Commit Graph

  • fb823fbe95 Make sure we're actually using the HDR10 colorspace before using that shader Sam Lantinga 2024-02-06 16:32:07 -08:00
  • c0eedcd4ce Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members pastdue 2024-02-06 17:59:51 -05:00
  • d2a3347c19 Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members pastdue 2024-02-06 17:59:51 -05:00
  • 7b74e2eeb8 Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members pastdue 2024-02-06 17:59:51 -05:00
  • ed86cec07f Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-06 23:41:23 +00:00
  • 985da79d73 Use a more concise representation of YUV -> RGB conversion Sam Lantinga 2024-02-06 15:40:02 -08:00
  • 8afba41aef Added support for HDR10 video on Apple platforms Sam Lantinga 2024-02-06 15:25:05 -08:00
  • 2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef Sam Lantinga 2024-02-06 13:54:05 -08:00
  • c79462dc50 Fixed Xcode build warnings Sam Lantinga 2024-02-06 08:52:37 -08:00
  • ba074acad4 Implemented scRGB colorspace and HDR support on macOS Sam Lantinga 2024-02-06 05:31:43 -08:00
  • 451dc41427 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-06 10:49:24 +00:00
  • 30e176d6ba Added HDR display properties and related event Sam Lantinga 2024-02-06 01:53:03 -08:00
  • d4caef5b89 Generalize SDR white level handling into a color scale Sam Lantinga 2024-02-05 23:20:43 -08:00
  • d1b6d5f33d Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() meyraud705 2024-02-05 12:54:23 +01:00
  • a09b0b05eb Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() meyraud705 2024-02-05 12:54:23 +01:00
  • 82d89ff4fb Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() meyraud705 2024-02-05 12:54:23 +01:00
  • b05ea8e04e Updated direct3d12 renderer with HDR10 and SDR whitelevel support Sam Lantinga 2024-02-05 12:27:42 -08:00
  • c3e4481d56 Use a reasonable default for unspecified YUV colorspace Sam Lantinga 2024-02-05 11:20:14 -08:00
  • 240158f3e8 Scale SDR content to SDR whitelevel when HDR is enabled Sam Lantinga 2024-02-05 10:23:25 -08:00
  • e97b2061b4 Converted shader headers to UNIX line endings Sam Lantinga 2024-02-05 10:22:20 -08:00
  • e98e5abd2a Added batch file to create D3D12 shaders Sam Lantinga 2024-02-05 10:24:44 -08:00
  • 809f02e89e SDL_ReadSurfacePixel() now supports large pixel formats Sam Lantinga 2024-02-05 09:43:36 -08:00
  • 9755e490c0 Workaround for crash at shutdown in testffmpeg Sam Lantinga 2024-02-04 22:53:25 -08:00
  • e74171b1ae Added support for HDR10 video playback on direct3d11 Sam Lantinga 2024-02-04 22:19:28 -08:00
  • f85535b4b6 Use functions from SDL instead of libc meyraud705 2024-02-05 13:54:05 +01:00
  • a6374123c7 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-04 21:10:23 +00:00
  • 548b382fd9 Fixed slow startup time when using the direct3d12 renderer Sam Lantinga 2024-02-04 12:08:55 -08:00
  • dab77fe29b Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers Sam Lantinga 2024-02-04 00:13:11 -08:00
  • ec322bee1c Fixed testyuv help message Sam Lantinga 2024-02-04 01:03:31 -08:00
  • 327b976bc4 SDL_COLORSPACE_JPEG is the default YUV colorspace Sam Lantinga 2024-02-04 00:11:46 -08:00
  • 5b8e5f8b9f Fixed accidental changing of All to Allu in previous commit (thanks @zturtleman!) Sam Lantinga 2024-02-03 23:46:22 -08:00
  • 67bbf20add Null check SDL_DBusContext pointer Omar Rashwan 2024-02-03 16:32:05 -05:00
  • 2ad4646a24 Don't release currentOffscreenRenderTargetView, we don't have a reference to it Sam Lantinga 2024-02-03 12:48:14 -08:00
  • 9005512c18 Fixed build Sam Lantinga 2024-02-03 12:39:52 -08:00
  • 7271a2040b Don't force on the D3D11 debug flag Sam Lantinga 2024-02-03 12:35:01 -08:00
  • b4d0af9cf3 Removed unused variables Sam Lantinga 2024-02-03 12:33:55 -08:00
  • 200f87ea0b Only set the colorspace if it's not the default Sam Lantinga 2024-02-03 11:36:44 -08:00
  • c0b27ccef9 Fixed warning C4701: potentially uninitialized local variable 'drawnTextRect' used Sam Lantinga 2024-02-03 11:31:47 -08:00
  • 8eba5b75ca Fixed warning C4701: potentially uninitialized local variable 'rndctx' used Sam Lantinga 2024-02-03 11:31:01 -08:00
  • 445cb42acd Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data Sam Lantinga 2024-02-03 11:29:10 -08:00
  • 45f936c788 Fixed warning C4245: 'initializing': conversion from '__int64' to 'unsigned __int64', signed/unsigned mismatch Sam Lantinga 2024-02-03 11:27:35 -08:00
  • 74e85e3a51 Fixed warning C4706: assignment within conditional expression Sam Lantinga 2024-02-03 11:25:29 -08:00
  • c3e3ad6140 Fixed build warnings Sam Lantinga 2024-02-03 11:23:16 -08:00
  • c02aaebccc Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch Sam Lantinga 2024-02-03 11:16:53 -08:00
  • ff5fdf9f53 Fixed warning C4244: 'initializing': conversion from 'int' to 'const Uint8', possible loss of data Sam Lantinga 2024-02-03 11:15:15 -08:00
  • 9989f92eee Fixed warning C4245: 'initializing': conversion from 'int' to 'SDL_AudioDeviceID', signed/unsigned mismatch Sam Lantinga 2024-02-03 11:14:29 -08:00
  • cb811ba463 Fixed warning C4366: The result of the unary '&' operator may be unaligned Sam Lantinga 2024-02-03 11:12:57 -08:00
  • 62221b3003 Fixed warning C4245: 'return': conversion from 'int' to 'SDL_TimerID', signed/unsigned mismatch Sam Lantinga 2024-02-03 11:08:52 -08:00
  • 4514aabb41 Fixed warning C4245: 'return': conversion from 'int' to 'Uint64', signed/unsigned mismatch Sam Lantinga 2024-02-03 11:08:12 -08:00
  • f107393ed5 Fixed warning C4245: 'return': conversion from 'int' to 'unsigned int', signed/unsigned mismatch Sam Lantinga 2024-02-03 11:06:25 -08:00
  • c3e821fa80 Optimized SDL_DuplicatePixels() Sam Lantinga 2024-02-03 10:32:55 -08:00
  • 89b9d6cbdc SDL_RenderReadPixels() now returns a surface Sam Lantinga 2024-02-03 10:18:12 -08:00
  • ab571633d1 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-03 15:37:23 +00:00
  • 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode Sam Lantinga 2024-02-03 07:05:32 -08:00
  • 9e76f23561 SDL_windowsopengl.c: WGL: Fixed null-pointer dereference crash Wohlstand 2024-02-03 10:33:06 +03:00
  • fe297fc6d8 SDL_windowsopengl.c: WGL: Fixed null-pointer dereference crash Wohlstand 2024-02-03 10:33:06 +03:00
  • a29f37c14a SDL_windowsopengl.c: WGL: Fixed null-pointer dereference crash Wohlstand 2024-02-03 10:33:06 +03:00
  • 384fcea585 SDL_audiotypecvt.c: Fixed memory corruption when resampling S16 t F32 Wohlstand 2024-02-03 10:27:35 +03:00
  • ca01016577 SDL_audiotypecvt.c: Fixed memory corruption when resampling S16 t F32 Wohlstand 2024-02-03 10:27:35 +03:00
  • 2f2b44a1bd Fix SDL_mfijoystick build issues Joshua Root 2024-02-03 15:33:53 +11:00
  • c53c351921 Fix SDL_mfijoystick build issues Joshua Root 2024-02-03 15:33:53 +11:00
  • e0158f68e4 Fix SDL_mfijoystick build issues Joshua Root 2024-02-03 15:33:53 +11:00
  • 2819988f8b Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-03 04:40:24 +00:00
  • a2c45f61bb Updated scRGB render colorspace documentation Sam Lantinga 2024-02-02 20:38:48 -08:00
  • 8386daddcb vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!) Sam Lantinga 2024-02-02 18:29:59 -08:00
  • fc787a41dc vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!) Sam Lantinga 2024-02-02 18:29:59 -08:00
  • e67e0c5d55 vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!) Sam Lantinga 2024-02-02 18:29:59 -08:00
  • 05bb182a53 Don't test 10-bit pixel format conversion Sam Lantinga 2024-02-02 18:24:15 -08:00
  • f9c57e16b0 Don't test 10-bit pixel format conversion Sam Lantinga 2024-02-02 18:24:15 -08:00
  • b8fe96fa81 Fixed build warning Sam Lantinga 2024-02-02 18:24:05 -08:00
  • ba86d9f235 When changing surface format, use the default colorspace for the new format Sam Lantinga 2024-02-02 17:56:33 -08:00
  • 25fd5da1a7 Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading Sam Lantinga 2024-02-02 15:09:43 -08:00
  • 943ab983cb Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-02 23:10:26 +00:00
  • 5d48f9a63a Added SDL_CopyProperties() Sam Lantinga 2024-02-02 14:19:02 -08:00
  • c007c7ed55 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-02 21:14:23 +00:00
  • aa8f609ff3 Clamp HDR colors to the SDR range for SDR renderers Sam Lantinga 2024-02-02 12:18:32 -08:00
  • 9591b2cfb4 Finalized the SDL render API colorspaces Sam Lantinga 2024-02-02 12:09:37 -08:00
  • 739a23e506 testautomation_math: Fix misleading log output Simon McVittie 2024-02-02 10:59:21 +00:00
  • 5a59155a05 test: Don't accept results that are much less than expected Simon McVittie 2024-02-01 20:10:50 +00:00
  • 1ad917e2f6 testautomation: Don't expect exp to yield exact floating point results Simon McVittie 2024-01-29 18:32:51 +00:00
  • 58907d2c27 testautomation_math: Fix misleading log output Simon McVittie 2024-02-02 10:59:21 +00:00
  • a7bd18c0d5 test: Don't accept results that are much less than expected Simon McVittie 2024-02-01 20:10:50 +00:00
  • f73abd49c3 testautomation: Don't expect exp to yield exact floating point results Simon McVittie 2024-01-29 18:32:51 +00:00
  • 7c089f4e57 testautomation_math: Fix misleading log output Simon McVittie 2024-02-02 10:59:21 +00:00
  • b66dba2a9d test: Don't accept results that are much less than expected Simon McVittie 2024-02-01 20:10:50 +00:00
  • f1f9e27128 testautomation_math: do relative comparison + more precise correct trigonometric values Anonymous Maarten 2023-10-14 03:23:01 +02:00
  • babca704e0 testautomation: Don't expect exp to yield exact floating point results Simon McVittie 2024-01-29 18:32:51 +00:00
  • f6f9468d84 Fixed warning C4701: potentially uninitialized local variable 'srcpixel' used Sam Lantinga 2024-02-01 21:24:11 -08:00
  • d383299779 Fixed build on older Windows SDK Sam Lantinga 2024-02-01 20:48:53 -08:00
  • d04fea8b87 Even more miscellaneous gamepad buttons! Sam Lantinga 2024-02-01 20:34:05 -08:00
  • cb70e972e3 Added miscellaneous gamepad buttons for additional macro buttons on some controllers Sam Lantinga 2024-02-01 20:15:01 -08:00
  • 859844eae3 Updated to version 2.30.0 for release release-2.30.0 Sam Lantinga 2024-02-01 16:02:20 -08:00
  • 857b9848d2 Don't use the system iconv on Apple mobile platforms Sam Lantinga 2024-02-01 15:53:27 -08:00
  • 8eed915dfa Don't use the system iconv on Apple mobile platforms Sam Lantinga 2024-02-01 15:53:27 -08:00
  • d6a48e4958 Don't use the system iconv on Apple mobile platforms Sam Lantinga 2024-02-01 15:53:27 -08:00
  • ea0853d23d Added an HDR gradient test to testcolorspace Sam Lantinga 2024-02-01 14:21:32 -08:00
  • dc607c666b Fixed creating HDR textures with SDL_CreateTexture() Sam Lantinga 2024-02-01 14:20:40 -08:00
  • dcfb069c75 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-01 20:18:29 +00:00
  • 7561116873 Added support for floating point texture formats Sam Lantinga 2024-02-01 11:22:04 -08:00
  • 90597aeaef HDR10 colorspace isn't currently supported Sam Lantinga 2024-02-01 10:41:15 -08:00