/* Simple DirectMedia Layer Copyright (C) 1997-2026 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_progressbar.h" #include "SDL_internal.h" #include "SDL_dbus.h" #ifdef SDL_USE_LIBDBUS #include #include "../unix/SDL_appid.h" #define UnityLauncherAPI_DBUS_INTERFACE "com.canonical.Unity.LauncherEntry" #define UnityLauncherAPI_DBUS_SIGNAL "Update" static char *GetDBUSObjectPath(void) { char *app_id = SDL_strdup(SDL_GetAppID()); if (!app_id) { return NULL; } // Sanitize exe_name to make it a legal D-Bus path element for (char *p = app_id; *p; ++p) { if (!SDL_isalnum(*p)) { *p = '_'; } } // Ensure it starts with a letter or underscore if (!SDL_isalpha(app_id[0]) && app_id[0] != '_') { app_id = SDL_realloc(app_id, SDL_strlen(app_id) + 2); if (!app_id) { return NULL; } SDL_memmove(app_id + 1, app_id, SDL_strlen(app_id) + 1); app_id[0] = '_'; } // Create full path char *path; if (SDL_asprintf(&path, "/org/libsdl/%s_%d", app_id, getpid()) < 0) { path = NULL; } SDL_free(app_id); return path; } static char *GetAppDesktopPath(void) { const char *desktop_suffix = ".desktop"; const char *app_id = SDL_GetAppID(); const size_t desktop_path_total_length = SDL_strlen(app_id) + SDL_strlen(desktop_suffix) + 1; char *desktop_path = (char *)SDL_malloc(desktop_path_total_length); if (!desktop_path) { return NULL; } *desktop_path = '\0'; SDL_strlcat(desktop_path, app_id, desktop_path_total_length); SDL_strlcat(desktop_path, desktop_suffix, desktop_path_total_length); return desktop_path; } static int ShouldShowProgress(SDL_ProgressState progressState) { if (progressState == SDL_PROGRESS_STATE_INVALID || progressState == SDL_PROGRESS_STATE_NONE) { return 0; } // Unity LauncherAPI only supports "normal" display of progress return 1; } bool DBUS_ApplyWindowProgress(SDL_VideoDevice *_this, SDL_Window *window) { // Signal signature: // signal com.canonical.Unity.LauncherEntry.Update (in s app_uri, in a{sv} properties) SDL_DBusContext *dbus = SDL_DBus_GetContext(); if (!dbus || !dbus->session_conn) { return false; } char *objectPath = GetDBUSObjectPath(); if (!objectPath) { return false; } DBusMessage *msg = dbus->message_new_signal(objectPath, UnityLauncherAPI_DBUS_INTERFACE, UnityLauncherAPI_DBUS_SIGNAL); if (!msg) { SDL_free(objectPath); return false; } char *desktop_path = GetAppDesktopPath(); if (!desktop_path) { dbus->message_unref(msg); SDL_free(objectPath); return false; } const char *progress_visible_str = "progress-visible"; const char *progress_str = "progress"; const int progress_visible = ShouldShowProgress(window->progress_state); double progress = (double)window->progress_value; DBusMessageIter args, props; dbus->message_iter_init_append(msg, &args); dbus->message_iter_append_basic(&args, DBUS_TYPE_STRING, &desktop_path); // Setup app_uri parameter dbus->message_iter_open_container(&args, DBUS_TYPE_ARRAY, "{sv}", &props); // Setup properties parameter DBusMessageIter key_it, value_it; // Set progress visible property dbus->message_iter_open_container(&props, DBUS_TYPE_DICT_ENTRY, NULL, &key_it); dbus->message_iter_append_basic(&key_it, DBUS_TYPE_STRING, &progress_visible_str); // Append progress-visible key data dbus->message_iter_open_container(&key_it, DBUS_TYPE_VARIANT, "b", &value_it); dbus->message_iter_append_basic(&value_it, DBUS_TYPE_BOOLEAN, &progress_visible); // Append progress-visible value data dbus->message_iter_close_container(&key_it, &value_it); dbus->message_iter_close_container(&props, &key_it); // Set progress value property dbus->message_iter_open_container(&props, DBUS_TYPE_DICT_ENTRY, NULL, &key_it); dbus->message_iter_append_basic(&key_it, DBUS_TYPE_STRING, &progress_str); // Append progress key data dbus->message_iter_open_container(&key_it, DBUS_TYPE_VARIANT, "d", &value_it); dbus->message_iter_append_basic(&value_it, DBUS_TYPE_DOUBLE, &progress); // Append progress value data dbus->message_iter_close_container(&key_it, &value_it); dbus->message_iter_close_container(&props, &key_it); dbus->message_iter_close_container(&args, &props); dbus->connection_send(dbus->session_conn, msg, NULL); SDL_free(desktop_path); dbus->message_unref(msg); SDL_free(objectPath); return true; } #endif // SDL_USE_LIBDBUS