Commit Graph

  • 9257b72d53 Backed out a very unsafe change that was trying to prevent audio hang at quit. Sam Lantinga 2016-10-05 00:12:16 -07:00
  • bac61096d8 ensure SDL_AUDIODEVICEREMOVED gets sent when hotplug removes a device Sam Lantinga 2016-10-04 06:48:07 -07:00
  • 69cf170356 fix deadlock on close device Sam Lantinga 2016-10-04 06:46:46 -07:00
  • 2558c9c836 fix audio deadlock Sam Lantinga 2016-10-04 06:45:28 -07:00
  • 56c88c4531 Modified the custom cursor test to be able to load BMP files as cursors Sam Lantinga 2016-10-04 04:08:02 -07:00
  • a21a227a87 Fixed bug 3021 - HapticOpenFromJoystick() problems Sam Lantinga 2016-10-04 03:50:28 -07:00
  • 1051dceb14 Fixed compiler warning about missing field initializers Sam Lantinga 2016-10-04 03:42:42 -07:00
  • 5d5127c4a0 Fixed compiler warning - this should have been a const char pointer Sam Lantinga 2016-10-04 03:38:39 -07:00
  • 46f44f66f8 Fixed potential buffer overflow in SDL_vsnprintf() (thanks, Taylor!). Ryan C. Gordon 2016-10-04 14:25:31 -04:00
  • 351adf156a Fixed bug 2157 - Caps Lock key produces key down & key up events while key is still pressed. Sam Lantinga 2016-10-04 02:11:52 -07:00
  • 34eebfba9b Fixed setting the version info in the shared library when using CMake Sam Lantinga 2016-10-03 03:42:10 -07:00
  • 05ca784e5b Android: Fixed compile error. Philipp Wiesemann 2016-10-02 22:32:50 +02:00
  • 67bf5cac1a Fixed wrong pixel format if reading pixels from OpenGL renderer. Philipp Wiesemann 2016-10-02 22:32:35 +02:00
  • f8aa4291ca Added brackets to function names in header comments so that doxygen links them. Philipp Wiesemann 2016-10-02 22:32:18 +02:00
  • 969c316797 Fixed MinGW-w64 build warnings in SDL_render_d3d11.c David Ludwig 2016-10-01 18:49:15 -04:00
  • 702d9348ac Added SDL prefix to local IID constants Sam Lantinga 2016-10-01 15:23:43 -07:00
  • 3c8a26984d WinRT: build fix in joystick code David Ludwig 2016-10-01 18:10:50 -04:00
  • 7851eb0836 Fixed bug 3437 - build error for WinRT/UWP .dlls, caused by fix for SDL bug 3336 David Ludwig 2016-10-01 18:10:15 -04:00
  • 8500de8fa5 Fix tabs -> spaces Alex Szpakowski 2016-10-01 19:16:46 -03:00
  • f0539aa25e Fix bug 3436 - SDL_RaiseWindow not working on windows Alex Szpakowski 2016-10-01 19:12:58 -03:00
  • 4e6f219941 Fixed bug 3065 - Screen is flickering during closing on-screen keyboard on Android Sam Lantinga 2016-10-01 15:14:48 -07:00
  • c9be93c65b Fixed bug 3078 - cmake: fix sdl2.m4 install location on cross hosts Sam Lantinga 2016-10-01 15:11:18 -07:00
  • ac7d117475 Fixed build on older Raspberry Pi environments Sam Lantinga 2016-10-01 15:04:13 -07:00
  • a0d3e0d64a Fixed warning and code style in SDL_evdev.c Sam Lantinga 2016-10-01 14:56:53 -07:00
  • d2c8c5094c Fixed build for X11 Sam Lantinga 2016-10-01 14:54:05 -07:00
  • 7b34f47e19 Fixed windows build Sam Lantinga 2016-10-01 14:50:22 -07:00
  • fa0f417631 Fixed build warnings and errors Sam Lantinga 2016-10-01 14:48:18 -07:00
  • fae5d0eab3 Fixed bug 3107 OSX - Process events in SDLApplication to fix integration with CEF. Sam Lantinga 2016-10-01 14:34:52 -07:00
  • c8cfccc2f1 Fixed bug 3116 - renderer->hidden in SDL_RenderCopy(Ex) Sam Lantinga 2016-10-01 14:31:00 -07:00
  • 359f59aef5 Fixed bug 3130 - Spacebar not responding Sam Lantinga 2016-10-01 14:22:10 -07:00
  • 555e6c9686 Fix SDL not resizing window when Android screen resolution changes Magnus Bjerke Vik 2016-10-01 14:18:29 -07:00
  • 0250eb3c4f Fixed bug 3134 - CalculateXRandRRefreshRate() returns incorrect refresh rate due to floating point truncation. Sam Lantinga 2016-10-01 14:16:04 -07:00
  • 7543092add Call setlocale + XSetModifiers before XOpenIM, Work around ibus+xim duplicate events. Alex Baines 2015-09-30 04:16:09 +01:00
  • 64180d2261 Fixed bug 3138 - c_dfDIJoystick2 already defined in dinput8.lib Sam Lantinga 2016-10-01 14:05:35 -07:00
  • da6197c5a8 Fixed 3149 - Mouse Pointer Raspberry Pi corrupt when moving over screen edges Sam Lantinga 2016-10-01 13:59:59 -07:00
  • 1a31bbe2c8 Fixed bug 3157 - Rudimentary touchscreen support in SDL_evdev (supports Raspberry Pi) Sam Lantinga 2016-10-01 13:51:56 -07:00
  • 473051f6bb Fixed bug 3159 - SDL_blit_slow with BLENDING does not work Sam Lantinga 2016-10-01 13:40:01 -07:00
  • 13dd2ccda8 Fixed bug 3161 - SDL_WINDOWEVENT_EXPOSED event possible queue overflow Sam Lantinga 2016-10-01 13:38:30 -07:00
  • 614cb35a4d Fixed bug 3165 - define numbers don't match types in Swift Sam Lantinga 2016-10-01 13:35:36 -07:00
  • ecea3c4a24 Fixed bug 3169 - GLES2_CreateRenderer does not check SDL_GL_GetAttribute result, causing use of uninitialized data Sam Lantinga 2016-10-01 13:33:32 -07:00
  • 67901f537c Fixed bug 3174 - SDL_SetRenderTarget clip rect Sam Lantinga 2016-10-01 13:29:30 -07:00
  • f4b26cd8e0 Removed carriage returns from previous patch Sam Lantinga 2016-10-01 13:16:31 -07:00
  • 7b0ccd32e5 Fixed bug 3405 - Wrong default icon size on windows systems Sam Lantinga 2016-10-01 13:14:51 -07:00
  • 86b4319d21 Fixed bug 3422 - OpenGL ES 1.1 renderer: SDL_UpdateTexture breaks later function calls (missing glDisable) Sam Lantinga 2016-10-01 13:07:36 -07:00
  • 571f4ce8a6 Fix CMake setting an incorrect video backend on iOS Alex Szpakowski 2016-10-01 17:05:29 -03:00
  • c2e2565144 Fixed bug 3424 - SDL_GameController: Increase k_nMaxReverseEntries Sam Lantinga 2016-10-01 13:02:20 -07:00
  • 8d8e490dc3 Fixed bug 3262 - Premake scripts are not compatible with "Genie" (premake fork) Sam Lantinga 2016-10-01 12:56:28 -07:00
  • 671f2a4914 Fixed bug 3268 - CMAKE: ios fixes Sam Lantinga 2016-10-01 12:54:48 -07:00
  • 6a9ee8fa4b Fixed bug 3276 - build-scripts/showrev.sh prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip. Sam Lantinga 2016-10-01 12:52:55 -07:00
  • bb24662c79 Fixed bug 3301 - IBus support on Linux with CMake Sam Lantinga 2016-10-01 12:48:08 -07:00
  • 765d8bea01 Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad Sam Lantinga 2016-10-01 12:46:36 -07:00
  • c3e48e71b4 Force WM_PAINT events on window resize Ethan Lee 2016-04-12 10:45:56 -04:00
  • f032f811a3 Fixed bug 3318 - testime.c enhancement with GNU Unifont support Sam Lantinga 2016-10-01 12:43:14 -07:00
  • 3ac201cf7f Fixed bug 3319 - Getting the POSIX out of testqsort.c Sam Lantinga 2016-10-01 12:33:26 -07:00
  • d870f2719b Fixed bug 3320 - SDL_windows_main.c defines both console application entry points Sam Lantinga 2016-10-01 12:31:31 -07:00
  • 2cbe9e2b77 Fixed bug 3322 - Missing error checking in testaudioinfo and testaudiohotplug Sam Lantinga 2016-10-01 12:29:55 -07:00
  • 6f11545a2d Fixed bug 3323 - SDL_LogOutput prints message twice on Windows when linked with libc Sam Lantinga 2016-10-01 12:28:05 -07:00
  • 0b576962ca Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications. Sam Lantinga 2016-10-01 12:17:42 -07:00
  • 1e6e595484 Fixed bug 3332 - Win32: reset deadkeys in StartTextInput/StopTextInput Sam Lantinga 2016-10-01 11:54:02 -07:00
  • 708def87f3 Fixed bug 3338 - console_wmain doesn't null terminate the argv array Sam Lantinga 2016-10-01 11:48:15 -07:00
  • 77305d47c2 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect Sam Lantinga 2016-10-01 11:46:32 -07:00
  • 89c868f4f8 Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures Sam Lantinga 2016-10-01 11:40:57 -07:00
  • 061cc5e75f Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format Sam Lantinga 2016-10-01 11:38:53 -07:00
  • 51d6371ec1 Fixed bug 3350 - GL renderers don't need to flip rows after reading back pixels from the target texture Sam Lantinga 2016-10-01 11:34:04 -07:00
  • 9fff05f8d6 Fixed bug 3352 - Adding alpha mask support to SDL_SaveBMP_RW Sam Lantinga 2016-10-01 11:29:13 -07:00
  • 53e22e4be8 Only use GCC pragmas when we're building with GCC Sam Lantinga 2016-10-01 11:22:39 -07:00
  • a42c396a57 Fixed bug 3361 - Texture color modulation doesn't work with active NONE blend mode (opengl and opengles) Sam Lantinga 2016-10-01 11:04:45 -07:00
  • 3f1b1629c4 Fixed bug 3362 - OpenGL renderer doesn't check if framebuffers are supported when creating target textures Sam Lantinga 2016-10-01 10:52:24 -07:00
  • fd1d692bef Fixed bug 3368 - SDL_Blit_Slow doesn't ignore alpha values in colorkey comparison Sam Lantinga 2016-10-01 10:46:10 -07:00
  • 2ccb46cebc Fixed bug 3373 - OpenGL implementation differences of glDrawTexfOES Sam Lantinga 2016-10-01 10:43:01 -07:00
  • ca8ef2b73f Fix running autogen.sh out-of-tree As done in GNOME's jhbuild building tool. Bastien Nocera 2016-10-01 10:39:03 -07:00
  • 9dfe54006e We should be using a string constant for the strftime format string Sam Lantinga 2016-10-01 10:38:15 -07:00
  • 7edd2261e7 Fix "format not a string literal" errors With GCC 6.1. Bastien Nocera 2016-10-01 10:36:24 -07:00
  • 461336a23e Add gamecontrollerdb lines for SFC30 controller in various modes Jonathan Dowland 2016-07-01 16:47:27 +01:00
  • 8f17b20388 Commit KEYCODE_SPACE as text input on Android Cole Campbell 2016-07-04 10:39:32 -04:00
  • b7e45f8a1a Fixed bug 3336 - Failure to build with MinGW-w64 Sam Lantinga 2016-10-01 10:28:00 -07:00
  • 9f854cdbe0 Fixed bug 3388 - Fail to build src/thread/windows/SDL_systhread.c on MinGW 4.9.3 Sam Lantinga 2016-10-01 10:08:34 -07:00
  • c2cb0b0ff4 iOS: Removed unused constant in demo. Philipp Wiesemann 2016-09-30 23:31:24 +02:00
  • 7b23eef3b0 Fixed crash if allocating memory for mouse clicks failed. Philipp Wiesemann 2016-09-30 23:30:54 +02:00
  • e64c5186e2 windows: Removed hardcoded "1" for mouse clickthrough hint. Ryan C. Gordon 2016-09-29 23:42:18 -04:00
  • f10db4071d haiku: Patched to compile. Ryan C. Gordon 2016-09-29 23:15:56 -04:00
  • f2fcd324c5 windows: fix borderless windows at desktop resolution (thanks, Evgeny!). Ryan C. Gordon 2016-09-29 23:12:58 -04:00
  • b2510d9cbc x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!). Ryan C. Gordon 2016-09-29 23:01:43 -04:00
  • 4f4c4b629f Added SDL_SetWindowResizable(). (thanks, Ethan!) Ryan C. Gordon 2016-09-29 22:52:41 -04:00
  • 257c89727a Fixed bug 3426 - Fixes for joystick related issues Sam Lantinga 2016-09-29 16:52:48 -07:00
  • f369d165fa Fixed bug 3427 - Android accelerometer z-axis incorrect Sam Lantinga 2016-09-29 16:40:34 -07:00
  • 5f2e83a955 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework Sam Lantinga 2016-09-29 16:37:08 -07:00
  • f1e0b9af20 Added debug output for new window events Sam Lantinga 2016-09-29 16:10:08 -07:00
  • 67bdbcca44 Implemented SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11 Sam Lantinga 2016-09-29 16:05:29 -07:00
  • d285af2a96 Added Windows support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH Sam Lantinga 2016-09-29 14:48:33 -07:00
  • a13da2faa7 Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH. The behavior is defined to not receive the click event, and this hint allows you to override that. Sam Lantinga 2016-09-29 13:34:49 -07:00
  • 8ddb4328b5 When clicking on a window to give it focus, don't pass the mouse click to the application. Sam Lantinga 2016-09-29 03:59:04 -07:00
  • f33c58b004 Updated Linux notes on building with Mir and Wayland support. Ryan C. Gordon 2016-09-29 12:04:07 -04:00
  • e45698d218 Updated version to 2.0.5 in preparation for release Sam Lantinga 2016-09-28 22:24:01 -07:00
  • f89857f1c2 Updated configure script. Philipp Wiesemann 2016-09-26 23:09:34 +02:00
  • 357c3dd746 iOS: Updated comment in demo. Philipp Wiesemann 2016-09-26 23:09:19 +02:00
  • f31c7086d8 Enable SDL_LoadObject on iOS 8+ and tvOS. Alex Szpakowski 2016-09-25 15:02:06 -03:00
  • 77bacfd72d tvOS launch images are now properly supported. Alex Szpakowski 2016-09-25 11:46:25 -03:00
  • a8b033d7c4 Update the code for the iOS demos to handle modern devices. Fixes bug #3337 Alex Szpakowski 2016-09-25 00:23:35 -03:00
  • 40ecac8e60 Don't try to load a launch storyboard on tvOS (it doesn't use them). Alex Szpakowski 2016-09-25 00:21:12 -03:00