi.pl after SDL_HasARMSIMD() addition Ozkan Sezer 2019-11-04 11:15:24 +03:00
  • b70222d056 Fixed a comment typo (thanks, Dominus!). Ryan C. Gordon 2019-11-01 04:32:44 -04:00
  • 303646a697 Android: some readability: redundant casts, deads stores, redundant control flow Sylvain Becker 2019-10-31 15:53:10 +01:00
  • fea3c8bdef SDL_qsort.c: sync comments with version 1.15 from mainstream Ozkan Sezer 2019-10-31 17:10:02 +03:00
  • 88ba6798e9 Wayland: touch events, use of memory after it is freed Sylvain Becker 2019-10-30 21:12:36 +01:00
  • 86ae245bc0 Use correct enum: typo in org_kde_kwin_server_decoration_mode instead of org_kde_kwin_server_decoration_manager_mode Sylvain Becker 2019-10-30 17:59:20 +01:00
  • 81cdd50002 Remove redundant 'SDL_GetErrBuf' declaration Sylvain Becker 2019-10-30 17:35:40 +01:00
  • 9e509e4a4f SDL_render_gles2: remove ineffective widening cast warning: either cast from 'int' to 'size_t' (aka 'unsigned long') is ineffective, or there is loss of precision before the conversion [bugprone-misplaced-widening-cast] Sylvain Becker 2019-10-30 16:45:53 +01:00
  • ce308a7841 revert this const parameter for X11 function Sylvain Becker 2019-10-30 16:33:32 +01:00
  • dab55a8d23 Readability: remove redundant cast Sylvain Becker 2019-10-30 16:20:58 +01:00
  • f16e51068b Fix const warning in RLE getpix functions Sylvain Becker 2019-10-30 16:17:59 +01:00
  • 25d53a4475 SDL_syspower.c: remove redundant expression Sylvain Becker 2019-10-30 16:12:39 +01:00
  • d4a67e2541 Readability: change some pointer parameter to be pointer to const Sylvain Becker 2019-10-30 16:06:51 +01:00
  • 3d100df36f Readability: remove const-qualifation from function declaration const-qualification of parameters only has an effect in function definitions Sylvain Becker 2019-10-30 15:43:49 +01:00
  • 60d3965ece Readability: remove redundant return, continue, enum declaration Sylvain Becker 2019-10-30 15:36:17 +01:00
  • b458d7a28f Readability: remove redundant cast to the same type Sylvain Becker 2019-10-30 15:13:55 +01:00
  • 56cbe12037 BlitAuto: remove redundant cast to the same type Sylvain Becker 2019-10-30 14:37:06 +01:00
  • 735691ecd6 Remove nested redundant #ifndef Sylvain Becker 2019-10-30 14:29:41 +01:00
  • ff0d9245a9 SDL_syspower: remove dead store warning Value stored to 'str' during its initialization is never read Sylvain Becker 2019-10-30 14:26:18 +01:00
  • 42153342ab Use fill_function for FillRect SIMD/NEON (bug 4365) Sylvain Becker 2019-10-29 16:13:41 +01:00
  • bda618a2af iOS: remove some unused code, minor code style cleanup. Alex Szpakowski 2019-10-27 11:41:48 -03:00
  • df49e2a572 iOS: replace a deprecated function call with a non-deprecated equivalent. Alex Szpakowski 2019-10-27 11:41:11 -03:00
  • 7289e5e215 Android: remove warning in blit_features "integer constant not in range of enumerated type 'enum blit_features'" Sylvain Becker 2019-10-27 15:22:28 +01:00
  • 463bf5c2d8 Android: fix compilation error of SDL_cpuinfo.c on android-r13b (bug 4365) Sylvain Becker 2019-10-27 14:52:09 +01:00
  • c0255be458 x11: check if the X server honored our XMoveWindow() call (thanks, R.E. Rust!). Ryan C. Gordon 2019-10-26 23:58:55 -04:00
  • a963e36e2d macOS: more robust detection and switching of exclusive-fullscreen display modes (bug #4822). Alex Szpakowski 2019-10-26 15:27:51 -03:00
  • a9b867ab07 macOS Fix potential memory leaks in the Metal renderer caught by clang's static analyzer. Alex Szpakowski 2019-10-26 14:39:50 -03:00
  • 1ce1364b29 d3d11: Don't fail if there's no vertex data to upload (thanks, Martin!). Ryan C. Gordon 2019-10-26 12:56:18 -04:00
  • 6dffc5d461 cpuinfo: Remove incorrect #warning when building for non-ARM architectures. Ryan C. Gordon 2019-10-25 00:07:30 -04:00
  • b7df26037b cmake: added support for enabling the ARM SIMD/NEON code. Ryan C. Gordon 2019-10-24 23:17:19 -04:00
  • d5e9fcf16f configure: Regenerate configure script with the ARM SIMD/NEON changes. Ryan C. Gordon 2019-10-24 21:51:55 -04:00
  • 0702954909 configure: warn about MIT-licensed code if using ARM SIMD/NEON optimizations. Ryan C. Gordon 2019-10-24 21:41:03 -04:00
  • 72f8044a42 ARM: NEON assembly optimization for SDL_FillRect Ben Avison 2019-10-24 21:17:52 -04:00
  • 1187b013a5 ARM: NEON assembly optimization for function BlitARGBto565PixelAlpha Ben Avison 2019-10-24 21:17:38 -04:00
  • 2dfe060564 ARM: NEON assembly optimization for function BlitRGBtoRGBPixelAlpha Ben Avison 2019-10-24 21:17:19 -04:00
  • a6bfdd103f ARM: Create configure option --enable-arm-neon to govern assembly optimizations Ben Avison 2019-10-24 21:17:05 -04:00
  • 74846657ec ARM: SIMD optimization for 4:4:4:4 to 8:8:8:8 normal blits Ben Avison 2019-10-24 21:15:50 -04:00
  • becc649ae2 ARM: assembly optimization for SDL_FillRect Ben Avison 2019-10-24 21:15:35 -04:00
  • 7ac733f025 ARM: SIMD assembly optimization for BGR-to-RGB 32bpp normal blits Ben Avison 2019-10-24 21:15:21 -04:00
  • 8425d9d5d0 SDL_blit: use a named enum for required hardware bits in dispatch tables Ben Avison 2019-10-24 21:15:09 -04:00
  • 0eaa52cedf ARM: SIMD assembly optimization for function BlitARGBto565PixelAlpha Ben Avison 2019-10-24 21:13:56 -04:00
  • 57723b83e8 ARM: SIMD assembly optimization for function BlitRGBtoRGBPixelAlpha Ben Avison 2019-10-24 21:13:05 -04:00
  • 6a6a05289e ARM: Create configure option --enable-arm-simd to govern assembly optimizations Ben Avison 2019-10-24 21:12:08 -04:00
  • 59beaccd50 macOS: Expose high dpi-capable display modes on macOS 10.13+. Alex Szpakowski 2019-10-24 20:15:54 -03:00
  • 8081f11773 Fixed bug 2014 - Hardcoded srcA value in SDL_Blit_auto.c functions Sylvain Becker 2019-10-24 18:07:30 +02:00
  • 59352cea8b Fixed bug 4775 - Japanese on Android, remove inputtype PASSWORD (Thanks Tamo!) Sylvain Becker 2019-10-23 11:25:16 +02:00
  • 3a8b899428 Android: remove eglGetProcAdded busted comment (bug #4040) Sylvain Becker 2019-10-23 11:07:11 +02:00
  • 0f871c033c Fixed bug 4843 - Passing NULL to memset in SDL_PrivateLoadButtonMapping (Thanks!) Sylvain Becker 2019-10-23 09:53:23 +02:00
  • ed469fa586 Fixed bug 4842 - Redundant condition in MS_ADPCM_Decode and IMA_ADPCM_Decode (Thanks!) Sylvain Becker 2019-10-23 09:36:41 +02:00
  • c9d0e2ae0a Fixed bug 4840 - Read of uninitialized memory in DXGI_LoadDLL (Thanks!) Sylvain Becker 2019-10-23 09:26:27 +02:00
  • d5d34de4db Fixed bug 4839 - Read of uninitialized memory in Win32_ResizeWindowShape (Thanks!) Sylvain Becker 2019-10-23 09:17:53 +02:00
  • 758badffa5 Fixed bug 4841 - Misplaced parenthesis WIN_WindowProc / WM_ACTIVATE / ClipCursor (Thanks!) Sylvain Becker 2019-10-23 08:58:52 +02:00
  • b7ab3b3984 Fixed bug 4838 - Use after free in SDL_JoystickUpdate (Thanks!) Sylvain Becker 2019-10-23 08:50:57 +02:00
  • 3ac67cf458 Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!) Sylvain Becker 2019-10-23 08:46:59 +02:00
  • 5025109f29 Fixed accidental whitespace Sam Lantinga 2019-10-22 15:43:58 -07:00
  • 9da4bfc141 Added support for the Power A Nintendo Switch Enhanced Wireless Controller Sam Lantinga 2019-10-22 10:57:07 -07:00
  • f96da11f93 Reordered Power A Switch controllers so they're grouped together Sam Lantinga 2019-10-22 10:28:51 -07:00
  • 9e7894efac Added support for the PowerA - Super Mario Controller Sam Lantinga 2019-10-22 10:27:30 -07:00
  • 4a25a099a0 Fixed the location of controller_type.h in the Visual Studio project Sam Lantinga 2019-10-22 10:26:49 -07:00
  • 7bf6c887c7 Fixed the location of controller_type.h in the Visual Studio project Sam Lantinga 2019-10-22 10:25:55 -07:00
  • 9530ccba0f SDL_endian.h: Use endian.h for OpenBSD. Ozkan Sezer 2019-10-21 22:22:28 +03:00
  • 7c7801f166 Fix typo with __MIPSEB__ preprocessor check (bug #4836.) Ozkan Sezer 2019-10-21 10:20:25 +03:00
  • 9ececeeaa4 cpuinfo: Use a better default alignment value (thanks, Simon!). Ryan C. Gordon 2019-10-20 22:17:59 -04:00
  • cdc7181e6d Don't try to use the Xbox HID protocol with the NVIDIA Shield controllers Sam Lantinga 2019-10-19 01:54:02 -07:00
  • 336a75491e remove warning prototype SDL_ExitProcess() Sylvain Becker 2019-10-19 09:23:40 +02:00
  • 9c14c789ad updated includes for _exit() Ozkan Sezer 2019-10-18 23:10:00 +03:00
  • 24bee6e5e2 Add internal function SDL_EGL_GetVersion() Sylvain Becker 2019-10-18 21:47:30 +02:00
  • b060b2eadd Fixed whitespace Sam Lantinga 2019-10-18 08:56:54 -07:00
  • 412ab7e1aa Fixed bug 4829 - Sensor events incorrectly disabled Sylvain Becker 2019-10-18 14:23:37 +02:00
  • e5bd20030d Android: enable eglGetProcAddress (bug #4040, bug #4794) Sylvain Becker 2019-10-18 14:08:07 +02:00
  • 03f27a3a75 Add robustness getting the EGL version (see bug #4040) Sylvain Becker 2019-10-18 13:27:58 +02:00
  • 3ecce84749 egl: adjust how we load symbols in SDL_EGL_GetProcAddress. Ryan C. Gordon 2019-10-18 00:07:32 -04:00
  • 4f304fd88c Added support for the BDA PS4 Fightpad Sam Lantinga 2019-10-17 18:07:52 -07:00
  • a1349d4627 Build fix for the build fix Sam Lantinga 2019-10-17 17:51:36 -07:00
  • 097b9c3084 Better fix for iOS build Sam Lantinga 2019-10-17 17:51:49 -07:00
  • 8984d25bfa Fixed build on iOS Sam Lantinga 2019-10-17 17:47:27 -07:00
  • bf9092cf4a Removed unused variable Sam Lantinga 2019-10-17 17:47:11 -07:00
  • b3470f04b1 Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting. Sam Lantinga 2019-10-17 17:32:47 -07:00
  • e6ac16ef2f Added support for third party Nintendo Switch controllers that don't support the full protocol Sam Lantinga 2019-10-17 16:59:05 -07:00
  • 43c5f62d44 Merged latest data from Steam Sam Lantinga 2019-10-17 16:14:17 -07:00
  • 216f5b98ac metal: Fix compilation when using older Apple SDKs (bug #4828). Alex Szpakowski 2019-10-17 18:48:58 -03:00
  • 6be83e6141 emscripten: Patched to compile (thanks, Caleb!). Ryan C. Gordon 2019-10-16 13:54:35 -04:00
  • 1b4de45d05 Fixed bug 4785 - SDL_CreateRGBSurface creates 1-bit surfaces with zero pitch Sam Lantinga 2019-10-16 08:45:54 -07:00
  • ed7483f82c x11: On macOS, look for X11 install in /opt/X11 instead of /usr/X11R6. Ryan C. Gordon 2019-10-15 22:36:08 -04:00