Commit Graph

  • 39733dc6b9 Fixed bug 4615 - RPM Build fails due to unpackaged files Sam Lantinga 2019-06-11 19:58:10 -07:00
  • 69d27a69cd Fixed bug 4570 - Support Vulkan Portability rather than MoltenVK specifically Sam Lantinga 2019-06-11 18:13:46 -07:00
  • 3e9bf28413 software: Fixed compiler warning and dos2unix'd the endlines. Ryan C. Gordon 2019-06-11 15:06:35 -04:00
  • 04fedce0e8 software: Correctly track viewport and cliprect. Ryan C. Gordon 2019-06-11 14:09:53 -04:00
  • a2f2b73554 direct3d: Use D3DPOOL_MANAGED for vertex buffers. Ryan C. Gordon 2019-06-11 13:02:56 -04:00
  • aa80d279d3 Fix build with the 10.10 SDK Sam Lantinga 2019-06-11 08:33:30 -07:00
  • f7b7a9727b direct3d: Fixed SDL_RenderSetClipRect usage. Ryan C. Gordon 2019-06-11 10:12:47 -04:00
  • 4f59d372f8 direct3d: don't dereference bogus pointer if current texture was destroyed. Ryan C. Gordon 2019-06-11 09:29:48 -04:00
  • 4392c6ff14 Android: fix coordinates for Surface.ROTATION_180 https://discourse.libsdl.org/t/android-screen-orientation-issues-2-0-9/26262 Sylvain Becker 2019-06-11 11:01:15 +02:00
  • 45a3dd171d Android: revert wrong fix typo calling onBackPressed() (Bug 4657) Sylvain Becker 2019-06-11 10:19:26 +02:00
  • f71454c0ad testoverlay2: Changed some C runtime calls to be SDL equivalents. Ryan C. Gordon 2019-06-11 02:32:43 -04:00
  • a6af0b8291 direct3d: Fixed more compiler warnings on Visual Studio 64-bit builds. Ryan C. Gordon 2019-06-11 02:31:57 -04:00
  • 5fb20b3093 video: fixed compiler warning on Visual Studio. Ryan C. Gordon 2019-06-11 02:14:59 -04:00
  • 254eb67775 windows: Don't let Visual Studio insert an implicit dependency on memset(). Ryan C. Gordon 2019-06-11 02:08:31 -04:00
  • 399df540e3 windows: Drop WM_ACTIVATE when window is hidden, but only if being activated. Ryan C. Gordon 2019-06-11 01:14:24 -04:00
  • f9a9193e2c Android: add MinimizeWindow function (Bug 4580, 4657) shouldMinimizeOnFocusLoss is un-activated (return false) Sylvain Becker 2019-06-10 21:58:03 +02:00
  • 3f4e189b27 Android: fix typo calling onBackPressed() (Bug 4657) Sylvain Becker 2019-06-10 21:41:22 +02:00
  • 1e8d9e01dc Add mapping for Chinese-made Xbox Controller Benjamin Valentin 2019-03-17 23:47:12 +01:00
  • d8da33c03f Fixed bug 4662 - SDL failed to build due to error LNK2019: unresolved external symbol _memset referenced in function _IMA_ADPCM_Decode with MSVC on Windows Sam Lantinga 2019-06-10 08:49:26 -07:00
  • 9891c31ba0 Fixed bug 4641 - clang and clang-cl builds on windows create -Wpragma-pack warnings Sam Lantinga 2019-06-10 08:46:20 -07:00
  • 781692c03c cocoa: report proper input IDs for mouse/touch events. Ryan C. Gordon 2019-06-09 19:27:25 -04:00
  • e43550c039 Fixed bug 4658 - iOS 12 fullscreen flag and SDL_HINT_IOS_HIDE_HOME_INDICATOR not working Sam Lantinga 2019-06-09 14:08:18 -07:00
  • 225ae6909e Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects Ethan Lee 2019-06-09 11:54:51 -04:00
  • 762b788f67 Cleanup on bug 3894 - Fuzzing crashes for SDL_LoadWAV Sam Lantinga 2019-06-09 12:46:10 -07:00
  • b5e9ebbafa Fixed compiler warning warning C4018: '<' : signed/unsigned mismatch Sam Lantinga 2019-06-08 19:12:05 -07:00
  • a21b5b3018 Fixed build Sam Lantinga 2019-06-08 19:09:43 -07:00
  • 990e166a3b Fixed bug 3894 - Fuzzing crashes for SDL_LoadWAV Sam Lantinga 2019-06-08 19:02:42 -07:00
  • 48ac92af54 Fixed bug 4041 - Android, SDL_Renderer OpenGLES 1 is loading GLESv2 library Sam Lantinga 2019-06-08 18:40:11 -07:00
  • 1b73d578f3 Temporary fix for bug 4254 - a _lot_ of strict aliasing warnings Sam Lantinga 2019-06-08 18:32:29 -07:00
  • 31765242d6 Fixed bug 4294 - Audio: perform more validation on conversion request Sam Lantinga 2019-06-08 18:22:18 -07:00
  • 3f19a6d5e8 CVE-2019-7578: Fix a buffer overread in InitIMA_ADPCM If IMA ADPCM format chunk was too short, InitIMA_ADPCM() parsing it could read past the end of chunk data. This patch fixes it. Sam Lantinga 2019-06-08 18:07:58 -07:00
  • 316ff3847b Fixed bug 4526 - replace SDL_RW* macros with functions for using in bindings Sam Lantinga 2019-06-08 17:43:23 -07:00
  • 2b6473dc05 Fixed bug 4533 - Update ANGLE to load d3dcompiler_47.dll instead of d3dcompiler_46.dll Sam Lantinga 2019-06-08 15:10:20 -07:00
  • 0442d19fc8 cocoa: Fix assert to use SDL_assert Ethan Lee 2019-03-04 12:16:43 -05:00
  • a73dacbf62 Backed out Ben's chinese Xbox controller patch, as the generic catch-all for Xbox controllers should handle it. Sam Lantinga 2019-06-08 14:58:49 -07:00
  • f3c6b1f51a Add mapping for Chinese-made Xbox Controller Benjamin Valentin 2019-03-17 23:47:12 +01:00
  • 8728ce4448 Fixed bug 4557 - SDL_SIMDAlloc and *Free should be in the public interface Sam Lantinga 2019-06-08 14:54:37 -07:00
  • 56b7f4cf31 Fixed bug 4583 - PollAllValues appears to use an incorrect index for all axes above 0x18 Sam Lantinga 2019-06-08 14:40:27 -07:00
  • 59483c6446 Fixed bug 4593 - Respect CMake's BUILD_SHARED_LIBS default behavior Sam Lantinga 2019-06-08 14:36:03 -07:00
  • 68bb8d6c13 Fixed bug 4594 - Fix install location of CMake targets on Apple platforms Sam Lantinga 2019-06-08 14:34:38 -07:00
  • d97387ccff Fixed bug 4600 - Dualshock 4 touchpad press is not detectable with SDL_JoystickGetButton Sam Lantinga 2019-06-08 14:32:19 -07:00
  • 30a5e90ba8 Fixed bug 4603 - The iOS Test Xcode project file needs to add the metal framework Sam Lantinga 2019-06-08 14:29:05 -07:00
  • 8a37848de9 Fixed bug 4605 - WASAPI_WaitDevice hang Sam Lantinga 2019-06-08 13:41:46 -07:00
  • 82af42761e hidapi: Use GameCube adapter controller port for player index The Nintendo USB GameCube adapter has four controller ports. Return the port number as 0 to 3 from SDL_JoystickGetPlayerIndex() and SDL_JoystickGetDevicePlayerIndex(). Zack Middleton 2019-06-08 13:36:59 -07:00
  • e7b514d8ff riscos: Fix iconv warnings Cameron Cawley 2019-01-13 23:36:31 +00:00
  • 15bae953b1 Fixed bug 4642 - Rework SDL_netbsdaudio to improve performance Sam Lantinga 2019-06-08 13:03:36 -07:00
  • f2c8d8e9c4 Fixed bug 4443 - Incorrect scan code reported for numpad 5 Sam Lantinga 2019-06-08 10:47:43 -07:00
  • 5cb14f4467 Ignore Xbox One S gamepads with older firmware in HIDAPI Cameron Gutman 2019-04-30 20:37:49 -07:00
  • b1100ec18c Fixed Android build warning Sam Lantinga 2019-06-08 10:23:52 -07:00
  • 03cf24162f OpenSL ES audio cleanup and added a note with low latency audio discussion Sam Lantinga 2019-06-08 10:21:38 -07:00
  • 166d15fd75 Fixed surround sound channel setup for Android OpenSL ES audio driver Sam Lantinga 2019-06-07 15:09:15 -07:00
  • 23a2b47790 Protect against NULL device in the Android hidapi implementation Sam Lantinga 2019-06-07 09:00:26 -07:00
  • 9261e473d6 Potential fix for a crash we're seeing on Android that should in theory never happen. Sam Lantinga 2019-06-07 09:00:24 -07:00
  • 20ec866484 Added support for the Rotor Riot gamepad, and upcoming Xbox and PS4 controller support on iOS and tvOS Patch contributed by Nat Brown Sam Lantinga 2019-06-06 08:20:53 -07:00
  • 6c0b304c93 Fixed bug 4655 - evdev is available on FreeBSD, check in 'configure' limited to Linux Sam Lantinga 2019-06-05 12:03:45 -07:00
  • 23569362dc Use SDL sized types Sam Lantinga 2019-06-05 12:01:26 -07:00
  • 3e3294645f Fixed bug 4656 - SDL_evdev.c uses Linux specific integer types Sam Lantinga 2019-06-05 08:54:07 -07:00
  • 723d014336 Fixed bug 4171 - SDL_GetQueuedAudioSize is broken with WASAPI Sam Lantinga 2019-06-04 17:32:15 -07:00
  • b5d3b6fc25 test: unify all the command line usage logging. Ryan C. Gordon 2019-05-28 17:39:13 -04:00
  • 9b5811592d iOS: return SDL_GetWindowSize from SDL_GL_GetDrawableSize if there's no GLES view in the window (matches the behaviour of SDL_GL_GetDrawableSize on other platforms). Addresses bug #4629. Alex Szpakowski 2019-05-26 18:53:36 -03:00
  • dce56ab9fa Added a function to get the current Android SDK version at runtime Sam Lantinga 2019-05-23 14:19:00 -07:00
  • f3e76ea1d0 Use the OpenSL ES audio driver by default on Android, as it has the lowest latency. Sam Lantinga 2019-05-23 13:47:30 -07:00
  • 02f9667a08 Fixed static and buzzing when trying to use floating point audio on the OpenSL ES audio driver. Sam Lantinga 2019-05-23 13:47:27 -07:00
  • e401b95025 Return an error if both mouse relative mode and mouse warping are unavailable, instead of asserting. Sam Lantinga 2019-05-23 11:32:36 -07:00
  • 8b57331e71 Fixed hiding the Android virtual keyboard when the return key is pressed Sam Lantinga 2019-05-23 11:05:43 -07:00
  • f91b87859c Android: minimum size for IME, so that it takes focus Sylvain Becker 2019-05-23 09:08:40 +02:00
  • 7ec514d48f Improved iOS Bluetooth keyboard support * Don't stop text input after the return key is pressed * Handle arrow and escape keys Sam Lantinga 2019-05-22 17:39:51 -07:00
  • 50aab19877 Fixed bug 4639 - CMake build does not generate libhidapi.so for Android Sam Lantinga 2019-05-21 17:33:31 -07:00
  • 9b2202828a Fix use-after-free when pumping the event loop after SDL_DestroyWindow() Cameron Gutman 2019-04-28 17:37:49 -07:00
  • a4e33b9cc4 Added support for Bluetooth keyboards on iOS In this case the keyboard is shown and immediately hidden, but we still want to accept text input Sam Lantinga 2019-05-20 14:31:03 -07:00
  • 582a3c994d Fixed mouse focus for touch events on iOS Sam Lantinga 2019-05-20 14:08:35 -07:00
  • 4bd808346a vulkan: Swapped out a free() that should have been an SDL_free(). Ryan C. Gordon 2019-05-20 00:41:18 -04:00
  • ebbb295e85 vulkan: Patched to compile on Visual Studio. Ryan C. Gordon 2019-05-19 23:29:50 -04:00
  • d778b26dd1 Patched to compile in C89 mode. Ryan C. Gordon 2019-05-19 20:25:02 -04:00
  • 5f34162030 Fixed bug 4474 - Add support for an ASUS Gamepad variation Sam Lantinga 2019-05-19 12:06:58 -07:00
  • 41c718db85 Fixed bug 4469 - make SDL_CreateTextureFromSurface pick a more appropriate format Sam Lantinga 2019-05-19 12:04:06 -07:00
  • c377de5440 Fixed bug 4436 - [OpenBSD] fix D-pad Sam Lantinga 2019-05-19 11:56:26 -07:00
  • 510b01f5fc Fix WORKING_DIR parameter Serhii Charykov 2018-12-03 20:14:35 +02:00
  • ee0a482a87 Fixed bug 4401 - SDL_GetWindowPosition() wrong after SDL_SetWindowPosition() until window is moved on macOS Sam Lantinga 2019-05-19 11:52:25 -07:00
  • 2ee9b1ddce Fixed bug 4025 - SDL_Renderer OpenGL : add support for textures ABGR, RGB, BGR Sam Lantinga 2019-05-19 11:01:36 -07:00
  • 8dea23c705 Fixed bug 3911 - SYSWM generic X11 events missing event data Sam Lantinga 2019-05-19 10:44:14 -07:00
  • 29f3445316 video: Add Vulkan support for vivante fb Vivante drivers use the VK_KHR_display extension for rendering directly to the frame buffer. This patch adds support to the video driver for Vulkan rendering using that method. Wladimir J. van der Laan 2019-05-19 10:36:44 -07:00
  • 00e5eeb40e test: added SDLTest_CommonDefaultArgs() Ryan C. Gordon 2019-05-19 01:45:15 -04:00
  • 18d83093a8 test: configure/make shouldn't build GL/GLES1/GLES2 programs if unsupported. Ryan C. Gordon 2019-05-18 23:47:57 -04:00
  • 62a5797088 Windows are not in a minimized state when they are shown This fixes https://github.com/ValveSoftware/steam-for-linux/issues/4313 "Exiting game a in Steam Big Picture Mode gets semi-windowed BPM" Sam Lantinga 2019-05-15 14:01:15 -07:00
  • abcfe80480 [SDL] iOS fix bug with audio interrupted by a phone call not restoring. Sam Lantinga 2019-05-14 14:20:54 -07:00
  • 59da5b7202 [SDL] ios Touch Fix. Sam Lantinga 2019-05-14 07:55:42 -07:00
  • ba0fc92ded Patched to compile. Ryan C. Gordon 2019-05-11 12:41:21 -04:00
  • 6eb0521131 Emscripten: Use EMSCRIPTEN_EVENT_TARGET_* Charlie Birks 2019-05-09 12:09:45 +01:00
  • 4e5b5cba12 Emscripten: Switch from canvas[XY] to target[XY] Allows mouse/touch events to work on non-default canvases Charlie Birks 2019-05-09 12:09:40 +01:00
  • 60c48ed787 Emscripten: Store canvas id in WindowData Also replace all hardcoded uses of "#canvas" or NULL Charlie Birks 2019-05-09 12:09:34 +01:00
  • f0a4fea89f Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start of our app Sam Lantinga 2019-04-25 14:17:07 -07:00
  • 1a38853e02 Fixed bug 4566 - Hot-plugging Bluetooth controller causes force-quit on Android Sam Lantinga 2019-04-24 12:53:15 -07:00
  • 53a6196b32 Don't redefine __SSE__ and related macros if they're already defined Sam Lantinga 2019-04-23 16:57:34 -07:00
  • f5252530d2 Change my previous fix based on feedback from dev @saml Sam Lantinga 2019-04-23 14:08:14 -07:00
  • 624f8ca80d Created Xcode schemes for building on iOS and tvOS Sam Lantinga 2019-04-23 14:08:09 -07:00
  • ecce803d54 Fix compile errors I hit when building org.libsdl in source2 (part 2 of 2) @saml Sam Lantinga 2019-04-23 12:59:28 -07:00
  • 45b5453b16 Fix compile errors I hit when building org.libsdl in source2 (part 1 of 2) Sam Lantinga 2019-04-23 12:59:20 -07:00
  • f79190f407 Use _Exit() when available Sam Lantinga 2019-04-23 07:59:31 -07:00
  • 46af90d8c3 Add a configure option allowing users to choose whether to install sdl2-config Hugh McMaster 2019-04-07 23:01:07 +10:00