Commit Graph

  • 9e55ace818 Fixes #2583, clean up EGL initialization Gabriel Jacobo 2014-06-16 09:47:23 -03:00
  • 047c19ce76 Fixed bug 2558 - Missing FINGERUP in Android Sam Lantinga 2014-06-15 19:32:39 -07:00
  • 260549d1ca Fixed bug 2567 - x11: Local dropped files are not URI-decoded Sam Lantinga 2014-06-15 18:31:30 -07:00
  • af50403e50 Fixed bug 2575 - Current GL context tracking fails Sam Lantinga 2014-06-15 18:09:39 -07:00
  • 175b343ee6 Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well Sam Lantinga 2014-06-15 17:37:35 -07:00
  • 2a082c07f6 Fixed bug 2580 - sndio backend improvements Sam Lantinga 2014-06-15 17:26:30 -07:00
  • 6146fe85cc Fixed 2584 - Memory leak in Cocoa_GetDisplayName Sam Lantinga 2014-06-15 17:18:05 -07:00
  • 54771080f3 Add controller mapping for Bluetooth DualShock 4 controllers on Linux Sam Lantinga 2014-06-15 13:05:30 -07:00
  • b9d1f9edd8 Fixed Android error on static lib build, if relative NDK_MODULE_PATH used Sam Lantinga 2014-06-15 13:01:10 -07:00
  • ab4f1aaae3 Fixed Visual Studio 2008 projects Added missing files to SDL2 project Added missing Visual Studio 2008 tests to the solution Added output paths which match the 2010+ projects Added SDL project references instead of old style project dependencies Removed post-build copy step and added data files to projects Sam Lantinga 2014-06-15 10:42:28 -07:00
  • 39bad809c3 Mac: Fixed crash when returning from a fullscreen Space on shutdown. Ryan C. Gordon 2014-06-15 11:59:16 -04:00
  • 70cebc7d43 Add coreaudio to the configure script's summary output. Ryan C. Gordon 2014-06-15 01:19:01 -04:00
  • 446d19c4de Removed SDL_SYS_JoystickNeedsPolling(). Ryan C. Gordon 2014-06-14 23:31:23 -04:00
  • 9e5504f89d Mac: Run the CFRunLoop in joystick mode during SDL_SYS_JoystickNeedsPolling(). Ryan C. Gordon 2014-06-13 14:52:26 -04:00
  • 8c2c744ad5 - fixed crash if you removed a device twice, the deviceRef is invalid if removed from the removed device callback (added in http://hg.libsdl.org/SDL/rev/d4e4d0fcda03 ). Alfred Reynolds 2014-06-13 10:50:24 -07:00
  • 2cce7b2ed3 Implemented Cocoa GetAbsoluteMouseState(). Ryan C. Gordon 2014-06-11 00:40:19 -04:00
  • 4676705de0 Implement Windows GetAbsoluteMouseState(). Ryan C. Gordon 2014-06-11 00:12:19 -04:00
  • c8c55a01f4 This should probably query async button state. Ryan C. Gordon 2014-06-11 00:12:06 -04:00
  • 8719a76535 Regenerated SDL_audiotypecvt.c with updated perl script. Ryan C. Gordon 2014-06-10 19:39:33 -04:00
  • 91b7fb00d0 Fix audio resampling in some cases. Ryan C. Gordon 2014-06-10 19:37:59 -04:00
  • 78d40e0901 Fixed nesting of HTML elements in documentation. Philipp Wiesemann 2014-06-09 17:37:59 +02:00
  • f4df542580 Fixed typos in documentation. Philipp Wiesemann 2014-06-09 17:28:08 +02:00
  • ea93820e1f Fixed format string faults in audio tests. Philipp Wiesemann 2014-06-09 17:25:03 +02:00
  • 7467e30b83 Forgot a piece of README-nacl.txt Gabriel Jacobo 2014-06-08 18:50:40 -03:00
  • efa2d0581d Fixes audio for Native Client, and other fixes... Gabriel Jacobo 2014-06-08 18:18:13 -03:00
  • 5ae12b46b5 The NaCL mount/unmount functions need to be in SDL_system.h and specific to NaCL Sam Lantinga 2014-06-08 12:05:17 -07:00
  • be74705f82 Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions. Sam Lantinga 2014-06-08 12:00:29 -07:00
  • d639d031cf Ignore Visual Studio test data files Sam Lantinga 2014-06-08 11:59:36 -07:00
  • ef3887ecfc Changed two Java nested classes into static nested classes. Philipp Wiesemann 2014-06-08 13:14:20 +02:00
  • d2220917e0 Fixed typo in log message. Philipp Wiesemann 2014-06-08 13:03:45 +02:00
  • 2b95c4c40b Fixed doxygen comment in header. Philipp Wiesemann 2014-06-08 13:01:04 +02:00
  • 0ad1dc1875 Fixed typo in source comment. Philipp Wiesemann 2014-06-08 12:51:02 +02:00
  • 85cae4783b Updated projects for Visual Studio 2010, 2012 and 2013 * Test programs use project references instead of hard-coding SDL library dependencies * Test data files are copied only when needed. * Copying SDL2.dll is no longer necessary * Fixed /SAFESEH warning * Fixed attempted rebuild of SDL every time a test program is run Sam Lantinga 2014-06-07 21:58:18 -07:00
  • 47e0aa0e6a Fixed building on command line Mac OS X Sam Lantinga 2014-06-07 20:43:12 -07:00
  • cde32ccc83 Fixed compile warnings Sam Lantinga 2014-06-07 18:20:25 -07:00
  • 6101e4b20e Added SDL_sqrtf(), SDL_tan(), SDL_tanf() Sam Lantinga 2014-06-07 18:20:01 -07:00
  • 40538446d9 Fixed crash with SDL_SetError(NULL) Sam Lantinga 2014-06-07 17:31:50 -07:00
  • 0ddd252fdd Fixed initializing test event queue Sam Lantinga 2014-06-07 17:25:56 -07:00
  • 5907cfaadf Fixed another loopwave crash with no command line arguments Sam Lantinga 2014-06-07 17:25:35 -07:00
  • a93474a2e5 Fixed loopwave crash with no command line arguments Sam Lantinga 2014-06-07 17:09:32 -07:00
  • 9fb2cc10c0 dront78 implemented YUV texture support for OpenGL ES 2.0 Sam Lantinga 2014-06-07 11:36:08 -07:00
  • 93aabd3224 Adds missing Makefile for NACL test and a couple of smaller fixes Gabriel Jacobo 2014-06-06 18:33:17 -03:00
  • 1e352d7929 Chrome's Native Client backend implementation Gabriel Jacobo 2014-06-06 15:45:59 -03:00
  • 04a0836b1a Turns out visualstudio does not like PRIu64, soo lets just cast it to llu. Brandon Schaefer 2014-06-05 15:37:33 -07:00
  • 1f71676906 Fix warnings, only major one being an SDL_SetError not providing enough arguments. Brandon Schaefer 2014-06-05 15:29:23 -07:00
  • 6671aa2a08 Code analysis annotations found a legitimate bug! Sam Lantinga 2014-06-05 09:49:45 -07:00
  • d0146cfcc0 Added missing headers that should be installed. Sam Lantinga 2014-06-05 09:27:06 -07:00
  • 4f7329a127 Don't link directly against OpenGL.framework on Mac OS X. Ryan C. Gordon 2014-06-05 11:04:07 -04:00
  • eff61ee39d Add an entry for X11 "/" key for Brazilian keyboard. Wander Lairson Costa 2014-06-05 11:55:37 -03:00
  • 75a3ad1d49 CMake: Slightly better fix for installation target (thanks, Anthony!). Ryan C. Gordon 2015-04-22 20:25:19 -04:00
  • 034933d712 Fixed typos in header file documentation comments. Philipp Wiesemann 2015-04-22 21:43:22 +02:00
  • 71c65b1569 Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header. Philipp Wiesemann 2015-04-20 20:03:40 +02:00
  • 83c088a04a Fixed unsupported doxygen tag in header file. Philipp Wiesemann 2015-04-20 20:03:26 +02:00
  • 69f6f646a2 Cleaned up the macro salsa in the Windows timer code. Ryan C. Gordon 2015-04-20 13:43:24 -04:00
  • b72938c861 Windows: Always set the system timer resolution to 1ms by default. Ryan C. Gordon 2015-04-20 12:22:44 -04:00
  • c294130f6e Added SDL_opengl_glext.h to the list of headers to install. Ryan C. Gordon 2014-06-05 10:28:08 -04:00
  • 3dedcf29ff Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). Ryan C. Gordon 2014-06-05 01:55:52 -04:00
  • c8cf407ea3 Wired up Windows resize hit testing. Ryan C. Gordon 2014-06-05 00:54:43 -04:00
  • 31de8f8b99 Minor tweaks to testhittesting. Ryan C. Gordon 2014-06-05 00:49:25 -04:00
  • 2d38a71a1f Added SDL_HITTEST_RESIZE_*, and implemented for X11. Ionut Leonte 2014-06-05 00:45:16 -04:00
  • b861efde14 Implemented SDL_GetAbsoluteMouseState(). Ryan C. Gordon 2014-06-05 00:03:33 -04:00
  • 264eb4bbed Added some (harmlessly) missing braces. Ryan C. Gordon 2014-06-05 00:02:42 -04:00
  • 1188c174d7 Fixed Mac OS X build Sam Lantinga 2014-06-04 16:35:07 -07:00
  • d829af786e Assume all motion events are mouse events unless tool_type states otherwise. Brandon Schaefer 2014-06-04 12:55:18 -07:00
  • 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. Sam Lantinga 2014-06-04 10:57:52 -07:00
  • c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) Sam Lantinga 2014-06-04 10:57:40 -07:00
  • 947a0b8bae Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400 Generated dynapi stuff for the new WinRT entry points. http://hg.libsdl.org/SDL/rev/d54306e2b8a7 Sam Lantinga 2014-06-04 10:57:12 -07:00
  • da6d9a9f2a Added annotations to help code analysis tools Sam Lantinga 2014-06-04 10:56:56 -07:00
  • 529bcf6293 Fixed bug 2526, but regressed delivering dead key presses Sam Lantinga 2014-06-04 10:56:43 -07:00
  • 4750fe7390 When the window fullscreen mode changes, update the display resolution Sam Lantinga 2014-06-04 10:56:37 -07:00
  • 707fd9f071 Fixed bug where changing the window border would change the window size on Windows. Sam Lantinga 2014-06-04 10:56:30 -07:00
  • 1e00c03f14 Fixed Mac OS X build Sam Lantinga 2014-06-04 10:56:17 -07:00
  • 45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() Sam Lantinga 2014-06-04 10:55:26 -07:00
  • 3e3b34adc9 Added a hint to disable windows message processing in SDL_PumpEvents() SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" ); Sam Lantinga 2014-06-04 10:52:34 -07:00
  • 0d1f0fed71 Added a hint to disable window frame and title bar interaction when the cursor is hidden Sam Lantinga 2014-06-04 10:50:32 -07:00
  • d34184461f SDL_opengl: Fix Mac build for SDK 10.9 too. J?rgen P. Tjern? 2014-06-04 10:33:23 -07:00
  • d623c0b443 SDL_opengl: Fix Mac build with new glext.h J?rgen P. Tjern? 2014-06-04 09:59:10 -07:00
  • 65133ebc1b Wait for the fullscreen transition to complete before allowing the application to continue. This fixes Alt-Enter in the Steam streaming client, which sets the window size and position immediately after switching out of fullscreen mode. Sam Lantinga 2014-06-04 09:39:08 -07:00
  • 16360b1979 Fixed escape cancelling fullscreen mode now that the SDL window is the first res ponder. Sam Lantinga 2014-06-04 01:56:14 -07:00
  • a2085da216 SDL_opengles2: Update to latest Khronos headers. J?rgen P. Tjern? 2014-06-04 01:35:36 -07:00
  • 0887f5184c SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. J?rgen P. Tjern? 2014-06-04 01:32:52 -07:00
  • f45a2fd05d SDL_opengles2: Separate out GLES2 headers. J?rgen P. Tjern? 2014-06-04 01:27:13 -07:00
  • 8793657db7 SDL_opengl: Move glext.h to a separate file. J?rgen P. Tjern? 2014-06-04 01:21:00 -07:00
  • c1e11f699e X11: Provide specific X error when SDL_GL_CreateContext fails. J?rgen P. Tjern? 2014-06-03 21:13:00 -07:00
  • ece2a9bf06 Hopefully really fixed the Android build Sam Lantinga 2014-06-02 09:20:09 -07:00
  • 5186be4a12 Fixed Android build Sam Lantinga 2014-06-02 09:12:51 -07:00
  • a8fcbc466a Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode Sam Lantinga 2014-06-02 09:09:40 -07:00
  • 6b90d7f58a Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible Sam Lantinga 2014-06-02 09:06:38 -07:00
  • 32665131f6 Added a way to get the native Android window and EGL context Sam Lantinga 2014-06-02 09:01:26 -07:00
  • 3905b910f3 Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed Sam Lantinga 2014-06-02 09:01:10 -07:00
  • 75c57f8db7 Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic. Sam Lantinga 2014-06-02 08:58:07 -07:00
  • 9d00f75a27 Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event Sam Lantinga 2014-05-31 14:03:04 -07:00
  • 70df9cd0cd Fullscreen to windowed mode switch Sam Lantinga 2014-05-31 12:21:55 -07:00
  • 18c31dec54 Fixed Direct3DCreate9Ex prototype Sam Lantinga 2014-05-31 11:53:19 -07:00
  • 0c6b99d576 Fixed cast Sam Lantinga 2014-05-31 11:48:52 -07:00
  • 49c53fd280 Use D3D9Ex when available This hopefully works around crashes in Intel D3D9 support in Windows 8.1. Sam Lantinga 2014-05-31 11:37:12 -07:00
  • 52222db255 Fixed SDL error when filtering events after shutdown. This can happen when restoring video modes during video system shutdown Sam Lantinga 2014-05-31 11:33:25 -07:00
  • 7153c2dad1 Fixed using SDL_PointInRect() from C++. Ryan C. Gordon 2014-05-30 09:50:47 -04:00
  • bb7a27fadd Fixed up SDL_CaptureMouse() on Windows to work like I expected. Ryan C. Gordon 2014-05-30 01:51:13 -04:00
  • bcc2cc8722 Fixed hit-testing on Windows. Ryan C. Gordon 2014-05-30 01:49:26 -04:00